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![e.bovendeur](/assets/img/avatar_default.png)
* Fixed bug in http.c (where realloc *might* choose another address, thanks Dr. Clipper) * Added support to /wbfs/Game Title [GAMEID].wbfs files (thanks oggzee) * Fixed bug in cfg_cleanup when switching partitions * Added BGM class again (for playing background music, requested by dimok) * Added settings for background music again * Fixed bug in MEM2 class (returning an invalid handle when no memory could be allocated, thanks to dimok) * Updated DIP module to OpenDIP (report bugs with this one if you've found them, but report them here: http://github.com/spacemanspiff/odip-plugin) * Added initial code for cios 222 rev5 (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!) * Added fatffs module by Hermes and Waninkoko (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!) * Fixed bug in Settings, which resulted in a crash when the partition was changed. * Added caching for gamelist entries, so switching between different screens/sort options/display modes should be faster * Changed defines in ehc_module, in order to prevent clashes with new defines in rev5
32 lines
598 B
C++
32 lines
598 B
C++
#ifndef _WBFS_WBFS_H
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#define _WBFS_WBFS_H
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#include "wbfs_base.h"
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#include "libwbfs/libwbfs.h"
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class Wbfs_Wbfs : public Wbfs
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{
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public:
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Wbfs_Wbfs(u32 device, u32 lba, u32 size) : Wbfs(device, lba, size) {}
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s32 Open();
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wbfs_disc_t* OpenDisc(u8 *);
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void CloseDisc(wbfs_disc_t *);
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s32 Format();
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s32 GetCount(u32 *);
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s32 GetHeaders(struct discHdr *, u32, u32);
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s32 AddGame();
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s32 RemoveGame(u8 *);
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s32 DiskSpace(f32 *, f32 *);
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s32 RenameGame(u8 *, const void *);
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s32 ReIDGame(u8 *, const void *);
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f32 EstimateGameSize();
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};
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#endif //_WBFS_WBFS_H
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