mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
5b2f453d9e
*restructured game settings for different types of games (Wii/GC/Channels) *added uninstall option for emu nand channels and game cube games (iso only) *add display of game size from wii disc games on game prompt *add game size display for game cube games (iso only) *force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC *removed mountMethod global variable which was annoying me very much *some source cleanup
36 lines
878 B
C++
36 lines
878 B
C++
#include "GUI/gui.h"
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#include "themes/CTheme.h"
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#include "usbloader/GameList.h"
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#include "settings/GameTitles.h"
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#include "menu/menus.h"
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void rockout(struct discHdr *header)
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{
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static bool rockoutSet = false;
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HaltGui();
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if (!rockoutSet && header &&
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( strcasestr(GameTitles.GetTitle(header), "guitar")
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|| strcasestr(GameTitles.GetTitle(header), "band")
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|| strcasestr(GameTitles.GetTitle(header), "rock")))
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{
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pointer[0]->SetImage("rplayer1_point.png");
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pointer[1]->SetImage("rplayer2_point.png");
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pointer[2]->SetImage("rplayer3_point.png");
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pointer[3]->SetImage("rplayer4_point.png");
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rockoutSet = true;
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}
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else if(rockoutSet)
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{
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pointer[0]->SetImage("player1_point.png");
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pointer[1]->SetImage("player2_point.png");
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pointer[2]->SetImage("player3_point.png");
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pointer[3]->SetImage("player4_point.png");
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rockoutSet = false;
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}
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ResumeGui();
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}
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