usbloadergx/source/prompts/ProgressWindow.cpp
Cyan b0352c301e sync to sourceforge r1266
* Added 2 new Nintendont settings (CC Rumble and IPL choices). (Greywolf)
* Updated all the sources to compile with devkitPPC r28 and r29-1. (Greywolf)
* Fixed loading banners from EmuNAND with a long path. (Greywolf)
* Updated Libcustomfat to 1.1.1 + Ustealth. (Greywolf, Cyan)
* Added support for Open source HBC TitleID.
2017-12-14 15:26:57 +01:00

502 lines
15 KiB
C++

/****************************************************************************
* ProgressWindow
* USB Loader GX 2009
*
* ProgressWindow.cpp
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "menu/menus.h"
#include "sys.h"
#include "language/gettext.h"
#include "GUI/gui.h"
#include "prompts/ProgressWindow.h"
#include "usbloader/wbfs.h"
#include "themes/CTheme.h"
#include "utils/timer.h"
#include "utils/tools.h"
extern float gamesize;
extern int install_abort_signal;
/*** Variables used only in this file ***/
static const float fFilterTime = 15.0f; // seconds
static lwp_t progressthread = LWP_THREAD_NULL;
static bool CancelEnabled = false;
static bool progressCanceled = false;
static char progressTitle[75];
static char progressMsg1[75];
static char progressMsg2[75];
static Timer ProgressTimer;
static int showProgress = 0;
static s64 progressDone = 0.0f;
static s64 progressTotal = 0.0f;
static float fLastProgressDone = 0.0f;
static float fLastElapsedTime = 0.0f;
static float fSpeed = 0.0f;
static bool showTime = false;
static bool showSize = false;
static bool changed = true;
static bool changedMessages = true;
/****************************************************************************
* StartProgress
***************************************************************************/
extern "C" void StartProgress(const char * title, const char * msg1, const char * msg2, bool swSize, bool swTime)
{
if(title)
strncpy(progressTitle, title, sizeof(progressTitle)-1);
else
progressTitle[0] = '\0';
if(msg1)
strncpy(progressMsg1, msg1, sizeof(progressMsg1)-1);
else
progressMsg1[0] = '\0';
if(msg2)
strncpy(progressMsg2, msg2, sizeof(progressMsg2)-1);
else
progressMsg2[0] = '\0';
fSpeed = 0.0f;
fLastElapsedTime = 0.0f;
fLastProgressDone = 0.0f;
progressTotal = progressDone = 0.0f;
progressCanceled = false;
showSize = swSize;
showTime = swTime;
showProgress = 1;
ProgressTimer.reset();
LWP_ResumeThread(progressthread);
}
/****************************************************************************
* ShowProgress
*
* Callbackfunction for updating the progress values
* Use this function as standard callback
***************************************************************************/
extern "C" void ShowProgress(s64 done, s64 total)
{
if (done > total)
done = total;
if(!done)
{
fLastElapsedTime = 0.0f;
fLastProgressDone = 0.0f;
progressTotal = progressDone = 0.0f;
ProgressTimer.reset();
LWP_ResumeThread(progressthread);
showProgress = 1;
}
if(total >= 0)
{
progressDone = done;
progressTotal = total;
}
changed = true;
}
void ShowProgress(const char *msg2, s64 done, s64 total)
{
if(msg2)
strncpy(progressMsg2, msg2, sizeof(progressMsg2)-1);
else
progressMsg2[0] = '\0';
ShowProgress(done, total);
changedMessages = true;
}
void ShowProgress(const char *title, const char *msg1, const char *msg2, s64 done, s64 total, bool swSize, bool swTime)
{
if(title)
strncpy(progressTitle, title, sizeof(progressTitle)-1);
else
progressTitle[0] = '\0';
if(msg1)
strncpy(progressMsg1, msg1, sizeof(progressMsg1)-1);
else
progressMsg1[0] = '\0';
if(msg2)
strncpy(progressMsg2, msg2, sizeof(progressMsg2)-1);
else
progressMsg2[0] = '\0';
showSize = swSize;
showTime = swTime;
ShowProgress(done, total);
changedMessages = true;
}
/****************************************************************************
* ProgressStop
***************************************************************************/
extern "C" void ProgressStop()
{
progressCanceled = false;
showProgress = 0;
progressTitle[0] = 0;
progressMsg1[0] = 0;
progressMsg2[0] = 0;
showTime = false;
showSize = false;
// wait for thread to finish
while (!LWP_ThreadIsSuspended(progressthread))
usleep(100);
}
/****************************************************************************
* ProgressCancelEnable
*
* Enable/disable the progress cancel button
***************************************************************************/
extern "C" void ProgressCancelEnable(bool enable)
{
CancelEnabled = enable;
}
/****************************************************************************
* ProgressCanceled
***************************************************************************/
extern "C" bool ProgressCanceled()
{
return progressCanceled;
}
/****************************************************************************
* UpdateProgressValues
***************************************************************************/
static void UpdateProgressValues(GuiImage *progressbarImg, GuiText *prTxt, GuiText *timeTxt, GuiText *speedTxt, GuiText *sizeTxt)
{
if(!changed)
return;
changed = false;
changedMessages = false;
float done;
float total;
if(gamesize > 0.0f && progressTotal > 0.0f)
{
done = ((float) progressDone / (float) progressTotal * gamesize);
total = gamesize;
if(progressCanceled)
install_abort_signal = 1;
}
else
{
done = (float) progressDone;
total = (float) progressTotal;
}
float fElapsedTime = ProgressTimer.elapsed();
float fTimeDiff = fElapsedTime - fLastElapsedTime;
//! initialize filter to current value on 2nd run
if(fLastProgressDone == 0.0f && done > 0.0f && fTimeDiff > 0.0f) {
fSpeed = done / fTimeDiff;
}
else if(fTimeDiff > 0.0f) {
//! low pass filtering the speed
fSpeed += ((done - fLastProgressDone) - fSpeed * fTimeDiff) / fFilterTime;
//! store current elapse value for next cycle
fLastElapsedTime = fElapsedTime;
}
s32 TimeLeft = 0, h = 0, m = 0, s = 0;
if(fSpeed > 0.0f)
TimeLeft = (total-done)/fSpeed;
if(TimeLeft > 0)
{
h = TimeLeft / 3600;
m = (TimeLeft / 60) % 60;
s = TimeLeft % 60;
}
float progressPercent;
if(total > 0.0f)
progressPercent = LIMIT(100.0f * done / total, 0.f, 100.f);
else
progressPercent = 100.0f; // total is 0 or below? i guess we are done...
prTxt->SetTextf("%.2f", progressPercent);
if (Settings.widescreen && Settings.wsprompt)
progressbarImg->SetSkew(0, 0, (progressbarImg->GetWidth() * progressPercent
- progressbarImg->GetWidth()) * Settings.WSFactor,
0, (progressbarImg->GetWidth() * progressPercent
- progressbarImg->GetWidth()) * Settings.WSFactor, 0, 0, 0);
else
progressbarImg->SetSkew(0, 0, (progressbarImg->GetWidth() * progressPercent)
- progressbarImg->GetWidth(), 0, (progressbarImg->GetWidth() * progressPercent)
- progressbarImg->GetWidth(), 0, 0, 0);
if (showTime == true)
{
timeTxt->SetTextf("%s %d:%02d:%02d", tr( "Time left:" ), (int)h, (int)m, (int)s);
}
if (showSize == true)
{
if (total < MB_SIZE)
sizeTxt->SetTextf("%0.2fKB/%0.2fKB", done / KB_SIZE, total / KB_SIZE);
else if (total > MB_SIZE && total < GB_SIZE)
sizeTxt->SetTextf("%0.2fMB/%0.2fMB", done / MB_SIZE, total / MB_SIZE);
else
sizeTxt->SetTextf("%0.2fGB/%0.2fGB", done / GB_SIZE, total / GB_SIZE);
speedTxt->SetTextf("%dKB/s", (int) (fSpeed/KB_SIZE));
}
//! store current done value for next cycle
fLastProgressDone = done;
}
/****************************************************************************
* ProgressWindow
*
* Opens a window, which displays progress to the user. Can either display a
* progress bar showing % completion, or a throbber that only shows that an
* action is in progress.
***************************************************************************/
static void ProgressWindow(const char *title, const char *msg1, const char *msg2)
{
progressCanceled = false;
usleep(500000); // wait to see if progress flag changes soon
if (!showProgress) return;
const int ProgressPosY = 20;
GuiWindow promptWindow(472, 320);
promptWindow.SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
GuiImageData dialogBox(Resources::GetFile("dialogue_box.png"), Resources::GetFileSize("dialogue_box.png"));
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt)
{
dialogBoxImg.SetWidescreen(Settings.widescreen);
}
GuiImageData progressbarOutline(Resources::GetFile("progressbar_outline.png"), Resources::GetFileSize("progressbar_outline.png"));
GuiImage progressbarOutlineImg(&progressbarOutline);
if (Settings.wsprompt)
{
progressbarOutlineImg.SetWidescreen(Settings.widescreen);
}
progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(35, ProgressPosY);
GuiImageData progressbarEmpty(Resources::GetFile("progressbar_empty.png"), Resources::GetFileSize("button_dialogue_box.png"));
GuiImage progressbarEmptyImg(&progressbarEmpty);
progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarEmptyImg.SetPosition(35, ProgressPosY);
progressbarEmptyImg.SetTileHorizontal(100);
GuiImageData progressbar(Resources::GetFile("progressbar.png"), Resources::GetFileSize("progressbar.png"));
GuiImage progressbarImg(&progressbar);
progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarImg.SetPosition(35, ProgressPosY);
GuiText titleTxt(title, 26, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
titleTxt.SetAlignment(ALIGN_CENTER, ALIGN_TOP);
titleTxt.SetPosition(0, 50);
GuiText msg1Txt(msg1, 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
msg1Txt.SetAlignment(ALIGN_CENTER, ALIGN_TOP);
msg1Txt.SetPosition(0, 90);
msg1Txt.SetMaxWidth(430, DOTTED);
GuiText msg2Txt(msg2, 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
msg2Txt.SetAlignment(ALIGN_CENTER, ALIGN_TOP);
msg2Txt.SetPosition(0, 125);
msg2Txt.SetMaxWidth(430, DOTTED);
GuiText prsTxt("%", 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
prsTxt.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
prsTxt.SetPosition(-178, ProgressPosY);
GuiText timeTxt((char*) NULL, 18, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
timeTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
timeTxt.SetPosition(280, -50);
GuiText sizeTxt((char*) NULL, 18, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
sizeTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
sizeTxt.SetPosition(50, -50);
GuiText speedTxt((char*) NULL, 18, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
speedTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
speedTxt.SetPosition(50, -74);
GuiText prTxt((char*) NULL, 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
prTxt.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
prTxt.SetPosition(210, ProgressPosY);
if ((Settings.wsprompt) && (Settings.widescreen)) /////////////adjust for widescreen
{
progressbarOutlineImg.SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(0, ProgressPosY);
progressbarEmptyImg.SetPosition(80, ProgressPosY);
progressbarEmptyImg.SetTileHorizontal(78);
progressbarImg.SetPosition(80, ProgressPosY);
msg1Txt.SetMaxWidth(380, DOTTED);
msg2Txt.SetMaxWidth(380, DOTTED);
timeTxt.SetPosition(250, -50);
speedTxt.SetPosition(90, -74);
sizeTxt.SetPosition(90, -50);
}
GuiText cancelTxt(tr( "Cancel" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
GuiImage cancelImg(&btnOutline);
const float cancelScale = 0.8f;
cancelImg.SetScale(cancelScale);
cancelTxt.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
cancelTxt.SetPosition(cancelImg.GetWidth()/2*cancelScale-cancelTxt.GetTextWidth()/2, 0);
if (Settings.wsprompt)
{
cancelTxt.SetWidescreen(Settings.widescreen);
cancelImg.SetWidescreen(Settings.widescreen);
}
GuiButton cancelBtn(&cancelImg, &cancelImg, ALIGN_LEFT, ALIGN_MIDDLE, 0, 0, &trigA, btnSoundOver, btnSoundClick2, 1);
cancelBtn.SetLabel(&cancelTxt);
cancelBtn.SetState(STATE_SELECTED);
cancelBtn.SetPosition(dialogBoxImg.GetWidth()/2-cancelImg.GetWidth()/2*cancelScale, ProgressPosY + 45);
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&progressbarEmptyImg);
promptWindow.Append(&progressbarImg);
promptWindow.Append(&progressbarOutlineImg);
promptWindow.Append(&prTxt);
promptWindow.Append(&prsTxt);
if (title) promptWindow.Append(&titleTxt);
promptWindow.Append(&msg1Txt);
promptWindow.Append(&msg2Txt);
if (showTime) promptWindow.Append(&timeTxt);
if (showSize)
{
promptWindow.Append(&sizeTxt);
promptWindow.Append(&speedTxt);
}
if(CancelEnabled)
promptWindow.Append(&cancelBtn);
HaltGui();
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
ResumeGui();
while (promptWindow.GetEffect() > 0) usleep(100);
while (showProgress)
{
usleep(100000);
if (shutdown)
Sys_Shutdown();
if (reset)
Sys_Reboot();
if (changed)
{
if (changedMessages)
{
titleTxt.SetText(progressTitle);
msg1Txt.SetText(progressMsg1);
msg2Txt.SetText(progressMsg2);
if(progressMsg1[0] != '\0' && progressMsg2[0] == '\0') {
msg1Txt.SetPosition(0, 120);
}
else if(progressMsg2[0] != '\0' && progressMsg1[0] == '\0') {
msg2Txt.SetPosition(0, 120);
}
else {
msg1Txt.SetPosition(0, 90);
msg2Txt.SetPosition(0, 125);
}
}
UpdateProgressValues(&progressbarImg, &prTxt, &timeTxt, &speedTxt, &sizeTxt);
}
if(cancelBtn.GetState() == STATE_CLICKED)
{
progressCanceled = true;
cancelBtn.ResetState();
}
}
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while (promptWindow.GetEffect() > 0) usleep(100);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
}
/****************************************************************************
* ProgressThread
***************************************************************************/
static void * ProgressThread(void *arg)
{
while (1)
{
if (!showProgress) LWP_SuspendThread(progressthread);
ProgressWindow(progressTitle, progressMsg1, progressMsg2);
usleep(100);
}
return NULL;
}
/****************************************************************************
* InitProgressThread
*
* Startup Progressthread in idle prio
***************************************************************************/
void InitProgressThread()
{
LWP_CreateThread(&progressthread, ProgressThread, NULL, NULL, 16384, 60);
memset(progressTitle, 0, sizeof(progressTitle));
memset(progressMsg1, 0, sizeof(progressMsg1));
memset(progressMsg2, 0, sizeof(progressMsg2));
}
/****************************************************************************
* ExitProgressThread
*
* Shutdown Progressthread
***************************************************************************/
void ExitProgressThread()
{
LWP_JoinThread(progressthread, NULL);
progressthread = LWP_THREAD_NULL;
}