mirror of
https://github.com/wiidev/usbloadergx.git
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3aa838dec9
* Added load system based on fragments This commit is made possible for Oggzee and his great work on supporting other filesystems!
19 lines
648 B
C
19 lines
648 B
C
#ifndef _WBFS_FAT_H
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#define _WBFS_FAT_H
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wbfs_t* WBFS_FAT_OpenPart(char *fname);
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void WBFS_FAT_ClosePart(wbfs_t* part);
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s32 WBFS_FAT_GetCount(u32 *count);
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s32 WBFS_FAT_GetHeaders(void *outbuf, u32 cnt, u32 len);
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wbfs_disc_t* WBFS_FAT_OpenDisc(u8 *discid);
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void WBFS_FAT_CloseDisc(wbfs_disc_t* disc);
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s32 WBFS_FAT_DiskSpace(f32 *used, f32 *free);
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s32 WBFS_FAT_RemoveGame(u8 *discid);
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s32 WBFS_FAT_AddGame(void);
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s32 WBFS_FAT_DVD_Size(u64 *comp_size, u64 *real_size);
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int WBFS_FAT_find_fname(u8 *id, char *fname, int len);
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s32 WBFS_FAT_RenameGame(u8 *discid, const void *newname);
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s32 WBFS_FAT_ReIDGame(u8 *discid, const void *newID);
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#endif
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