mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-09 21:15:10 +01:00
8943592d0e
*Ignore sector size of wbfs partitions in MBR (some lazy Partition Manager don't change it). Reading it from the partition header now. *Several small bug fixes and cleanups *Fixed "Bannersound + BG Music after it" mode *Updated language files
837 lines
29 KiB
C++
837 lines
29 KiB
C++
/****************************************************************************
|
|
* libwiigui
|
|
*
|
|
* gui_gameGrid.cpp
|
|
*
|
|
* GUI class definitions
|
|
***************************************************************************/
|
|
|
|
#include "gui.h"
|
|
#include "wpad.h"
|
|
|
|
#include <unistd.h>
|
|
#include "gui_gamegrid.h"
|
|
#include "gui_image_async.h"
|
|
#include "libwiigui/LoadCoverImage.h"
|
|
#include "usbloader/GameList.h"
|
|
#include "settings/GameTitles.h"
|
|
#include "settings/CSettings.h"
|
|
#include "themes/CTheme.h"
|
|
#include "prompts/PromptWindows.h"
|
|
#include "language/gettext.h"
|
|
#include "menu.h"
|
|
|
|
#include <string.h>
|
|
#include <math.h>
|
|
#include <sstream>
|
|
|
|
//#define SCALE 0.8f
|
|
//#define DEG_OFFSET 7
|
|
#define RADIUS 780
|
|
//#define IN_SPEED 175
|
|
//#define SHIFT_SPEED 100
|
|
//#define SPEED_STEP 4
|
|
//#define SAFETY 320
|
|
#define goSteps 10
|
|
#include "../main.h"
|
|
|
|
extern const int vol;
|
|
|
|
static int Skew1[7][8] = { { -14, -66, 14, -34, 14, 34, -14, 66 }, { -10, -44, 10, -26, 10, 26, -10, 44 }, { -6, -22,
|
|
6, -14, 6, 14, -6, 22 }, { 0, -11, 0, -11, 0, 11, 0, 11 }, { -6, -14, 6, -22, 6, 22, -6, 14 }, { -10, -26, 10,
|
|
-44, 10, 44, -10, 26 }, { -14, -34, 14, -66, 14, 66, -14, 34 } };
|
|
static int Pos1[7][2][2] = {
|
|
// {{16:9 x,y},{ 4:3 x,y}}
|
|
{ { -230, 74 }, { -320, 74 } }, { { -70, 74 }, { -130, 74 } }, { { 88, 74 }, { 60, 74 } }, { { 239, 74 }, {
|
|
239, 74 } }, { { 390, 74 }, { 420, 74 } }, { { 550, 74 }, { 612, 74 } }, { { 710, 74 }, { 772, 74 } } };
|
|
static int Skew2[18][8] = { { -5, -49, 5, -27, 5, 0, -5, 0 }, { -5, 0, 5, 0, 5, 27, -5, 49 },
|
|
|
|
{ -5, -49, 5, -27, 5, 0, -5, 0 }, { -5, 0, 5, 0, 5, 27, -5, 49 },
|
|
|
|
{ -4, -22, 4, -14, 4, 0, -4, 0 }, { -4, 0, 4, 0, 4, 14, -4, 22 },
|
|
|
|
{ 0, -9, 0, -5, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 5, 0, 9 },
|
|
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
|
|
{ 0, -5, 0, -9, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 9, 0, 5 },
|
|
|
|
{ -4, -14, 4, -22, 4, 0, -4, 0 }, { -4, 0, 4, 0, 4, 22, -4, 14 },
|
|
|
|
{ -5, -27, 5, -49, 5, 0, -5, 0 }, { -5, 0, 5, 0, 5, 49, -5, 27 },
|
|
|
|
{ -5, -27, 5, -49, 5, 0, -5, 0 }, { -5, 0, 5, 0, 5, 49, -5, 27 } };
|
|
static int Pos2[18][2][2] = {
|
|
// {{16:9 x,y},{ 4:3 x,y}}
|
|
{ { -91, 50 }, { -166, 50 } }, { { -91, 193 }, { -166, 193 } },
|
|
|
|
{ { 3, 50 }, { -54, 50 } }, { { 3, 193 }, { -54, 193 } },
|
|
|
|
{ { 97, 50 }, { 58, 50 } }, { { 97, 193 }, { 58, 193 } },
|
|
|
|
{ { 187, 50 }, { 166, 50 } }, { { 187, 193 }, { 166, 193 } },
|
|
|
|
{ { 272, 50 }, { 272, 50 } }, { { 272, 193 }, { 272, 193 } },
|
|
|
|
{ { 358, 50 }, { 378, 50 } }, { { 358, 193 }, { 378, 193 } },
|
|
|
|
{ { 449, 50 }, { 487, 50 } }, { { 449, 193 }, { 487, 193 } },
|
|
|
|
{ { 545, 50 }, { 599, 50 } }, { { 545, 193 }, { 599, 193 } },
|
|
|
|
{ { 641, 50 }, { 700, 50 } }, { { 641, 193 }, { 700, 193 } } };
|
|
static int Skew3[45][8] = { { -38, -110, 15, -42, 15, 65, -38, 32 }, { -38, -75, 15, -48, 15, 45, -38, 72 }, { -38,
|
|
-52, 15, -70, 15, 27, -38, 100 },
|
|
|
|
{ -38, -110, 15, -42, 15, 65, -38, 32 }, { -38, -75, 15, -48, 15, 45, -38, 72 },
|
|
{ -38, -52, 15, -70, 15, 27, -38, 100 },
|
|
|
|
{ -38, -70, 15, -24, 15, 40, -38, 27 }, { -38, -50, 15, -35, 15, 40, -38, 50 }, { -38, -34, 15, -47, 15, 24,
|
|
-38, 58 },
|
|
|
|
{ -27, -55, 19, -22, 19, 30, -27, 22 }, { -27, -40, 19, -30, 19, 30, -27, 40 }, { -27, -20, 19, -30, 19, 20,
|
|
-27, 50 },
|
|
|
|
{ -19, -28, 0, -17, 0, 15, -19, 10 }, { -19, -30, 0, -20, 0, 12, -19, 30 },
|
|
{ -19, -15, 0, -20, 0, 10, -19, 24 },
|
|
|
|
{ -10, -20, 3, -13, 3, 14, -10, 10 }, { -10, -20, 3, -18, 3, 18, -10, 20 },
|
|
{ -10, -10, 3, -10, 3, 0, -10, 10 },
|
|
|
|
{ -10, -15, 3, -12, 3, 13, -10, 13 },
|
|
{ -10, -17, 3, -10, 3, 10, -10, 17 },
|
|
{ -10, -10, 3, -15, 3, 10, -10, 10 },
|
|
|
|
{ -10, -10, 3, -10, 3, 14, -10, 14 },
|
|
{ -10, -10, 3, -10, 3, 10, -10, 10 },//middle
|
|
{ -10, -10, 3, -10, 3, 10, -10, 10 },
|
|
|
|
{ -14, -10, 4, -20, 3, 10, -14, 10 }, { -14, -10, 4, -17, 3, 17, -14, 10 },
|
|
{ -14, -10, 4, -10, 3, 10, -14, 10 },
|
|
|
|
{ -10, -13, 3, -20, 3, 14, -10, 10 }, { -10, -18, 3, -20, 3, 20, -10, 18 },
|
|
{ -10, -10, 3, -10, 3, 20, -10, 5 },
|
|
|
|
{ -19, -17, 0, -28, 0, 10, -19, 15 }, { -19, -20, 0, -30, 0, 30, -19, 12 },
|
|
{ -19, -20, 0, -15, 0, 30, -19, 10 },
|
|
|
|
{ -27, -22, 19, -55, 19, 22, -27, 30 }, { -27, -30, 19, -40, 19, 40, -27, 30 }, { -27, -30, 19, -20, 19, 55,
|
|
-27, 20 },
|
|
|
|
{ -38, -24, 15, -70, 15, 27, -38, 40 }, { -38, -35, 15, -50, 15, 50, -38, 40 }, { -38, -47, 15, -34, 15, 58,
|
|
-38, 24 },
|
|
|
|
{ -38, -42, 15, -110, 15, 32, -38, 60 }, { -38, -48, 15, -75, 15, 70, -38, 45 }, { -38, -70, 15, -52, 15, 100,
|
|
-38, 27 },
|
|
|
|
{ -38, -42, 15, -110, 15, 32, -38, 60 }, { -38, -48, 15, -75, 15, 70, -38, 45 }, { -38, -70, 15, -52, 15, 100,
|
|
-38, 27 } };
|
|
static int Pos3[45][2][2] = {
|
|
// {{16:9 x,y},{ 4:3 x,y}}
|
|
{ { -42, 49 }, { -91, 49 } }, { { -42, 153 }, { -91, 153 } }, { { -42, 261 }, { -91, 261 } },
|
|
|
|
{ { 13, 58 }, { -29, 58 } }, { { 13, 153 }, { -29, 153 } }, { { 13, 250 }, { -29, 250 } },
|
|
|
|
{ { 68, 67 }, { 33, 67 } }, { { 68, 153 }, { 33, 153 } }, { { 68, 239 }, { 33, 239 } },
|
|
|
|
{ { 120, 74 }, { 92, 74 } }, { { 120, 153 }, { 92, 153 } }, { { 120, 232 }, { 92, 232 } },
|
|
|
|
{ { 170, 78 }, { 149, 78 } }, { { 170, 153 }, { 149, 153 } }, { { 170, 228 }, { 149, 228 } },
|
|
|
|
{ { 214, 80 }, { 200, 80 } }, { { 214, 153 }, { 200, 153 } }, { { 214, 226 }, { 200, 226 } },
|
|
|
|
{ { 258, 81 }, { 251, 81 } }, { { 258, 153 }, { 251, 153 } }, { { 258, 224 }, { 251, 224 } },
|
|
|
|
{ { 302, 81 }, { 302, 81 } }, { { 302, 153 }, { 302, 153 } }, { { 302, 223 }, { 302, 223 } },
|
|
|
|
{ { 346, 81 }, { 353, 81 } }, { { 346, 153 }, { 353, 153 } }, { { 346, 223 }, { 353, 223 } },
|
|
|
|
{ { 390, 80 }, { 404, 80 } }, { { 390, 153 }, { 404, 153 } }, { { 390, 225 }, { 404, 225 } },
|
|
|
|
{ { 434, 77 }, { 457, 77 } }, { { 434, 153 }, { 457, 153 } }, { { 434, 227 }, { 457, 227 } },
|
|
|
|
{ { 484, 73 }, { 512, 73 } }, { { 484, 153 }, { 512, 153 } }, { { 484, 231 }, { 512, 231 } },
|
|
|
|
{ { 537, 67 }, { 572, 67 } }, { { 537, 153 }, { 572, 153 } }, { { 537, 239 }, { 572, 239 } },
|
|
|
|
{ { 591, 58 }, { 633, 58 } }, { { 591, 153 }, { 633, 153 } }, { { 591, 250 }, { 633, 250 } },
|
|
|
|
{ { 660, 58 }, { 660, 58 } }, { { 660, 153 }, { 660, 153 } }, { { 660, 250 }, { 660, 250 } }
|
|
|
|
};
|
|
#define VALUE4ROWS(rows, val1, val2, val3) (rows==3 ? val3 : (rows==2 ? val2 : val1))
|
|
#define ROWS2PAGESIZE(rows) (rows==3 ? 45 : (rows==2 ? 18 : 7))
|
|
static inline int OFFSETLIMIT(int Offset, int rows, int gameCnt)
|
|
{
|
|
gameCnt += (rows - (gameCnt % rows)) % rows; // add count of skiped Entries at end if List
|
|
while (Offset > gameCnt)
|
|
Offset -= gameCnt;
|
|
while (Offset < 0)
|
|
Offset += gameCnt;
|
|
return Offset;
|
|
}
|
|
|
|
// Help-Function to Calc GameIndex
|
|
static int GetGameIndex(int pageEntry, int rows, int listOffset, int gameCnt)
|
|
{
|
|
int skip = (rows - (gameCnt % rows)) % rows; // count of skiped Entries at end if List
|
|
int pagesize = ROWS2PAGESIZE( rows );
|
|
|
|
if (gameCnt < (pagesize - 2 * rows))
|
|
{
|
|
int listStart = (pagesize - gameCnt) >> 1; // align list on the center
|
|
listStart = listStart - (listStart % rows); // align listStart to the top row
|
|
if (pageEntry < listStart || pageEntry >= listStart + gameCnt) return -1;
|
|
return pageEntry - listStart;
|
|
}
|
|
else
|
|
{
|
|
listOffset = listOffset - (listOffset % rows); // align listOffset to the top row
|
|
listOffset = listOffset - 2 * rows; // align listOffset to the left full visible column
|
|
if (listOffset < 0) listOffset += gameCnt + skip; // set the correct Offset
|
|
pageEntry = (listOffset + pageEntry) % (gameCnt + skip); // get offset of pageEntry
|
|
if (pageEntry >= gameCnt) return -1;
|
|
return pageEntry;
|
|
}
|
|
}
|
|
static GuiImageData *GameGridLoadCoverImage(void * Arg)
|
|
{
|
|
return LoadCoverImage((struct discHdr *) Arg, false, false);
|
|
}
|
|
/**
|
|
* Constructor for the GuiGamegrid class.
|
|
*/
|
|
GuiGameGrid::GuiGameGrid(int w, int h, const char *themePath, int selectedGame) :
|
|
noCover(Resources::GetFile("nocoverFlat.png"), Resources::GetFileSize("nocoverFlat.png"))
|
|
{
|
|
width = w;
|
|
height = h;
|
|
theme_posX = thInt("0 - game grid layout pos x");
|
|
theme_posY = thInt("20 - game grid layout pos y");
|
|
|
|
selectable = true;
|
|
focus = 1; // allow focus
|
|
|
|
trigA = new GuiTrigger;
|
|
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
trigL = new GuiTrigger;
|
|
trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
|
|
trigR = new GuiTrigger;
|
|
trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
|
|
trig1 = new GuiTrigger;
|
|
trig1->SetButtonOnlyTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_X, PAD_BUTTON_X);
|
|
trig2 = new GuiTrigger;
|
|
trig2->SetButtonOnlyTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_Y, PAD_BUTTON_Y);
|
|
trigPlus = new GuiTrigger;
|
|
trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
|
|
trigMinus = new GuiTrigger;
|
|
trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
|
|
|
|
int btnHeight = (int) lround(sqrt(RADIUS * RADIUS - 90000) - RADIUS - 50);
|
|
|
|
// Button Left
|
|
btnLeft = new GuiButton(0, 0);
|
|
btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
btnLeft->SetPosition(20, btnHeight);
|
|
btnLeft->SetParent(this);
|
|
btnLeft->SetSoundOver(btnSoundOver);
|
|
btnLeft->SetTrigger(trigL);
|
|
btnLeft->SetTrigger(trigMinus);
|
|
|
|
// Button Right
|
|
btnRight = new GuiButton(0, 0);
|
|
btnRight->SetParent(this);
|
|
btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
|
|
btnRight->SetPosition(-20, btnHeight);
|
|
btnRight->SetSoundOver(btnSoundOver);
|
|
btnRight->SetTrigger(trigR);
|
|
btnRight->SetTrigger(trigPlus);
|
|
|
|
// Button RowUp
|
|
btnRowUp = new GuiButton(0, 0);
|
|
btnRowUp->SetParent(this);
|
|
btnRowUp->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
btnRowUp->SetPosition(0, 0);
|
|
btnRowUp->SetTrigger(trig2);
|
|
|
|
// Button RowDown
|
|
btnRowDown = new GuiButton(0, 0);
|
|
btnRowDown->SetParent(this);
|
|
btnRowDown->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
btnRowDown->SetPosition(0, 0);
|
|
btnRowDown->SetTrigger(trig1);
|
|
|
|
// Page-Stuff
|
|
gameIndex = NULL;
|
|
|
|
Reload(Settings.gridRows, 0);
|
|
}
|
|
|
|
/**
|
|
* Destructor for the GuiGameGrid class.
|
|
*/
|
|
GuiGameGrid::~GuiGameGrid()
|
|
{
|
|
|
|
delete btnRight;
|
|
delete btnLeft;
|
|
delete btnRowUp;
|
|
delete btnRowDown;
|
|
|
|
delete trigA;
|
|
delete trigL;
|
|
delete trigR;
|
|
delete trigPlus;
|
|
delete trigMinus;
|
|
delete trig1;
|
|
delete trig2;
|
|
|
|
GuiImageAsync::ClearQueue();
|
|
|
|
for (u32 i = 0; i < game.size(); ++i)
|
|
delete game[i];
|
|
|
|
for (u32 i = 0; i < coverImg.size(); ++i)
|
|
delete coverImg[i];
|
|
|
|
for (u32 i = 0; i < titleTT.size(); ++i)
|
|
delete titleTT[i];
|
|
|
|
if(gameIndex)
|
|
delete [] gameIndex;
|
|
game.clear();
|
|
coverImg.clear();
|
|
titleTT.clear();
|
|
}
|
|
|
|
void GuiGameGrid::SetFocus(int f)
|
|
{
|
|
LOCK( this );
|
|
if (!gameList.size()) return;
|
|
|
|
focus = f;
|
|
|
|
for (int i = 0; i < pagesize; i++)
|
|
game[i]->ResetState();
|
|
|
|
if (f == 1 && selectedItem >= 0) game[selectedItem]->SetState(STATE_SELECTED);
|
|
}
|
|
|
|
void GuiGameGrid::ResetState()
|
|
{
|
|
LOCK( this );
|
|
if (state != STATE_DISABLED)
|
|
{
|
|
state = STATE_DEFAULT;
|
|
stateChan = -1;
|
|
}
|
|
|
|
for (int i = 0; i < pagesize; i++)
|
|
{
|
|
game[i]->ResetState();
|
|
}
|
|
}
|
|
|
|
int GuiGameGrid::GetOffset()
|
|
{
|
|
LOCK( this );
|
|
return listOffset;
|
|
}
|
|
|
|
int GuiGameGrid::GetClickedOption()
|
|
{
|
|
LOCK( this );
|
|
int found = -1;
|
|
if (clickedItem >= 0)
|
|
{
|
|
game[clickedItem]->SetState(STATE_SELECTED);
|
|
found = gameIndex[clickedItem];
|
|
clickedItem = -1;
|
|
}
|
|
return found;
|
|
}
|
|
|
|
int GuiGameGrid::GetSelectedOption()
|
|
{
|
|
LOCK( this );
|
|
int found = -1;
|
|
for (int i = 0; i < pagesize; i++)
|
|
{
|
|
if (game[i]->GetState() == STATE_SELECTED)
|
|
{
|
|
game[i]->SetState(STATE_SELECTED);
|
|
found = gameIndex[i];
|
|
break;
|
|
}
|
|
}
|
|
return found;
|
|
}
|
|
|
|
/**
|
|
* Draw the button on screen
|
|
*/
|
|
void GuiGameGrid::Draw()
|
|
{
|
|
LOCK( this );
|
|
if (!this->IsVisible() || !gameList.size()) return;
|
|
|
|
if (goLeft > 0)
|
|
{
|
|
goLeft--;
|
|
int wsi = Settings.widescreen ? 0 : 1;
|
|
float f2 = ((float) goLeft) / goSteps;
|
|
float f1 = 1.0 - f2;
|
|
int (*Pos)[2][2] = VALUE4ROWS( rows, Pos1, Pos2, Pos3 );
|
|
int (*Skew)[8] = VALUE4ROWS( rows, Skew1, Skew2, Skew3 );
|
|
|
|
for (int i = 0; i < pagesize - rows; i++)
|
|
{
|
|
game[i]->SetPosition(Pos[i][wsi][0] * f1 + Pos[i + rows][wsi][0] * f2 + theme_posX, Pos[i][wsi][1]
|
|
* f1 + Pos[i + rows][wsi][1] * f2 + theme_posY);
|
|
|
|
game[i]->SetSkew(Skew[i][0] * f1 + Skew[i + rows][0] * f2, Skew[i][1] * f1 + Skew[i + rows][1] * f2,
|
|
Skew[i][2] * f1 + Skew[i + rows][2] * f2, Skew[i][3] * f1 + Skew[i + rows][3] * f2, Skew[i][4] * f1
|
|
+ Skew[i + rows][4] * f2, Skew[i][5] * f1 + Skew[i + rows][5] * f2, Skew[i][6] * f1
|
|
+ Skew[i + rows][6] * f2, Skew[i][7] * f1 + Skew[i + rows][7] * f2);
|
|
}
|
|
}
|
|
else if (goRight > 0)
|
|
{
|
|
goRight--;
|
|
int wsi = Settings.widescreen ? 0 : 1;
|
|
float f2 = ((float) goRight) / goSteps;
|
|
float f1 = 1.0 - f2;
|
|
int (*Pos)[2][2] = VALUE4ROWS( rows, Pos1, Pos2, Pos3 );
|
|
int (*Skew)[8] = VALUE4ROWS( rows, Skew1, Skew2, Skew3 );
|
|
for (int i = rows; i < pagesize; i++)
|
|
{
|
|
game[i]->SetPosition(Pos[i][wsi][0] * f1 + Pos[i - rows][wsi][0] * f2 + theme_posX, Pos[i][wsi][1]
|
|
* f1 + Pos[i - rows][wsi][1] * f2 + theme_posY);
|
|
|
|
game[i]->SetSkew(Skew[i][0] * f1 + Skew[i - rows][0] * f2, Skew[i][1] * f1 + Skew[i - rows][1] * f2,
|
|
Skew[i][2] * f1 + Skew[i - rows][2] * f2, Skew[i][3] * f1 + Skew[i - rows][3] * f2, Skew[i][4] * f1
|
|
+ Skew[i - rows][4] * f2, Skew[i][5] * f1 + Skew[i - rows][5] * f2, Skew[i][6] * f1
|
|
+ Skew[i - rows][6] * f2, Skew[i][7] * f1 + Skew[i - rows][7] * f2);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < pagesize; i++)
|
|
game[i]->Draw();
|
|
if (gameList.size() > pagesize - 2 * rows)
|
|
{
|
|
btnRight->Draw();
|
|
btnLeft->Draw();
|
|
}
|
|
|
|
btnRowUp->Draw();
|
|
btnRowDown->Draw();
|
|
|
|
if (focus && Settings.tooltips == ON) for (int i = 0; i < pagesize; i++)
|
|
game[i]->DrawTooltip();
|
|
|
|
this->UpdateEffects();
|
|
}
|
|
|
|
/**
|
|
* Change the number of rows
|
|
*/
|
|
void GuiGameGrid::ChangeRows(int n)
|
|
{
|
|
if (n != rows) Reload(n, -1);
|
|
}
|
|
|
|
void GuiGameGrid::Update(GuiTrigger * t)
|
|
{
|
|
LOCK( this );
|
|
if (state == STATE_DISABLED || !t || !gameList.size()) return;
|
|
|
|
if (!(game[0]->GetEffect() || game[0]->GetEffectOnOver()))
|
|
{
|
|
for (int i = 0; i < pagesize; i++)
|
|
game[i]->SetEffectGrow();
|
|
}
|
|
|
|
btnRight->Update(t);
|
|
btnLeft->Update(t);
|
|
btnRowUp->Update(t);
|
|
btnRowDown->Update(t);
|
|
|
|
selectedItem = -1;
|
|
clickedItem = -1;
|
|
for (int i = 0; i < pagesize; i++)
|
|
{
|
|
game[i]->Update(t);
|
|
if (game[i]->GetState() == STATE_SELECTED)
|
|
{
|
|
selectedItem = i;
|
|
}
|
|
if (game[i]->GetState() == STATE_CLICKED)
|
|
{
|
|
clickedItem = i;
|
|
}
|
|
|
|
}
|
|
// navigation
|
|
if (focus && gameList.size() >= (pagesize - 2 * rows) && goLeft == 0 && goRight == 0)
|
|
{
|
|
// Left/Right Navigation
|
|
|
|
if (btnLeft->GetState() == STATE_CLICKED)
|
|
{
|
|
u32 buttons = t->wpad.btns_h;
|
|
if (!((buttons & WPAD_BUTTON_A) || (buttons & WPAD_BUTTON_MINUS) || t->Left()))
|
|
{
|
|
btnLeft->ResetState();
|
|
return;
|
|
}
|
|
|
|
if (Settings.xflip == XFLIP_SYSMENU || Settings.xflip == XFLIP_YES || Settings.xflip == XFLIP_DISK3D)
|
|
goRight = goSteps;
|
|
else goLeft = goSteps;
|
|
}
|
|
else if (btnRight->GetState() == STATE_CLICKED)
|
|
{
|
|
u32 buttons = t->wpad.btns_h;
|
|
if (!((buttons & WPAD_BUTTON_A) || (buttons & WPAD_BUTTON_PLUS) || t->Right()))
|
|
{
|
|
btnRight->ResetState();
|
|
return;
|
|
}
|
|
if (Settings.xflip == XFLIP_SYSMENU || Settings.xflip == XFLIP_YES || Settings.xflip == XFLIP_DISK3D)
|
|
goLeft = goSteps;
|
|
else goRight = goSteps;
|
|
}
|
|
|
|
if (goLeft == goSteps)
|
|
{
|
|
GuiButton *tmpButton[rows];
|
|
GuiTooltip *tmpTooltip[rows];
|
|
listOffset = OFFSETLIMIT(listOffset + rows, rows, gameList.size()); // set the new listOffset
|
|
// Save left Tooltip & Button and destroy left Image + Image-Data
|
|
for (int i = 0; i < rows; i++)
|
|
{
|
|
delete coverImg[i];
|
|
coverImg[i] = NULL;
|
|
game[i]->SetImage(NULL);
|
|
tmpTooltip[i] = titleTT[i];
|
|
tmpButton[i] = game[i];
|
|
}
|
|
// Move all Page-Entries one step left
|
|
for (int i = 0; i < (pagesize - rows); i++)
|
|
{
|
|
titleTT[i] = titleTT[i + rows];
|
|
coverImg[i] = coverImg[i + rows];
|
|
game[i] = game[i + rows];
|
|
gameIndex[i] = gameIndex[i + rows];
|
|
}
|
|
// set saved Tooltip, Button & gameIndex to right
|
|
int wsi = Settings.widescreen ? 0 : 1;
|
|
int (*Pos)[2][2] = VALUE4ROWS( rows, Pos1, Pos2, Pos3 );
|
|
int (*Skew)[8] = VALUE4ROWS( rows, Skew1, Skew2, Skew3 );
|
|
|
|
for (int i = 0; i < rows; i++)
|
|
{
|
|
int ii = i + pagesize - rows;
|
|
gameIndex[ii] = GetGameIndex(ii, rows, listOffset, gameList.size());
|
|
titleTT[ii] = tmpTooltip[i];
|
|
coverImg[ii] = NULL;
|
|
if (gameIndex[ii] != -1)
|
|
{
|
|
coverImg[ii] = new GuiImageAsync(GameGridLoadCoverImage, gameList[gameIndex[ii]],
|
|
sizeof(struct discHdr), &noCover);
|
|
if (coverImg[ii])
|
|
{
|
|
coverImg[ii] ->SetWidescreen(Settings.widescreen);
|
|
coverImg[ii] ->SetScale(VALUE4ROWS( rows, 1.0, 0.6, 0.26 ));
|
|
coverImg[ii] ->SetPosition(0, VALUE4ROWS( rows, 0, -50, -80 ));
|
|
}
|
|
titleTT[ii] ->SetText(GameTitles.GetTitle(gameList[gameIndex[ii]]));
|
|
}
|
|
else
|
|
{
|
|
titleTT[ii] ->SetText(NULL);
|
|
}
|
|
|
|
game[ii] = tmpButton[i];
|
|
game[ii] ->SetImage(coverImg[ii]);
|
|
game[ii] ->SetPosition(Pos[ii][wsi][0], Pos[ii][wsi][1]);
|
|
game[ii] ->SetSkew(&Skew[ii][0]);
|
|
game[ii] ->RemoveToolTip();
|
|
if (gameIndex[ii] != -1)
|
|
{
|
|
game[ii] ->SetClickable(true);
|
|
game[ii] ->SetVisible(true);
|
|
}
|
|
else
|
|
{
|
|
game[ii] ->SetVisible(false);
|
|
game[ii] ->SetClickable(false);
|
|
game[ii] ->RemoveSoundOver();
|
|
}
|
|
}
|
|
// Set Tooltip-Position
|
|
int ttoffset_x = Settings.widescreen ? VALUE4ROWS( rows, 70, 35, 0 ) : VALUE4ROWS( rows, 150, 55, 25 );
|
|
int ttoffset_y = -VALUE4ROWS( rows, 224, 133, 68 ) / 4;
|
|
for (int i = 0; i < pagesize; i++)
|
|
{
|
|
switch ((i * 3) / pagesize)
|
|
{
|
|
case 0:
|
|
game[i]->SetToolTip(titleTT[i], ttoffset_x, ttoffset_y, ALIGN_LEFT, ALIGN_MIDDLE);
|
|
break;
|
|
case 1:
|
|
game[i]->SetToolTip(titleTT[i], 0, ttoffset_y, ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
break;
|
|
case 2:
|
|
game[i]->SetToolTip(titleTT[i], -ttoffset_x, ttoffset_y, ALIGN_RIGHT, ALIGN_MIDDLE);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (goRight == goSteps)
|
|
{
|
|
GuiButton *tmpButton[rows];
|
|
GuiTooltip *tmpTooltip[rows];
|
|
listOffset = OFFSETLIMIT(listOffset - rows, rows, gameList.size()); // set the new listOffset
|
|
// Save right Button & Tooltip and destroy right Image-Data
|
|
for (int i = 0; i < rows; i++)
|
|
{
|
|
int ii = i + pagesize - rows;
|
|
delete coverImg[ii];
|
|
coverImg[ii] = NULL;
|
|
game[ii]->SetImage(NULL);
|
|
tmpTooltip[i] = titleTT[ii];
|
|
tmpButton[i] = game[ii];
|
|
}
|
|
// Move all Page-Entries one step right
|
|
for (int i = pagesize - 1; i >= rows; i--)
|
|
{
|
|
titleTT[i] = titleTT[i - rows];
|
|
coverImg[i] = coverImg[i - rows];
|
|
game[i] = game[i - rows];
|
|
gameIndex[i] = gameIndex[i - rows];
|
|
}
|
|
// set saved Image, Button & gameIndex to left
|
|
int wsi = Settings.widescreen ? 0 : 1;
|
|
int (*Pos)[2][2] = VALUE4ROWS( rows, Pos1, Pos2, Pos3 );
|
|
int (*Skew)[8] = VALUE4ROWS( rows, Skew1, Skew2, Skew3 );
|
|
|
|
for (int i = 0; i < rows; i++)
|
|
{
|
|
gameIndex[i] = GetGameIndex(i, rows, listOffset, gameList.size());
|
|
titleTT[i] = tmpTooltip[i];
|
|
coverImg[i] = NULL;
|
|
if (gameIndex[i] != -1)
|
|
{
|
|
coverImg[i] = new GuiImageAsync(GameGridLoadCoverImage, gameList[gameIndex[i]],
|
|
sizeof(struct discHdr), &noCover);
|
|
if (coverImg[i])
|
|
{
|
|
coverImg[i] ->SetWidescreen(Settings.widescreen);
|
|
coverImg[i] ->SetScale(VALUE4ROWS( rows, 1.0, 0.6, 0.26 ));
|
|
coverImg[i] ->SetPosition(0, VALUE4ROWS( rows, 0, -50, -80 ));
|
|
}
|
|
titleTT[i] ->SetText(GameTitles.GetTitle(gameList[gameIndex[i]]));
|
|
}
|
|
else
|
|
{
|
|
titleTT[i] ->SetText(NULL);
|
|
}
|
|
game[i] = tmpButton[i];
|
|
game[i] ->SetImage(coverImg[i]);
|
|
game[i] ->SetPosition(Pos[i][wsi][0], Pos[i][wsi][1]);
|
|
game[i] ->SetSkew(&Skew[i][0]);
|
|
game[i] ->RemoveToolTip();
|
|
if (gameIndex[i] != -1)
|
|
{
|
|
game[i] ->SetClickable(true);
|
|
game[i] ->SetVisible(true);
|
|
}
|
|
else
|
|
{
|
|
game[i] ->SetVisible(false);
|
|
game[i] ->SetClickable(false);
|
|
game[i] ->RemoveSoundOver();
|
|
}
|
|
}
|
|
// Set Tooltip-Position
|
|
int ttoffset_x = Settings.widescreen ? VALUE4ROWS( rows, 70, 35, 0 ) : VALUE4ROWS( rows, 150, 55, 25 );
|
|
int ttoffset_y = -VALUE4ROWS( rows, 224, 133, 68 ) / 4;
|
|
for (int i = 0; i < pagesize; i++)
|
|
{
|
|
switch ((i * 3) / pagesize)
|
|
{
|
|
case 0:
|
|
game[i]->SetToolTip(titleTT[i], ttoffset_x, ttoffset_y, ALIGN_LEFT, ALIGN_MIDDLE);
|
|
break;
|
|
case 1:
|
|
game[i]->SetToolTip(titleTT[i], 0, ttoffset_y, ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
break;
|
|
case 2:
|
|
game[i]->SetToolTip(titleTT[i], -ttoffset_x, ttoffset_y, ALIGN_RIGHT, ALIGN_MIDDLE);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((btnRowUp->GetState() == STATE_CLICKED))
|
|
{
|
|
if ((rows == 1) && (gameList.size() >= 18))
|
|
this->ChangeRows(2);
|
|
else if ((rows == 2) && (gameList.size() >= 45)) this->ChangeRows(3);
|
|
btnRowUp->ResetState();
|
|
return;
|
|
}
|
|
|
|
if ((btnRowDown->GetState() == STATE_CLICKED))
|
|
{
|
|
if (rows == 3)
|
|
this->ChangeRows(2);
|
|
else if (rows == 2) this->ChangeRows(1);
|
|
btnRowDown->ResetState();
|
|
return;
|
|
}
|
|
|
|
if (updateCB) updateCB(this);
|
|
}
|
|
|
|
void GuiGameGrid::Reload(int Rows, int ListOffset)
|
|
{
|
|
LOCK( this );
|
|
|
|
//Prevent to wait before all images are loaded before we can delete them
|
|
GuiImageAsync::ClearQueue();
|
|
|
|
// CleanUp
|
|
for (u32 i = 0; i < game.size(); ++i)
|
|
delete game[i];
|
|
|
|
for (u32 i = 0; i < coverImg.size(); ++i)
|
|
delete coverImg[i];
|
|
|
|
for (u32 i = 0; i < titleTT.size(); ++i)
|
|
delete titleTT[i];
|
|
|
|
if(gameIndex)
|
|
delete [] gameIndex;
|
|
game.clear();
|
|
coverImg.clear();
|
|
titleTT.clear();
|
|
|
|
goLeft = 0;
|
|
goRight = 0;
|
|
|
|
rows = Rows > 3 ? 3 : (Rows < 1 ? 1 : Rows);
|
|
if ((gameList.size() < 45) && (rows == 3)) rows = 2;
|
|
if ((gameList.size() < 18) && (rows == 2)) rows = 1;
|
|
|
|
if (ListOffset >= 0) // if ListOffset < 0 then no change
|
|
listOffset = ListOffset;
|
|
listOffset = OFFSETLIMIT(listOffset, rows, gameList.size());
|
|
|
|
selectedItem = -1;
|
|
clickedItem = -1;
|
|
|
|
pagesize = ROWS2PAGESIZE( rows );
|
|
|
|
// Page-Stuff
|
|
gameIndex = new int[pagesize];
|
|
titleTT.resize(pagesize);
|
|
coverImg.resize(pagesize);
|
|
game.resize(pagesize);
|
|
|
|
int wsi = Settings.widescreen ? 0 : 1;
|
|
int (*Pos)[2][2] = VALUE4ROWS( rows, Pos1, Pos2, Pos3 );
|
|
int (*Skew)[8] = VALUE4ROWS( rows, Skew1, Skew2, Skew3 );
|
|
|
|
int ttoffset_x = Settings.widescreen ? VALUE4ROWS( rows, 70, 35, 0 ) : VALUE4ROWS( rows, 150, 55, 25 );
|
|
int ttoffset_y = -VALUE4ROWS( rows, 224, 133, 68 ) / 4;
|
|
|
|
for (int i = 0; i < pagesize; i++)
|
|
{
|
|
//------------------------
|
|
// Index
|
|
//------------------------
|
|
gameIndex[i] = GetGameIndex(i, rows, listOffset, gameList.size());
|
|
|
|
//------------------------
|
|
// Tooltip
|
|
//------------------------
|
|
if (gameIndex[i] != -1)
|
|
titleTT[i] = new GuiTooltip(GameTitles.GetTitle(gameList[gameIndex[i]]), thInt("255 - tooltip alpha"));
|
|
else
|
|
titleTT[i] = new GuiTooltip(NULL, thInt("255 - tooltip alpha"));
|
|
|
|
//------------------------
|
|
// ImageData
|
|
//------------------------
|
|
// if( gameIndex[i] != -1 )
|
|
// cover[i] = LoadCoverImage(&gameList[gameIndex[i]], false /*bool Prefere3D*/);
|
|
// else
|
|
// cover[i] = new GuiImageData(NULL);
|
|
|
|
//------------------------
|
|
// Image
|
|
//------------------------
|
|
coverImg[i] = NULL;
|
|
if (gameIndex[i] != -1)
|
|
{
|
|
coverImg[i] = new GuiImageAsync(GameGridLoadCoverImage, gameList[gameIndex[i]], sizeof(struct discHdr), &noCover);
|
|
if (coverImg[i])
|
|
{
|
|
coverImg[i]->SetWidescreen(Settings.widescreen);
|
|
// if ( rows == 2 ) coverImg[i]->SetScale(.6); //these are the numbers for 2 rows
|
|
// else if ( rows == 3 ) coverImg[i]->SetScale(.26); //these are the numbers for 3 rows
|
|
coverImg[i]->SetScale(VALUE4ROWS( rows, 1.0, 0.6, 0.26 ));
|
|
coverImg[i]->SetPosition(0, VALUE4ROWS( rows, 0, -50, -80 ));
|
|
}
|
|
}
|
|
|
|
//------------------------
|
|
// GameButton
|
|
//------------------------
|
|
game[i] = new GuiButton(VALUE4ROWS( rows, 160, 75, 35 ), VALUE4ROWS( rows, 224, 133, 68 ));
|
|
game[i]->SetParent(this);
|
|
game[i]->SetImage(coverImg[i]);
|
|
game[i]->SetAlignment(ALIGN_TOP, ALIGN_LEFT);
|
|
game[i]->SetPosition(Pos[i][wsi][0] + theme_posX, Pos[i][wsi][1] + theme_posY);
|
|
game[i]->SetSkew(&Skew[i][0]);
|
|
game[i]->SetTrigger(trigA);
|
|
game[i]->SetSoundOver(btnSoundOver);
|
|
game[i]->SetSoundClick(btnSoundClick);
|
|
game[i]->SetRumble(false);
|
|
switch ((i * 3) / pagesize)
|
|
{
|
|
case 0:
|
|
game[i]->SetToolTip(titleTT[i], ttoffset_x, ttoffset_y, ALIGN_LEFT, ALIGN_MIDDLE);
|
|
break;
|
|
case 1:
|
|
game[i]->SetToolTip(titleTT[i], 0, ttoffset_y, ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
break;
|
|
case 2:
|
|
game[i]->SetToolTip(titleTT[i], -ttoffset_x, ttoffset_y, ALIGN_RIGHT, ALIGN_MIDDLE);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (gameIndex[i] >= 0)
|
|
{
|
|
game[i]->SetClickable(true);
|
|
game[i]->SetVisible(true);
|
|
}
|
|
else
|
|
{
|
|
game[i]->SetVisible(false);
|
|
game[i]->SetClickable(false);
|
|
// game[i]->RemoveSoundOver();
|
|
}
|
|
}
|
|
Settings.gridRows = rows;
|
|
}
|
|
|