mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 01:09:16 +01:00
8bec876889
*Lot's of changes in image processing *Added use of libgd and ImageData class from WiiXplorer. No more crashes with corrupted images and no more restriction to images sizes that are devidable by 4 :). *Added a recource file manager for better access of all files/images for internal files and theme files. Some themes will have to adjust some filenames because we want to use the same filenames for themes and internal source files.
93 lines
2.1 KiB
C++
93 lines
2.1 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
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* gui_tooltip.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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static GuiImageData tooltipLeft(tooltip_left_png, tooltip_left_png_size);
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static GuiImageData tooltipTile(tooltip_tile_png, tooltip_left_png_size);
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static GuiImageData tooltipRight(tooltip_right_png, tooltip_right_png_size);
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/**
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* Constructor for the GuiTooltip class.
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*/
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GuiTooltip::GuiTooltip(const char *t, int Alpha/*=255*/) :
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leftImage(&tooltipLeft), tileImage(&tooltipTile), rightImage(&tooltipRight)
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{
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text = NULL;
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height = leftImage.GetHeight();
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leftImage.SetParent(this);
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tileImage.SetParent(this);
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rightImage.SetParent(this);
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leftImage.SetParentAngle(false);
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tileImage.SetParentAngle(false);
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rightImage.SetParentAngle(false);
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SetText(t);
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SetAlpha(Alpha);
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}
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/*
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* Destructor for the GuiTooltip class.
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*/
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GuiTooltip::~GuiTooltip()
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{
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if (text) delete text;
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}
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float GuiTooltip::GetScale()
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{
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float s = scale * scaleDyn;
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return s;
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}
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/* !Sets the text of the GuiTooltip element
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* !\param t Text
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*/
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void GuiTooltip::SetText(const char * t)
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{
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LOCK( this );
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if (text)
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{
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delete text;
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text = NULL;
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}
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int tile_cnt = 0;
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if (t && (text = new GuiText(t, 22, ( GXColor )
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{ 0, 0, 0, 255})))
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{
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text->SetParent(this);
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tile_cnt = (text->GetTextWidth() - 12) / tileImage.GetWidth();
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if (tile_cnt < 0) tile_cnt = 0;
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}
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tileImage.SetPosition(leftImage.GetWidth(), 0);
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tileImage.SetTile(tile_cnt);
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rightImage.SetPosition(leftImage.GetWidth() + tile_cnt * tileImage.GetWidth(), 0);
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width = leftImage.GetWidth() + tile_cnt * tileImage.GetWidth() + rightImage.GetWidth();
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}
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void GuiTooltip::SetWidescreen(bool )
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{
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}
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/*
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* Draw the Tooltip on screen
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*/
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void GuiTooltip::Draw()
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{
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LOCK( this );
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if (!this->IsVisible()) return;
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leftImage.Draw();
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tileImage.Draw();
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rightImage.Draw();
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if (text) text->Draw();
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this->UpdateEffects();
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}
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