usbloadergx/source/xml/xml.c
giantpune 30535c6f5d *code beautification*
formatted the code to make it easier to read.  no functional changes at all.

i didn't put anything from the libwiigui folder or banner folder in the beautifier.

my automated .bat seems to have done a good job.  the only places i see it fucked up was on (GXColor){blablabla}.  it treated the brackets in the color like all the other brackets and put the color on a new line and indented it.  i think i fixed most of them.  not sure if it messed up anywhere else.  also not sure about how it handled different linebreaks.  it looks fine on windows.  if it looks messed up on linux, it can be reverted.

the code still compiles and runs fine.
2009-07-30 05:41:12 +00:00

736 lines
29 KiB
C

/*
Load game information from XML - Lustar
- Mini-XML by Michael Sweet
- MiniZip adapted by Tantric
*/
#include <malloc.h>
#include "unzip/unzip.h"
#include "settings/cfg.h"
#include "xml/xml.h"
//#include "cfg.h"
//#include "xml.h"
/* config */
static bool xmldebug = false;
static char xmlcfg_filename[100] = "wiitdb.zip";
static int xmlmaxsize = 1572864;
extern struct SSettings Settings; // for loader GX
struct gameXMLinfo gameinfo;
struct gameXMLinfo gameinfo_reset;
static char langlist[11][22] = {{"Console Default"},
{"Japanese"},
{"English"},
{"German"},
{"French"},
{"Spanish"},
{"Italian"},
{"Dutch"},
{"S. Chinese"},
{"T. Chinese"},
{"Korean"}
};
static char langcodes[11][3] = {{""},
{"JA"},
{"EN"},
{"DE"},
{"FR"},
{"ES"},
{"IT"},
{"NL"},
{"ZH"},
{"ZH"},
{"KO"}
};
static char element_text[5000];
static mxml_node_t *nodetree=NULL;
static mxml_node_t *nodedata=NULL;
static mxml_node_t *nodeid=NULL;
static mxml_node_t *nodeidtmp=NULL;
static mxml_node_t *nodefound=NULL;
static mxml_index_t *nodeindex=NULL;
static mxml_index_t *nodeindextmp=NULL;
int xmlloadtime = 0;
static char * get_text(mxml_node_t *node, char *buffer, int buflen);
bool xml_loaded = false;
/* load renamed titles from proper names and game info XML, needs to be after cfg_load_games */
bool OpenXMLDatabase(char* xmlfilepath, char* argdblang, bool argJPtoEN, bool openfile, bool loadtitles, bool keepopen) {
if (!xml_loaded) {
bool opensuccess = false;
char pathname[200];
snprintf(pathname, sizeof(pathname), "%s", xmlfilepath);
if (xmlfilepath[strlen(xmlfilepath) - 1] != '/') snprintf(pathname, sizeof(pathname), "%s/",pathname);
snprintf(pathname, sizeof(pathname), "%s%s", pathname, xmlcfg_filename);
if (openfile) opensuccess = OpenXMLFile(pathname);
if (!opensuccess) {
snprintf(pathname, sizeof(pathname), "%swiitdb.zip", pathname);
if (openfile) opensuccess = OpenXMLFile(pathname);
}
if (!opensuccess) {
CloseXMLDatabase();
return false;
}
if (loadtitles) LoadTitlesFromXML(argdblang, argJPtoEN);
if (!keepopen) CloseXMLDatabase();
}
return true;
}
void CloseXMLDatabase() {
/* free memory */
if (xml_loaded) {
mxmlDelete(nodedata);
mxmlDelete(nodetree);
xml_loaded = false;
}
}
void GetTextFromNode(mxml_node_t *currentnode, mxml_node_t *topnode, char *nodename,
char *attributename, char *value, int descend, char *dest, int destsize) {
*element_text = 0;
nodefound = mxmlFindElement(currentnode, topnode, nodename, attributename, value, descend);
if (nodefound != NULL) {
if (attributename != NULL) {
strlcpy(dest,mxmlElementGetAttr(nodefound, attributename),destsize);
} else {
get_text(nodefound, element_text, sizeof(element_text));
strlcpy(dest,element_text,destsize);
}
} else {
strcpy(dest,"");
}
}
bool OpenXMLFile(char *filename) {
//if (xmldebug) dbg_time1();
if (xml_loaded)
return false;
gameinfo = gameinfo_reset;
nodedata=NULL;
nodetree=NULL;
nodeid=NULL;
nodeidtmp=NULL;
nodefound=NULL;
char* strresult = strstr(filename,".zip");
if (strresult == NULL) {
/* Load XML file */
FILE *filexml;
filexml = fopen(filename, "rb");
if (!filexml)
return false;
nodetree = mxmlLoadFile(NULL, filexml, MXML_NO_CALLBACK);
fclose(filexml);
} else {
/* load zipped XML file */
unzFile unzfile = unzOpen(filename);
if (unzfile == NULL)
return false;
unzOpenCurrentFile(unzfile);
unz_file_info zipfileinfo;
unzGetCurrentFileInfo(unzfile, &zipfileinfo, NULL, 0, NULL, 0, NULL, 0);
int zipfilebuffersize = zipfileinfo.uncompressed_size;
if (zipfilebuffersize >= xmlmaxsize) {
unzCloseCurrentFile(unzfile);
unzClose(unzfile);
return false;
}
char * zipfilebuffer = malloc(zipfilebuffersize);
memset(zipfilebuffer, 0, zipfilebuffersize);
if (zipfilebuffer == NULL) {
unzCloseCurrentFile(unzfile);
unzClose(unzfile);
return false;
}
unzReadCurrentFile(unzfile, zipfilebuffer, zipfilebuffersize);
unzCloseCurrentFile(unzfile);
unzClose(unzfile);
nodetree = mxmlLoadString(NULL, zipfilebuffer, MXML_NO_CALLBACK);
free(zipfilebuffer);
}
if (nodetree == NULL)
return false;
nodedata = mxmlFindElement(nodetree, nodetree, "datafile", NULL, NULL, MXML_DESCEND);
if (nodedata == NULL) {
return false;
} else {
//if (xmldebug) xmlloadtime = dbg_time2(NULL);
xml_loaded = true;
return true;
}
}
char *GetLangSettingFromGame(char *gameid) {
int langcode;
struct Game_CFG *game_cfg = NULL;
game_cfg = CFG_get_game_opt((u8*)gameid);
if (game_cfg) {
langcode = game_cfg->language;
} else {
//langcode = CFG.language; // for Configurable Loader
langcode = Settings.language; // for Loader GX
}
char *langtxt = langlist[langcode];
return langtxt;
}
/* convert language text into ISO 639 two-letter language code */
char *ConvertLangTextToCode(char *languagetxt) {
int i;
for (i=0;i<=10;i++) {
if (!strcasecmp(languagetxt,langlist[i])) // case insensitive comparison
return langcodes[i];
}
return "";
}
char ConvertRatingToIndex(char *ratingtext) {
int type = -1;
if (!strcmp(ratingtext,"CERO")) {
type = 0;
}
if (!strcmp(ratingtext,"ESRB")) {
type = 1;
}
if (!strcmp(ratingtext,"PEGI")) {
type = 2;
}
return type;
}
void ConvertRating(char *ratingvalue, char *fromrating, char *torating, char *destvalue, int destsize) {
if (!strcmp(fromrating,torating)) {
strlcpy(destvalue,ratingvalue,destsize);
return;
}
strcpy(destvalue,"");
int type = -1;
int desttype = -1;
type = ConvertRatingToIndex(fromrating);
desttype = ConvertRatingToIndex(torating);
if (type == -1 || desttype == -1)
return;
/* rating conversion table */
/* the list is ordered to pick the most likely value first: */
/* EC and AO are less likely to be used so they are moved down to only be picked up when converting ESRB to PEGI or CERO */
/* the conversion can never be perfect because ratings can differ between regions for the same game */
char ratingtable[12][3][4] = {
{{"A"},{"E"},{"3"}},
{{"A"},{"E"},{"4"}},
{{"A"},{"E"},{"6"}},
{{"A"},{"E"},{"7"}},
{{"A"},{"EC"},{"3"}},
{{"A"},{"E10+"},{"7"}},
{{"B"},{"T"},{"12"}},
{{"D"},{"M"},{"18"}},
{{"D"},{"M"},{"16"}},
{{"C"},{"T"},{"16"}},
{{"C"},{"T"},{"15"}},
{{"Z"},{"AO"},{"18"}},
};
int i;
for (i=0;i<=11;i++) {
if (!strcmp(ratingtable[i][type],ratingvalue)) {
strlcpy(destvalue,ratingtable[i][desttype],destsize);
return;
}
}
}
void LoadTitlesFromXML(char *langtxt, bool forcejptoen)
/* langtxt: set to "English","French","German", to force language for all titles, or "" to load title depending on each game's setting */
/* forcejptoen: set to true to load English title instead of Japanese title when game is set to Japanese */
{
if (nodedata == NULL)
return;
bool forcelang = false;
if (strcmp(langtxt,""))
forcelang = true;
char langcode[10] = "";
if (forcelang)
strcpy(langcode,ConvertLangTextToCode(langtxt)); /* convert language text into ISO 639 two-letter language code */
/* create index of <id> elements */
nodeindex = mxmlIndexNew(nodedata,"id", NULL);
nodeid = mxmlIndexReset(nodeindex);
*element_text = 0;
char id_text[10];
char title_text[200] = "";
char title_text_EN[200] = "";
/* search index of id elements, load all id/titles text */
while (nodeid != NULL) {
nodeid = mxmlIndexFind(nodeindex,"id", NULL);
if (nodeid != NULL) {
strcpy(title_text,"");
strcpy(title_text_EN,"");
get_text(nodeid, element_text, sizeof(element_text));
snprintf(id_text, 7, "%s",element_text);
// if language is not forced, use game language setting from config
if (!forcelang) {
langtxt = GetLangSettingFromGame(id_text);
strcpy(langcode,ConvertLangTextToCode(langtxt));
}
/* if enabled, force English title for all games set to Japanese */
if (forcejptoen && (!strcmp(langcode,"JA")))
strcpy(langcode,"EN");
/* load title from nodes */
nodefound = mxmlFindElement(nodeid, nodedata, "locale", "lang", "EN", MXML_NO_DESCEND);
if (nodefound != NULL) {
GetTextFromNode(nodefound, nodedata, "title", NULL, NULL, MXML_DESCEND, title_text_EN,sizeof(title_text_EN));
}
nodefound = mxmlFindElement(nodeid, nodedata, "locale", "lang", langcode, MXML_NO_DESCEND);
if (nodefound != NULL) {
GetTextFromNode(nodefound, nodedata, "title", NULL, NULL, MXML_DESCEND, title_text,sizeof(title_text));
}
/* fall back to English title if prefered language was not found */
if (!strcmp(title_text,"")) {
strcpy(title_text,title_text_EN);
}
snprintf(id_text, 7, "%s",id_text);
title_set(id_text, title_text);
}
}
// free memory
mxmlIndexDelete(nodeindex);
//if (xmldebug) xmlloadtime = dbg_time2(NULL);
}
void GetPublisherFromGameid(char *idtxt, char *dest, int destsize) {
/* guess publisher from company list using last two characters from game id */
nodeindextmp = mxmlIndexNew(nodedata,"company", NULL);
nodeidtmp = mxmlIndexReset(nodeindextmp);
*element_text=0;
char publishercode[3];
sprintf(publishercode,"%c%c", idtxt[4],idtxt[5]);
while (strcmp(element_text,publishercode) != 0) {
nodeidtmp = mxmlIndexFind(nodeindextmp,"company", NULL);
if (nodeidtmp != NULL) {
strlcpy(element_text,mxmlElementGetAttr(nodeidtmp, "code"),sizeof(element_text));
} else {
break;
}
}
if (!strcmp(element_text,publishercode)) {
strlcpy(dest,mxmlElementGetAttr(nodeidtmp, "name"),destsize);
} else {
strcpy(dest,"");
}
// free memory
mxmlIndexDelete(nodeindextmp);
}
bool LoadGameInfoFromXML(char* gameid, char* langtxt)
/* gameid: full game id */
/* langtxt: "English","French","German" */
{
bool exist=false;
if (!xml_loaded || nodedata == NULL)
return exist;
// load game info using forced language, or game individual setting, or main language setting
char langcode[100] = "";
if (!strcmp(langtxt,""))
langtxt = GetLangSettingFromGame(gameid);
strcpy(langcode,ConvertLangTextToCode(langtxt));
/* reset all game info */
gameinfo = gameinfo_reset;
/* index all IDs */
nodeindex = mxmlIndexNew(nodedata,"id", NULL);
nodeid = mxmlIndexReset(nodeindex);
*element_text = 0;
/* search for game matching gameid */
while (1) {
nodeid = mxmlIndexFind(nodeindex,"id", NULL);
if (nodeid != NULL) {
get_text(nodeid, element_text, sizeof(element_text));
if (!strcmp(element_text,gameid)) {
break;
}
} else {
break;
}
}
if (!strcmp(element_text,gameid)) {
/* text from elements */
strlcpy(gameinfo.id,element_text,sizeof(gameinfo.id));
GetTextFromNode(nodeid, nodedata, "region", NULL, NULL, MXML_NO_DESCEND, gameinfo.region,sizeof(gameinfo.region));
GetTextFromNode(nodeid, nodedata, "version", NULL, NULL, MXML_NO_DESCEND, gameinfo.version,sizeof(gameinfo.version));
GetTextFromNode(nodeid, nodedata, "genre", NULL, NULL, MXML_NO_DESCEND, gameinfo.genre,sizeof(gameinfo.genre));
GetTextFromNode(nodeid, nodedata, "developer", NULL, NULL, MXML_NO_DESCEND, gameinfo.developer,sizeof(gameinfo.developer));
GetTextFromNode(nodeid, nodedata, "publisher", NULL, NULL, MXML_NO_DESCEND, gameinfo.publisher,sizeof(gameinfo.publisher));
GetPublisherFromGameid(gameid,gameinfo.publisherfromid,sizeof(gameinfo.publisherfromid));
/* text from attributes */
GetTextFromNode(nodeid, nodedata, "date", "year", NULL, MXML_NO_DESCEND, gameinfo.year,sizeof(gameinfo.year));
GetTextFromNode(nodeid, nodedata, "date", "month", NULL,MXML_NO_DESCEND, gameinfo.month,sizeof(gameinfo.month));
GetTextFromNode(nodeid, nodedata, "date", "day", NULL, MXML_NO_DESCEND, gameinfo.day,sizeof(gameinfo.day));
GetTextFromNode(nodeid, nodedata, "rating", "type", NULL, MXML_NO_DESCEND, gameinfo.ratingtype,sizeof(gameinfo.ratingtype));
GetTextFromNode(nodeid, nodedata, "rating", "value", NULL, MXML_NO_DESCEND, gameinfo.ratingvalue,sizeof(gameinfo.ratingvalue));
GetTextFromNode(nodeid, nodedata, "rom", "crc", NULL, MXML_NO_DESCEND, gameinfo.iso_crc,sizeof(gameinfo.iso_crc));
GetTextFromNode(nodeid, nodedata, "rom", "md5", NULL, MXML_NO_DESCEND, gameinfo.iso_md5,sizeof(gameinfo.iso_md5));
GetTextFromNode(nodeid, nodedata, "rom", "sha1", NULL, MXML_NO_DESCEND, gameinfo.iso_sha1,sizeof(gameinfo.iso_sha1));
/* text from child elements */
nodefound = mxmlFindElement(nodeid, nodedata, "locale", "lang", "EN", MXML_NO_DESCEND);
if (nodefound != NULL) {
GetTextFromNode(nodefound, nodedata, "title", NULL, NULL, MXML_DESCEND, gameinfo.title_EN,sizeof(gameinfo.title_EN));
GetTextFromNode(nodefound, nodedata, "synopsis", NULL, NULL, MXML_DESCEND, gameinfo.synopsis_EN,sizeof(gameinfo.synopsis_EN));
}
nodefound = mxmlFindElement(nodeid, nodedata, "locale", "lang", langcode, MXML_NO_DESCEND);
if (nodefound != NULL) {
GetTextFromNode(nodefound, nodedata, "title", NULL, NULL, MXML_DESCEND, gameinfo.title,sizeof(gameinfo.title));
GetTextFromNode(nodefound, nodedata, "synopsis", NULL, NULL, MXML_DESCEND, gameinfo.synopsis,sizeof(gameinfo.synopsis));
}
// fall back to English title and synopsis if prefered language was not found
if (!strcmp(gameinfo.title,"")) {
strlcpy(gameinfo.title,gameinfo.title_EN,sizeof(gameinfo.title));
}
if (!strcmp(gameinfo.synopsis,"")) {
strlcpy(gameinfo.synopsis,gameinfo.synopsis_EN,sizeof(gameinfo.synopsis));
}
/* list locale lang attributes */
nodefound = mxmlFindElement(nodeid, nodedata, "locale", "lang", NULL, MXML_NO_DESCEND);
if (nodefound != NULL) {
int incr = 0;
while (nodefound != NULL) {
++incr;
strlcpy(gameinfo.locales[incr],mxmlElementGetAttr(nodefound, "lang"),sizeof(gameinfo.locales[incr]));
nodefound = mxmlWalkNext(nodefound, nodedata, MXML_NO_DESCEND);
if (nodefound != NULL) {
nodefound = mxmlFindElement(nodefound, nodedata, "locale", "lang", NULL, MXML_NO_DESCEND);
}
}
}
/* unbounded child elements */
GetTextFromNode(nodeid, nodedata, "wi-fi", "players", NULL, MXML_NO_DESCEND, gameinfo.wifiplayers,sizeof(gameinfo.wifiplayers));
nodefound = mxmlFindElement(nodeid, nodedata, "wi-fi", NULL, NULL, MXML_NO_DESCEND);
if (nodefound != NULL) {
gameinfo.wifiCnt = 0;
nodeindextmp = mxmlIndexNew(nodefound,"feature", NULL);
nodeidtmp = mxmlIndexReset(nodeindextmp);
while (nodeidtmp != NULL) {
nodeidtmp = mxmlIndexFind(nodeindextmp,"feature", NULL);
if (nodeidtmp != NULL) {
++gameinfo.wifiCnt;
GetTextFromNode(nodeidtmp, nodedata, "feature", NULL, NULL, MXML_DESCEND, gameinfo.wififeatures[gameinfo.wifiCnt],
sizeof(gameinfo.wififeatures[gameinfo.wifiCnt]));
gameinfo.wififeatures[gameinfo.wifiCnt][0] = toupper(gameinfo.wififeatures[gameinfo.wifiCnt][0]);
if (gameinfo.wifiCnt == XML_ELEMMAX)
break;
}
}
mxmlIndexDelete(nodeindextmp); // placed after each mxmlIndexNew to prevent memory leak
}
nodefound = mxmlFindElement(nodeid, nodedata, "rating", NULL, NULL, MXML_NO_DESCEND);
if (nodefound != NULL) {
gameinfo.descriptorCnt=0;
nodeindextmp = mxmlIndexNew(nodefound,"descriptor", NULL);
nodeidtmp = mxmlIndexReset(nodeindextmp);
while (nodeidtmp != NULL) {
nodeidtmp = mxmlIndexFind(nodeindextmp,"descriptor", NULL);
if (nodeidtmp != NULL) {
++gameinfo.descriptorCnt;
GetTextFromNode(nodeidtmp, nodedata, "descriptor", NULL, NULL, MXML_DESCEND,
gameinfo.ratingdescriptors[gameinfo.descriptorCnt], sizeof(gameinfo.ratingdescriptors[gameinfo.descriptorCnt]));
if (gameinfo.descriptorCnt == XML_ELEMMAX)
break;
}
}
mxmlIndexDelete(nodeindextmp);
}
GetTextFromNode(nodeid, nodedata, "input", "players", NULL, MXML_NO_DESCEND, gameinfo.players,sizeof(gameinfo.players));
nodefound = mxmlFindElement(nodeid, nodedata, "input", NULL, NULL, MXML_NO_DESCEND);
if (nodefound != NULL) {
gameinfo.accessoryCnt=0;
gameinfo.accessoryReqCnt=0;
nodeindextmp = mxmlIndexNew(nodefound,"control", NULL);
nodeidtmp = mxmlIndexReset(nodeindextmp);
while (nodeidtmp != NULL) {
nodeidtmp = mxmlIndexFind(nodeindextmp,"control", NULL);
if (nodeidtmp != NULL) {
if (!strcmp(mxmlElementGetAttr(nodeidtmp, "required"),"true") && gameinfo.accessoryReqCnt < XML_ELEMMAX) {
++gameinfo.accessoryReqCnt;
strlcpy(gameinfo.accessoriesReq[gameinfo.accessoryReqCnt],mxmlElementGetAttr(nodeidtmp, "type"),
sizeof(gameinfo.accessoriesReq[gameinfo.accessoryReqCnt]));
} else if (gameinfo.accessoryCnt < XML_ELEMMAX) {
++gameinfo.accessoryCnt;
strlcpy(gameinfo.accessories[gameinfo.accessoryCnt],mxmlElementGetAttr(nodeidtmp, "type"),
sizeof(gameinfo.accessories[gameinfo.accessoryCnt]));
}
}
}
mxmlIndexDelete(nodeindextmp);
}
/* convert rating value */
ConvertRating(gameinfo.ratingvalue, gameinfo.ratingtype, "CERO",gameinfo.ratingvalueCERO,sizeof(gameinfo.ratingvalueCERO));
ConvertRating(gameinfo.ratingvalue, gameinfo.ratingtype, "ESRB",gameinfo.ratingvalueESRB,sizeof(gameinfo.ratingvalueESRB));
ConvertRating(gameinfo.ratingvalue, gameinfo.ratingtype, "PEGI",gameinfo.ratingvaluePEGI,sizeof(gameinfo.ratingvaluePEGI));
/* provide genre as an array: gameinfo.genresplit */
if (strcmp(gameinfo.genre,"") != 0) {
gameinfo.genreCnt=0;
const char *delimgenre = ",;";
char genretxt[200];
strlcpy(genretxt,gameinfo.genre,sizeof(genretxt));
char *splitresult;
splitresult = strtok(genretxt, delimgenre);
if (splitresult != NULL) {
++gameinfo.genreCnt;
trimcopy(splitresult,splitresult,strlen(splitresult)+1);
strlcpy(gameinfo.genresplit[gameinfo.genreCnt],splitresult,sizeof(gameinfo.genresplit[gameinfo.genreCnt]));
gameinfo.genresplit[gameinfo.genreCnt][0] = toupper(gameinfo.genresplit[gameinfo.genreCnt][0]);
while (splitresult != NULL) {
splitresult = strtok(NULL, delimgenre);
if (splitresult != NULL && strcmp(splitresult,"")!=0) {
++gameinfo.genreCnt;
trimcopy(splitresult,splitresult,strlen(splitresult)+1);
strlcpy(gameinfo.genresplit[gameinfo.genreCnt],splitresult,sizeof(gameinfo.genresplit[gameinfo.genreCnt]));
gameinfo.genresplit[gameinfo.genreCnt][0] = toupper(gameinfo.genresplit[gameinfo.genreCnt][0]);
if (gameinfo.genreCnt == XML_ELEMMAX)
break;
}
}
}
}
exist=true;
} else {
/*game not found */
exist=false;
}
// if game was not found or info is missing
// guess publisher from game id in case it is missing
if (!strcmp(gameinfo.publisher,"")) {
GetPublisherFromGameid(gameid,gameinfo.publisherfromid,sizeof(gameinfo.publisherfromid));
strlcpy(gameinfo.publisher,gameinfo.publisherfromid,sizeof(gameinfo.publisher));
}
// if missing, get region from game ID
if (!strcmp(gameinfo.region,"")) {
if (gameid[3] == 'E') strlcpy(gameinfo.region,"NTSC-U",sizeof(gameinfo.region));
if (gameid[3] == 'J') strlcpy(gameinfo.region,"NTSC-J",sizeof(gameinfo.region));
if (gameid[3] == 'K') strlcpy(gameinfo.region,"NTSC-K",sizeof(gameinfo.region));
if (gameid[3] == 'P') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
if (gameid[3] == 'X') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
if (gameid[3] == 'Y') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
if (gameid[3] == 'D') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
if (gameid[3] == 'F') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
if (gameid[3] == 'S') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
if (gameid[3] == 'I') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
if (gameid[3] == 'H') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
}
// free memory
mxmlIndexDelete(nodeindex);
return exist;
}
void PrintGameInfo(bool showfullinfo) {
if (showfullinfo) {
//Con_Clear();
//printf("id: %s version: %s region: %s",gameinfo.id, gameinfo.version, gameinfo.region);
//printf("title: %s\n",gameinfo.title);
int i;
printf("languages:");
for (i=1;strcmp(gameinfo.locales[i],"") != 0;i++) {
printf(" %s",gameinfo.locales[i]);
}
printf("\n");
//printf("developer: %s\n",gameinfo.developer);
//printf("publisher: %s\n",gameinfo.publisher);
//printf("publisher from ID: %s\n",gameinfo.publisherfromid);
printf("year:%s month:%s day:%s\n",gameinfo.year,gameinfo.month,gameinfo.day);
printf("genre: %s\n",gameinfo.genre);
//printf("rating: %s %s (CERO: %s ESRB: %s PEGI: %s)\n",gameinfo.ratingtype, gameinfo.ratingvalue,
// gameinfo.ratingvalueCERO,gameinfo.ratingvalueESRB,gameinfo.ratingvaluePEGI);
printf("content descriptors:");
for (i=1;strcmp(gameinfo.wififeatures[i],"") != 0;i++) {
printf(" %s",gameinfo.ratingdescriptors[i]);
}
printf("\n");
printf("players: %s online: %s\n",gameinfo.players,gameinfo.wifiplayers);
printf("online features:");
for (i=1;strcmp(gameinfo.wififeatures[i],"") != 0;i++) {
printf(" %s",gameinfo.wififeatures[i]);
}
printf("\n");
printf("required accessories:");
for (i=1;strcmp(gameinfo.accessoriesReq[i],"") != 0;i++) {
printf(" %s",gameinfo.accessoriesReq[i]);
}
printf("\n");
printf("accessories:");
for (i=1;strcmp(gameinfo.accessories[i],"") != 0;i++) {
printf(" %s",gameinfo.accessories[i]);
}
printf("\n");
//printf("iso_crc: %s iso_md5: %s\n",gameinfo.iso_crc,gameinfo.iso_md5);
//printf("iso_sha1: %s\n",gameinfo.iso_sha1);
//printf("synopsis: %s\n",gameinfo.synopsis);
} else {
char linebuf[1000] = "";
if (xmldebug) {
//char xmltime[100];
//sprintf(xmltime,"%d",xmlloadtime);
//printf("xml load time: %s\n",xmltime);
/*
printf("xml forcelang: %s\n",CFG.db_lang);
printf("xml url: %s\n",CFG.db_url);
printf("xml file: %s\n",CFG.db_filename);
char xmljptoen[100];
sprintf(xmljptoen,"%d",CFG.db_JPtoEN);
printf("xml JPtoEN: %s\n",xmljptoen);
*/
printf(MemInfo()); // guidebug
}
//printf("%s: ",gameidfull);
//printf("%s\n",gameinfo.title);
if (strcmp(gameinfo.year,"") != 0)
snprintf(linebuf, sizeof(linebuf), "%s ", gameinfo.year);
if (strcmp(gameinfo.publisher,"") != 0)
snprintf(linebuf, sizeof(linebuf), "%s%s", linebuf, gameinfo.publisher);
if (strcmp(gameinfo.developer,"") != 0 && strcmp(gameinfo.developer,gameinfo.publisher) != 0)
snprintf(linebuf, sizeof(linebuf), "%s / %s", linebuf, gameinfo.developer);
if (strlen(linebuf) >= 100) {
char buffer[200] = "";
strncpy(buffer, linebuf, 100);
strncat(buffer, "...", 3);
snprintf(linebuf, sizeof(linebuf), "%s", buffer);
}
printf("%s\n",linebuf);
strcpy(linebuf,"");
if (strcmp(gameinfo.ratingvalue,"") != 0) {
snprintf(linebuf, sizeof(linebuf), "rated %s", gameinfo.ratingvalue);
if (!strcmp(gameinfo.ratingtype,"PEGI"))
snprintf(linebuf, sizeof(linebuf), "%s+ ", linebuf);
snprintf(linebuf, sizeof(linebuf), "%s ", linebuf);
}
if (strcmp(gameinfo.players,"") != 0) {
snprintf(linebuf, sizeof(linebuf), "%sfor %s player", linebuf, gameinfo.players);
if (atoi(gameinfo.players) > 1)
snprintf(linebuf, sizeof(linebuf), "%ss", linebuf);
if (atoi(gameinfo.wifiplayers) > 1)
snprintf(linebuf, sizeof(linebuf), "%s (%s online)", linebuf, gameinfo.wifiplayers);
}
printf("%s\n",linebuf);
strcpy(linebuf,"");
}
}
char *MemInfo() {
char linebuf[300] = "";
char memtotal[20];
char memused[20];
char memnotinuse[20];
char memcanbefreed[20];
struct mallinfo mymallinfo = mallinfo();
sprintf(memtotal,"%d",mymallinfo.arena/1024);
sprintf(memused,"%d",mymallinfo.uordblks/1024);
sprintf(memnotinuse,"%d",mymallinfo.fordblks/1024);
sprintf(memcanbefreed,"%d",mymallinfo.keepcost/1024);
snprintf(linebuf,sizeof(linebuf),"all:%sKB used:%sKB notused:%sKB canfree:%sKB", memtotal, memused, memnotinuse, memcanbefreed);
char *minfo[300];
*minfo = linebuf;
return *minfo;
}
/*-------------------------------------------------------------------------------------*/
/* get_text() - Get the text for a node, taken from mini-mxml example mxmldoc.c */
static char * get_text(mxml_node_t *node, char *buffer, int buflen) { /* O - Text in node, I - Node to get, I - Buffer, I - Size of buffer */
char *ptr, *end; /* Pointer into buffer, End of buffer */
int len; /* Length of node */
mxml_node_t *current; /* Current node */
ptr = buffer;
end = buffer + buflen - 1;
for (current = node->child; current && ptr < end; current = current->next) {
if (current->type == MXML_TEXT) {
if (current->value.text.whitespace)
*ptr++ = ' ';
len = (int)strlen(current->value.text.string);
if (len > (int)(end - ptr))
len = (int)(end - ptr);
memcpy(ptr, current->value.text.string, len);
ptr += len;
} else if (current->type == MXML_OPAQUE) {
len = (int)strlen(current->value.opaque);
if (len > (int)(end - ptr))
len = (int)(end - ptr);
memcpy(ptr, current->value.opaque, len);
ptr += len;
}
}
*ptr = '\0';
return (buffer);
}