mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
777 lines
27 KiB
C++
777 lines
27 KiB
C++
#include <gccore.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <string.h>
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#include <dirent.h>
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#include "usbloader/wbfs.h"
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#include "language/language.h"
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#include "libwiigui/gui.h"
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#include "../xml/xml.h"
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#include "menu.h"
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#include "filelist.h"
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#include "sys.h"
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#include "wpad.h"
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#include "fatmounter.h"
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#include "listfiles.h"
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#include "gameinfo.h"
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/*** Extern variables ***/
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extern GuiWindow * mainWindow;
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extern GuiSound * bgMusic;
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extern u8 shutdown;
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extern u8 reset;
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/*** Extern functions ***/
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extern void ResumeGui();
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extern void HaltGui();
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/****************************************************************************
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* gameinfo
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***************************************************************************/
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int
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showGameInfo(char *ID, u8 *headerID)
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{
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u8 nodata=1;
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//load the xml shit
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char pathname[100];
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snprintf(pathname, sizeof(pathname), "%s%s", Settings.titlestxt_path, "wiitdb.zip");
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bool fileexists = OpenXMLFile(pathname);
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if(!fileexists) {
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snprintf(pathname, sizeof(pathname), "%s%s", Settings.titlestxt_path, "wiitdb.xml");
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fileexists = OpenXMLFile(pathname);
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}
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if(fileexists) {
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snprintf(pathname, sizeof(pathname), "English");
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if (Settings.titlesOverride==1)LoadTitlesFromXML(pathname, false); // options can be added to set force title language to any language and force Japanese title to English
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int choice = -1;
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//int i = 0;
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int y = 0, y1 = 32;
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int intputX =200, inputY=-30, txtXOffset = 90;
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u8 nunchuk=0,
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classiccontroller=0,
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balanceboard=0,
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dancepad=0,
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guitar=0,
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gamecube=0,
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wheel=0,
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motionplus=0,
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drums=0,
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microphone=0;
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int newline=1;
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u8 page =1;
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// GuiText * debugTxt = NULL;
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GuiImageData * playersImgData = NULL;
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GuiImage * playersImg = NULL;
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GuiImageData * wifiplayersImgData = NULL;
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GuiImage * wifiplayersImg = NULL;
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GuiImage * ratingImg = NULL;
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GuiImage * classiccontrollerImg = NULL;
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GuiImage * nunchuckImg = NULL;
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GuiImage * guitarImg = NULL;
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GuiImage * drumsImg = NULL;
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GuiImage * dancepadImg = NULL;
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GuiImage * motionplusImg = NULL;
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GuiImage * wheelImg = NULL;
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GuiImage * balanceboardImg = NULL;
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GuiImage * microphoneImg = NULL;
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GuiImage * gcImg = NULL;
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GuiImage * dialogBoxImg1 = NULL;
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GuiImage * dialogBoxImg2 = NULL;
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GuiImage * dialogBoxImg3 = NULL;
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GuiImage * dialogBoxImg4 = NULL;
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GuiImage * dialogBoxImg11 = NULL;
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GuiImage * dialogBoxImg22 = NULL;
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GuiImage * dialogBoxImg33 = NULL;
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GuiImage * dialogBoxImg44 = NULL;
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GuiImage * coverImg = NULL;
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GuiImage * coverImg2 = NULL;
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GuiImageData * classiccontrollerImgData = NULL;
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GuiImageData * nunchuckImgData = NULL;
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GuiImageData * guitarImgData = NULL;
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GuiImageData * drumsImgData = NULL;
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GuiImageData * motionplusImgData = NULL;
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GuiImageData * wheelImgData = NULL;
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GuiImageData * balanceboardImgData = NULL;
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GuiImageData * dancepadImgData = NULL;
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GuiImageData * microphoneImgData = NULL;
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GuiImageData * gamecubeImgData = NULL;
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GuiImageData * ratingImgData = NULL;
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GuiImageData * cover = NULL;
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GuiText * releasedTxt = NULL;
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GuiText * publisherTxt = NULL;
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GuiText * developerTxt = NULL;
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GuiText * titleTxt = NULL;
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GuiText * synopsisTxt = NULL;
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GuiText * genreTxt = NULL;
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GuiText * betaTxt = NULL;
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GuiText * beta1Txt = NULL;
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GuiWindow gameinfoWindow(600,308);
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gameinfoWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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gameinfoWindow.SetPosition(0, -50);
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GuiWindow gameinfoWindow2(600,308);
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gameinfoWindow2.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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gameinfoWindow2.SetPosition(0, -50);
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GuiWindow txtWindow(350,270);
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txtWindow.SetAlignment(ALIGN_CENTRE, ALIGN_RIGHT);
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txtWindow.SetPosition(85, 50);
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
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GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
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char imgPath[50];
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snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
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GuiImageData btnOutline(imgPath, button_dialogue_box_png);
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snprintf(imgPath, sizeof(imgPath), "%sgameinfo1_png.png", CFG.theme_path);
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GuiImageData dialogBox1(imgPath, gameinfo1_png);
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snprintf(imgPath, sizeof(imgPath), "%sgameinfo1a_png.png", CFG.theme_path);
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GuiImageData dialogBox2(imgPath, gameinfo1a_png);
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snprintf(imgPath, sizeof(imgPath), "%sgameinfo2_png.png", CFG.theme_path);
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GuiImageData dialogBox3(imgPath, gameinfo2_png);
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snprintf(imgPath, sizeof(imgPath), "%sgameinfo2a_png.png", CFG.theme_path);
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GuiImageData dialogBox4(imgPath, gameinfo2a_png);
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GuiTrigger trigA;
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trigA.SetButtonOnlyTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiTrigger trigB;
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trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
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GuiButton backBtn(0,0);
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backBtn.SetPosition(-20,-20);
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backBtn.SetTrigger(&trigB);
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gameinfoWindow.Append(&backBtn);
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GuiButton nextBtn(0,0);
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nextBtn.SetPosition(20,20);
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nextBtn.SetTrigger(&trigA);
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gameinfoWindow.Append(&nextBtn);
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/*struct Game_CFG *game_cfg = NULL;
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int opt_lang;
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char langtexttmp[11][22] =
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{{"Console Default"},
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{"Japanese"},
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{"English"},
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{"German"},
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{"French"},
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{"Spanish"},
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{"Italian"},
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{"Dutch"},
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{"S. Chinese"},
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{"T. Chinese"},
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{"Korean"}};
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game_cfg = CFG_get_game_opt(headerID);
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if (game_cfg) {
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opt_lang = game_cfg->language;
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} else {
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opt_lang = Settings.language;
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}*/
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if (LoadGameInfoFromXML(ID,pathname))nodata=0;
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//LoadGameInfoFromXML(ID,langtexttmp[opt_lang]);
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char linebuf[1000] = "";
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char linebuf2[100] = "";
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// set images for required input
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for (int i=0;strcmp(gameinfo.accessories_required[i+1],"") != 0;i++)
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{
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if (strcmp(gameinfo.accessories_required[i+1],"nunchuk")==0)
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{nunchuckImgData = new GuiImageData(nunchuckR_png);nunchuk=1;}
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else
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nunchuckImgData = new GuiImageData(nunchuck_png);
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if (strcmp(gameinfo.accessories_required[i+1],"classiccontroller")==0)
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{classiccontrollerImgData = new GuiImageData(classiccontrollerR_png);classiccontroller=1;}
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else
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classiccontrollerImgData = new GuiImageData(classiccontroller_png);
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if (strcmp(gameinfo.accessories_required[i+1],"guitar")==0)
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{guitarImgData = new GuiImageData(guitarR_png);guitar=1;}
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else
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guitarImgData = new GuiImageData(guitar_png);
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if (strcmp(gameinfo.accessories_required[i+1],"gamecube")==0)
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{gamecubeImgData = new GuiImageData(gcncontrollerR_png);gamecube=1;}
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else
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gamecubeImgData = new GuiImageData(gcncontroller_png);
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if (strcmp(gameinfo.accessories_required[i+1],"wheel")==0)
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{wheelImgData = new GuiImageData(wheelR_png);wheel=1;}
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else
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wheelImgData = new GuiImageData(wheel_png);
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if (strcmp(gameinfo.accessories_required[i+1],"motionplus")==0)
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{motionplusImgData = new GuiImageData(motionplusR_png);motionplus=1;}
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else
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motionplusImgData = new GuiImageData(motionplus_png);
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if (strcmp(gameinfo.accessories_required[i+1],"drums")==0)
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{drumsImgData = new GuiImageData(drumsR_png);drums=1;}
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else
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drumsImgData = new GuiImageData(drums_png);
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if (strcmp(gameinfo.accessories_required[i+1],"microphone")==0)
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{microphoneImgData = new GuiImageData(microphoneR_png);microphone=1;}
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else
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microphoneImgData = new GuiImageData(microphone_png);
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if (strcmp(gameinfo.accessories_required[i+1],"balanceboard")==0)
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{balanceboardImgData = new GuiImageData(balanceboardR_png);balanceboard=1;}
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else
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balanceboardImgData = new GuiImageData(balanceboard_png);
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if (strcmp(gameinfo.accessories_required[i+1],"dancepad")==0)
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{dancepadImgData = new GuiImageData(dancepadR_png);dancepad=1;}
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else
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dancepadImgData = new GuiImageData(dancepad_png);
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}
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for (int i=0;strcmp(gameinfo.accessories[i+1],"") != 0;i++)
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{
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if (strcmp(gameinfo.accessories_required[i],"classiccontroller")==0)
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classiccontroller=1;
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if (strcmp(gameinfo.accessories[i+1],"nunchuk")==0)
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{nunchuk=1;}
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if (strcmp(gameinfo.accessories[i+1],"guitar")==0)
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guitar=1;
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if (strcmp(gameinfo.accessories_required[i],"drums")==0)
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drums=1;
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if (strcmp(gameinfo.accessories_required[i],"dancepad")==0)
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dancepad=1;
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if (strcmp(gameinfo.accessories_required[i],"motionplus")==0)
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motionplus=1;
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if (strcmp(gameinfo.accessories_required[i],"wheel")==0)
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wheel=1;
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if (strcmp(gameinfo.accessories_required[i],"balanceboard")==0)
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balanceboard=1;
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if (strcmp(gameinfo.accessories_required[i],"microphone")==0)
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microphone=1;
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if (strcmp(gameinfo.accessories_required[i],"gamecube")==0)
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gamecube=1;
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}
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dialogBoxImg1 = new GuiImage(&dialogBox1);
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dialogBoxImg1->SetAlignment(0,3);
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dialogBoxImg1->SetPosition(-9,0);
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dialogBoxImg2 = new GuiImage(&dialogBox2);
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dialogBoxImg2->SetAlignment(0,3);
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dialogBoxImg2->SetPosition(145,0);
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dialogBoxImg3 = new GuiImage(&dialogBox3);
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dialogBoxImg3->SetAlignment(0,3);
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dialogBoxImg3->SetPosition(301,0);
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dialogBoxImg4 = new GuiImage(&dialogBox4);
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dialogBoxImg4->SetAlignment(0,3);
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dialogBoxImg4->SetPosition(457,0);
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gameinfoWindow.Append(dialogBoxImg1);
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gameinfoWindow.Append(dialogBoxImg2);
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gameinfoWindow.Append(dialogBoxImg3);
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gameinfoWindow.Append(dialogBoxImg4);
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID);
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cover = new GuiImageData(imgPath, 0); //load full id image
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if (!cover->GetImage())
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{
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delete cover;
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snprintf(imgPath, sizeof(imgPath), "%snoimage.png", Settings.covers_path);
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cover = new GuiImageData(imgPath, nocover_png); //load no image
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}
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delete coverImg;
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coverImg = NULL;
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coverImg = new GuiImage(cover);
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coverImg->SetWidescreen(CFG.widescreen);
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coverImg->SetPosition(15,30);
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gameinfoWindow.Append(coverImg);
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// # of players
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if (strcmp(gameinfo.players,"") != 0) {
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playersImgData = new GuiImageData(Wiimote1_png);
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if (atoi(gameinfo.players)>1){
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playersImgData= new GuiImageData(Wiimote2_png);}
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if (atoi(gameinfo.players)>2){
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playersImgData= new GuiImageData(Wiimote4_png);}
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playersImg = new GuiImage(playersImgData);
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playersImg->SetWidescreen(CFG.widescreen);
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playersImg->SetPosition(intputX , inputY);
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playersImg->SetAlignment(0,4);
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gameinfoWindow.Append(playersImg);
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intputX += (CFG.widescreen ? playersImg->GetWidth() * .8 : playersImg->GetWidth())+5;
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}
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//draw the inupt types for this game
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if (nunchuk==1){
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nunchuckImg = new GuiImage(nunchuckImgData);
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nunchuckImg->SetWidescreen(CFG.widescreen);
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nunchuckImg->SetPosition(intputX , inputY);
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nunchuckImg->SetAlignment(0,4);
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gameinfoWindow.Append(nunchuckImg);
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intputX += (CFG.widescreen ? nunchuckImg->GetWidth() * .8 : nunchuckImg->GetWidth())+5;}
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if (classiccontroller==1){
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classiccontrollerImg = new GuiImage(classiccontrollerImgData);
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classiccontrollerImg->SetWidescreen(CFG.widescreen);
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classiccontrollerImg->SetPosition(intputX , inputY);
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classiccontrollerImg->SetAlignment(0,4);
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gameinfoWindow.Append(classiccontrollerImg);
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intputX += (CFG.widescreen ? classiccontrollerImg->GetWidth() * .8 : classiccontrollerImg->GetWidth())+5;}
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if (gamecube==1){
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gcImg = new GuiImage(gamecubeImgData);
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gcImg->SetWidescreen(CFG.widescreen);
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gcImg->SetPosition(intputX , inputY);
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gcImg->SetAlignment(0,4);
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gameinfoWindow.Append(gcImg);
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intputX += (CFG.widescreen ? gcImg->GetWidth() * .8 : gcImg->GetWidth())+5;}
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if (wheel==1){
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wheelImg = new GuiImage(wheelImgData);
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wheelImg->SetWidescreen(CFG.widescreen);
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wheelImg->SetPosition(intputX , inputY);
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wheelImg->SetAlignment(0,4);
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gameinfoWindow.Append(wheelImg);
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intputX += (CFG.widescreen ? wheelImg->GetWidth() * .8 : wheelImg->GetWidth())+5;}
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if (guitar==1){
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guitarImg = new GuiImage(guitarImgData);
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guitarImg->SetWidescreen(CFG.widescreen);
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guitarImg->SetPosition(intputX , inputY);
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guitarImg->SetAlignment(0,4);
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gameinfoWindow.Append(guitarImg);
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intputX += (CFG.widescreen ? guitarImg->GetWidth() * .8 : guitarImg->GetWidth())+5;}
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if (drums==1){
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drumsImg = new GuiImage(drumsImgData);
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drumsImg->SetWidescreen(CFG.widescreen);
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drumsImg->SetPosition(intputX , inputY);
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drumsImg->SetAlignment(0,4);
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gameinfoWindow.Append(drumsImg);
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intputX += (CFG.widescreen ? drumsImg->GetWidth() * .8 : drumsImg->GetWidth())+5;}
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if (microphone==1){
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microphoneImg = new GuiImage(microphoneImgData);
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microphoneImg->SetWidescreen(CFG.widescreen);
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microphoneImg->SetPosition(intputX , inputY);
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microphoneImg->SetAlignment(0,4);
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gameinfoWindow.Append(microphoneImg);
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intputX += (CFG.widescreen ? microphoneImg->GetWidth() * .8 : microphoneImg->GetWidth())+5;}
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if (dancepad==1){
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dancepadImg = new GuiImage(dancepadImgData);
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dancepadImg->SetWidescreen(CFG.widescreen);
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dancepadImg->SetPosition(intputX , inputY);
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dancepadImg->SetAlignment(0,4);
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gameinfoWindow.Append(dancepadImg);
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intputX += (CFG.widescreen ? dancepadImg->GetWidth() * .8 : dancepadImg->GetWidth())+5;}
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if (motionplus==1){
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motionplusImg = new GuiImage(motionplusImgData);
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motionplusImg->SetWidescreen(CFG.widescreen);
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motionplusImg->SetPosition(intputX , inputY);
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motionplusImg->SetAlignment(0,4);
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gameinfoWindow.Append(motionplusImg);
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intputX += (CFG.widescreen ? motionplusImg->GetWidth() * .8 : motionplusImg->GetWidth())+5;}
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// # online players
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if ((strcmp(gameinfo.wifiplayers,"") != 0) && (strcmp(gameinfo.wifiplayers,"0") != 0)){
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wifiplayersImgData = new GuiImageData(wifi1_png);
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if (atoi(gameinfo.wifiplayers)>1){
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wifiplayersImgData= new GuiImageData(wifi2_png);}
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if (atoi(gameinfo.wifiplayers)>2){
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wifiplayersImgData= new GuiImageData(wifi4_png);}
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if (atoi(gameinfo.wifiplayers)>4){
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wifiplayersImgData= new GuiImageData(wifi8_png);}
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wifiplayersImg = new GuiImage(wifiplayersImgData);
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wifiplayersImg->SetWidescreen(CFG.widescreen);
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wifiplayersImg->SetPosition(intputX , inputY);
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wifiplayersImg->SetAlignment(0,4);
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gameinfoWindow.Append(wifiplayersImg);
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intputX += (CFG.widescreen ? wifiplayersImg->GetWidth() * .8 : wifiplayersImg->GetWidth())+5;
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}
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// ratings
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if (strcmp(gameinfo.ratingtype,"") !=0){
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if (strcmp(gameinfo.ratingtype,"ESRB")==0) {
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if (strcmp(gameinfo.ratingvalueESRB,"EC")==0)
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ratingImgData = new GuiImageData(esrb_ec_png);
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else if (strcmp(gameinfo.ratingvalueESRB,"E")==0)
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ratingImgData = new GuiImageData(esrb_e_png);
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else if (strcmp(gameinfo.ratingvalueESRB,"E10+")==0)
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ratingImgData = new GuiImageData(esrb_eten_png);
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else if (strcmp(gameinfo.ratingvalueESRB,"T")==0)
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ratingImgData = new GuiImageData(esrb_t_png);
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else if (strcmp(gameinfo.ratingvalueESRB,"M")==0)
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ratingImgData = new GuiImageData(esrb_m_png);
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else if (strcmp(gameinfo.ratingvalueESRB,"AO")==0)
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ratingImgData = new GuiImageData(esrb_ao_png);
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else {ratingImgData = new GuiImageData(norating_png);}
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} //there are 2 values here cause some countries are stupid and
|
|
else if (strcmp(gameinfo.ratingtype,"PEGI")==0) {//can't use the same as everybody else
|
|
if ((strcmp(gameinfo.ratingvaluePEGI,"3")==0)||(strcmp(gameinfo.ratingvaluePEGI,"4")==0))
|
|
ratingImgData = new GuiImageData(pegi_3_png);
|
|
else if ((strcmp(gameinfo.ratingvaluePEGI,"7")==0)||(strcmp(gameinfo.ratingvaluePEGI,"7")==0))
|
|
ratingImgData = new GuiImageData(pegi_7_png);
|
|
else if (strcmp(gameinfo.ratingvaluePEGI,"12")==0)
|
|
ratingImgData = new GuiImageData(pegi_12_png);
|
|
else if ((strcmp(gameinfo.ratingvaluePEGI,"16")==0)||(strcmp(gameinfo.ratingvaluePEGI,"15")==0))
|
|
ratingImgData = new GuiImageData(pegi_16_png);
|
|
else if (strcmp(gameinfo.ratingvaluePEGI,"18")==0)
|
|
ratingImgData = new GuiImageData(pegi_18_png);
|
|
else {ratingImgData = new GuiImageData(norating_png);}
|
|
}
|
|
|
|
else if (strcmp(gameinfo.ratingtype,"CERO")==0) {
|
|
if (strcmp(gameinfo.ratingvalueCERO,"A")==0)
|
|
ratingImgData = new GuiImageData(cero_a_png);
|
|
//ratingImgData = new GuiImageData(cero_b_png);
|
|
else if (strcmp(gameinfo.ratingvalueCERO,"B")==0)
|
|
ratingImgData = new GuiImageData(cero_b_png);
|
|
else if (strcmp(gameinfo.ratingvalueCERO,"C")==0)
|
|
ratingImgData = new GuiImageData(cero_c_png);
|
|
else if (strcmp(gameinfo.ratingvalueCERO,"D")==0)
|
|
ratingImgData = new GuiImageData(cero_d_png);
|
|
else if (strcmp(gameinfo.ratingvalueCERO,"Z")==0)
|
|
ratingImgData = new GuiImageData(cero_z_png);
|
|
else {ratingImgData = new GuiImageData(norating_png);}
|
|
}
|
|
|
|
else {ratingImgData = new GuiImageData(norating_png);}
|
|
ratingImg = new GuiImage(ratingImgData);
|
|
ratingImg->SetWidescreen(CFG.widescreen);
|
|
ratingImg->SetPosition(-25 , inputY);
|
|
ratingImg->SetAlignment(1,4);
|
|
gameinfoWindow.Append(ratingImg);
|
|
intputX += (CFG.widescreen ? ratingImg->GetWidth() * .8 : ratingImg->GetWidth())+5;
|
|
|
|
}
|
|
|
|
//////////debugging line
|
|
/* snprintf(linebuf, sizeof(linebuf), "%s %s %s %s %i %s",gameinfo.ratingtype ,gameinfo.ratingvalueESRB,gameinfo.ratingvaluePEGI,gameinfo.ratingvalueCERO, ass,LANGUAGE.released);
|
|
|
|
for (int i=0;strcmp(gameinfo.accessories_required[i+1],"") != 0;i++)
|
|
{
|
|
snprintf(linebuf, sizeof(linebuf), "%s %s",linebuf, gameinfo.accessories_required[i+1]);
|
|
}
|
|
|
|
debugTxt = new GuiText(linebuf, 18, (GXColor){0,0,0, 255});
|
|
debugTxt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); debugTxt->SetPosition(0,0);
|
|
gameinfoWindow.Append(debugTxt);*/
|
|
|
|
if (strcmp(gameinfo.title,"") != 0)
|
|
{snprintf(linebuf, sizeof(linebuf), "%s",gameinfo.title);
|
|
titleTxt = new GuiText(linebuf, 22, (GXColor){0,0,0, 255});
|
|
if (titleTxt->GetWidth()>300)titleTxt->SetFontSize(18);
|
|
titleTxt->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); titleTxt->SetPosition(txtXOffset,12+y); y+=24;
|
|
gameinfoWindow.Append(titleTxt);}
|
|
|
|
|
|
|
|
//date
|
|
snprintf(linebuf2, sizeof(linebuf2), " ");
|
|
if (strcmp(gameinfo.day,"") != 0)
|
|
{snprintf(linebuf2, sizeof(linebuf2), "%s ", gameinfo.day);}
|
|
if (strcmp(gameinfo.month,"") != 0){
|
|
switch (atoi(gameinfo.month))
|
|
{
|
|
case 1:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.january);
|
|
break;
|
|
case 2:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.february);
|
|
break;
|
|
case 3:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.march);
|
|
break;
|
|
case 4:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.april);
|
|
break;
|
|
case 5:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.may);
|
|
break;
|
|
case 6:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.june);
|
|
break;
|
|
case 7:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.july);
|
|
break;
|
|
case 8:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.august);
|
|
break;
|
|
case 9:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.september);
|
|
break;
|
|
case 10:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.october);
|
|
break;
|
|
case 11:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.november);
|
|
break;
|
|
case 12:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.december);
|
|
break;
|
|
}
|
|
}
|
|
if (strcmp(gameinfo.year,"") != 0){newline=1;
|
|
snprintf(linebuf, sizeof(linebuf), "%s : %s%s", LANGUAGE.released, linebuf2, gameinfo.year);
|
|
releasedTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
|
|
if (releasedTxt->GetWidth()>300) newline=2;
|
|
releasedTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); releasedTxt->SetPosition(-17,12+y); y+=(20 * newline);newline=1;
|
|
gameinfoWindow.Append(releasedTxt);}
|
|
//genre
|
|
if (strcmp(gameinfo.genre,"") != 0)
|
|
{snprintf(linebuf, sizeof(linebuf), "%s", gameinfo.genre);
|
|
genreTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
|
|
if (genreTxt->GetWidth()>300) newline=2;
|
|
genreTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP); genreTxt->SetPosition(205,12+y1); y1+=(25 * newline);newline=1;
|
|
gameinfoWindow.Append(genreTxt);}
|
|
|
|
//developer
|
|
if (strcmp(gameinfo.developer,"") != 0 && strcmp(gameinfo.developer,gameinfo.publisher) != 0)
|
|
{snprintf(linebuf, sizeof(linebuf), "%s %s", LANGUAGE.developedby, gameinfo.developer);
|
|
developerTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
|
|
if (developerTxt->GetWidth()>250) newline=2;
|
|
developerTxt->SetMaxWidth(250,GuiText::WRAP);
|
|
developerTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); developerTxt->SetPosition(-17,12+y); y+=(40 * newline);newline=1;
|
|
gameinfoWindow.Append(developerTxt);}
|
|
|
|
//publisher
|
|
if (strcmp(gameinfo.publisher,"") != 0)
|
|
{snprintf(linebuf, sizeof(linebuf), "%s %s", LANGUAGE.publishedby, gameinfo.publisher);
|
|
publisherTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
|
|
if (publisherTxt->GetWidth()>250) newline=2;
|
|
publisherTxt->SetMaxWidth(250,GuiText::WRAP);
|
|
publisherTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); publisherTxt->SetPosition(-17,12+y); y+=(20 * newline);newline=1;
|
|
gameinfoWindow.Append(publisherTxt);}
|
|
|
|
//don't bother us txt
|
|
snprintf(linebuf, sizeof(linebuf), "Don't bother the USB Loader GX Team about errors in this file.");
|
|
betaTxt = new GuiText(linebuf, 14, (GXColor){0,0,0, 255});
|
|
betaTxt->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); betaTxt->SetPosition(-17,-20);//
|
|
gameinfoWindow.Append(betaTxt);
|
|
snprintf(linebuf, sizeof(linebuf), "A site will be available in the near nuture to submit changes.");
|
|
beta1Txt = new GuiText(linebuf, 14, (GXColor){0,0,0, 255});
|
|
beta1Txt->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); beta1Txt->SetPosition(-17,-10);
|
|
gameinfoWindow.Append(beta1Txt);
|
|
|
|
// WiFi Shit commented out cause it has a code dump in it still
|
|
/*if (strcmp(gameinfo.wififeatures[0],"") != 0){
|
|
snprintf(linebuf, sizeof(linebuf), "%s:",LANGUAGE.wififeatures);
|
|
wifiTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
|
|
wifiTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP); wifiTxt->SetPosition(205,12+y); y+=(20 * newline);
|
|
gameinfoWindow.Append(wifiTxt);}
|
|
for (int i=1;strcmp(gameinfo.wififeatures[i],"") != 0;i++)
|
|
{
|
|
snprintf(linebuf, sizeof(linebuf), "%s",gameinfo.wififeatures[i]);
|
|
wifiTxt[i] = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
|
|
wifiTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); wifiTxt[i]->SetPosition(210,12+y); y+=(20 * newline);
|
|
gameinfoWindow.Append(wifiTxt[i]);}*/
|
|
|
|
//synopsis
|
|
if (strcmp(gameinfo.synopsis,"") != 0)
|
|
{snprintf(linebuf, sizeof(linebuf), "%s", gameinfo.synopsis);
|
|
synopsisTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
|
|
synopsisTxt->SetMaxWidth(350,GuiText::WRAP);
|
|
synopsisTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP); synopsisTxt->SetPosition(0,0);
|
|
dialogBoxImg11 = new GuiImage(&dialogBox1);
|
|
dialogBoxImg11->SetAlignment(0,3);
|
|
dialogBoxImg11->SetPosition(-9,0);
|
|
|
|
dialogBoxImg22 = new GuiImage(&dialogBox2);
|
|
dialogBoxImg22->SetAlignment(0,3);
|
|
dialogBoxImg22->SetPosition(145,0);
|
|
|
|
dialogBoxImg33 = new GuiImage(&dialogBox3);
|
|
dialogBoxImg33->SetAlignment(0,3);
|
|
dialogBoxImg33->SetPosition(301,0);
|
|
|
|
dialogBoxImg44 = new GuiImage(&dialogBox4);
|
|
dialogBoxImg44->SetAlignment(0,3);
|
|
dialogBoxImg44->SetPosition(457,0);
|
|
|
|
|
|
gameinfoWindow2.Append(dialogBoxImg11);
|
|
gameinfoWindow2.Append(dialogBoxImg22);
|
|
gameinfoWindow2.Append(dialogBoxImg33);
|
|
gameinfoWindow2.Append(dialogBoxImg44);
|
|
|
|
txtWindow.Append(synopsisTxt);
|
|
coverImg2 = new GuiImage(cover);
|
|
coverImg2->SetWidescreen(CFG.widescreen);
|
|
coverImg2->SetPosition(15,30);
|
|
gameinfoWindow2.Append(coverImg2);
|
|
gameinfoWindow2.Append(&txtWindow);
|
|
}
|
|
|
|
|
|
|
|
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 50);
|
|
HaltGui();
|
|
mainWindow->SetState(STATE_DISABLED);
|
|
mainWindow->Append(&gameinfoWindow);
|
|
mainWindow->ChangeFocus(&gameinfoWindow);
|
|
ResumeGui();
|
|
|
|
while(choice == -1)
|
|
{
|
|
VIDEO_WaitVSync();
|
|
if(shutdown == 1)
|
|
{
|
|
wiilight(0);
|
|
Sys_Shutdown();
|
|
}
|
|
if(reset == 1)
|
|
Sys_Reboot();
|
|
|
|
|
|
if ((backBtn.GetState()==STATE_CLICKED)||(backBtn.GetState()==STATE_HELD)){
|
|
choice=1;
|
|
synopsisTxt = NULL;
|
|
break;}
|
|
|
|
else if (((nextBtn.GetState()==STATE_CLICKED)||(nextBtn.GetState()==STATE_HELD))&&
|
|
(strcmp(gameinfo.synopsis,"") != 0)){
|
|
|
|
if (page==1){
|
|
nextBtn.ResetState();
|
|
HaltGui();
|
|
gameinfoWindow.SetVisible(false);
|
|
gameinfoWindow2.SetVisible(true);
|
|
coverImg->SetPosition(15,30);
|
|
|
|
backBtn.SetClickable(false);
|
|
gameinfoWindow2.Append(&nextBtn);
|
|
mainWindow->Append(&gameinfoWindow2);
|
|
ResumeGui();
|
|
page=2;
|
|
}
|
|
else {
|
|
nextBtn.ResetState();
|
|
HaltGui();
|
|
backBtn.SetClickable(true);
|
|
gameinfoWindow2.SetVisible(false);
|
|
gameinfoWindow.SetVisible(true);
|
|
gameinfoWindow.Append(&backBtn);
|
|
gameinfoWindow.Append(&nextBtn);
|
|
mainWindow->Remove(&gameinfoWindow2);
|
|
ResumeGui();
|
|
page=1;
|
|
}
|
|
nextBtn.ResetState();
|
|
}
|
|
}
|
|
if (page==1){
|
|
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
|
|
while(gameinfoWindow.GetEffect() > 0) usleep(50);
|
|
HaltGui();
|
|
mainWindow->Remove(&gameinfoWindow);
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
|
|
// use this to display variables on the window GuiText * debugTxt = NULL;
|
|
delete playersImgData;
|
|
delete playersImg;
|
|
|
|
delete wifiplayersImgData;
|
|
delete wifiplayersImg;
|
|
delete ratingImg;
|
|
|
|
delete classiccontrollerImg;
|
|
delete nunchuckImg;
|
|
delete guitarImg;
|
|
delete drumsImg;
|
|
delete dancepadImg;
|
|
delete motionplusImg;
|
|
delete wheelImg;
|
|
delete balanceboardImg;
|
|
delete microphoneImg;
|
|
delete gcImg;
|
|
delete dialogBoxImg1;
|
|
delete dialogBoxImg2;
|
|
delete dialogBoxImg3;
|
|
delete dialogBoxImg4;
|
|
delete dialogBoxImg11;
|
|
delete dialogBoxImg22;
|
|
delete dialogBoxImg33;
|
|
delete dialogBoxImg44;
|
|
delete coverImg;
|
|
delete coverImg2;
|
|
|
|
delete classiccontrollerImgData;
|
|
delete nunchuckImgData;
|
|
delete guitarImgData;
|
|
delete drumsImgData;
|
|
delete motionplusImgData;
|
|
delete wheelImgData;
|
|
delete balanceboardImgData;
|
|
delete dancepadImgData;
|
|
delete microphoneImgData;
|
|
delete gamecubeImgData;
|
|
delete ratingImgData;
|
|
delete cover;
|
|
|
|
delete releasedTxt;
|
|
delete publisherTxt;
|
|
delete developerTxt;
|
|
delete titleTxt;
|
|
delete synopsisTxt;
|
|
delete genreTxt;
|
|
delete betaTxt;
|
|
delete beta1Txt;
|
|
if (nodata==0)FreeXMLMemory();
|
|
//void FreeXMLDeletePart();
|
|
/*
|
|
nodeid
|
|
<dimok> nodefound
|
|
*/
|
|
|
|
ResumeGui();}
|
|
else {
|
|
gameinfoWindow2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
|
|
while(gameinfoWindow2.GetEffect() > 0) usleep(50);
|
|
HaltGui();
|
|
mainWindow->Remove(&gameinfoWindow2);
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
ResumeGui();}
|
|
//FreeXMLMemory();
|
|
return choice;
|
|
|
|
/* File not found */
|
|
} else {
|
|
return -1;
|
|
}
|
|
}
|
|
|