mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 18:31:56 +01:00
352 lines
6.0 KiB
C
352 lines
6.0 KiB
C
#ifndef _CFG_H_
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#define _CFG_H_
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#include <gctypes.h>
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#include "usbloader/disc.h"
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#define CFG_HOME_REBOOT 0
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#define CFG_HOME_EXIT 1
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#define CFG_VIDEO_SYS 0 // system default
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#define CFG_VIDEO_DEFAULT 1
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#define CFG_VIDEO_GAME 1 // game default
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#define CFG_VIDEO_PATCH 2 // patch mode
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#define CFG_VIDEO_PAL50 3 // force PAL
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#define CFG_VIDEO_PAL60 4 // force PAL60
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#define CFG_VIDEO_NTSC 5 // force NTSC
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#define CFG_VIDEO_COUNT 6
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#define CFG_LANG_CONSOLE 0
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#define CFG_LANG_JAPANESE 1
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#define CFG_LANG_ENGLISH 2
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#define CFG_LANG_GERMAN 3
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#define CFG_LANG_FRENCH 4
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#define CFG_LANG_SPANISH 5
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#define CFG_LANG_ITALIAN 6
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#define CFG_LANG_DUTCH 7
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#define CFG_LANG_S_CHINESE 8
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#define CFG_LANG_T_CHINESE 9
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#define CFG_LANG_KOREAN 10
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#define CFG_LANG_COUNT 11
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#define CFG_ALIGN_LEFT 0
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#define CFG_ALIGN_RIGHT 1
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#define CFG_ALIGN_CENTRE 2
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#define CFG_ALIGN_TOP 3
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#define CFG_ALIGN_BOTTOM 4
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#define CFG_ALIGN_MIDDLE 5
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extern char bootDevice[10];
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//extern char *cfg_path;
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struct CFG
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{
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short widescreen;
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char theme_path[100];
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};
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struct THEME
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{
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int selection_x;
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int selection_y;
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int selection_w;
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int selection_h;
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int gamegrid_x;
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int gamegrid_y;
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int gamegrid_w;
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int gamegrid_h;
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int gamecarousel_x;
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int gamecarousel_y;
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int gamecarousel_w;
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int gamecarousel_h;
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short cover_x;
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short cover_y;
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short showID;
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// short maxcharacters;
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short batteryUnused;
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short id_x;
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short id_y;
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short region_x;
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short region_y;
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short power_x;
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short power_y;
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short home_x;
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short home_y;
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short battery1_x;
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short battery2_x;
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short battery3_x;
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short battery4_x;
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short battery1_y;
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short battery2_y;
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short battery3_y;
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short battery4_y;
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short favorite_x;
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short favorite_y;
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short abc_x;
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short abc_y;
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short list_x;
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short list_y;
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short grid_x;
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short grid_y;
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short carousel_x;
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short carousel_y;
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short count_x;
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short count_y;
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short sortBarOffset;
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// short showPower;
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// short showHome;
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short setting_x;
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short setting_y;
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short install_x;
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short install_y;
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short showHDD;
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short hddInfoAlign;
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short hddInfo_x;
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short hddInfo_y;
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short showGameCnt;
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short gameCntAlign;
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short gameCnt_x;
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short gameCnt_y;
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short showRegion;
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short showBattery;
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short showToolTip;
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//color
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short info_r;
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short info_g;
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short info_b;
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short prompttxt_r;
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short prompttxt_g;
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short prompttxt_b;
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short settingsTxt_r;
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short settingsTxt_g;
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short settingsTxt_b;
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short clock_r;
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short clock_g;
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short clock_b;
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short clock_x;
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short clock_y;
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short clockAlign;
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short sdcard_x;
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short sdcard_y;
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short gameText_r;
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short gameText_g;
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short gameText_b;
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short pagesize;
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};
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extern struct CFG CFG;
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extern struct THEME THEME;
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extern u8 ocarinaChoice;
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extern u16 playcnt;
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extern u8 videoChoice;
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extern u8 languageChoice;
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extern u8 viChoice;
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extern u8 iosChoice;
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extern u8 faveChoice;
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extern u8 parentalcontrolChoice;
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extern u8 fix002;
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extern u8 xflip;
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extern u8 qboot;
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extern u8 sort;
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extern u8 fave;
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extern u8 wsprompt;
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extern u8 keyset;
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extern u8 gameDisplay;
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struct Game_CFG
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{
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u8 id[8];
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u8 video;
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u8 language;
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u8 ocarina;
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u8 vipatch;
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u8 ios;
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u8 parentalcontrol;
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u8 errorfix002;
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};
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struct Game_NUM
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{
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u8 id[8];
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u8 favorite;
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u16 count;
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};
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void CFG_Default(int widescreen); // -1 = non forced mode
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void CFG_Load(void);
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void lang_defualt();
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struct Game_CFG* CFG_get_game_opt(u8 *id);
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struct Game_NUM* CFG_get_game_num(u8 *id);
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bool CFG_save_game_opt(u8 *id);
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bool CFG_save_game_num(u8 *id);
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bool CFG_forget_game_opt(u8 *id);
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int subfoldercheck(char * directory);
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//Astidof - Begin of modification
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enum {
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ConsoleLangDefault=0,
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jap,
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eng,
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ger,
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fren,
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esp,
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it,
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dut,
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schin,
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tchin,
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kor,
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settings_language_max // always the last entry
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};
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enum {
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systemdefault=0,
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discdefault,
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patch,
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pal50,
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pal60,
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ntsc,
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settings_video_max // always the last entry
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};
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enum {
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off=0,
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on,
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settings_off_on_max // always the last entry
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};
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enum {
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GameID,
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GameRegion,
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Both,
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Neither,
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settings_sinfo_max // always the last entry
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};
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enum {
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i249=0,
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i222,
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i223
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};
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enum {
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ios249=0,
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ios222,
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settings_cios_max // always the last entry
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};
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enum {
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hr12=0,
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hr24,
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Off,
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settings_clock_max // always the last entry
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};
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enum {
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all=0,
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pcount,
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};
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enum {
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RumbleOff=0,
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RumbleOn,
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settings_rumble_max // always the last entry
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};
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enum {
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TooltipsOff=0,
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TooltipsOn,
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settings_tooltips_max // always the last entry
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};
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enum {
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no=0,
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yes,
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sysmenu,
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wtf,
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disk3d,
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settings_xflip_max // always the last entry
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};
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enum {
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us=0,
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dvorak,
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euro,
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azerty,
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settings_keyset_max // always the last entry
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};
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enum {
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list,
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grid,
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carousel,
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settings_display_max
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};
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enum {
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scrollDefault,
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scrollMarquee,
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settings_scrolleffect_max // always the last entry
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};
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struct SSettings {
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int video;
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int language;
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int ocarina;
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int vpatch;
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int ios;
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int sinfo;
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int hddinfo;
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int rumble;
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int xflip;
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int volume;
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int sfxvolume;
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int tooltips;
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char unlockCode[20];
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int parentalcontrol;
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int cios;
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int qboot;
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int wsprompt;
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int keyset;
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int unicodefix;
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int sort;
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int fave;
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int wiilight;
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int gameDisplay;
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int patchcountrystrings;
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short godmode;
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char covers_path[100];
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char theme_path[100];
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char wtheme_path[100];
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char disc_path[100];
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char titlestxt_path[100];
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char language_path[100];
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char languagefiles_path[100];
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char oggload_path[100];
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char ogg_path[150];
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char update_path[150];
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char Cheatcodespath[100];
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int titlesOverride;
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};
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void CFG_LoadGlobal(void);
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bool cfg_save_global(void);
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void CFG_LoadXml();
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//Astidof - End of modification
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char *get_title(struct discHdr *header);
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u8 get_block(struct discHdr *header);
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void CFG_Cleanup(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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