usbloadergx/source/usbloader/getentries.h
e.bovendeur e8f5ab07bd * Changed WBFS stuff to C++ classes
* Fixed bug in http.c (where realloc *might* choose another address, thanks Dr. Clipper)
* Added support to /wbfs/Game Title [GAMEID].wbfs files (thanks oggzee)
* Fixed bug in cfg_cleanup when switching partitions
* Added BGM class again (for playing background music, requested by dimok)
* Added settings for background music again
* Fixed bug in MEM2 class (returning an invalid handle when no memory could be allocated, thanks to dimok)
* Updated DIP module to OpenDIP (report bugs with this one if you've found them, but report them here: http://github.com/spacemanspiff/odip-plugin)
* Added initial code for cios 222 rev5 (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Added fatffs module by Hermes and Waninkoko (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Fixed bug in Settings, which resulted in a crash when the partition was changed.
* Added caching for gamelist entries, so switching between different screens/sort options/display modes should be faster
* Changed defines in ehc_module, in order to prevent clashes with new defines in rev5
2010-02-14 23:22:52 +00:00

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C

/****************************************************************************
* PromptWindows
* USB Loader GX 2009
*
* PromptWindows.h
***************************************************************************/
#ifndef _GETENTRIES_H_
#define _GETENTRIES_H_
#include <wctype.h>
struct discHdr;
extern discHdr *gameList;
extern u32 gameCnt;
extern wchar_t *gameFilter;
extern wchar_t *gameFilterNextList;
extern wchar_t *gameFilterPrev;
//! param t
//! make this 1 if you want the function to ignore the rules
//! (settings and parental control) when making the game list.
//!
//! param Filter
//! set this Parameter to Filter the List
//! if this Parameter=NULL then the filter is not changed
//! if this Parameter="" then no filter is activ
//!
int __Menu_GetEntries(int t=0, const wchar_t* Filter=NULL);
s32 __Menu_EntryCmpCount(const void *a, const void *b);
s32 __Menu_EntryCmp(const void *a, const void *b);
void ResetGamelist();
#endif