usbloadergx/source/settings/CGameSettings.h

188 lines
5.3 KiB
C++

#ifndef _GAME_SETTINGS_H_
#define _GAME_SETTINGS_H_
#include <string>
#include <stdio.h>
#include <gctypes.h>
#include <vector>
#include "usbloader/disc.h"
typedef struct _GameCFG
{
char id[7];
short video;
short videoPatchDol;
short patchFix480p;
short aspectratio;
short language;
short ocarina;
short vipatch;
short ios;
short parentalcontrol;
short iosreloadblock;
short loadalternatedol;
u32 alternatedolstart;
short patchcountrystrings;
std::string alternatedolname;
short returnTo;
short sneekVideoPatch;
short NandEmuMode;
std::string NandEmuPath;
short Hooktype;
short WiirdDebugger;
short GameCubeMode;
short DMLVideo;
short DMLProgPatch;
short DMLNMM;
short DMLActivityLED;
short DMLPADHOOK;
short DMLNoDisc2;
short DMLWidescreen;
short DMLScreenshot;
short DMLJPNPatch;
short DMLDebug;
short NINDeflicker;
short NINPal50Patch;
short NINWiiUWide;
short NINVideoScale;
short NINVideoOffset;
short NINRemlimit;
short NINArcadeMode;
short NINCCRumble;
short NINSkipIPL;
short NINBBA;
short NINBBAProfile;
short NINMCEmulation;
short NINMCSize;
short NINUSBHID;
short NINMaxPads;
short NINNativeSI;
short NINOSReport;
short NINLED;
short NINLog;
std::string NINLoaderPath;
short DEVOMCEmulation;
short DEVOWidescreen;
short DEVOActivityLED;
short DEVOFZeroAX;
short DEVOTimerFix;
short DEVODButtons;
short DEVOCropOverscan;
short DEVODiscDelay;
short PrivateServer;
short Locked;
void operator=(const struct _GameCFG &game)
{
memcpy(this->id, game.id, sizeof(game.id));
this->video = game.video;
this->videoPatchDol = game.videoPatchDol;
this->patchFix480p = game.patchFix480p;
this->aspectratio = game.aspectratio;
this->language = game.language;
this->ocarina = game.ocarina;
this->vipatch = game.vipatch;
this->ios = game.ios;
this->parentalcontrol = game.parentalcontrol;
this->iosreloadblock = game.iosreloadblock;
this->loadalternatedol = game.loadalternatedol;
this->alternatedolstart = game.alternatedolstart;
this->patchcountrystrings = game.patchcountrystrings;
this->alternatedolname = game.alternatedolname;
this->returnTo = game.returnTo;
this->sneekVideoPatch = game.sneekVideoPatch;
this->NandEmuMode = game.NandEmuMode;
this->NandEmuPath = game.NandEmuPath;
this->Hooktype = game.Hooktype;
this->WiirdDebugger = game.WiirdDebugger;
this->GameCubeMode = game.GameCubeMode;
this->DMLVideo = game.DMLVideo;
this->DMLProgPatch = game.DMLProgPatch;
this->DMLNMM = game.DMLNMM;
this->DMLActivityLED = game.DMLActivityLED;
this->DMLPADHOOK = game.DMLPADHOOK;
this->DMLNoDisc2 = game.DMLNoDisc2;
this->DMLWidescreen = game.DMLWidescreen;
this->DMLScreenshot = game.DMLScreenshot;
this->DMLJPNPatch = game.DMLJPNPatch;
this->DMLDebug = game.DMLDebug;
this->NINDeflicker = game.NINDeflicker;
this->NINPal50Patch = game.NINPal50Patch;
this->NINWiiUWide = game.NINWiiUWide;
this->NINVideoScale = game.NINVideoScale;
this->NINVideoOffset = game.NINVideoOffset;
this->NINRemlimit = game.NINRemlimit;
this->NINArcadeMode = game.NINArcadeMode;
this->NINCCRumble = game.NINCCRumble;
this->NINSkipIPL = game.NINSkipIPL;
this->NINBBA = game.NINBBA;
this->NINBBAProfile = game.NINBBAProfile;
this->NINMCEmulation = game.NINMCEmulation;
this->NINMCSize = game.NINMCSize;
this->NINUSBHID = game.NINUSBHID;
this->NINMaxPads = game.NINMaxPads;
this->NINNativeSI = game.NINNativeSI;
this->NINOSReport = game.NINOSReport;
this->NINLED = game.NINLED;
this->NINLog = game.NINLog;
this->NINLoaderPath = game.NINLoaderPath;
this->DEVOMCEmulation = game.DEVOMCEmulation;
this->DEVOWidescreen = game.DEVOWidescreen;
this->DEVOActivityLED = game.DEVOActivityLED;
this->DEVOFZeroAX = game.DEVOFZeroAX;
this->DEVOTimerFix = game.DEVOTimerFix;
this->DEVODButtons = game.DEVODButtons;
this->DEVOCropOverscan = game.DEVOCropOverscan;
this->DEVODiscDelay = game.DEVODiscDelay;
this->PrivateServer = game.PrivateServer;
this->Locked = game.Locked;
}
} GameCFG;
class CGameSettings
{
public:
//!Constructor
CGameSettings();
//!Destructor
~CGameSettings();
//!Load
bool Load(const char * path);
//!Save
bool Save();
//!AddGame
bool AddGame(const GameCFG & NewGame);
//!Reset
bool RemoveAll();
//!Overload Reset for one Game
bool Remove(const char * id);
bool Remove(const u8 * id) { return Remove((const char *) id); }
bool Remove(const struct discHdr * game) { if(!game) return false; else return Remove(game->id); }
//!Get GameCFG
GameCFG * GetGameCFG(const char * id);
//!Overload
GameCFG * GetGameCFG(const u8 * id) { return GetGameCFG((const char *) id); }
//!Overload
GameCFG * GetGameCFG(const struct discHdr * game) { if(!game) return NULL; else return GetGameCFG(game->id); }
//!Quick settings to PEGI conversion
static int GetPartenalPEGI(int parentalsetting);
//!Set the default configuration block
void SetDefault(GameCFG &game);
protected:
bool ReadGameID(const char * src, char * GameID, int size);
bool SetSetting(GameCFG & game, const char *name, const char *value);
bool ValidVersion(FILE * file);
//!Find the config file in the default paths
bool FindConfig();
void ParseLine(char *line);
void TrimLine(std::string &dest, const char *src, char stopChar);
std::string ConfigPath;
std::vector<GameCFG> GameList;
GameCFG DefaultConfig;
};
extern CGameSettings GameSettings;
#endif