mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
9e79c9d99b
* code cleanup
197 lines
5.5 KiB
C++
197 lines
5.5 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
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* gui_imagea_sync.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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//#include <string.h>
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#include <unistd.h>
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#include "gui_image_async.h"
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static mutex_t debugLock = LWP_MUTEX_NULL;
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void debug( int Line, const char* Format, ... )
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{
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if ( debugLock == 0 ) LWP_MutexInit( &debugLock, false );
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LWP_MutexLock( debugLock );
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FILE *fp = fopen( "SD:/debug.txt", "a" );
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if ( fp )
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{
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char theTime[10];
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time_t rawtime = time( 0 ); //this fixes code dump caused by the clock
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struct tm * timeinfo = localtime ( &rawtime );
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strftime( theTime, sizeof( theTime ), "%H:%M:%S", timeinfo );
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char format[10+strlen( Format )+strlen( theTime )];
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sprintf( format, "%s %i - %s\n", theTime, Line, Format );
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va_list va;
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va_start( va, Format );
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vfprintf( fp, format, va );
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va_end( va );
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fclose( fp );
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}
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LWP_MutexUnlock( debugLock );
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}
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//#define DEBUG(format, ...) debug(__LINE__, format, ##__VA_ARGS__)
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#define DEBUG(format, ...)
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static void *memdup( const void* src, size_t len )
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{
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void *dst = malloc( len );
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if ( dst ) memcpy( dst, src, len );
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return dst;
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}
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static std::vector<GuiImageAsync *> List;
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static u32 ThreadCount = 0;
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static lwp_t Thread = LWP_THREAD_NULL;
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static mutex_t ListLock = LWP_MUTEX_NULL;
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static mutex_t InUseLock = LWP_MUTEX_NULL;
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static GuiImageAsync *InUse = NULL;
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static bool Quit = false;
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static bool CanSleep = true;
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void *GuiImageAsyncThread( void *arg )
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{
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while ( !Quit )
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{
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LWP_MutexLock( ListLock );
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if ( List.size() )
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{
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LWP_MutexLock( InUseLock );
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InUse = List.front();
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List.erase( List.begin() );
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LWP_MutexUnlock( ListLock );
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if ( InUse )
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{
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GuiImageData *data = InUse->callback( InUse->arg );
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InUse->loadet_imgdata = data;
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if ( InUse->loadet_imgdata && InUse->loadet_imgdata->GetImage() )
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{
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// InUse->SetImage(InUse->loadet_imgdata); can<61>t use here. There can occur a deadlock
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// Sets the image directly without lock. This is not fine, but it prevents a deadlock
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InUse->image = InUse->loadet_imgdata->GetImage();
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InUse->width = InUse->loadet_imgdata->GetWidth();
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InUse->height = InUse->loadet_imgdata->GetHeight();
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}
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}
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InUse = NULL;
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LWP_MutexUnlock( InUseLock );
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}
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else
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{
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LWP_MutexUnlock( ListLock );
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if ( !Quit && CanSleep )
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LWP_SuspendThread( Thread );
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}
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CanSleep = true;
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}
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Quit = false;
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return NULL;
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}
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static u32 GuiImageAsyncThreadInit()
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{
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if ( 0 == ThreadCount++ )
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{
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CanSleep = false;
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LWP_MutexInit( &ListLock, false );
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LWP_MutexInit( &InUseLock, false );
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LWP_CreateThread( &Thread, GuiImageAsyncThread, NULL, NULL, 16384, 75 );
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// while(!CanSleep)
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// usleep(20);
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}
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return ThreadCount;
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}
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static u32 GuiImageAsyncThreadExit()
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{
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if ( --ThreadCount == 0 )
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{
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Quit = true;
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LWP_ResumeThread( Thread );
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// while(Quit)
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// usleep(20);
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LWP_JoinThread( Thread, NULL );
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LWP_MutexDestroy( ListLock );
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LWP_MutexDestroy( InUseLock );
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Thread = LWP_THREAD_NULL;
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ListLock = LWP_MUTEX_NULL;
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InUseLock = LWP_MUTEX_NULL;
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}
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return ThreadCount;
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}
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static void GuiImageAsyncThread_AddImage( GuiImageAsync* Image )
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{
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LWP_MutexLock( ListLock );
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List.push_back( Image );
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LWP_MutexUnlock( ListLock );
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CanSleep = false;
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// if(LWP_ThreadIsSuspended(Thread))
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LWP_ResumeThread( Thread );
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}
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static void GuiImageAsyncThread_RemoveImage( GuiImageAsync* Image )
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{
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LWP_MutexLock( ListLock );
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for ( std::vector<GuiImageAsync *>::iterator iter = List.begin(); iter != List.end(); iter++ )
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{
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if ( *iter == Image )
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{
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List.erase( iter );
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LWP_MutexUnlock( ListLock );
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return;
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}
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}
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if ( InUse == Image )
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{
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LWP_MutexLock( InUseLock );
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LWP_MutexUnlock( InUseLock );
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}
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LWP_MutexUnlock( ListLock );
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}
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/**
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* Constructor for the GuiImageAsync class.
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*/
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GuiImageData *StdImageLoaderCallback( void *arg )
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{
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return new GuiImageData( ( char* )arg, NULL );
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}
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GuiImageAsync::GuiImageAsync( const char *Filename, GuiImageData * PreloadImg ) :
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GuiImage( PreloadImg ),
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loadet_imgdata( NULL ),
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callback( StdImageLoaderCallback ),
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arg( strdup( Filename ) )
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{
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GuiImageAsyncThreadInit();
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GuiImageAsyncThread_AddImage( this );
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}
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GuiImageAsync::GuiImageAsync( ImageLoaderCallback Callback, void *Arg, int ArgLen, GuiImageData * PreloadImg ) :
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GuiImage( PreloadImg ),
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loadet_imgdata( NULL ),
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callback( Callback ),
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arg( memdup( Arg, ArgLen ) )
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{
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DEBUG( "Constructor %p", this );
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GuiImageAsyncThreadInit();
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GuiImageAsyncThread_AddImage( this );
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}
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GuiImageAsync::~GuiImageAsync()
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{
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GuiImageAsyncThread_RemoveImage( this );
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GuiImageAsyncThreadExit();
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DEBUG( "Deconstructor %p (loadet_imgdata=%p)", this, loadet_imgdata );
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if ( loadet_imgdata ) delete loadet_imgdata;
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if ( arg ) free( arg );
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}
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