mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
3503f114ed
WARNING: If you select to use IOS58 and you don't have IOS58 installed, the loader will be really really slow. *Fixed reseting of Theme/Fonts when pressing the SD Card button. It is now reloading it instead.
127 lines
2.2 KiB
C++
127 lines
2.2 KiB
C++
#include <stdio.h>
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#include <unistd.h>
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#include <malloc.h>
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#include <ogcsys.h>
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#include <errno.h>
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#include "Controls/DeviceHandler.hpp"
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#include "usbloader/sdhc.h"
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#include "usbloader/usbstorage2.h"
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#include "wbfs_rw.h"
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#include "wbfs_base.h"
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s32 Wbfs::done = -1;
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s32 Wbfs::total = -1;
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u32 Wbfs::nb_sectors;
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Wbfs::Wbfs(u32 device, u32 lba, u32 size) :
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hdd(NULL)
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{
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this->device = device;
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this->lba = lba;
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this->size = size;
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}
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void Wbfs::GetProgressValue(s32 * d, s32 * m)
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{
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*d = done;
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*m = total;
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}
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s32 Wbfs::Init(u32 device)
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{
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s32 ret;
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const DISC_INTERFACE * handle = DeviceHandler::GetUSBInterface();
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switch (device)
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{
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case WBFS_DEVICE_USB:
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/* Initialize USB storage */
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ret = handle->startup();
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if (ret)
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{
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currentHandle = handle;
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/* Setup callbacks */
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readCallback = __ReadUSB;
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writeCallback = __WriteUSB;
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}
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else
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return -1;
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break;
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case WBFS_DEVICE_SDHC:
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/* Initialize SDHC */
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ret = SDHC_Init();
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if (ret)
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{
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/* Setup callbacks */
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readCallback = __ReadSDHC;
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writeCallback = __WriteSDHC;
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/* Device info */
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nb_sectors = 0;
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sector_size = SDHC_SECTOR_SIZE;
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}
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else return -1;
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break;
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}
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return 0;
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}
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// Default behavior: can't format
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s32 Wbfs::Format()
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{
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return -1;
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}
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s32 Wbfs::CheckGame(u8 *discid)
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{
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wbfs_disc_t *disc = NULL;
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/* Try to open game disc */
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disc = OpenDisc(discid);
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if (disc)
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{
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/* Close disc */
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CloseDisc(disc);
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return 1;
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}
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return 0;
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}
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s32 Wbfs::GameSize(u8 *discid, f32 *size)
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{
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wbfs_disc_t *disc = NULL;
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u32 sectors;
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/* Open disc */
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disc = OpenDisc(discid);
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if (!disc) return -2;
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/* Get game size in sectors */
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sectors = wbfs_sector_used(disc->p, disc->header);
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/* Copy value */
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*size = (disc->p->wbfs_sec_sz / GB_SIZE) * sectors;
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/* Close disc */
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CloseDisc(disc);
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return 0;
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}
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wbfs_t *Wbfs::GetHddInfo()
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{
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return hdd;
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}
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bool Wbfs::ShowFreeSpace(void)
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{
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return true;
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}
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