usbloadergx/source/libwiigui/gui_cross.cpp
dimok321 7db67e75af *Added several basic gui classes like drawing box/circle only with the GX engine without the need of a resource
*Created a checkbox class with them
*Changed the prompt window to a class
*Changed cover download to a checkbox selection of what you want to download. Changed discart download option to only switch between what is prioritized (original/customs)
*Fixed a little alignment issue of the progressbar
*Reverted the change for check disc in drive. Some drives couldn't handle it in IOS58 mode :\.
*Changed playcount from an 8 bit to a 32 bit counter (got 8bit by mistake) which limited it to 255
*a few little optimisations
2011-01-23 20:13:41 +00:00

55 lines
2.1 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include "gui_cross.hpp"
void GuiCross::Draw()
{
f32 x1 = GetLeft();
f32 x2 = x1 + width;
f32 y1 = GetTop();
f32 y2 = y1 + height;
GX_Begin(GX_TRIANGLEFAN, GX_VTXFMT0, 4);
GX_Position3f32(x1, y1, 0.0f);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_Position3f32(x1-Linewidth, y1+Linewidth, 0.0f);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_Position3f32(x2-Linewidth, y2+Linewidth, 0.0f);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_Position3f32(x2, y2, 0.0f);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_End();
GX_Begin(GX_TRIANGLEFAN, GX_VTXFMT0, 4);
GX_Position3f32(x2, y1, 0.0f);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_Position3f32(x2+Linewidth, y1+Linewidth, 0.0f);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_Position3f32(x1+Linewidth, y2+Linewidth, 0.0f);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_Position3f32(x1, y2, 0.0f);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_End();
}