usbloadergx/source/usbloader/wbfs/wbfs_fat.h
giantpune 9e79c9d99b * remove little unused code
* code cleanup
2010-09-18 23:16:05 +00:00

65 lines
1.9 KiB
C++

#ifndef _WBFS_FAT_H
#define _WBFS_FAT_H
#include <ogcsys.h>
#include "usbloader/splits.h"
#include "wbfs_base.h"
class Wbfs_Fat : public Wbfs
{
public:
Wbfs_Fat( u32 device, u32 lba, u32 size );
~Wbfs_Fat();
virtual s32 Open();
wbfs_disc_t* OpenDisc( u8 * );
void CloseDisc( wbfs_disc_t * );
s32 GetCount( u32 * );
s32 GetHeaders( struct discHdr *, u32, u32 );
s32 AddGame();
s32 RemoveGame( u8 * );
s32 DiskSpace( f32 *, f32 * );
s32 RenameGame( u8 *, const void * );
s32 ReIDGame( u8 *, const void * );
f32 EstimateGameSize();
int GetFragList( u8 * );
virtual int GetFragList( char *, _frag_append_t, FragList * );
virtual bool ShowFreeSpace( void );
protected:
static char wbfs_fs_drive[16];
private:
split_info_t split;
static u32 fat_sector_size;
static char wbfs_fat_dir[16];
static char invalid_path[];
static struct discHdr *fat_hdr_list;
static u32 fat_hdr_count;
wbfs_t* OpenPart( char *fname );
void ClosePart( wbfs_t* part );
wbfs_t* CreatePart( u8 *id, char *path );
int FindFilename( u8 *id, char *fname, int len );
void Filename( u8 *id, char *fname, int len, char *path );
bool CheckLayoutB( char *fname, int len, u8* id, char *fname_title );
s32 GetHeadersCount();
void GetDir( struct discHdr *header, char *path );
void mk_title_txt( struct discHdr *header, char *path );
void mk_gameid_title( struct discHdr *header, char *name, int re_space, int layout );
void title_filename( char *title );
bool is_gameid( char *id );
static int nop_rw_sector( void *_fp, u32 lba, u32 count, void* buf ) { return 0; }
};
#endif //_WBFS_FAT_H