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https://github.com/wiidev/usbloadergx.git
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973d8b2005
*Converted every 4 spaces to a tab to make the source consistent on those
73 lines
2.6 KiB
C++
73 lines
2.6 KiB
C++
#ifndef _GAME_STATISTICS_H_
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#define _GAME_STATISTICS_H_
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#include <string>
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#include <stdio.h>
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#include <gctypes.h>
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#include <vector>
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#include "usbloader/disc.h"
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typedef struct _Stats
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{
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char id[7];
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u8 FavoriteRank;
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int PlayCount;
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} GameStatus;
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class CGameStatistics
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{
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public:
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//!Constructor
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CGameStatistics();
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//!Destructor
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~CGameStatistics();
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//!Load
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bool Load(const char * path);
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//!Save
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bool Save();
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//!AddGame
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bool AddGame(const GameStatus & NewGame);
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//!Reset
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bool RemoveAll();
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//!Overload for removing one game out of the list
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bool Remove(const char * id);
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bool Remove(const u8 * id) { return Remove((const char *) id); };
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bool Remove(const struct discHdr * game) { if(!game) return false; else return Remove(game->id); };
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//!Overloads for set playcount
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void SetPlayCount(const char * id, int count);
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void SetPlayCount(const u8 * id, int count) { SetPlayCount((const char *) id, count); };
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void SetPlayCount(const struct discHdr * game, int count) { if(!game) return; SetPlayCount(game->id, count); };
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//!Overloads for get playcount
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int GetPlayCount(const char * id) const;
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int GetPlayCount(const u8 * id) const { return GetPlayCount((const char *) id); };
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int GetPlayCount(const struct discHdr * game) const { if(!game) return 0; else return GetPlayCount(game->id); };
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//!Overloads for set FavoriteRank
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void SetFavoriteRank(const char * id, int rank);
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void SetFavoriteRank(const u8 * id, int rank) { SetFavoriteRank((const char *) id, rank); };
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void SetFavoriteRank(const struct discHdr * game, int rank) { if(!game) return; SetFavoriteRank(game->id, rank); };
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//!Overloads for get FavoriteRank
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int GetFavoriteRank(const char * id) const;
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int GetFavoriteRank(const u8 * id) const { return GetFavoriteRank((const char *) id); };
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int GetFavoriteRank(const struct discHdr * game) const { if(!game) return 0; else return GetFavoriteRank(game->id); };
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//!Get GameStatus
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GameStatus * GetGameStatus(const char * id) const;
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//!Overload
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GameStatus * GetGameStatus(const u8 * id) const { return GetGameStatus((const char *) id); };
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//!Overload
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GameStatus * GetGameStatus(const struct discHdr * game) const { if(!game) return NULL; else return GetGameStatus(game->id); };
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protected:
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bool ReadGameID(const char * src, char * GameID, int size);
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bool SetSetting(GameStatus & game, char *name, char *value);
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bool ValidVersion(FILE * file);
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void ParseLine(char *line);
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void TrimLine(char *dest, const char *src, int size);
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std::string ConfigPath;
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std::vector<GameStatus> GameList;
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};
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extern CGameStatistics GameStatistics;
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#endif
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