mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-25 20:56:53 +01:00
991e48c398
* Reverted default titles path to be /usbloader_gx/ Too many users reported issue with sub-folder. * Added favorite icons to Animated banner Game Window. (Thanks to Suloku for the patch!) * Added GUI settings to choose favorite layout on banners. * Updated French language
104 lines
2.6 KiB
C++
104 lines
2.6 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef BANNERWINDOW_HPP_
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#define BANNERWINDOW_HPP_
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#include "GUI/gui.h"
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#include "GUI/gui_diskcover.h"
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#include "menu/GameBrowseMenu.hpp"
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#include "usbloader/disc.h"
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#include "SystemMenu/SystemMenuResources.h"
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#include "banner/Banner.h"
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#define FAVORITE_STARS 5
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class BannerWindow : public GuiWindow
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{
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public:
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BannerWindow(GameBrowseMenu *m, struct discHdr *header);
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virtual ~BannerWindow();
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int Run();
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int GetSelectedGame() { return gameSelected; }
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void Draw(void);
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void Test();
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protected:
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int MainLoop();
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void Animate(void);
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void ChangeGame(bool playsound);
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static const float fBannerWidth = 608.f;
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static const float fBannerHeight = 448.f;
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static const float fIconWidth = 128.f;
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static const float fIconHeight = 96.f;
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static BannerFrame bannerFrame;
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bool reducedVol;
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int returnVal;
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int gameSelected;
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GameBrowseMenu *browserMenu;
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struct discHdr *dvdheader;
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const int MaxAnimSteps;
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int AnimStep;
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float AnimPosX, AnimPosY;
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float fAnimScale;
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bool AnimZoomIn;
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bool AnimationRunning;
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bool oldAnimationRunning;
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u8 BGAlpha;
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u8 BannerAlpha;
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Mtx modelview;
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Mtx44 projection;
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Mtx44 originalProjection;
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Vec2f ScreenProps;
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Banner *gameBanner;
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GuiTrigger * trigA;
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GuiTrigger * trigB;
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GuiTrigger * trigL;
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GuiTrigger * trigR;
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GuiTrigger * trigPlus;
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GuiTrigger * trigMinus;
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GuiImageData * imgFavorite;
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GuiImageData * imgNotFavorite;
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GuiImageData * imgLeft;
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GuiImageData * imgRight;
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GuiImage * btnLeftImg;
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GuiImage * btnRightImg;
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GuiImage * FavoriteBtnImg[FAVORITE_STARS];
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GuiText * playcntTxt;
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GuiButton * startBtn;
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GuiButton * backBtn;
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GuiButton * settingsBtn;
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GuiButton * btnLeft;
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GuiButton * btnRight;
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GuiButton * FavoriteBtn[FAVORITE_STARS];
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GuiSound * gameSound;
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};
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#endif
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