mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
30535c6f5d
formatted the code to make it easier to read. no functional changes at all. i didn't put anything from the libwiigui folder or banner folder in the beautifier. my automated .bat seems to have done a good job. the only places i see it fucked up was on (GXColor){blablabla}. it treated the brackets in the color like all the other brackets and put the color on a new line and indented it. i think i fixed most of them. not sure if it messed up anywhere else. also not sure about how it handled different linebreaks. it looks fine on windows. if it looks messed up on linux, it can be reverted. the code still compiles and runs fine.
509 lines
26 KiB
ArmAsm
509 lines
26 KiB
ArmAsm
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# (c) Nuke www.usbgecko.com. Licensed under GPL V2
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.text
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#include "ppc.h"
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.globl patchhook # r3 address
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patchhook:
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mtctr r4
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lis r6, 0x4E80
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ori r6, r6, 0x0020 # blr
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findblr:
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lwz r5, 0(r3)
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cmpw r6, r5
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beq writebranch
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addi r3, r3, 4 # next word
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bdnz findblr # loop length
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b exit # stop unhooked game hanging
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writebranch:
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lis r4, 0x8000 # 800018A0 hook location (source)
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ori r4, r4, 0x18A8
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subf r4, r3, r4 # subtract r3 from r4 and place in r4
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lis r5, 0x3FF
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ori r5, r5, 0xFFFF # 0x3FFFFFF
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and r4, r4, r5
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lis r5, 0x4800 # 0x48000000
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or r4, r4, r5
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stw r4, 0(r3) # result in r3
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dcbf r0, r3 # data cache block flush
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icbi r0, r3
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exit:
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blr # return
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.globl patchhook2 # r3 address
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patchhook2:
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mtctr r4
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lis r6, 0x4E80
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ori r6, r6, 0x0020 # blr
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findblr2:
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lwz r5, 0(r3)
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cmpw r6, r5
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beq writebranch2
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addi r3, r3, 4 # next word
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bdnz findblr2 # loop length
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b exit2 # stop unhooked game hanging
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writebranch2:
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lis r4, 0x8000 # 81700000 our temp patcher
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ori r4, r4, 0x18a8
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subf r4, r3, r4 # subtract r3 from r4 and place in r4
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lis r5, 0x3FF
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ori r5, r5, 0xFFFF # 0x3FFFFFF
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and r4, r4, r5
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lis r5, 0x4800 # 0x48000000
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or r4, r4, r5
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stw r4, 0(r3) # result in r3
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dcbf r0, r3 # data cache block flush
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icbi r0, r3
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exit2:
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blr # return
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.globl patchhook3 # r3 address
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patchhook3:
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mtctr r4
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lis r6, 0x4BFF
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ori r6, r6, 0xE955 # blr
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findbne:
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lwz r5, 0(r3)
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cmpw r6, r5
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beq writebl
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addi r3, r3, 4 # next word
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bdnz findbne # loop length
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b exit3 # stop unhooked game hanging
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writebl:
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lis r4, 0x4BFF # 81700000 our temp patcher
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ori r4, r4, 0xEA91
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stw r4, 0(r3) # result in r3
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dcbf r0, r3 # data cache block flush
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icbi r0, r3
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exit3:
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blr # return
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.globl patchhook4 # r3 address
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patchhook4:
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mtctr r4
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lis r6, 0x4082
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ori r6, r6, 0x001C # blr
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findregion:
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lwz r5, 0(r3)
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cmpw r6, r5
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beq writebr
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addi r3, r3, 4 # next word
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bdnz findregion # loop length
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b exit4 # stop unhooked game hanging
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writebr:
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lis r4, 0x4800
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ori r4, r4, 0x001C
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stw r4, 0(r3) # result in r3
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dcbf r0, r3 # data cache block flush
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icbi r0, r3
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exit4:
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blr # return
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.globl multidolpatchone # r3 address
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multidolpatchone:
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mtctr r4
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lis r6, 0x3800
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ori r6, r6, 0x0001 # (li r0,1)
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findmulti:
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lwz r5, 0(r3)
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cmpw r6, r5
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beq writemulti
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subi r3, r3, 4 # go back
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bdnz findmulti # loop length
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b exit5 # stop unhooked game hanging
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writemulti:
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lis r4, 0x8170 # 81700000
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ori r4, r4, 0x0020
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subf r18, r3, r4 # subf r18,(source),(dest)
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lis r6, 0x4800
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ori r6,r6,1
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rlwimi r6,r18,0,6,29
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stw r6,0(r3)
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stw r6,0(r19)
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stw r3,4(r19)
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dcbf r0, r3
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sync
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icbi r0, r3
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isync
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exit5:
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blr # return
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.globl multidolpatchtwo # r3 address
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multidolpatchtwo:
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mtctr r4
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lis r6, 0x3F60
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ori r6, r6, 0x8000 # (lis r27,-32768)
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findmulti2:
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lwz r5, 0(r3)
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cmpw r6, r5
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beq writemulti2
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addi r3, r3, 4 # go forward
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bdnz findmulti2 # loop length
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b exit6 # stop unhooked game hanging
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writemulti2:
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lis r4, 0x8170 # 81700020
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ori r4, r4, 0x0000
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subf r18, r3, r4 # subf r18,(source),(dest)
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lis r6, 0x4800
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ori r6,r6,1
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rlwimi r6,r18,0,6,29
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stw r6,0(r3)
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stw r6,0(r19)
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stw r3,4(r19)
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dcbf r0, r3
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sync
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icbi r0, r3
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isync
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exit6:
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blr # return
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.globl langvipatch # r3 address, r4 len, r5 lang byte
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langvipatch:
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mtctr r4
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lis r6, 0x8861
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ori r6, r6, 0x0008 # lbz r3, 8(sp)
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findlang:
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lwz r7, 0(r3)
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cmpw r6, r7
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beq patchlang
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addi r3, r3, 4 # next word
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bdnz findlang # loop length
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b exitlang # stop unhooked game hanging
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patchlang:
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lis r4, 0x3860 # 0x38600001 li %r3, 1 # eng
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add r4, r4, r5
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gofinal:
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stw r4, 0(r3) # result in r3
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dcbf r0, r3 # data cache block flush
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icbi r0, r3
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exitlang:
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blr # return
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.globl vipatch # r3 address
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vipatch:
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mtctr r4
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lis r6, 0x5400
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ori r6, r6, 0xFFFE
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findvi:
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lwz r5, 0(r3)
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cmpw r6, r5
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beq patchvi
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addi r3, r3, 4 # next word
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bdnz findvi # loop length
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b exitvi # stop unhooked game hanging
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patchvi:
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lis r4, 0x8000
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ori r4, r4, 0x0003
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lbz r5, 0(r4)
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cmpwi r5, 0x45 # USA
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beq patchusa
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cmpwi r5, 0x4A
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beq patchjap2 # JAP
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b exitvi
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patchjap2:
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lis r4, 0x3800
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ori r4, r4, 0x0001
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b gofinal2
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patchusa:
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lis r4, 0x3800
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ori r4, r4, 0x0000
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gofinal2:
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stw r4, 0(r3) # result in r3
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dcbf r0, r3 # data cache block flush
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icbi r0, r3
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exitvi:
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blr # return
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.globl regionfreejap # r3 address
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regionfreejap:
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mtctr r4
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lis r6, 0x2C1B
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ori r6, r6, 0x0000 # blr
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findjap:
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lwz r5, 0(r3)
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cmpw r6, r5
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beq writenop
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addi r3, r3, 4 # next word
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bdnz findjap # loop length
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b exitjap # stop unhooked game hanging
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writenop:
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addi r3, r3, 4 # next word
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lis r4, 0x6000 # nop
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ori r4, r4, 0x0000
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stw r4, 0(r3) # result in r3
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dcbf r0, r3 # data cache block flush
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icbi r0, r3
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exitjap:
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blr # return
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.globl regionfreeusa # r3 address
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regionfreeusa:
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mtctr r4
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lis r6, 0x281B
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ori r6, r6, 0x0001 # blr
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findusa:
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lwz r5, 0(r3)
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cmpw r6, r5
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beq writenop1
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addi r3, r3, 4 # next word
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bdnz findusa # loop length
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b exitusa # stop unhooked game hanging
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writenop1:
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addi r3, r3, 4 # next word
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lis r4, 0x6000 # nop
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ori r4, r4, 0x0000
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stw r4, 0(r3) # result in r3
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dcbf r0, r3 # data cache block flush
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icbi r0, r3
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exitusa:
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blr # return
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.globl regionfreepal # r3 address
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regionfreepal:
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mtctr r4
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lis r6, 0x281B
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ori r6, r6, 0x0002 # blr
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findpal:
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lwz r5, 0(r3)
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cmpw r6, r5
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beq writenop2
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addi r3, r3, 4 # next word
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bdnz findpal # loop length
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b exitpal # stop unhooked game hanging
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writenop2:
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addi r3, r3, 4 # next word
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lis r4, 0x6000 # nop
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ori r4, r4, 0x0000
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stw r4, 0(r3) # result in r3
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dcbf r0, r3 # data cache block flush
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icbi r0, r3
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lis r6, 0x4082
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ori r6, r6, 0x001C # bne loc_81377A2C
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findextra: #this is just the bne to b patch
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lwz r5, 0(r3)
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cmpw r6, r5
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beq writeb
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addi r3, r3, 4 # next word
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bdnz findextra # loop length
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b exitpal # stop unhooked game hanging
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writeb:
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addi r3, r3, 4 # next word
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lis r4, 0x4800
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ori r4, r4, 0x001c # b loc_81377A2C
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stw r4, 0(r3) # result in r3
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dcbf r0, r3 # data cache block flush
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icbi r0, r3
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exitpal:
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blr # return
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.globl removehealthcheck # r3 address
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removehealthcheck:
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mtctr r4
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lis r6, 0x4182
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ori r6, r6, 0x004C # blr
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findhe:
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lwz r5, 0(r3)
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cmpw r6, r5
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beq writebhe
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addi r3, r3, 4 # next word
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bdnz findhe # loop length
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b exithe # stop unhooked game hanging
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writebhe:
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lis r4, 0x6000
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ori r4, r4, 0x0000
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stw r4, 0(r3) # result in r3
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dcbf r0, r3 # data cache block flush
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icbi r0, r3
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exithe:
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blr # return
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.globl patchupdatecheck # r3 address
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patchupdatecheck:
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mtctr r4
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lis r6, 0x4082
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ori r6, r6, 0x0020 # blr
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finduc:
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lwz r5, 0(r3)
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cmpw r6, r5
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beq writenopuc
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addi r3, r3, 4 # next word
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bdnz finduc # loop length
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b exituc # stop unhooked game hanging
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writenopuc:
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lis r4, 0x6000
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ori r4, r4, 0x0000
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stw r4, 0(r3) # result in r3
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dcbf r0, r3 # data cache block flush
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icbi r0, r3
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exituc:
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blr # return
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.globl copyflagcheck1 # r3 address
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copyflagcheck1:
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mtctr r4
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lis r6, 0x5400
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ori r6, r6, 0x07FF
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findncf1:
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lwz r5, 0(r3)
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cmpw r6, r5
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beq writencf1
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subi r3, r3, 4 # next word
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bdnz findncf1 # loop length
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b exitncf1 # stop unhooked game hanging
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writencf1:
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lis r4, 0x7C00
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ori r4, r4, 0x0000
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stw r4, 0(r3) # result in r3
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dcbf r0, r3 # data cache block flush
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icbi r0, r3
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exitncf1:
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blr # return
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.globl copyflagcheck2 # r3 address
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copyflagcheck2:
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mtctr r4
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lis r6, 0x5400
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ori r6, r6, 0x07FF
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findncf2:
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lwz r5, 0(r3)
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cmpw r6, r5
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beq writencf2
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subi r3, r3, 4 # next word
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bdnz findncf2 # loop length
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b exitncf2 # stop unhooked game hanging
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writencf2:
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lis r4, 0x7C00
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ori r4, r4, 0x0000
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stw r4, 0(r3) # result in r3
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dcbf r0, r3 # data cache block flush
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icbi r0, r3
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exitncf2:
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blr # return
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.globl copyflagcheck3 # r3 address
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copyflagcheck3:
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findncf3:
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addi r3, r3, 20 # go back one dword (4 bytes)
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lwz r5, 0(r3)
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writencf3:
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lis r4, 0x3860
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ori r4, r4, 0x0001 # li r3,1
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stw r4, 0(r3) # result in r3
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dcbf r0, r3 # data cache block flush
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icbi r0, r3
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exitncf3:
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blr # return
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.globl copyflagcheck4 # r3 address
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copyflagcheck4:
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mtctr r4
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lis r6, 0x3BE0
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ori r6, r6, 0x0001 # li r31,1
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findncf4:
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lwz r5, 0(r3)
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cmpw r6, r5
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beq writencf4
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addi r3, r3, 4 # next word
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bdnz findncf4 # loop length
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b exitncf4 # stop unhooked game hanging
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writencf4:
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lis r4, 0x3BE0
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ori r4, r4, 0x0000 # change this to 3BE00000 (li r31,0)
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stw r4, 0(r3) # result in r3
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dcbf r0, r3 # data cache block flush
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icbi r0, r3
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exitncf4:
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blr # return
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.globl copyflagcheck5 # r3 address
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copyflagcheck5:
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mtctr r4
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lis r6, 0x4182
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ori r6, r6, 0x0024 # beq loc_8134AA60
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findncf5:
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lwz r5, 0(r3)
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cmpw r6, r5
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beq writencf5
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addi r3, r3, 4 # next word
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bdnz findncf5 # loop length
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b exitncf5 # stop unhooked game hanging
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writencf5:
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#addi r3, r3, 8 # skip 2
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lis r4, 0x801D
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ori r4, r4, 0x0024 # change to 801D0024 (lwz r0,36(r29))
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stw r4, 0(r3)
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dcbf r0, r3
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icbi r0, r3
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addi r3, r3, 4 # next word
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lis r4, 0x5400
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ori r4, r4, 0x003C # change to 5400003C (rlwinm r0,r0,0,0,30)
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stw r4, 0(r3)
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dcbf r0, r3
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icbi r0, r3
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addi r3, r3, 4 # next word
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lis r4, 0x901D
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ori r4, r4, 0x0024 # change to 901D0024 (stw r0,36(r29))
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stw r4, 0(r3)
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dcbf r0, r3
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icbi r0, r3
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addi r3, r3, 4 # next word
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lis r4, 0x4800
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ori r4, r4, 0x0018 # change to 48000018 (b 0x8134aa60)
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stw r4, 0(r3)
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dcbf r0, r3
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icbi r0, r3
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exitncf5:
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blr # return
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.globl movedvdhooks # r3 address
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movedvdhooks:
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lis r6, 0x4182
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ori r6, r6, 0x0120 # beq loc_813A7938
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findmd1:
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addi r3, r3, 4 # next word
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lwz r5, 0(r3)
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writemd1:
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lis r4, 0x6000
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ori r4, r4, 0x0000 # nop
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stw r4, 0(r3) # result in r3
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dcbf r0, r3 # data cache block flush
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icbi r0, r3
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exitmd1:
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blr # return
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