usbloadergx/source/libwiigui/gui_circle.hpp
dimok321 7db67e75af *Added several basic gui classes like drawing box/circle only with the GX engine without the need of a resource
*Created a checkbox class with them
*Changed the prompt window to a class
*Changed cover download to a checkbox selection of what you want to download. Changed discart download option to only switch between what is prioritized (original/customs)
*Fixed a little alignment issue of the progressbar
*Reverted the change for check disc in drive. Some drives couldn't handle it in IOS58 mode :\.
*Changed playcount from an 8 bit to a 32 bit counter (got 8bit by mistake) which limited it to 255
*a few little optimisations
2011-01-23 20:13:41 +00:00

47 lines
1.6 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef GUICIRCLE_HPP_
#define GUICIRCLE_HPP_
#include "libwiigui/gui.h"
class GuiCircle : public GuiElement
{
public:
GuiCircle();
GuiCircle(float radius);
void SetRadius(float r) { LOCK(this); radius = r; }
void SetColor(const GXColor c) { LOCK(this); color = c; }
void SetAccuracy(int a) { LOCK(this); accuracy = a; }
void SetFilled(bool f) { LOCK(this); filled = f; }
void Draw();
protected:
GXColor color;
float radius;
bool filled;
int accuracy;
};
#endif