mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-22 19:29:18 +01:00
4611ae1998
* Added current version and revision number to boot screen * Renamed "Gametdb Path" to "Titles Path" and set default path for title's files to /titles/ subfolder. * Added a prompt to move existing files when editing Titles path. (Greywolf) * Added an option to display Multi-disc prompt when launching gamecube games with DM/DML/Nintendont. * Fixed exiting the credit page (press B to exit) * Set Loader's IOS setting to 58 if only 58 is available. * Removed unneeded IOS58 patches to libruntimeiospatch Nintendont: * Added Nintendont 3.304+ new version detection. * Removed warning if HID is enabled without controller.ini on r3.304+. HID setting still used to copy .ini if needed. * Fixed Booting game from USB if not on the first partition. * Fixed loading settings/cheats/controller.ini when booting from Disc. * Added a missing warning message if kenobiwii.bin is not found but debug option is enabled on Wii consoles. * Updated French language file
172 lines
3.6 KiB
C++
172 lines
3.6 KiB
C++
/*
|
|
Copyright (c) 2010 - Wii Banner Player Project
|
|
Copyright (c) 2012 - Dimok
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
*/
|
|
|
|
#ifndef WII_BNR_ANIMATOR_H_
|
|
#define WII_BNR_ANIMATOR_H_
|
|
|
|
#include <map>
|
|
#include <cstring>
|
|
#include <string>
|
|
#include "BannerTools.h"
|
|
|
|
typedef float FrameNumber;
|
|
|
|
enum AnimationType
|
|
{
|
|
ANIMATION_TYPE_PANE = MAKE_FOURCC('R', 'L', 'P', 'A'),
|
|
ANIMATION_TYPE_TEXTURE_SRT = MAKE_FOURCC('R', 'L', 'T', 'S'),
|
|
ANIMATION_TYPE_VISIBILITY = MAKE_FOURCC('R', 'L', 'V', 'I'),
|
|
ANIMATION_TYPE_VERTEX_COLOR = MAKE_FOURCC('R', 'L', 'V', 'C'),
|
|
ANIMATION_TYPE_MATERIAL_COLOR = MAKE_FOURCC('R', 'L', 'M', 'C'),
|
|
ANIMATION_TYPE_TEXTURE_PALETTE = MAKE_FOURCC('R', 'L', 'T', 'P'),
|
|
ANIMATION_TYPE_IND_MATERIAL = MAKE_FOURCC('R', 'L', 'I', 'M'),
|
|
};
|
|
|
|
struct RLAN_Header
|
|
{
|
|
u32 magic;
|
|
u16 endian;
|
|
u16 version;
|
|
u32 file_size;
|
|
u16 offset;
|
|
u16 section_count;
|
|
} __attribute__((packed));
|
|
|
|
struct PAI1_Header
|
|
{
|
|
u32 magic;
|
|
u32 section_size;
|
|
u16 frame_count;
|
|
u8 loop;
|
|
u8 pad;
|
|
u16 file_count;
|
|
u16 animator_count;
|
|
u32 entry_offset;
|
|
} __attribute__((packed));
|
|
|
|
struct AnimatorHeader
|
|
{
|
|
char name[20];
|
|
u8 tag_count;
|
|
u8 is_material;
|
|
u16 apad;
|
|
} __attribute__((packed));
|
|
|
|
struct Anim_Header
|
|
{
|
|
u32 animation_type;
|
|
u8 frame_count;
|
|
u8 pad[3];
|
|
} __attribute__((packed));
|
|
|
|
struct KeyFrame_Header
|
|
{
|
|
u8 index;
|
|
u8 target;
|
|
u8 data_type;
|
|
u8 pad;
|
|
u16 key_count;
|
|
u16 pad1;
|
|
u32 offset;
|
|
} __attribute__((packed));
|
|
|
|
struct KeyType
|
|
{
|
|
KeyType(AnimationType _type, u8 _index, u8 _target)
|
|
: type(_type)
|
|
, index(_index)
|
|
, target(_target)
|
|
{}
|
|
|
|
bool operator<(const KeyType& rhs) const
|
|
{
|
|
return memcmp(this, &rhs, sizeof(*this)) < 0;
|
|
}
|
|
|
|
const AnimationType type;
|
|
const u8 index, target;
|
|
};
|
|
|
|
class StepKeyHandler
|
|
{
|
|
public:
|
|
void Load(const u8* file, u16 count);
|
|
|
|
struct KeyData
|
|
{
|
|
u8 data1, data2;
|
|
};
|
|
|
|
KeyData GetFrame(FrameNumber frame_number) const;
|
|
|
|
private:
|
|
std::map<FrameNumber, KeyData> keys;
|
|
};
|
|
|
|
class HermiteKeyHandler
|
|
{
|
|
public:
|
|
void Load(const u8* file, u16 count);
|
|
|
|
struct KeyData
|
|
{
|
|
float value, slope;
|
|
};
|
|
|
|
float GetFrame(FrameNumber frame_number) const;
|
|
|
|
private:
|
|
std::multimap<FrameNumber, KeyData> keys;
|
|
};
|
|
|
|
class Layout;
|
|
class Animator
|
|
{
|
|
public:
|
|
virtual ~Animator() {}
|
|
|
|
static const u32 MAGIC_ANIMATION = MAKE_FOURCC('R', 'L', 'A', 'N');
|
|
static const u32 MAGIC_PANE_ANIMATION_INFO = MAKE_FOURCC('p', 'a', 'i', '1');
|
|
|
|
static u32 LoadAnimators(const RLAN_Header *header, Layout& layout, u8 key_set);
|
|
|
|
void LoadKeyFrames(const u8 *file, u8 tag_count, u32 offset, u8 key_set);
|
|
virtual void SetFrame(FrameNumber frame, u8 key_set);
|
|
|
|
protected:
|
|
Animator() {}
|
|
|
|
virtual void ProcessHermiteKey(const KeyType& type, float value);
|
|
virtual void ProcessStepKey(const KeyType& type, StepKeyHandler::KeyData data);
|
|
private:
|
|
|
|
struct
|
|
{
|
|
std::map<KeyType, StepKeyHandler> step_keys;
|
|
std::map<KeyType, HermiteKeyHandler> hermite_keys;
|
|
} keys[2];
|
|
};
|
|
|
|
#endif
|