usbloadergx/source/libwiigui/gui_box.hpp
dimok321 7db67e75af *Added several basic gui classes like drawing box/circle only with the GX engine without the need of a resource
*Created a checkbox class with them
*Changed the prompt window to a class
*Changed cover download to a checkbox selection of what you want to download. Changed discart download option to only switch between what is prioritized (original/customs)
*Fixed a little alignment issue of the progressbar
*Reverted the change for check disc in drive. Some drives couldn't handle it in IOS58 mode :\.
*Changed playcount from an 8 bit to a 32 bit counter (got 8bit by mistake) which limited it to 255
*a few little optimisations
2011-01-23 20:13:41 +00:00

48 lines
1.9 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef GUIBOX_HPP_
#define GUIBOX_HPP_
#include "libwiigui/gui.h"
class GuiBox : public GuiElement
{
public:
GuiBox() : filled(true) { SetColor((GXColor) {255, 255, 255, 255}); }
GuiBox(int w, int h) : filled(true) { width = w; height = h; SetColor((GXColor) {255, 255, 255, 255}); }
//! Set one color for the whole square
void SetColor(const GXColor c) { LOCK(this); for(int i = 0; i < 4; ++i) color[i] = c; }
//! Set Color for each corner having a nice fluent flow into the color of the other corners
//! 0 = up/left, 1 = up/right, 2 = buttom/left, 3 = buttom/right
void SetColor(int i, const GXColor c) { LOCK(this); if(i < 4) color[i] = c; }
void SetSize(int w, int h) { LOCK(this); width = w; height = h; }
void SetFilled(bool f) { LOCK(this); filled = f; }
void Draw();
protected:
GXColor color[4];
bool filled;
};
#endif