usbloadergx/source/settings/GameTitles.h
dimok321 2adc6cc995 *Completely rewrote the asynchron GuiImageData class (problems from switch Carousel<->Grid layour should be fixed now)
*Fixed bug mounting a wbfs partition which was formatted from an ext partition
*Rewrote the parental control feature. Removed loading pin or settings from the Wii Settings. Parental control is now completely managed in the loader from the settings selected and the password set.
*Saving password in config file is now encrypted
*Added loop to wait for usb when reloading the cIOS before game start


The parental control feature is filtering games like following when usb loader is locked:
level 0 (everyone 0+)		> shows only games with lvl 0
level 1 (childs 7+)		> shows games with lvl 0, 1
level 2 (teens 12+)		> shows games with lvl 0, 1, 2
level 3 (mature 16+)		> shows games with lvl 0, 1, 2, 3
level 4 (adults only 18+)	> shows all games (lvl 0, 1, 2, 3, 4)

level 4 is default when creating new configs
2010-12-19 18:20:33 +00:00

46 lines
1.1 KiB
C++

#ifndef WIITDB_TITLES_H_
#define WIITDB_TITLES_H_
#include <string>
#include <vector>
#include <gctypes.h>
#include "usbloader/disc.h"
typedef struct _GameTitle
{
char GameID[7];
std::string Title;
int ParentalRating;
} GameTitle;
class CGameTitles
{
public:
//! Set a game title from wiitdb
void SetGameTitle(const char * id, const char * title);
//! Overload
void SetGameTitle(const u8 * id, const char * title) { SetGameTitle((const char *) id, title); };
//! Get a game title
const char * GetTitle(const char * id);
//! Overload
const char * GetTitle(const u8 * id) { return GetTitle((const char *) id); };
//! Overload
const char * GetTitle(const struct discHdr *header);
//! Get game parental rating
int GetParentalRating(const char * id);
//! Load Game Titles from WiiTDB
void LoadTitlesFromWiiTDB(const char * path);
//! Set default game titles
void SetDefault();
protected:
std::vector<GameTitle> TitleList;
};
extern CGameTitles GameTitles;
#endif