mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 02:11:55 +01:00
df76e45150
- This allows you to play your Wii games from an SD card - It currently only supports 1 partition - I've tested it with a 256GB Amazon Basics microSDXC card
98 lines
1.5 KiB
C++
98 lines
1.5 KiB
C++
#include <stdio.h>
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#include <unistd.h>
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#include <malloc.h>
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#include <ogcsys.h>
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#include <errno.h>
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#include "Controls/DeviceHandler.hpp"
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#include "usbloader/sdhc.h"
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#include "usbloader/usbstorage2.h"
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#include "usbloader/wbfs.h"
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#include "utils/tools.h"
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#include "wbfs_rw.h"
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#include "wbfs_base.h"
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Wbfs::Wbfs(u32 l, u32 s, u32 part, u32 port)
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: hdd(NULL), lba(l), size(s), partition(part), usbport(port)
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{
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}
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s32 Wbfs::Init(u32 device)
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{
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s32 ret;
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switch (device)
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{
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case WBFS_DEVICE_USB:
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/* Initialize USB storage */
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if (DeviceHandler::GetUSBPartitionCount() > 0)
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{
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/* Setup callbacks */
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readCallback = __ReadUSB;
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writeCallback = __WriteUSB;
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}
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else
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return -1;
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break;
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case WBFS_DEVICE_SDHC:
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/* Initialize SDHC */
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ret = SDHC_Init();
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if (ret)
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{
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/* Setup callbacks */
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readCallback = __ReadSDHC;
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writeCallback = __WriteSDHC;
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}
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else return -1;
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break;
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}
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return 0;
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}
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// Default behavior: can't format
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s32 Wbfs::Format()
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{
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return -1;
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}
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s32 Wbfs::CheckGame(u8 *discid)
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{
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wbfs_disc_t *disc = NULL;
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/* Try to open game disc */
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disc = OpenDisc(discid);
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if (disc)
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{
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/* Close disc */
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CloseDisc(disc);
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return 1;
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}
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return 0;
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}
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s32 Wbfs::GameSize(u8 *discid, f32 *size)
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{
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if(!discid) return 0;
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/* Open disc */
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wbfs_disc_t *disc = OpenDisc(discid);
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if (!disc) return -2;
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u32 sectors = wbfs_disc_sector_used(disc);
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/* Copy value */
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if(size)
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*size = (disc->p->wbfs_sec_sz / GB_SIZE) * sectors;
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/* Close disc */
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CloseDisc(disc);
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return 0;
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}
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