usbloadergx/source/usbloader/SavePath.cpp
dimok321 372717aaa0 *Fixed crash when changing NAND emu path to USB
*Creating the missing NAND folders when needed (Allows the "Partial" Nand Emulation to work with no NAND at all on the drive)
2011-07-26 08:57:12 +00:00

110 lines
3.2 KiB
C++

/****************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <gctypes.h>
#include <stdio.h>
#include "settings/CSettings.h"
#include "usbloader/disc.h"
#include "usbloader/wbfs.h"
#include "usbloader/nand.h"
#include "FileOperations/fileops.h"
#include "gecko.h"
void CreateTitleTMD(const char *path, const struct discHdr *hdr)
{
wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) hdr->id);
if (!disc)
return;
wiidisc_t *wdisc = wd_open_disc((int(*)(void *, u32, u32, void *)) wbfs_disc_read, disc);
if (!wdisc)
{
WBFS_CloseDisc(disc);
return;
}
u8 *titleTMD = wd_extract_file(wdisc, ONLY_GAME_PARTITION, (char *) "TMD");
int tmd_size = wdisc->extracted_size;
wd_close_disc(wdisc);
WBFS_CloseDisc(disc);
if(!titleTMD)
return;
FILE *f = fopen(path, "wb");
if(f)
{
fwrite(titleTMD, 1, tmd_size, f);
fclose(f);
gprintf("Written Game Title TDM to: %s\n", path);
}
free(titleTMD);
}
static void CreateNandPath(const char *path)
{
if(CheckFile(path))
return;
gprintf("Creating Nand Path: %s\n", path);
CreateSubfolder(path);
}
void CreateSavePath(const struct discHdr *hdr)
{
char nandPath[512];
snprintf(nandPath, sizeof(nandPath), "%s/import", Settings.NandEmuPath);
CreateNandPath(nandPath);
snprintf(nandPath, sizeof(nandPath), "%s/meta", Settings.NandEmuPath);
CreateNandPath(nandPath);
snprintf(nandPath, sizeof(nandPath), "%s/shared1", Settings.NandEmuPath);
CreateNandPath(nandPath);
snprintf(nandPath, sizeof(nandPath), "%s/shared2", Settings.NandEmuPath);
CreateNandPath(nandPath);
snprintf(nandPath, sizeof(nandPath), "%s/sys", Settings.NandEmuPath);
CreateNandPath(nandPath);
snprintf(nandPath, sizeof(nandPath), "%s/ticket", Settings.NandEmuPath);
CreateNandPath(nandPath);
snprintf(nandPath, sizeof(nandPath), "%s/tmp", Settings.NandEmuPath);
CreateNandPath(nandPath);
snprintf(nandPath, sizeof(nandPath), "%s/title/00010000/%02x%02x%02x%02x/data", Settings.NandEmuPath, hdr->id[0], hdr->id[1], hdr->id[2], hdr->id[3]);
CreateNandPath(nandPath);
snprintf(nandPath, sizeof(nandPath), "%s/title/00010000/%02x%02x%02x%02x/content", Settings.NandEmuPath, hdr->id[0], hdr->id[1], hdr->id[2], hdr->id[3]);
CreateNandPath(nandPath);
strcat(nandPath, "/title.tmd");
if(!CheckFile(nandPath))
CreateTitleTMD(nandPath, hdr);
}