mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-13 23:15:09 +01:00
f0ca11506b
WIP Patches will be only accepted in the following format (let's not invent thousands of different formats): In 3x 4 bytes columns separated by a space (no ":" allowed) offset | original address | overwrite address Example for PoP: 007AAC6A 7A6B6F6A 6F6A7A6B 007AAC75 7C7A6939 69397C7A ... The original address is compared before patching and is not patched if it doesn't match. You can see the confirmation or fail of a patch on the Gecko Output. *A few fix ups in different places
660 lines
17 KiB
C++
660 lines
17 KiB
C++
/****************************************************************************
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* USB Loader GX Team
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*
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* libwiigui Template
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* by Tantric 2009
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*
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* menu.cpp
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* Menu flow routines - handles all menu logic
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***************************************************************************/
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#include <unistd.h>
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#include "libwiigui/gui.h"
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#include "homebrewboot/BootHomebrew.h"
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#include "homebrewboot/HomebrewBrowse.h"
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#include "prompts/ProgressWindow.h"
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#include "menu/menus.h"
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#include "mload/mload.h"
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#include "mload/mload_modules.h"
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#include "network/networkops.h"
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#include "patches/patchcode.h"
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#include "settings/Settings.h"
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#include "settings/cfg.h"
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#include "themes/Theme_Downloader.h"
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#include "usbloader/disc.h"
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#include "usbloader/getentries.h"
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#include "wad/title.h"
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#include "xml/xml.h"
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#include "audio.h"
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#include "gecko.h"
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#include "menu.h"
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#include "sys.h"
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#include "wpad.h"
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#include "settings/newtitles.h"
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#include "patches/fst.h"
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#include "usbloader/frag.h"
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#include "usbloader/wbfs.h"
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/*** Variables that are also used extern ***/
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GuiWindow * mainWindow = NULL;
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GuiImageData * pointer[4];
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GuiImage * bgImg = NULL;
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GuiImageData * background = NULL;
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GuiBGM * bgMusic = NULL;
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GuiSound *btnClick2 = NULL;
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struct discHdr *dvdheader = NULL;
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int currentMenu;
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u8 mountMethod=0;
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char game_partition[6];
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int load_from_fs;
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/*** Variables used only in the menus ***/
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GuiText * GameIDTxt = NULL;
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GuiText * GameRegionTxt = NULL;
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GuiImage * coverImg = NULL;
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GuiImageData * cover = NULL;
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bool altdoldefault = true;
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char headlessID[8] = {0};
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static lwp_t guithread = LWP_THREAD_NULL;
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static bool guiHalt = true;
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static int ExitRequested = 0;
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/*** Extern variables ***/
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extern struct discHdr * gameList;
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extern FreeTypeGX *fontClock;
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extern u8 shutdown;
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extern u8 reset;
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extern s32 gameSelected, gameStart;
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extern u8 boothomebrew;
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extern u8 dbvideo;
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/****************************************************************************
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* ResumeGui
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*
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* Signals the GUI thread to start, and resumes the thread. This is called
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* after finishing the removal/insertion of new elements, and after initial
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* GUI setup.
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***************************************************************************/
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void ResumeGui() {
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guiHalt = false;
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LWP_ResumeThread (guithread);
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}
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/****************************************************************************
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* HaltGui
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*
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* Signals the GUI thread to stop, and waits for GUI thread to stop
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* This is necessary whenever removing/inserting new elements into the GUI.
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* This eliminates the possibility that the GUI is in the middle of accessing
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* an element that is being changed.
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***************************************************************************/
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void HaltGui() {
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if (guiHalt)return;
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guiHalt = true;
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// wait for thread to finish
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while (!LWP_ThreadIsSuspended(guithread))
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usleep(50);
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}
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/****************************************************************************
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* UpdateGUI
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*
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* Primary thread to allow GUI to respond to state changes, and draws GUI
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***************************************************************************/
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static void * UpdateGUI (void *arg) {
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while (1) {
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if (guiHalt) {
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LWP_SuspendThread(guithread);
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}
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else {
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if (!ExitRequested) {
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mainWindow->Draw();
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if (Settings.tooltips == TooltipsOn && THEME.show_tooltip != 0 && mainWindow->GetState() != STATE_DISABLED)
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mainWindow->DrawTooltip();
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for (int i=3; i >= 0; i--) { // so that player 1's cursor appears on top!
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if (userInput[i].wpad.ir.valid)
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Menu_DrawImg(userInput[i].wpad.ir.x-48, userInput[i].wpad.ir.y-48, 200.0,
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96, 96, pointer[i]->GetImage(), userInput[i].wpad.ir.angle, CFG.widescreen? 0.8 : 1, 1, 255,0,0,0,0,0,0,0,0);
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if (Settings.rumble == RumbleOn) {
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DoRumble(i);
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}
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}
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Menu_Render();
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for (int i=0; i < 4; i++)
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mainWindow->Update(&userInput[i]);
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if(bgMusic)
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bgMusic->UpdateState();
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} else {
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for (int a = 5; a < 255; a += 10) {
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if (strcmp(headlessID,"")==0)
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mainWindow->Draw();
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Menu_DrawRectangle(0,0,screenwidth,screenheight,(GXColor) {0, 0, 0, a},1);
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Menu_Render();
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}
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mainWindow->RemoveAll();
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ShutoffRumble();
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return 0;
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}
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}
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switch (Settings.screensaver) {
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case 1:
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WPad_SetIdleTime(180);
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break;
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case 2:
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WPad_SetIdleTime(300);
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break;
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case 3:
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WPad_SetIdleTime(600);
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break;
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case 4:
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WPad_SetIdleTime(1200);
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break;
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case 5:
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WPad_SetIdleTime(1800);
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break;
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case 6:
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WPad_SetIdleTime(3600);
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break;
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}
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}
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return NULL;
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}
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/****************************************************************************
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* InitGUIThread
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*
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* Startup GUI threads
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***************************************************************************/
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void InitGUIThreads() {
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LWP_CreateThread(&guithread, UpdateGUI, NULL, NULL, 32768, LWP_PRIO_HIGHEST);
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InitProgressThread();
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InitNetworkThread();
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if (Settings.autonetwork)
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ResumeNetworkThread();
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}
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void ExitGUIThreads() {
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ExitRequested = 1;
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LWP_JoinThread(guithread, NULL);
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guithread = LWP_THREAD_NULL;
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}
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/****************************************************************************
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* LoadCoverImage
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***************************************************************************/
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GuiImageData *LoadCoverImage(struct discHdr *header, bool Prefere3D, bool noCover)
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{
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if(!header) return NULL;
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GuiImageData *Cover = NULL;
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char ID[4];
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char IDfull[7];
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char Path[100];
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bool flag = Prefere3D;
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snprintf(ID, sizeof(ID), "%c%c%c", header->id[0], header->id[1], header->id[2]);
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snprintf(IDfull, sizeof(IDfull), "%s%c%c%c", ID, header->id[3], header->id[4], header->id[5]);
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for(int i=0; i<2; ++i)
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{
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char *coverPath = flag ? Settings.covers_path : Settings.covers2d_path; flag = !flag;
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//Load full id image
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snprintf(Path, sizeof(Path), "%s%s.png", coverPath, IDfull);
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delete Cover; Cover = new(std::nothrow) GuiImageData(Path, NULL);
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//Load short id image
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if (!Cover || !Cover->GetImage())
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{
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snprintf(Path, sizeof(Path), "%s%s.png", coverPath, ID);
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delete Cover; Cover = new(std::nothrow) GuiImageData(Path, NULL);
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}
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if(Cover && Cover->GetImage())
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break;
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}
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//Load no image
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if (noCover && (!Cover || !Cover->GetImage()))
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{
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flag = Prefere3D;
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for(int i=0; i<2; ++i)
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{
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const char *nocoverPath = (flag ? "%snoimage.png" : "%snoimage2d.png"); flag = !flag;
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snprintf(Path, sizeof(Path), nocoverPath, CFG.theme_path);
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delete Cover; Cover = new(std::nothrow) GuiImageData(Path, (Prefere3D ? nocover_png : nocoverFlat_png));
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if (Cover && Cover->GetImage())
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break;
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}
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}
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if(Cover && !Cover->GetImage())
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{
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delete Cover;
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Cover = NULL;
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}
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return Cover;
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}
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/****************************************************************************
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* MainMenu
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***************************************************************************/
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int MainMenu(int menu) {
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currentMenu = menu;
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char imgPath[100];
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//if (strcmp(headlessID,"")!=0)HaltGui();
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//WindowPrompt("Can you see me now",0,"ok");
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snprintf(imgPath, sizeof(imgPath), "%splayer1_point.png", CFG.theme_path);
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pointer[0] = new GuiImageData(imgPath, player1_point_png);
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snprintf(imgPath, sizeof(imgPath), "%splayer2_point.png", CFG.theme_path);
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pointer[1] = new GuiImageData(imgPath, player2_point_png);
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snprintf(imgPath, sizeof(imgPath), "%splayer3_point.png", CFG.theme_path);
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pointer[2] = new GuiImageData(imgPath, player3_point_png);
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snprintf(imgPath, sizeof(imgPath), "%splayer4_point.png", CFG.theme_path);
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pointer[3] = new GuiImageData(imgPath, player4_point_png);
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mainWindow = new GuiWindow(screenwidth, screenheight);
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if (CFG.widescreen)
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snprintf(imgPath, sizeof(imgPath), "%swbackground.png", CFG.theme_path);
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else
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snprintf(imgPath, sizeof(imgPath), "%sbackground.png", CFG.theme_path);
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background = new GuiImageData(imgPath, CFG.widescreen? wbackground_png : background_png);
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bgImg = new GuiImage(background);
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mainWindow->Append(bgImg);
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if (strcmp(headlessID,"")==0)
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ResumeGui();
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bgMusic = new GuiBGM(bg_music_ogg, bg_music_ogg_size, Settings.volume);
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bgMusic->SetLoop(Settings.musicloopmode); //loop music
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bgMusic->Load(Settings.ogg_path);
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bgMusic->Play();
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while (currentMenu != MENU_EXIT) {
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bgMusic->SetVolume(Settings.volume);
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// gprintf("Current menu: %d\n", currentMenu);
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switch (currentMenu) {
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case MENU_CHECK:
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currentMenu = MenuCheck();
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break;
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case MENU_FORMAT:
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currentMenu = MenuFormat();
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break;
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case MENU_INSTALL:
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currentMenu = MenuInstall();
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break;
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case MENU_SETTINGS:
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currentMenu = MenuSettings();
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break;
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case MENU_THEMEDOWNLOADER:
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currentMenu = Theme_Downloader();
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break;
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case MENU_HOMEBREWBROWSE:
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currentMenu = MenuHomebrewBrowse();
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break;
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case MENU_DISCLIST:
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currentMenu = MenuDiscList();
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break;
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default: // unrecognized menu
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currentMenu = MenuCheck();
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break;
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}
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}
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// MemInfoPrompt();
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gprintf("\nExiting main GUI. mountMethod = %d",mountMethod);
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CloseXMLDatabase();
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NewTitles::DestroyInstance();
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CFG_Cleanup();
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if (strcmp(headlessID,"")!=0)//the GUIthread was never started, so it cant be ended and joined properly if headless mode was used. so we resume it and close it.
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ResumeGui();
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ExitGUIThreads();
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bgMusic->Stop();
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delete bgMusic;
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delete background;
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delete bgImg;
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delete mainWindow;
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for (int i = 0; i < 4; i++)
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delete pointer[i];
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delete GameRegionTxt;
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delete GameIDTxt;
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delete cover;
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delete coverImg;
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delete fontClock;
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delete fontSystem;
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ShutdownAudio();
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StopGX();
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gettextCleanUp();
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if(dbvideo)
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{
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InitVideodebug ();
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//printf("\n\n\n\n\n");
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}
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if (mountMethod==3)
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{
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struct discHdr *header = &gameList[gameSelected];
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char tmp[20];
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u32 tid;
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sprintf(tmp,"%c%c%c%c",header->id[0],header->id[1],header->id[2],header->id[3]);
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memcpy(&tid, tmp, 4);
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gprintf("\nBooting title %016llx",TITLE_ID((header->id[5]=='1'?0x00010001:0x00010002),tid));
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WII_Initialize();
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WII_LaunchTitle(TITLE_ID((header->id[5]=='1'?0x00010001:0x00010002),tid));
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}
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if (mountMethod==2)
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{
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gprintf("\nLoading BC for GameCube");
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WII_Initialize();
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WII_LaunchTitle(0x0000000100000100ULL);
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}
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else if (boothomebrew == 1) {
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gprintf("\nBootHomebrew");
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BootHomebrew(Settings.selected_homebrew);
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}
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else if (boothomebrew == 2) {
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gprintf("\nBootHomebrewFromMenu");
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BootHomebrewFromMem();
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}
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else {
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gprintf("\n\tSettings.partition:%d",Settings.partition);
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struct discHdr *header = NULL;
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//if the GUI was "skipped" to boot a game from main(argv[1])
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if (strcmp(headlessID,"")!=0)
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{
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gprintf("\n\tHeadless mode (%s)",headlessID);
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__Menu_GetEntries(1);
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if (!gameCnt)
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{
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gprintf(" ERROR : !gameCnt");
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exit(0);
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}
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//gprintf("\n\tgameCnt:%d",gameCnt);
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for(u32 i=0;i<gameCnt;i++)
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{
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header = &gameList[i];
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char tmp[8];
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sprintf(tmp,"%c%c%c%c%c%c",header->id[0],header->id[1],header->id[2],header->id[3],header->id[4],header->id[5]);
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if (strcmp(tmp,headlessID)==0)
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{
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gameSelected = i;
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gprintf(" found (%d)",i);
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break;
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}
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//if the game was not found
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if (i==gameCnt-1)
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{
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gprintf(" not found (%d IDs checked)",i);
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exit(0);
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}
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}
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}
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int ret = 0;
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header = (mountMethod?dvdheader:&gameList[gameSelected]);
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struct Game_CFG* game_cfg = CFG_get_game_opt(header->id);
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if (game_cfg) {
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videoChoice = game_cfg->video;
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languageChoice = game_cfg->language;
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ocarinaChoice = game_cfg->ocarina;
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viChoice = game_cfg->vipatch;
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fix002 = game_cfg->errorfix002;
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iosChoice = game_cfg->ios;
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countrystrings = game_cfg->patchcountrystrings;
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if (!altdoldefault) {
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alternatedol = game_cfg->loadalternatedol;
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alternatedoloffset = game_cfg->alternatedolstart;
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}
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reloadblock = game_cfg->iosreloadblock;
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} else {
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videoChoice = Settings.video;
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languageChoice = Settings.language;
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ocarinaChoice = Settings.ocarina;
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viChoice = Settings.vpatch;
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if (Settings.cios == ios222) {
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iosChoice = i222;
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} else {
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iosChoice = i249;
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}
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fix002 = Settings.error002;
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countrystrings = Settings.patchcountrystrings;
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if (!altdoldefault) {
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alternatedol = off;
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alternatedoloffset = 0;
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}
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reloadblock = off;
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}
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int ios2;
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switch (iosChoice) {
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case i249:
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ios2 = 249;
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break;
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case i222:
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ios2 = 222;
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break;
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case i223:
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ios2 = 223;
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break;
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default:
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ios2 = 249;
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break;
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}
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// When the selected ios is 249, and you're loading from FAT, reset ios to 222
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if (load_from_fs != PART_FS_WBFS && ios2 == 249) {
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ios2 = 222;
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}
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bool onlinefix = ShutdownWC24();
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// You cannot reload ios when loading from fat
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if (IOS_GetVersion() != ios2 || onlinefix) {
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ret = Sys_ChangeIos(ios2);
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if (ret < 0) {
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Sys_ChangeIos(249);
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}
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}
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if (!mountMethod)
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{
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gprintf("\nLoading fragment list...");
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ret = get_frag_list(header->id);
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gprintf("%d\n", ret);
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gprintf("\nSetting fragment list...");
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ret = set_frag_list(header->id);
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gprintf("%d\n", ret);
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ret = Disc_SetUSB(header->id);
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if (ret < 0) Sys_BackToLoader();
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gprintf("\n\tUSB set to game");
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}
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else {
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gprintf("\n\tUSB not set, loading DVD");
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}
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ret = Disc_Open();
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if (ret < 0) Sys_BackToLoader();
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if (gameList){
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free(gameList);
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}
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if(dvdheader)
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delete dvdheader;
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gprintf("\nLoading BCA data...");
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ret = do_bca_code(header->id);
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gprintf("%d\n", ret);
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if (reloadblock == on && Sys_IsHermes()) {
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enable_ES_ioctlv_vector();
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if (load_from_fs == PART_FS_WBFS) {
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mload_close();
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}
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}
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u8 errorfixer002 = 0;
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switch (fix002) {
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case on:
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errorfixer002 = 1;
|
|
break;
|
|
case off:
|
|
errorfixer002 = 0;
|
|
break;
|
|
case anti:
|
|
errorfixer002 = 2;
|
|
break;
|
|
}
|
|
|
|
switch (languageChoice) {
|
|
case ConsoleLangDefault:
|
|
configbytes[0] = 0xCD;
|
|
break;
|
|
|
|
case jap:
|
|
configbytes[0] = 0x00;
|
|
break;
|
|
|
|
case eng:
|
|
configbytes[0] = 0x01;
|
|
break;
|
|
|
|
case ger:
|
|
configbytes[0] = 0x02;
|
|
break;
|
|
|
|
case fren:
|
|
configbytes[0] = 0x03;
|
|
break;
|
|
|
|
case esp:
|
|
configbytes[0] = 0x04;
|
|
break;
|
|
|
|
case it:
|
|
configbytes[0] = 0x05;
|
|
break;
|
|
|
|
case dut:
|
|
configbytes[0] = 0x06;
|
|
break;
|
|
|
|
case schin:
|
|
configbytes[0] = 0x07;
|
|
break;
|
|
|
|
case tchin:
|
|
configbytes[0] = 0x08;
|
|
break;
|
|
|
|
case kor:
|
|
configbytes[0] = 0x09;
|
|
break;
|
|
//wenn nicht genau klar ist welches
|
|
default:
|
|
configbytes[0] = 0xCD;
|
|
break;
|
|
}
|
|
|
|
u8 videoselected = 0;
|
|
|
|
switch (videoChoice) {
|
|
case discdefault:
|
|
videoselected = 0;
|
|
break;
|
|
|
|
case pal50:
|
|
videoselected = 1;
|
|
break;
|
|
|
|
case pal60:
|
|
videoselected = 2;
|
|
break;
|
|
|
|
case ntsc:
|
|
videoselected = 3;
|
|
break;
|
|
|
|
case systemdefault:
|
|
videoselected = 4;
|
|
break;
|
|
|
|
case patch:
|
|
videoselected = 5;
|
|
break;
|
|
|
|
default:
|
|
videoselected = 0;
|
|
break;
|
|
}
|
|
|
|
u32 cheat = 0;
|
|
switch (ocarinaChoice) {
|
|
case on:
|
|
cheat = 1;
|
|
break;
|
|
|
|
case off:
|
|
cheat = 0;
|
|
break;
|
|
|
|
default:
|
|
cheat = 1;
|
|
break;
|
|
}
|
|
|
|
u8 vipatch = 0;
|
|
switch (viChoice) {
|
|
case on:
|
|
vipatch = 1;
|
|
break;
|
|
|
|
case off:
|
|
vipatch = 0;
|
|
break;
|
|
|
|
default:
|
|
vipatch = 0;
|
|
break;
|
|
}
|
|
gprintf("\n\tDisc_wiiBoot");
|
|
|
|
ret = Disc_WiiBoot(videoselected, cheat, vipatch, countrystrings, errorfixer002, alternatedol, alternatedoloffset);
|
|
if (ret < 0) {
|
|
Sys_LoadMenu();
|
|
}
|
|
|
|
printf("Returning entry point: 0x%0x\n", ret);
|
|
}
|
|
return 0;
|
|
}
|