mirror of
https://github.com/wiidev/usbloadergx.git
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df76e45150
- This allows you to play your Wii games from an SD card - It currently only supports 1 partition - I've tested it with a 256GB Amazon Basics microSDXC card
120 lines
3.5 KiB
C++
120 lines
3.5 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#ifndef DEVICE_HANDLER_HPP_
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#define DEVICE_HANDLER_HPP_
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#include <sdcard/wiisd_io.h>
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#include "usbloader/sdhc.h"
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#include "PartitionHandle.h"
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#include "usbloader/usbstorage2.h"
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#include "settings/CSettings.h"
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extern const DISC_INTERFACE __io_sdhc;
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/**
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* libogc device names.
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*/
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enum
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{
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SD = 0,
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USB1,
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USB2,
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USB3,
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USB4,
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USB5,
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USB6,
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USB7,
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USB8,
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MAXDEVICES
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};
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/**
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* libogc device names.
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*/
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const char DeviceName[MAXDEVICES][8] =
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{
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"sd",
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"usb1",
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"usb2",
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"usb3",
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"usb4",
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"usb5",
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"usb6",
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"usb7",
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"usb8",
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};
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class DeviceHandler
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{
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public:
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static DeviceHandler * Instance();
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static void DestroyInstance();
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bool MountAll();
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void UnMountAll();
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bool Mount(int dev);
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bool IsInserted(int dev);
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void UnMount(int dev);
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//! Individual Mounts/UnMounts...
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bool MountSD();
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bool MountAllUSB(bool spinUp = true);
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bool MountUSBPort1(bool spinUp = true);
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bool SD_Inserted() { if(sd) return sd->IsInserted(); return false; }
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bool USB0_Inserted() { if(usb0) return usb0->IsInserted(); return false; }
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bool USB1_Inserted() { if(usb1) return usb1->IsInserted(); return false; }
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void UnMountSD() { if(sd) delete sd; sd = NULL; SDHC_Close(); }
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void UnMountUSB(int pos);
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void UnMountAllUSB();
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PartitionHandle * GetSDHandle() const { return sd; }
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PartitionHandle * GetUSB0Handle() const { return usb0; }
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PartitionHandle * GetUSB1Handle() const { return usb1; }
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PartitionHandle * GetUSBHandleFromPartition(int part) const;
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static const DISC_INTERFACE *GetUSB0Interface() { return (IOS_GetVersion() >= 200) ? &__io_usbstorage2_port0 : &__io_usbstorage; }
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static const DISC_INTERFACE *GetUSB1Interface() { return (IOS_GetVersion() >= 200) ? &__io_usbstorage2_port1 : NULL; }
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static const DISC_INTERFACE *GetSDInterface() { return (IOS_GetVersion() >= 200 && Settings.SDMode) ? &__io_sdhc : &__io_wiisd; }
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static int GetFilesystemType(int dev);
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static const char * GetFSName(int dev);
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static int PathToDriveType(const char * path);
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static const char * PathToFSName(const char * path) { return GetFSName(PathToDriveType(path)); }
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static const char * GetDevicePrefix(const char * path);
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static int PartitionToUSBPort(int part);
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static u16 GetUSBPartitionCount();
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static int PartitionToPortPartition(int part);
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private:
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DeviceHandler() : sd(0), usb0(0), usb1(0) { }
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~DeviceHandler();
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bool MountUSB(int part);
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static DeviceHandler *instance;
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PartitionHandle * sd;
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PartitionHandle * usb0;
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PartitionHandle * usb1;
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};
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#endif
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