usbloadergx/source/usbloader/disc.c
giantpune 30535c6f5d *code beautification*
formatted the code to make it easier to read.  no functional changes at all.

i didn't put anything from the libwiigui folder or banner folder in the beautifier.

my automated .bat seems to have done a good job.  the only places i see it fucked up was on (GXColor){blablabla}.  it treated the brackets in the color like all the other brackets and put the color on a new line and indented it.  i think i fixed most of them.  not sure if it messed up anywhere else.  also not sure about how it handled different linebreaks.  it looks fine on windows.  if it looks messed up on linux, it can be reverted.

the code still compiles and runs fine.
2009-07-30 05:41:12 +00:00

388 lines
9.3 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogcsys.h>
#include <ogc/lwp_watchdog.h>
#include <wiiuse/wpad.h>
#include "patches/fst.h"
#include "apploader.h"
#include "disc.h"
#include "video.h"
#include "wdvd.h"
#include "alternatedol.h"
/* Constants */
#define PTABLE_OFFSET 0x40000
#define WII_MAGIC 0x5D1C9EA3
/* Disc pointers */
static u32 *buffer = (u32 *)0x93000000;
static u8 *diskid = (u8 *)0x80000000;
static char gameid[8];
void __Disc_SetLowMem(void) {
*(vu32 *)0x80000020 = 0x0D15EA5E; // Standard Boot Code
*(vu32 *)0x80000024 = 0x00000001; // Version
*(vu32 *)0x80000030 = 0x00000000; // Arena Low
*(vu32 *)0x800000F4 = 0x817E5480; // BI2
*(vu32 *)0x800000F8 = 0x0E7BE2C0; // Console Bus Speed
*(vu32 *)0x800000FC = 0x2B73A840; // Console CPU Speed
/* Setup low memory */
*(vu32 *)0x80000060 = 0x38A00040;
*(vu32 *)0x800000E4 = 0x80431A80;
*(vu32 *)0x800000EC = 0x81800000; // Dev Debugger Monitor Address
*(vu32 *)0x800000F0 = 0x01800000; // Simulated Memory Size
//If the game is sam & max: season 1 put this shit in
char tempTxt[10];
snprintf (tempTxt,sizeof(tempTxt),"%c%c%c%c%c%c", gameid[0], gameid[1], gameid[2], gameid[3], gameid[4], gameid[5]);
if ((strcmp(tempTxt,"R3XE6U")==0)||
(strcmp(tempTxt,"R3XP6V")==0))/*&&
(IOS_GetVersion()==249)&&
((IOS_GetRevision()==10)||(IOS_GetRevision()==13)) I left out the ios check to see if works with other ios versions.*/
{
*(vu32*)0x80003184 = 0x80000000; // Game ID Address
}
/* Copy disc ID */
memcpy((void *)0x80003180, (void *)0x80000000, 4);
/* Flush cache */
DCFlushRange((void *)0x80000000, 0x3F00);
}
void __Disc_SetVMode(u8 videoselected) {
GXRModeObj *vmode = NULL;
u32 progressive, tvmode, vmode_reg = 0;
/* Get video mode configuration */
progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
tvmode = CONF_GetVideo();
/* Select video mode register */
switch (tvmode) {
case CONF_VIDEO_PAL:
vmode_reg = (CONF_GetEuRGB60() > 0) ? 5 : 1;
break;
case CONF_VIDEO_MPAL:
vmode_reg = 4;
break;
case CONF_VIDEO_NTSC:
vmode_reg = 0;
break;
}
switch (videoselected) {
case 0:
/* Select video mode */
switch (diskid[3]) {
/* PAL */
case 'D':
case 'F':
case 'P':
case 'X':
case 'Y':
if (tvmode != CONF_VIDEO_PAL) {
vmode_reg = 5;
vmode = (progressive) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
}
break;
/* NTSC or unknown */
case 'E':
case 'J':
if (tvmode != CONF_VIDEO_NTSC) {
vmode_reg = 0;
vmode = (progressive) ? &TVNtsc480Prog : &TVNtsc480IntDf;
}
break;
}
break;
case 1:
vmode = &TVPal528IntDf;
vmode_reg = (vmode->viTVMode) >> 2;
break;
case 2:
progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
vmode = (progressive) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
vmode_reg = (vmode->viTVMode) >> 2;
break;
case 3:
progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
vmode = (progressive) ? &TVNtsc480Prog : &TVNtsc480IntDf;
vmode_reg = (vmode->viTVMode) >> 2;
break;
case 4:
// vmode = VIDEO_GetPreferredMode(NULL);
break;
}
/* Set video mode register */
*(vu32 *)0x800000CC = vmode_reg;
/* Set video mode */
if (vmode) {
VIDEO_Configure(vmode);
/* Setup video */
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if (vmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
}
}
void __Disc_SetTime(void) {
/* Extern */
extern void settime(u64);
/* Set proper time */
settime(secs_to_ticks(time(NULL) - 946684800));
}
s32 __Disc_FindPartition(u64 *outbuf) {
u64 offset = 0, table_offset = 0;
u32 cnt, nb_partitions;
s32 ret;
/* Read partition info */
ret = WDVD_UnencryptedRead(buffer, 0x20, PTABLE_OFFSET);
if (ret < 0)
return ret;
/* Get data */
nb_partitions = buffer[0];
table_offset = buffer[1] << 2;
/* Read partition table */
ret = WDVD_UnencryptedRead(buffer, 0x20, table_offset);
if (ret < 0)
return ret;
/* Find game partition */
for (cnt = 0; cnt < nb_partitions; cnt++) {
u32 type = buffer[cnt * 2 + 1];
/* Game partition */
if (!type)
offset = buffer[cnt * 2] << 2;
}
/* No game partition found */
if (!offset)
return -1;
/* Set output buffer */
*outbuf = offset;
return 0;
}
s32 Disc_Init(void) {
/* Init DVD subsystem */
return WDVD_Init();
}
s32 Disc_Open(void) {
s32 ret;
/* Reset drive */
ret = WDVD_Reset();
if (ret < 0)
return ret;
/* Read disc ID */
return WDVD_ReadDiskId(diskid);
}
s32 Disc_Wait(void) {
u32 cover = 0;
s32 ret;
/* Wait for disc */
while (!(cover & 0x2)) {
/* Get cover status */
ret = WDVD_GetCoverStatus(&cover);
if (ret < 0)
return ret;
}
return 0;
}
s32 Disc_SetUSB(u8 *id) {
/* Set USB mode */
return WDVD_SetUSBMode(id);
}
s32 Disc_ReadHeader(void *outbuf) {
/* Read disc header */
return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0);
}
s32 Disc_IsWii(void) {
struct discHdr *header = (struct discHdr *)buffer;
s32 ret;
/* Read disc header */
ret = Disc_ReadHeader(header);
if (ret < 0)
return ret;
/* Check magic word */
if (header->magic != WII_MAGIC)
return -1;
return 0;
}
s32 Disc_BootPartition(u64 offset, u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring, u8 error002fix, u8 alternatedol, u32 alternatedoloffset) {
entry_point p_entry;
s32 ret;
/* Open specified partition */
ret = WDVD_OpenPartition(offset);
if (ret < 0)
return ret;
/* Run apploader */
ret = Apploader_Run(&p_entry, cheat, videoselected, vipatch, patchcountrystring, error002fix, alternatedol, alternatedoloffset);
if (ret < 0)
return ret;
/* Setup low memory */
__Disc_SetLowMem();
/* Set an appropiate video mode */
__Disc_SetVMode(videoselected);
/* Set time */
__Disc_SetTime();
if (cheat == 1) {
/* OCARINA STUFF - FISHEARS*/
memset(gameid, 0, 8);
memcpy(gameid, (char*)0x80000000, 6);
do_sd_code(gameid);
/* OCARINA STUFF - FISHEARS*/
}
/* Disconnect Wiimote */
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
/* Shutdown IOS subsystems */
SYS_ResetSystem(SYS_SHUTDOWN, 0, 0);
/* Jump to entry point */
p_entry();
return 0;
}
s32 Disc_WiiBoot(u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring, u8 error002fix, u8 alternatedol, u32 alternatedoloffset) {
u64 offset;
s32 ret;
/* Find game partition offset */
ret = __Disc_FindPartition(&offset);
if (ret < 0)
return ret;
/* Boot partition */
return Disc_BootPartition(offset, videoselected, cheat, vipatch, patchcountrystring, error002fix, alternatedol, alternatedoloffset);
}
void PatchCountryStrings(void *Address, int Size) {
u8 SearchPattern[4] = { 0x00, 0x00, 0x00, 0x00 };
u8 PatchData[4] = { 0x00, 0x00, 0x00, 0x00 };
u8 *Addr = (u8*)Address;
int wiiregion = CONF_GetRegion();
switch (wiiregion) {
case CONF_REGION_JP:
SearchPattern[0] = 0x00;
SearchPattern[1] = 0x4A; // J
SearchPattern[2] = 0x50; // P
break;
case CONF_REGION_EU:
SearchPattern[0] = 0x02;
SearchPattern[1] = 0x45; // E
SearchPattern[2] = 0x55; // U
break;
case CONF_REGION_KR:
SearchPattern[0] = 0x04;
SearchPattern[1] = 0x4B; // K
SearchPattern[2] = 0x52; // R
break;
case CONF_REGION_CN:
SearchPattern[0] = 0x05;
SearchPattern[1] = 0x43; // C
SearchPattern[2] = 0x4E; // N
break;
case CONF_REGION_US:
default:
SearchPattern[0] = 0x01;
SearchPattern[1] = 0x55; // U
SearchPattern[2] = 0x53; // S
}
switch (diskid[3]) {
case 'J':
PatchData[1] = 0x4A; // J
PatchData[2] = 0x50; // P
break;
case 'D':
case 'F':
case 'P':
case 'X':
case 'Y':
PatchData[1] = 0x45; // E
PatchData[2] = 0x55; // U
break;
case 'E':
default:
PatchData[1] = 0x55; // U
PatchData[2] = 0x53; // S
}
while (Size >= 4) {
if (Addr[0] == SearchPattern[0] && Addr[1] == SearchPattern[1] && Addr[2] == SearchPattern[2] && Addr[3] == SearchPattern[3]) {
//*Addr = PatchData[0];
Addr += 1;
*Addr = PatchData[1];
Addr += 1;
*Addr = PatchData[2];
Addr += 1;
//*Addr = PatchData[3];
Addr += 1;
Size -= 4;
} else {
Addr += 4;
Size -= 4;
}
}
}