mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
346 lines
8.7 KiB
C
346 lines
8.7 KiB
C
#ifndef _CFG_H_
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#define _CFG_H_
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#include <gctypes.h>
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#include "usbloader/disc.h"
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#define CFG_HOME_REBOOT 0
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#define CFG_HOME_EXIT 1
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#define CFG_VIDEO_SYS 0 // system default
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#define CFG_VIDEO_DEFAULT 1
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#define CFG_VIDEO_GAME 1 // game default
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#define CFG_VIDEO_PATCH 2 // patch mode
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#define CFG_VIDEO_PAL50 3 // force PAL
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#define CFG_VIDEO_PAL60 4 // force PAL60
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#define CFG_VIDEO_NTSC 5 // force NTSC
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#define CFG_VIDEO_COUNT 6
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#define CFG_LANG_CONSOLE 0
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#define CFG_LANG_JAPANESE 1
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#define CFG_LANG_ENGLISH 2
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#define CFG_LANG_GERMAN 3
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#define CFG_LANG_FRENCH 4
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#define CFG_LANG_SPANISH 5
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#define CFG_LANG_ITALIAN 6
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#define CFG_LANG_DUTCH 7
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#define CFG_LANG_S_CHINESE 8
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#define CFG_LANG_T_CHINESE 9
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#define CFG_LANG_KOREAN 10
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#define CFG_LANG_COUNT 11
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#define CFG_ALIGN_LEFT 0
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#define CFG_ALIGN_RIGHT 1
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#define CFG_ALIGN_CENTRE 2
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#define CFG_ALIGN_TOP 3
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#define CFG_ALIGN_BOTTOM 4
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#define CFG_ALIGN_MIDDLE 5
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extern char bootDevice[10];
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struct THEME
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{
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short gamelist_x;
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short gamelist_y;
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short gamelist_w;
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short gamelist_h;
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short gamegrid_x;
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short gamegrid_y;
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short gamegrid_w;
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short gamegrid_h;
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short gamecarousel_x;
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short gamecarousel_y;
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short gamecarousel_w;
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short gamecarousel_h;
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short covers_x;
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short covers_y;
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short show_id;
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short id_x;
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short id_y;
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short show_region;
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short region_x;
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short region_y;
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short sdcard_x;
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short sdcard_y;
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short homebrew_x;
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short homebrew_y;
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short power_x;
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short power_y;
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short home_x;
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short home_y;
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short setting_x;
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short setting_y;
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short install_x;
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short install_y;
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GXColor clock;
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short clock_align;
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short clock_x;
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short clock_y;
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GXColor info;
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short show_hddinfo;
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short hddinfo_align;
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short hddinfo_x;
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short hddinfo_y;
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short show_gamecount;
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short gamecount_align;
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short gamecount_x;
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short gamecount_y;
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short show_tooltip;
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int tooltipAlpha;
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GXColor prompttext;
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GXColor settingstext;
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GXColor gametext;
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short pagesize;
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// Toolbar Icons in GameList
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/*
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short favorite_x;
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short favorite_y;
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short search_x;
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short search_y;
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short abc_x;
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short abc_y;
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short count_x;
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short count_y;
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short list_x;
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short list_y;
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short grid_x;
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short grid_y;
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short carousel_x;
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short carousel_y;
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short sortBarOffset;
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*/
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// Toolbar Icons in GameList
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short gamelist_favorite_x;
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short gamelist_favorite_y;
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short gamelist_search_x;
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short gamelist_search_y;
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short gamelist_abc_x;
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short gamelist_abc_y;
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short gamelist_count_x;
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short gamelist_count_y;
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short gamelist_list_x;
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short gamelist_list_y;
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short gamelist_grid_x;
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short gamelist_grid_y;
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short gamelist_carousel_x;
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short gamelist_carousel_y;
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short gamelist_dvd_x;
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short gamelist_dvd_y;
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short gamelist_lock_x;
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short gamelist_lock_y;
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// Toolbar Icons in GameGrid
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short gamegrid_favorite_x;
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short gamegrid_favorite_y;
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short gamegrid_search_x;
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short gamegrid_search_y;
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short gamegrid_abc_x;
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short gamegrid_abc_y;
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short gamegrid_count_x;
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short gamegrid_count_y;
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short gamegrid_list_x;
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short gamegrid_list_y;
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short gamegrid_grid_x;
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short gamegrid_grid_y;
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short gamegrid_carousel_x;
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short gamegrid_carousel_y;
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short gamegrid_dvd_x;
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short gamegrid_dvd_y;
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short gamegrid_lock_x;
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short gamegrid_lock_y;
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// Toolbar Icons in GameCarousel
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short gamecarousel_favorite_x;
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short gamecarousel_favorite_y;
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short gamecarousel_search_x;
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short gamecarousel_search_y;
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short gamecarousel_abc_x;
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short gamecarousel_abc_y;
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short gamecarousel_count_x;
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short gamecarousel_count_y;
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short gamecarousel_list_x;
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short gamecarousel_list_y;
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short gamecarousel_grid_x;
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short gamecarousel_grid_y;
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short gamecarousel_carousel_x;
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short gamecarousel_carousel_y;
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short gamecarousel_dvd_x;
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short gamecarousel_dvd_y;
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short gamecarousel_lock_x;
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short gamecarousel_lock_y;
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};
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extern struct THEME THEME;
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extern u8 ocarinaChoice;
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extern u16 playcnt;
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extern u8 videoChoice;
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extern u8 languageChoice;
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extern u8 viChoice;
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extern u8 iosChoice;
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extern u8 parentalcontrolChoice;
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extern u8 fix002;
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extern u8 reloadblock;
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extern u8 countrystrings;
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extern u8 alternatedol;
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extern u32 alternatedoloffset;
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extern u8 xflip;
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extern u8 qboot;
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extern u8 sort;
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extern u8 fave;
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extern u8 wsprompt;
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extern u8 keyset;
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extern u8 gameDisplay;
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extern u16 playcount;
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extern u8 favoritevar;
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extern char alternatedname[40];
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extern u8 returnToLoaderGV;
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enum
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{
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ConsoleLangDefault = 0, jap, eng, ger, fren, esp, it, dut, schin, tchin, kor, settings_language_max
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// always the last entry
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};
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struct Game_CFG
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{
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u8 id[8];
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u8 video;
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u8 language;
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u8 ocarina;
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u8 vipatch;
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u8 ios;
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u8 parentalcontrol;
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u8 errorfix002;
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u8 iosreloadblock;
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u8 loadalternatedol;
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u32 alternatedolstart;
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u8 patchcountrystrings;
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char alternatedolname[40];
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u8 returnTo;
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};
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struct Game_NUM
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{
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u8 id[8];
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u8 favorite;
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u16 count;
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};
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void CFG_DefaultTheme(); // -1 = non forced mode
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void CFG_LoadTheme(bool widescreen, const char * theme_path);
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struct Game_CFG* CFG_get_game_opt(const u8 *id);
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struct Game_NUM* CFG_get_game_num(const u8 *id);
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bool CFG_save_game_opt(u8 *id);
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bool CFG_save_game_num(u8 *id);
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bool CFG_reset_all_playcounters();
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bool CFG_forget_game_opt(u8 *id);
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bool CFG_forget_game_num(u8 *id);
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enum
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{
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systemdefault = 0, discdefault, patch, pal50, pal60, ntsc, settings_video_max
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// always the last entry
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};
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enum
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{
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off = 0, on, settings_off_on_max
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// always the last entry
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};
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enum
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{
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wiilight_off = 0, wiilight_on, wiilight_forInstall, settings_wiilight_max
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// always the last entry
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};
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enum
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{
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GameID, GameRegion, Both, Neither, settings_sinfo_max
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// always the last entry
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};
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enum
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{
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hr12 = 0, hr24, Off, settings_clock_max
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// always the last entry
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};
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enum
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{
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ALL = 0, PLAYCOUNT,
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};
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enum
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{
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RumbleOff = 0, RumbleOn, settings_rumble_max
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// always the last entry
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};
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enum
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{
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TooltipsOff = 0, TooltipsOn, settings_tooltips_max
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// always the last entry
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};
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enum
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{
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min3 = 1, min5, min10, min20, min30, min60, settings_screensaver_max
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// always the last entry
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};
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enum
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{
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no = 0, yes, sysmenu, wtf, disk3d, settings_xflip_max
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// always the last entry
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};
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enum
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{
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us = 0, qwerty, dvorak, euro, azerty, settings_keyset_max
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// always the last entry
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};
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enum
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{
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list, grid, carousel, settings_display_max
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};
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enum
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{
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scrollDefault, scrollMarquee, settings_scrolleffect_max
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// always the last entry
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};
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enum
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{
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install_game_only, install_all, install_all_but_update, settings_partitions_max
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// always the last entry
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};
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enum
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{
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not_install_to_dir, install_to_gameid_name, install_to_name_gameid, settings_installdir_max
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// always the last entry
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};
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char *get_title(struct discHdr *header);
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char *cfg_get_title(u8 *id);
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void title_set(char *id, char *title);
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void titles_default();
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u8 get_block(struct discHdr *header);
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s8 get_pegi_block(struct discHdr *header);
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void CFG_Cleanup(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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