usbloadergx/source/usbloader/wbfs/wbfs_wbfs.h
e.bovendeur e8f5ab07bd * Changed WBFS stuff to C++ classes
* Fixed bug in http.c (where realloc *might* choose another address, thanks Dr. Clipper)
* Added support to /wbfs/Game Title [GAMEID].wbfs files (thanks oggzee)
* Fixed bug in cfg_cleanup when switching partitions
* Added BGM class again (for playing background music, requested by dimok)
* Added settings for background music again
* Fixed bug in MEM2 class (returning an invalid handle when no memory could be allocated, thanks to dimok)
* Updated DIP module to OpenDIP (report bugs with this one if you've found them, but report them here: http://github.com/spacemanspiff/odip-plugin)
* Added initial code for cios 222 rev5 (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Added fatffs module by Hermes and Waninkoko (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Fixed bug in Settings, which resulted in a crash when the partition was changed.
* Added caching for gamelist entries, so switching between different screens/sort options/display modes should be faster
* Changed defines in ehc_module, in order to prevent clashes with new defines in rev5
2010-02-14 23:22:52 +00:00

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C++

#ifndef _WBFS_WBFS_H
#define _WBFS_WBFS_H
#include "wbfs_base.h"
#include "libwbfs/libwbfs.h"
class Wbfs_Wbfs : public Wbfs
{
public:
Wbfs_Wbfs(u32 device, u32 lba, u32 size) : Wbfs(device, lba, size) {}
s32 Open();
wbfs_disc_t* OpenDisc(u8 *);
void CloseDisc(wbfs_disc_t *);
s32 Format();
s32 GetCount(u32 *);
s32 GetHeaders(struct discHdr *, u32, u32);
s32 AddGame();
s32 RemoveGame(u8 *);
s32 DiskSpace(f32 *, f32 *);
s32 RenameGame(u8 *, const void *);
s32 ReIDGame(u8 *, const void *);
f32 EstimateGameSize();
};
#endif //_WBFS_WBFS_H