mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
297 lines
7.3 KiB
C++
297 lines
7.3 KiB
C++
/****************************************************************************
|
|
* libwiigui
|
|
*
|
|
* gui_gamebrowser.cpp
|
|
*
|
|
* GUI class definitions
|
|
***************************************************************************/
|
|
|
|
#include "gui.h"
|
|
#include "wpad.h"
|
|
|
|
#include <unistd.h>
|
|
#include "gui_gamelist.h"
|
|
#include "settings/CSettings.h"
|
|
#include "main.h"
|
|
#include "settings/newtitles.h"
|
|
#include "settings/GameTitles.h"
|
|
#include "usbloader/GameList.h"
|
|
#include "themes/CTheme.h"
|
|
#include "utils/tools.h"
|
|
#include "menu.h"
|
|
|
|
#include <string.h>
|
|
#include <sstream>
|
|
|
|
#define GAMESELECTSIZE 30
|
|
|
|
/**
|
|
* Constructor for the GuiGameList class.
|
|
*/
|
|
GuiGameList::GuiGameList(int w, int h, int offset)
|
|
: scrollBar(h-10)
|
|
{
|
|
width = w;
|
|
height = h;
|
|
pagesize = thInt("9 - game list browser page size");
|
|
selectable = true;
|
|
listOffset = LIMIT(offset, 0, MAX(0, gameList.size()-pagesize));
|
|
selectedItem = 0;
|
|
|
|
trigA = new GuiTrigger;
|
|
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
bgGames = Resources::GetImageData("bg_options.png");
|
|
newGames = Resources::GetImageData("new.png");
|
|
|
|
scrollBar.SetParent(this);
|
|
scrollBar.SetAlignment(thAlign("right - game browser scrollbar align hor"), thAlign("top - game browser scrollbar align ver"));
|
|
scrollBar.SetPosition(thInt("0 - game browser scrollbar pos x"), thInt("5 - game browser scrollbar pos y"));
|
|
scrollBar.SetButtonScroll(WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B);
|
|
scrollBar.SetPageSize(pagesize);
|
|
scrollBar.SetSelectedItem(selectedItem);
|
|
scrollBar.SetSelectedIndex(listOffset);
|
|
scrollBar.SetEntrieCount(gameList.size());
|
|
scrollBar.listChanged.connect(this, &GuiGameList::onListChange);
|
|
|
|
bgGameImg = new GuiImage(bgGames);
|
|
bgGameImg->SetParent(this);
|
|
bgGameImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
|
|
bgGamesEntry = Resources::GetImageData("bg_options_entry.png");
|
|
|
|
maxTextWidth = bgGameImg->GetWidth() - scrollBar.GetWidth() - 38;
|
|
|
|
game = new GuiButton *[pagesize];
|
|
gameTxt = new GuiText *[pagesize];
|
|
gameTxtOver = new GuiText *[pagesize];
|
|
gameBg = new GuiImage *[pagesize];
|
|
newImg = new GuiImage *[pagesize];
|
|
|
|
for (int i = 0; i < pagesize; ++i)
|
|
{
|
|
gameTxt[i] = new GuiText((char *) NULL, 20, thColor("r=0 g=0 b=0 a=255 - game browser list text color"));
|
|
gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
gameTxt[i]->SetPosition(24, 0);
|
|
gameTxt[i]->SetMaxWidth(maxTextWidth, DOTTED);
|
|
|
|
gameTxtOver[i] = new GuiText((char *) NULL, 20, thColor("r=0 g=0 b=0 a=255 - game browser list text color over"));
|
|
gameTxtOver[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
gameTxtOver[i]->SetPosition(24, 0);
|
|
gameTxtOver[i]->SetMaxWidth(maxTextWidth, SCROLL_HORIZONTAL);
|
|
|
|
gameBg[i] = new GuiImage(bgGamesEntry);
|
|
|
|
newImg[i] = new GuiImage(newGames);
|
|
newImg[i]->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
|
|
newImg[i]->SetVisible(false);
|
|
|
|
game[i] = new GuiButton(width - scrollBar.GetWidth(), GAMESELECTSIZE);
|
|
game[i]->SetParent(this);
|
|
game[i]->SetLabel(gameTxt[i]);
|
|
game[i]->SetLabelOver(gameTxtOver[i]);
|
|
game[i]->SetIcon(newImg[i]);
|
|
game[i]->SetImageOver(gameBg[i]);
|
|
game[i]->SetPosition(5, GAMESELECTSIZE * i + 4);
|
|
game[i]->SetRumble(false);
|
|
game[i]->SetTrigger(trigA);
|
|
game[i]->SetSoundClick(btnSoundClick);
|
|
game[i]->SetVisible(false);
|
|
game[i]->SetState(STATE_DISABLED);
|
|
}
|
|
UpdateListEntries();
|
|
}
|
|
|
|
/**
|
|
* Destructor for the GuiGameList class.
|
|
*/
|
|
GuiGameList::~GuiGameList()
|
|
{
|
|
delete bgGameImg;
|
|
delete bgGames;
|
|
delete bgGamesEntry;
|
|
delete newGames;
|
|
|
|
delete trigA;
|
|
|
|
for (int i = 0; i < pagesize; ++i)
|
|
{
|
|
delete gameTxt[i];
|
|
delete gameTxtOver[i];
|
|
delete gameBg[i];
|
|
delete game[i];
|
|
delete newImg[i];
|
|
}
|
|
delete[] game;
|
|
delete[] gameTxt;
|
|
delete[] gameTxtOver;
|
|
delete[] gameBg;
|
|
}
|
|
|
|
void GuiGameList::SetFocus(int f)
|
|
{
|
|
LOCK( this );
|
|
if (!gameList.size()) return;
|
|
|
|
for (int i = 0; i < pagesize; ++i)
|
|
game[i]->ResetState();
|
|
|
|
if (f == 1) game[selectedItem]->SetState(STATE_SELECTED);
|
|
}
|
|
|
|
void GuiGameList::ResetState()
|
|
{
|
|
LOCK( this );
|
|
if (state != STATE_DISABLED)
|
|
{
|
|
state = STATE_DEFAULT;
|
|
stateChan = -1;
|
|
}
|
|
|
|
for (int i = 0; i < pagesize; ++i)
|
|
{
|
|
game[i]->ResetState();
|
|
}
|
|
}
|
|
|
|
int GuiGameList::GetClickedOption()
|
|
{
|
|
int found = -1;
|
|
for (int i = 0; i < pagesize; ++i)
|
|
{
|
|
if (game[i]->GetState() == STATE_CLICKED)
|
|
{
|
|
game[i]->SetState(STATE_SELECTED);
|
|
found = listOffset + i;
|
|
break;
|
|
}
|
|
}
|
|
return found;
|
|
}
|
|
|
|
void GuiGameList::onListChange(int SelItem, int SelInd)
|
|
{
|
|
selectedItem = SelItem;
|
|
listOffset = SelInd;
|
|
UpdateListEntries();
|
|
}
|
|
|
|
void GuiGameList::setListOffset(int off)
|
|
{
|
|
LOCK(this);
|
|
listOffset = LIMIT(off, 0, MAX(0, gameList.size()-pagesize));
|
|
}
|
|
|
|
void GuiGameList::SetSelectedOption(int ind)
|
|
{
|
|
LOCK(this);
|
|
selectedItem = LIMIT(ind, 0, MIN(pagesize, MAX(0, gameList.size()-1)));
|
|
}
|
|
|
|
/**
|
|
* Draw the button on screen
|
|
*/
|
|
void GuiGameList::Draw()
|
|
{
|
|
LOCK( this );
|
|
if (!this->IsVisible() || !gameList.size()) return;
|
|
|
|
bgGameImg->Draw();
|
|
|
|
for (int i = 0, next = listOffset; i < pagesize; ++i, ++next)
|
|
{
|
|
if (next < gameList.size())
|
|
game[i]->Draw();
|
|
}
|
|
|
|
scrollBar.Draw();
|
|
|
|
this->UpdateEffects();
|
|
}
|
|
|
|
void GuiGameList::UpdateListEntries()
|
|
{
|
|
for (int i = 0, next = listOffset; i < pagesize; ++i, ++next)
|
|
{
|
|
if (next < gameList.size())
|
|
{
|
|
if (game[i]->GetState() == STATE_DISABLED)
|
|
{
|
|
game[i]->SetVisible(true);
|
|
game[i]->SetState(STATE_DEFAULT);
|
|
}
|
|
gameTxt[i]->SetText(GameTitles.GetTitle(gameList[next]));
|
|
gameTxt[i]->SetPosition(24, 0);
|
|
gameTxtOver[i]->SetText(GameTitles.GetTitle(gameList[next]));
|
|
gameTxtOver[i]->SetPosition(24, 0);
|
|
|
|
if (Settings.marknewtitles)
|
|
{
|
|
bool isNew = NewTitles::Instance()->IsNew(gameList[next]->id);
|
|
if (isNew)
|
|
{
|
|
gameTxt[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), DOTTED);
|
|
gameTxtOver[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), SCROLL_HORIZONTAL);
|
|
}
|
|
else
|
|
{
|
|
gameTxt[i]->SetMaxWidth(maxTextWidth, DOTTED);
|
|
gameTxtOver[i]->SetMaxWidth(maxTextWidth, SCROLL_HORIZONTAL);
|
|
}
|
|
newImg[i]->SetVisible(isNew);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
game[i]->SetVisible(false);
|
|
game[i]->SetState(STATE_DISABLED);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuiGameList::Update(GuiTrigger * t)
|
|
{
|
|
LOCK( this );
|
|
if (state == STATE_DISABLED || !t || !gameList.size()) return;
|
|
|
|
static int pressedChan = -1;
|
|
|
|
if((t->wpad.btns_d & (WPAD_BUTTON_B | WPAD_BUTTON_DOWN | WPAD_BUTTON_UP | WPAD_BUTTON_LEFT | WPAD_BUTTON_RIGHT |
|
|
WPAD_CLASSIC_BUTTON_B | WPAD_CLASSIC_BUTTON_UP | WPAD_CLASSIC_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_RIGHT)) ||
|
|
(t->pad.btns_d & (PAD_BUTTON_UP | PAD_BUTTON_DOWN)))
|
|
pressedChan = t->chan;
|
|
|
|
// update the location of the scroll box based on the position in the option list
|
|
scrollBar.Update(t);
|
|
|
|
if(pressedChan == -1 || (!t->wpad.btns_h && !t->pad.btns_h))
|
|
{
|
|
for (int i = 0, next = listOffset; i < pagesize; ++i, ++next)
|
|
{
|
|
if (next >= gameList.size())
|
|
break;
|
|
|
|
if (i != selectedItem && game[i]->GetState() == STATE_SELECTED)
|
|
game[i]->ResetState();
|
|
else if (i == selectedItem && game[i]->GetState() == STATE_DEFAULT)
|
|
game[selectedItem]->SetState(STATE_SELECTED, -1);
|
|
|
|
game[i]->Update(t);
|
|
|
|
if (game[i]->GetState() == STATE_SELECTED)
|
|
selectedItem = i;
|
|
}
|
|
}
|
|
|
|
if(pressedChan == t->chan && !t->wpad.btns_d && !t->wpad.btns_h)
|
|
pressedChan = -1;
|
|
|
|
scrollBar.SetPageSize(pagesize);
|
|
scrollBar.SetSelectedItem(selectedItem);
|
|
scrollBar.SetSelectedIndex(listOffset);
|
|
scrollBar.SetEntrieCount(gameList.size());
|
|
|
|
if (updateCB) updateCB(this);
|
|
}
|
|
|