usbloadergx/source/prompts/PromptWindows.cpp
2010-01-19 10:48:50 +00:00

3652 lines
134 KiB
C++

#include <gccore.h>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <dirent.h>
#include <time.h>
#include <stdlib.h>
#include "usbloader/wbfs.h"
#include "usbloader/wdvd.h"
#include "usbloader/partition_usbloader.h"
#include "usbloader/usbstorage.h"
#include "usbloader/getentries.h"
#include "language/gettext.h"
#include "libwiigui/gui.h"
#include "libwiigui/gui_diskcover.h"
#include "network/networkops.h"
#include "network/http.h"
#include "prompts/PromptWindows.h"
#include "prompts/gameinfo.h"
#include "mload/mload.h"
#include "fatmounter.h"
#include "listfiles.h"
#include "menu.h"
#include "menu.h"
#include "filelist.h"
#include "sys.h"
#include "wpad.h"
#include "wad/wad.h"
#include "unzip/unzip.h"
#include "zlib.h"
#include "svnrev.h"
#include "audio.h"
#include "xml/xml.h"
#include "wad/title.h"
#include "language/UpdateLanguage.h"
#include "gecko.h"
#include "lstub.h"
#include "bannersound.h"
#include "buildtype.h"
/*** Variables that are also used extern ***/
int cntMissFiles = 0;
/*** Variables used only in this file ***/
static char missingFiles[500][12];
/*** Extern variables ***/
extern GuiWindow * mainWindow;
extern GuiSound * bgMusic;
extern u32 gameCnt;
extern s32 gameSelected, gameStart;
extern float gamesize;
extern struct discHdr * gameList;
extern u8 shutdown;
extern u8 reset;
extern u8 mountMethod;
extern struct discHdr *dvdheader;
extern char game_partition[6];
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
/****************************************************************************
* OnScreenNumpad
*
* Opens an on-screen numpad window, with the data entered being stored
* into the specified variable.
***************************************************************************/
int OnScreenNumpad(char * var, u32 maxlen) {
int save = -1;
GuiNumpad numpad(var, maxlen);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size,Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetSimpleTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiText okBtnTxt(tr("OK"), 22, THEME.prompttext);
GuiImage okBtnImg(&btnOutline);
if (Settings.wsprompt == yes) {
okBtnTxt.SetWidescreen(CFG.widescreen);
okBtnImg.SetWidescreen(CFG.widescreen);
}
GuiButton okBtn(&okBtnImg,&okBtnImg, 0, 4, 5, -15, &trigA, &btnSoundOver, btnClick2,1);
okBtn.SetLabel(&okBtnTxt);
GuiText cancelBtnTxt(tr("Cancel"), 22, THEME.prompttext);
GuiImage cancelBtnImg(&btnOutline);
if (Settings.wsprompt == yes) {
cancelBtnTxt.SetWidescreen(CFG.widescreen);
cancelBtnImg.SetWidescreen(CFG.widescreen);
}
GuiButton cancelBtn(&cancelBtnImg,&cancelBtnImg, 1, 4, -5, -15, &trigA, &btnSoundOver, btnClick2,1);
cancelBtn.SetLabel(&cancelBtnTxt);
cancelBtn.SetTrigger(&trigB);
numpad.Append(&okBtn);
numpad.Append(&cancelBtn);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&numpad);
mainWindow->ChangeFocus(&numpad);
ResumeGui();
while (save == -1) {
VIDEO_WaitVSync();
if (okBtn.GetState() == STATE_CLICKED)
save = 1;
else if (cancelBtn.GetState() == STATE_CLICKED)
save = 0;
}
if (save == 1) {
snprintf(var, maxlen, "%s", numpad.kbtextstr);
}
HaltGui();
mainWindow->Remove(&numpad);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
gprintf("\t%s",(save == 1?"saved":"discarded"));
return save;
}
/****************************************************************************
* OnScreenKeyboard
*
* Opens an on-screen keyboard window, with the data entered being stored
* into the specified variable.
***************************************************************************/
int OnScreenKeyboard(char * var, u32 maxlen, int min) {
int save = -1;
int keyset = 0;
if (Settings.keyset == us) keyset = 0;
else if (Settings.keyset == dvorak) keyset = 1;
else if (Settings.keyset == euro) keyset = 2;
else if (Settings.keyset == azerty) keyset = 3;
else if (Settings.keyset == qwerty) keyset = 4;
gprintf("\nOnScreenKeyboard(%s, %i, %i) \n\tkeyset = %i",var,maxlen,min,keyset);
GuiKeyboard keyboard(var, maxlen, min, keyset);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size,Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetSimpleTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiText okBtnTxt(tr("OK"), 22, THEME.prompttext);
GuiImage okBtnImg(&btnOutline);
if (Settings.wsprompt == yes) {
okBtnTxt.SetWidescreen(CFG.widescreen);
okBtnImg.SetWidescreen(CFG.widescreen);
}
GuiButton okBtn(&okBtnImg,&okBtnImg, 0, 4, 5, 15, &trigA, &btnSoundOver, btnClick2,1);
okBtn.SetLabel(&okBtnTxt);
GuiText cancelBtnTxt(tr("Cancel"), 22, THEME.prompttext);
GuiImage cancelBtnImg(&btnOutline);
if (Settings.wsprompt == yes) {
cancelBtnTxt.SetWidescreen(CFG.widescreen);
cancelBtnImg.SetWidescreen(CFG.widescreen);
}
GuiButton cancelBtn(&cancelBtnImg,&cancelBtnImg, 1, 4, -5, 15, &trigA, &btnSoundOver, btnClick2,1);
cancelBtn.SetLabel(&cancelBtnTxt);
cancelBtn.SetTrigger(&trigB);
keyboard.Append(&okBtn);
keyboard.Append(&cancelBtn);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&keyboard);
mainWindow->ChangeFocus(&keyboard);
ResumeGui();
while (save == -1) {
VIDEO_WaitVSync();
if (okBtn.GetState() == STATE_CLICKED)
save = 1;
else if (cancelBtn.GetState() == STATE_CLICKED)
save = 0;
}
if (save) {
snprintf(var, maxlen, "%s", keyboard.kbtextstr);
}
HaltGui();
mainWindow->Remove(&keyboard);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
gprintf("\t%s",(save?"saved":"discarded"));
return save;
}
/****************************************************************************
* WindowCredits
* Display credits
***************************************************************************/
void WindowCredits() {
gprintf("\nWindowCredits()");
int angle = 0;
GuiSound * creditsMusic = NULL;
bgMusic->Pause();
creditsMusic = new GuiSound(credits_music_ogg, credits_music_ogg_size, 55);
creditsMusic->SetVolume(60);
creditsMusic->SetLoop(1);
creditsMusic->Play();
bool exit = false;
int i = 0;
int y = 20;
GuiWindow creditsWindow(screenwidth,screenheight);
GuiWindow creditsWindowBox(580,448);
creditsWindowBox.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
GuiImageData creditsBox(credits_bg_png);
GuiImage creditsBoxImg(&creditsBox);
creditsBoxImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
creditsWindowBox.Append(&creditsBoxImg);
GuiImageData star(little_star_png);
GuiImage starImg(&star);
starImg.SetWidescreen(CFG.widescreen); //added
starImg.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
starImg.SetPosition(505,350);
int numEntries = 21;
GuiText * txt[numEntries];
txt[i] = new GuiText(tr("Credits"), 26, (GXColor) {255, 255, 255, 255});
txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
txt[i]->SetPosition(0,12);
i++;
#ifdef FULLCHANNEL
char svnTmp[4];//did this to hide the M after the rev# that is made by altering it
//to be ready to be in a full channel
snprintf(svnTmp,sizeof(svnTmp), "%s", GetRev());
char SvnRev[30];
snprintf(SvnRev,sizeof(SvnRev), "Rev%sc IOS%u (Rev %u)", svnTmp, IOS_GetVersion(), IOS_GetRevision());
#else
char SvnRev[30];
snprintf(SvnRev,sizeof(SvnRev), "Rev%s IOS%u (Rev %u)", GetRev(), IOS_GetVersion(), IOS_GetRevision());
#endif
txt[i] = new GuiText(SvnRev, 16, (GXColor) { 255, 255, 255, 255});
txt[i]->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
txt[i]->SetPosition(0,y);
i++;
y+=34;
txt[i] = new GuiText("USB Loader GX", 24, (GXColor) {255, 255, 255, 255});
txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
txt[i]->SetPosition(0,y);
i++;
y+=26;
txt[i] = new GuiText(tr("Official Site:"), 20, (GXColor) {255, 255, 255, 255});
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
txt[i]->SetPosition(10,y);
i++;
txt[i] = new GuiText("http://code.google.com/p/usbloader-gui/", 20, (GXColor) {255, 255, 255, 255});
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
txt[i]->SetPosition(160,y);
i++;
y+=26;
GuiText::SetPresets(22, (GXColor) {255, 255, 255, 255}, 0, GuiText::WRAP,FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP, ALIGN_LEFT, ALIGN_TOP);
txt[i] = new GuiText(tr("Coding:"));
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
txt[i]->SetPosition(10,y);
i++;
txt[i] = new GuiText("dimok / nIxx / giantpune / ardi");
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
txt[i]->SetPosition(160,y);
i++;
y+=22;
txt[i] = new GuiText("hungyip84 / DrayX7 / lustar / r-win");
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
txt[i]->SetPosition(160,y);
i++;
y+=26;
char text[100];
txt[i] = new GuiText(tr("Design:"));
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
txt[i]->SetPosition(10,y);
i++;
txt[i] = new GuiText("cyrex / NeoRame");
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
txt[i]->SetPosition(160,y);
i++;
y+=26;
txt[i] = new GuiText(tr("Big thanks to:"));
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
txt[i]->SetPosition(10,y);
i++;
sprintf(text, "lustar %s", tr("for WiiTDB and hosting covers / disc images"));
txt[i] = new GuiText(text);
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
txt[i]->SetPosition(160,y);
i++;
y+=22;
sprintf(text, "CorneliousJD %s", tr("for hosting the update files"));
txt[i] = new GuiText(text);
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
txt[i]->SetPosition(160,y);
i++;
y+=22;
sprintf(text, "Kinyo %s", tr("and translaters for language files updates"));
txt[i] = new GuiText(text);
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
txt[i]->SetPosition(160,y);
i++;
y+=22;
sprintf(text, "Deak Phreak %s", tr("for hosting the themes"));
txt[i] = new GuiText(text);
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
txt[i]->SetPosition(160,y);
i++;
y+=26;
txt[i] = new GuiText(tr("Special thanks to:"));
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
txt[i]->SetPosition(10,y);
i++;
y+=22;
sprintf(text, "Waninkoko, Kwiirk & Hermes %s", tr("for the USB Loader source"));
txt[i] = new GuiText(text);
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
txt[i]->SetPosition(60,y);
i++;
y+=22;
sprintf(text, "Tantric %s", tr("for his awesome tool LibWiiGui"));
txt[i] = new GuiText(text);
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
txt[i]->SetPosition(60,y);
i++;
y+=22;
sprintf(text, "Fishears/Nuke %s", tr("for Ocarina"));
txt[i] = new GuiText(text);
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
txt[i]->SetPosition(60,y);
i++;
y+=22;
sprintf(text, "WiiPower %s", tr("for diverse patches"));
txt[i] = new GuiText(text);
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
txt[i]->SetPosition(60,y);
i++;
y+=22;
sprintf(text, "Oggzee %s", tr("for FAT/NTFS support"));
txt[i] = new GuiText(text);
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
txt[i]->SetPosition(60,y);
i++;
y+=22;
for (i=0; i < numEntries; i++)
creditsWindowBox.Append(txt[i]);
creditsWindow.Append(&creditsWindowBox);
creditsWindow.Append(&starImg);
creditsWindow.SetEffect(EFFECT_FADE, 30);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&creditsWindow);
ResumeGui();
while (!exit) {
angle++;
if (angle > 360)
angle = 0;
usleep(12000);
starImg.SetAngle(angle);
if (ButtonsPressed() != 0)
exit = true;
}
creditsMusic->Stop();
delete creditsMusic;
creditsWindow.SetEffect(EFFECT_FADE, -30);
while (creditsWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&creditsWindow);
mainWindow->SetState(STATE_DEFAULT);
for (i=0; i < numEntries; i++) {
delete txt[i];
txt[i] = NULL;
}
ResumeGui();
bgMusic->Resume();
}
/****************************************************************************
* WindowScreensaver
* Display screensaver
***************************************************************************/
int WindowScreensaver() {
gprintf("\nWindowScreenSaver()");
int i = 0;
bool exit = false;
char imgPath[100];//uncomment for themable screensaver
/* initialize random seed: */
srand ( time(NULL) );
snprintf(imgPath, sizeof(imgPath), "%sscreensaver.png", CFG.theme_path);//uncomment for themable screensaver
GuiImageData GXlogo(imgPath, gxlogo_png);//uncomment for themable screensaver
//GuiImageData GXlogo(gxlogo_png);//comment for themable screensaver
GuiImage GXlogoImg(&GXlogo);
GXlogoImg.SetPosition(172,152);
GXlogoImg.SetAlignment(ALIGN_LEFT,ALIGN_TOP);
GuiImage BackgroundImg(640,480,(GXColor) {0, 0, 0, 255});
BackgroundImg.SetPosition(0,0);
BackgroundImg.SetAlignment(ALIGN_LEFT,ALIGN_TOP);
GuiWindow screensaverWindow(screenwidth,screenheight);
screensaverWindow.Append(&BackgroundImg);
screensaverWindow.Append(&GXlogoImg);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&screensaverWindow);
ResumeGui();
while (!exit) {
i++;
if (IsWpadConnected()) {
exit = true;
}
/* Set position only every 400000th loop */
if ((i % 8000000) == 0) {
/* Set random position */
GXlogoImg.SetPosition((rand() % 345), (rand() % 305));
}
}
HaltGui();
mainWindow->Remove(&screensaverWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
return 1;
}
/****************************************************************************
* WindowPrompt
*
* Displays a prompt window to user, with information, an error message, or
* presenting a user with a choice of up to 4 Buttons.
*
* Give him 1 Title, 1 Subtitle and 4 Buttons
* If title/subtitle or one of the buttons is not needed give him a 0 on that
* place.
***************************************************************************/
int WindowPrompt(const char *title, const char *msg, const char *btn1Label,
const char *btn2Label, const char *btn3Label,
const char *btn4Label, int wait) {
int choice = -1;
int count = wait;
gprintf("\nWindowPrompt(%s, %s, %s, %s, %s, %s, %i)",title,msg,btn1Label,btn2Label, btn3Label,btn4Label,wait);
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt == yes) {
dialogBoxImg.SetWidescreen(CFG.widescreen);
}
GuiText titleTxt(title, 26, THEME.prompttext);
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,55);
GuiText msgTxt(msg, 22, THEME.prompttext);
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
msgTxt.SetPosition(0,-40);
msgTxt.SetMaxWidth(430);
GuiText btn1Txt(btn1Label, 22, THEME.prompttext);
GuiImage btn1Img(&btnOutline);
if (Settings.wsprompt == yes) {
btn1Txt.SetWidescreen(CFG.widescreen);
btn1Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn1(&btn1Img, &btn1Img, 0,3,0,0,&trigA,&btnSoundOver,btnClick2,1);
btn1.SetLabel(&btn1Txt);
btn1.SetState(STATE_SELECTED);
GuiText btn2Txt(btn2Label, 22, THEME.prompttext);
GuiImage btn2Img(&btnOutline);
if (Settings.wsprompt == yes) {
btn2Txt.SetWidescreen(CFG.widescreen);
btn2Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn2(&btn2Img, &btn2Img, 0,3,0,0,&trigA,&btnSoundOver,btnClick2,1);
btn2.SetLabel(&btn2Txt);
if (!btn3Label && !btn4Label)
btn2.SetTrigger(&trigB);
GuiText btn3Txt(btn3Label, 22, THEME.prompttext);
GuiImage btn3Img(&btnOutline);
if (Settings.wsprompt == yes) {
btn3Txt.SetWidescreen(CFG.widescreen);
btn3Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn3(&btn3Img, &btn3Img, 0,3,0,0,&trigA,&btnSoundOver,btnClick2,1);
btn3.SetLabel(&btn3Txt);
if (!btn4Label)
btn3.SetTrigger(&trigB);
GuiText btn4Txt(btn4Label, 22, THEME.prompttext);
GuiImage btn4Img(&btnOutline);
if (Settings.wsprompt == yes) {
btn4Txt.SetWidescreen(CFG.widescreen);
btn4Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn4(&btn4Img, &btn4Img, 0,3,0,0,&trigA,&btnSoundOver,btnClick2,1);
btn4.SetLabel(&btn4Txt);
if (btn4Label)
btn4.SetTrigger(&trigB);
if ((Settings.wsprompt == yes) && (CFG.widescreen)) {/////////////adjust buttons for widescreen
msgTxt.SetMaxWidth(330);
if (btn2Label && !btn3Label && !btn4Label) {
btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn1.SetPosition(70, -80);
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-70, -80);
btn3.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn3.SetPosition(-70, -55);
btn4.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn4.SetPosition(70, -55);
} else if (btn2Label && btn3Label && !btn4Label) {
btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn1.SetPosition(70, -120);
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-70, -120);
btn3.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn3.SetPosition(0, -55);
btn4.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn4.SetPosition(70, -55);
} else if (btn2Label && btn3Label && btn4Label) {
btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn1.SetPosition(70, -120);
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-70, -120);
btn3.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn3.SetPosition(70, -55);
btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn4.SetPosition(-70, -55);
} else if (!btn2Label && btn3Label && btn4Label) {
btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn1.SetPosition(0, -120);
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-70, -120);
btn3.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn3.SetPosition(70, -55);
btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn4.SetPosition(-70, -55);
} else {
btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn1.SetPosition(0, -80);
btn2.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn2.SetPosition(70, -120);
btn3.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn3.SetPosition(-70, -55);
btn4.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn4.SetPosition(70, -55);
}
} else {
if (btn2Label && !btn3Label && !btn4Label) {
btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn1.SetPosition(40, -45);
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-40, -45);
btn3.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn3.SetPosition(50, -65);
btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn4.SetPosition(-50, -65);
} else if (btn2Label && btn3Label && !btn4Label) {
btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn1.SetPosition(50, -120);
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-50, -120);
btn3.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn3.SetPosition(0, -65);
btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn4.SetPosition(-50, -65);
} else if (btn2Label && btn3Label && btn4Label) {
btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn1.SetPosition(50, -120);
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-50, -120);
btn3.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn3.SetPosition(50, -65);
btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn4.SetPosition(-50, -65);
} else if (!btn2Label && btn3Label && btn4Label) {
btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn1.SetPosition(0, -120);
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-50, -120);
btn3.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn3.SetPosition(50, -65);
btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn4.SetPosition(-50, -65);
} else {
btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn1.SetPosition(0, -45);
btn2.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn2.SetPosition(50, -120);
btn3.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn3.SetPosition(50, -65);
btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn4.SetPosition(-50, -65);
}
}
GuiTrigger trigZ;
trigZ.SetButtonOnlyTrigger(-1, WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZL, PAD_TRIGGER_Z);
GuiButton screenShotBtn(0,0);
screenShotBtn.SetPosition(0,0);
screenShotBtn.SetTrigger(&trigZ);
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
promptWindow.Append(&screenShotBtn);
if (btn1Label)
promptWindow.Append(&btn1);
if (btn2Label)
promptWindow.Append(&btn2);
if (btn3Label)
promptWindow.Append(&btn3);
if (btn4Label)
promptWindow.Append(&btn4);
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
while (choice == -1) {
VIDEO_WaitVSync();
if (shutdown == 1) {
wiilight(0);
Sys_Shutdown();
}
if (reset == 1)
Sys_Reboot();
if (btn1.GetState() == STATE_CLICKED) {
choice = 1;
} else if (btn2.GetState() == STATE_CLICKED) {
if (!btn3Label)
choice = 0;
else
choice = 2;
} else if (btn3.GetState() == STATE_CLICKED) {
if (!btn4Label)
choice = 0;
else
choice = 3;
} else if (btn4.GetState() == STATE_CLICKED) {
choice = 0;
} else if (screenShotBtn.GetState() == STATE_CLICKED) {
gprintf("\n\tscreenShotBtn clicked");
screenShotBtn.ResetState();
ScreenShot();
gprintf("...It's easy, mmmmmmKay");
}
if (count>0)count--;
if (count==0) choice = 1;
}
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while (promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
gprintf(" = %i",choice);
return choice;
}
/****************************************************************************
* WindowExitPrompt
*
* Displays a prompt window to user, with information, an error message, or
* presenting a user with a choice of up to 4 Buttons.
*
* Give him 1 Titel, 1 Subtitel and 4 Buttons
* If titel/subtitle or one of the buttons is not needed give him a 0 on that
* place.
***************************************************************************/
int WindowExitPrompt()
{
gprintf("\nWindowExitPrompt()");
GuiSound * homein = NULL;
homein = new GuiSound(menuin_ogg, menuin_ogg_size, Settings.sfxvolume);
homein->SetVolume(Settings.sfxvolume);
homein->SetLoop(0);
homein->Play();
GuiSound * homeout = NULL;
homeout = new GuiSound(menuout_ogg, menuout_ogg_size, Settings.sfxvolume);
homeout->SetVolume(Settings.sfxvolume);
homeout->SetLoop(0);
int choice = -1;
char imgPath[100];
u64 oldstub = getStubDest();
loadStub();
if (oldstub != 0x00010001554c4e52ll && oldstub != 0x00010001554e454fll)
Set_Stub(oldstub);
GuiWindow promptWindow(640,480);
promptWindow.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
promptWindow.SetPosition(0, 0);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
GuiImageData top(exit_top_png);
GuiImageData topOver(exit_top_over_png);
GuiImageData bottom(exit_bottom_png);
GuiImageData bottomOver(exit_bottom_over_png);
GuiImageData button(exit_button_png);
GuiImageData wiimote(wiimote_png);
GuiImageData close(closebutton_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_white.png", CFG.theme_path);
GuiImageData battery(imgPath, battery_white_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_bar_white.png", CFG.theme_path);
GuiImageData batteryBar(imgPath, battery_bar_white_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_red.png", CFG.theme_path);
GuiImageData batteryRed(imgPath, battery_red_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_bar_red.png", CFG.theme_path);
GuiImageData batteryBarRed(imgPath, battery_bar_red_png);
int i = 0, ret = 0, level;
char txt[3];
GuiText * batteryTxt[4];
GuiImage * batteryImg[4];
GuiImage * batteryBarImg[4];
GuiButton * batteryBtn[4];
for (i=0; i < 4; i++) {
sprintf(txt, "P%d", i+1);
batteryTxt[i] = new GuiText(txt, 22, (GXColor) {255,255,255, 255});
batteryTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
batteryImg[i] = new GuiImage(&battery);
batteryImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
batteryImg[i]->SetPosition(36, 0);
batteryImg[i]->SetTile(0);
batteryBarImg[i] = new GuiImage(&batteryBar);
batteryBarImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
batteryBarImg[i]->SetPosition(33, 0);
batteryBtn[i] = new GuiButton(40, 20);
batteryBtn[i]->SetLabel(batteryTxt[i]);
batteryBtn[i]->SetImage(batteryBarImg[i]);
batteryBtn[i]->SetIcon(batteryImg[i]);
batteryBtn[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
batteryBtn[i]->SetRumble(false);
batteryBtn[i]->SetAlpha(70);
batteryBtn[i]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 50);
}
batteryBtn[0]->SetPosition(180,150);
batteryBtn[1]->SetPosition(284, 150);
batteryBtn[2]->SetPosition(388, 150);
batteryBtn[3]->SetPosition(494, 150);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
GuiText titleTxt(tr("HOME Menu"), 36, (GXColor) {255, 255, 255, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(-180,40);
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
GuiText closeTxt(tr("Close"), 28, (GXColor) {0, 0, 0, 255});
closeTxt.SetPosition(10,3);
GuiImage closeImg(&close);
if (Settings.wsprompt == yes) {
closeTxt.SetWidescreen(CFG.widescreen);
closeImg.SetWidescreen(CFG.widescreen);
}
GuiButton closeBtn(close.GetWidth(), close.GetHeight());
closeBtn.SetImage(&closeImg);
closeBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
closeBtn.SetPosition(190,30);
closeBtn.SetLabel(&closeTxt);
closeBtn.SetRumble(false);
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
GuiImage btn1Img(&top);
GuiImage btn1OverImg(&topOver);
GuiButton btn1(&btn1Img,&btn1OverImg, 0, 3, 0, 0, &trigA, &btnSoundOver, btnClick2,0);
btn1.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
GuiText btn2Txt(tr("Back to Loader"), 28, (GXColor) {0, 0, 0, 255});
GuiImage btn2Img(&button);
if (Settings.wsprompt == yes) {
btn2Txt.SetWidescreen(CFG.widescreen);
btn2Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn2(&btn2Img,&btn2Img, 2, 5, -150, 0, &trigA, &btnSoundOver, btnClick2,1);
btn2.SetLabel(&btn2Txt);
btn2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 50);
btn2.SetRumble(false);
btn2.SetPosition(-150, 0);
GuiText btn3Txt(tr("Wii Menu"), 28, (GXColor) {0, 0, 0, 255});
GuiImage btn3Img(&button);
if (Settings.wsprompt == yes) {
btn3Txt.SetWidescreen(CFG.widescreen);
btn3Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn3(&btn3Img,&btn3Img, 2, 5, 150, 0, &trigA, &btnSoundOver, btnClick2,1);
btn3.SetLabel(&btn3Txt);
btn3.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 50);
btn3.SetRumble(false);
btn3.SetPosition(150, 0);
GuiImage btn4Img(&bottom);
GuiImage btn4OverImg(&bottomOver);
GuiButton btn4(&btn4Img,&btn4OverImg, 0, 4, 0, 0, &trigA, &btnSoundOver, btnClick2,0);
btn4.SetTrigger(&trigB);
btn4.SetTrigger(&trigHome);
btn4.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 50);
GuiImage wiimoteImg(&wiimote);
if (Settings.wsprompt == yes) {
wiimoteImg.SetWidescreen(CFG.widescreen);
}
wiimoteImg.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
wiimoteImg.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 50);
wiimoteImg.SetPosition(50,210);
promptWindow.Append(&btn2);
promptWindow.Append(&btn3);
promptWindow.Append(&btn4);
promptWindow.Append(&btn1);
promptWindow.Append(&closeBtn);
promptWindow.Append(&titleTxt);
promptWindow.Append(&wiimoteImg);
promptWindow.Append(batteryBtn[0]);
promptWindow.Append(batteryBtn[1]);
promptWindow.Append(batteryBtn[2]);
promptWindow.Append(batteryBtn[3]);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
while (choice == -1) {
VIDEO_WaitVSync();
for (i=0; i < 4; i++) {
if (WPAD_Probe(i, NULL) == WPAD_ERR_NONE) { // controller connected
level = (userInput[i].wpad.battery_level / 100.0) * 4;
if (level > 4) level = 4;
if (level <= 1) {
batteryBarImg[i]->SetImage(&batteryBarRed);
batteryImg[i]->SetImage(&batteryRed);
} else {
batteryBarImg[i]->SetImage(&batteryBar);
}
batteryImg[i]->SetTile(level);
batteryBtn[i]->SetAlpha(255);
} else { // controller not connected
batteryImg[i]->SetTile(0);
batteryImg[i]->SetImage(&battery);
batteryBtn[i]->SetAlpha(70);
}
}
if (shutdown == 1) {
wiilight(0);
Sys_Shutdown();
}
if (reset == 1)
Sys_Reboot();
if (btn1.GetState() == STATE_CLICKED) {
choice = 1;
btn1.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
btn4.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50);
btn2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
btn3.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
wiimoteImg.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50);
for (int i = 0; i < 4; i++)
batteryBtn[i]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50);
} else if (btn4.GetState() == STATE_SELECTED) {
wiimoteImg.SetPosition(50,165);
} else if (btn2.GetState() == STATE_CLICKED) {
ret = WindowPrompt(tr("Are you sure?"), 0, tr("Yes"), tr("No"));
if (ret == 1) {
choice = 2;
}
HaltGui();
mainWindow->SetState(STATE_DISABLED);
promptWindow.SetState(STATE_DEFAULT);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
btn2.ResetState();
} else if (btn3.GetState() == STATE_CLICKED) {
ret = WindowPrompt(tr("Are you sure?"), 0, tr("Yes"), tr("No"));
if (ret == 1) {
choice = 3;
}
HaltGui();
mainWindow->SetState(STATE_DISABLED);
promptWindow.SetState(STATE_DEFAULT);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
btn3.ResetState();
} else if (btn4.GetState() == STATE_CLICKED) {
btn1.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
btn4.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50);
btn2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
btn3.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
wiimoteImg.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50);
for (int i = 0; i < 4; i++)
batteryBtn[i]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50);
choice = 0;
} else if (btn4.GetState() != STATE_SELECTED) {
wiimoteImg.SetPosition(50,210);
}
}
homeout->Play();
while (btn1.GetEffect() > 0) usleep(50);
while (promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
homein->Stop();
delete homein;
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
while (homeout->IsPlaying() > 0) usleep(50);
homeout->Stop();
delete homeout;
ResumeGui();
return choice;
}
void SetupFavoriteButton(GuiButton *btnFavorite, int xPos, GuiImage *img, GuiSound *sndOver, GuiSound *sndClick, GuiTrigger *trig)
{
btnFavorite->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
btnFavorite->SetPosition(xPos, -60);
btnFavorite->SetImage(img);
btnFavorite->SetSoundOver(sndOver);
btnFavorite->SetSoundClick(sndClick);
btnFavorite->SetTrigger(trig);
btnFavorite->SetEffectGrow();
}
u8 SetFavorite(GuiButton *fav1, GuiButton *fav2, GuiButton *fav3, GuiButton *fav4, GuiButton *fav5, u8* gameId, u8 favorite)
{
struct Game_NUM * game_num = CFG_get_game_num(gameId);
if (game_num) {
favoritevar = game_num->favorite;
playcount = game_num->count;
} else {
favoritevar = 0;
playcount = 0;
}
favoritevar = (favorite == favoritevar) ? 0 : favorite; // Press the current rank to reset the rank
CFG_save_game_num(gameId);
return favoritevar;
}
void SetFavoriteImages(GuiImage *b1, GuiImage *b2, GuiImage *b3, GuiImage *b4, GuiImage *b5, GuiImageData *on, GuiImageData *off)
{
b1->SetImage(favoritevar >= 1 ? on : off);
b2->SetImage(favoritevar >= 2 ? on : off);
b3->SetImage(favoritevar >= 3 ? on : off);
b4->SetImage(favoritevar >= 4 ? on : off);
b5->SetImage(favoritevar >= 5 ? on : off);
}
/****************************************************************************
* GameWindowPrompt
*
* Displays a prompt window to user, with information, an error message, or
* presenting a user with a choice
***************************************************************************/
int GameWindowPrompt() {
int choice = -1, angle = 0;
f32 size = 0.0;
char ID[5];
char IDFull[7];
GuiSound * gameSound = NULL;
gprintf("\nGameWindowPrompt()");
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sfavorite.png", CFG.theme_path);
GuiImageData imgFavorite(imgPath, favorite_png);
snprintf(imgPath, sizeof(imgPath), "%snot_favorite.png", CFG.theme_path);
GuiImageData imgNotFavorite(imgPath, not_favorite_png);
snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_left.png", CFG.theme_path);
GuiImageData imgLeft(imgPath, startgame_arrow_left_png);
snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_right.png", CFG.theme_path);
GuiImageData imgRight(imgPath, startgame_arrow_right_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiTrigger trigL;
trigL.SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
GuiTrigger trigR;
trigR.SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
GuiTrigger trigPlus;
trigPlus.SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
GuiTrigger trigMinus;
trigMinus.SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
GuiTrigger trigZ;
trigZ.SetButtonOnlyTrigger(-1, WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZL, PAD_TRIGGER_Z);
GuiButton screenShotBtn(0,0);
screenShotBtn.SetPosition(0,0);
screenShotBtn.SetTrigger(&trigZ);
if (CFG.widescreen)
snprintf(imgPath, sizeof(imgPath), "%swdialogue_box_startgame.png", CFG.theme_path);
else
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box_startgame.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, CFG.widescreen ? wdialogue_box_startgame_png : dialogue_box_startgame_png);
GuiImage dialogBoxImg(&dialogBox);
GuiTooltip nameBtnTT(tr("Rename Game on WBFS"));
if (Settings.wsprompt == yes)
nameBtnTT.SetWidescreen(CFG.widescreen);
GuiText nameTxt("", 22, THEME.prompttext);
if (Settings.wsprompt == yes)
nameTxt.SetWidescreen(CFG.widescreen);
nameTxt.SetMaxWidth(350, GuiText::SCROLL);
GuiButton nameBtn(120,50);
nameBtn.SetLabel(&nameTxt);
// nameBtn.SetLabelOver(&nameTxt);
nameBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
nameBtn.SetPosition(0,-122);
nameBtn.SetSoundOver(&btnSoundOver);
nameBtn.SetSoundClick(btnClick2);
if (!mountMethod) nameBtn.SetToolTip(&nameBtnTT,24,-30, ALIGN_LEFT);
if (Settings.godmode == 1 && !mountMethod) {
nameBtn.SetTrigger(&trigA);
nameBtn.SetEffectGrow();
}
GuiText sizeTxt(NULL, 22, THEME.prompttext); //TODO: get the size here
sizeTxt.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
sizeTxt.SetPosition(-60,70);
// GuiImage diskImg;
GuiDiskCover diskImg;
diskImg.SetWidescreen(CFG.widescreen);
diskImg.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
diskImg.SetAngle(angle);
GuiDiskCover diskImg2;
diskImg2.SetWidescreen(CFG.widescreen);
diskImg2.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
diskImg2.SetPosition(0, -20);
diskImg2.SetAngle(angle);
diskImg2.SetBeta(180);
GuiText playcntTxt(NULL, 18, THEME.info);
playcntTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
playcntTxt.SetPosition(-115,45);
GuiButton btn1(160, 160);
btn1.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
btn1.SetPosition(0, -20);
btn1.SetImage(&diskImg);
btn1.SetSoundOver(&btnSoundOver);
btn1.SetSoundClick(btnClick2);
btn1.SetTrigger(&trigA);
btn1.SetState(STATE_SELECTED);
GuiText btn2Txt(tr("Back"), 22, THEME.prompttext);
GuiImage btn2Img(&btnOutline);
if (Settings.wsprompt == yes) {
btn2Txt.SetWidescreen(CFG.widescreen);
btn2Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn2(&btn2Img,&btn2Img, 1, 5, 0, 0, &trigA, &btnSoundOver, btnClick2,1);
if (Settings.godmode == 1 && mountMethod!=2 && mountMethod!=3) {
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-50, -40);
} else {
btn2.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn2.SetPosition(0, -40);
}
btn2.SetLabel(&btn2Txt);
btn2.SetTrigger(&trigB);
GuiText btn3Txt(tr("Settings"), 22, THEME.prompttext);
GuiImage btn3Img(&btnOutline);
if (Settings.wsprompt == yes) {
btn3Txt.SetWidescreen(CFG.widescreen);
btn3Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn3(&btn3Img,&btn3Img, 0, 4, 50, -40, &trigA, &btnSoundOver, btnClick2,1);
btn3.SetLabel(&btn3Txt);
GuiImage btnFavoriteImg1;
btnFavoriteImg1.SetWidescreen(CFG.widescreen);
GuiImage btnFavoriteImg2;
btnFavoriteImg2.SetWidescreen(CFG.widescreen);
GuiImage btnFavoriteImg3;
btnFavoriteImg3.SetWidescreen(CFG.widescreen);
GuiImage btnFavoriteImg4;
btnFavoriteImg4.SetWidescreen(CFG.widescreen);
GuiImage btnFavoriteImg5;
btnFavoriteImg5.SetWidescreen(CFG.widescreen);
//GuiButton btnFavorite(&btnFavoriteImg,&btnFavoriteImg, 2, 5, -125, -60, &trigA, &btnSoundOver, &btnClick,1);
GuiButton btnFavorite1(imgFavorite.GetWidth(), imgFavorite.GetHeight());
GuiButton btnFavorite2(imgFavorite.GetWidth(), imgFavorite.GetHeight());
GuiButton btnFavorite3(imgFavorite.GetWidth(), imgFavorite.GetHeight());
GuiButton btnFavorite4(imgFavorite.GetWidth(), imgFavorite.GetHeight());
GuiButton btnFavorite5(imgFavorite.GetWidth(), imgFavorite.GetHeight());
SetupFavoriteButton(&btnFavorite1, -198, &btnFavoriteImg1, &btnSoundOver, btnClick2, &trigA);
SetupFavoriteButton(&btnFavorite2, -171, &btnFavoriteImg2, &btnSoundOver, btnClick2, &trigA);
SetupFavoriteButton(&btnFavorite3, -144, &btnFavoriteImg3, &btnSoundOver, btnClick2, &trigA);
SetupFavoriteButton(&btnFavorite4, -117, &btnFavoriteImg4, &btnSoundOver, btnClick2, &trigA);
SetupFavoriteButton(&btnFavorite5, -90, &btnFavoriteImg5, &btnSoundOver, btnClick2, &trigA);
GuiImage btnLeftImg(&imgLeft);
if (Settings.wsprompt == yes) {
btnLeftImg.SetWidescreen(CFG.widescreen);
}
GuiButton btnLeft(&btnLeftImg,&btnLeftImg, 0, 5, 20, 0, &trigA, &btnSoundOver, btnClick2,1);
btnLeft.SetTrigger(&trigL);
btnLeft.SetTrigger(&trigMinus);
GuiImage btnRightImg(&imgRight);
if (Settings.wsprompt == yes) {
btnRightImg.SetWidescreen(CFG.widescreen);
}
GuiButton btnRight(&btnRightImg,&btnRightImg, 1, 5, -20, 0, &trigA, &btnSoundOver, btnClick2,1);
btnRight.SetTrigger(&trigR);
btnRight.SetTrigger(&trigPlus);
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&nameBtn);
promptWindow.Append(&playcntTxt);
promptWindow.Append(&screenShotBtn);
promptWindow.Append(&btn2);
if (!mountMethod)//stuff we don't show if it is a DVD mounted
{
promptWindow.Append(&sizeTxt);
promptWindow.Append(&btnLeft);
promptWindow.Append(&btnRight);
promptWindow.Append(&btnFavorite1);
promptWindow.Append(&btnFavorite2);
promptWindow.Append(&btnFavorite3);
promptWindow.Append(&btnFavorite4);
promptWindow.Append(&btnFavorite5);
}
//check if unlocked
if (Settings.godmode == 1 && mountMethod!=2 && mountMethod!=3) {
promptWindow.Append(&btn3);
}
promptWindow.Append(&diskImg2);
promptWindow.Append(&btn1);
short changed = -1;
GuiImageData * diskCover = NULL;
GuiImageData * diskCover2 = NULL;
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
while (changed) {
if (changed == 1) {
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 50);
} else if (changed == 2) {
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 50);
} else if (changed == 3 || changed == 4) {
if (diskCover2)
delete diskCover2;
diskCover2 = NULL;
if (diskCover)
diskCover2 = diskCover;
diskCover = NULL;
}
//load disc image based or what game is seleted
struct discHdr * header = (mountMethod==1||mountMethod==2?dvdheader:&gameList[gameSelected]);
if(Settings.gamesoundvolume > 0)
{
if(gameSound)
{
gameSound->Stop();
delete gameSound;
gameSound = NULL;
}
u32 gameSoundDataLen;
const u8 *gameSoundData = LoadBannerSound(header->id, &gameSoundDataLen);
if(gameSoundData)
{
gameSound = new GuiSound(gameSoundData, gameSoundDataLen, Settings.gamesoundvolume, false, true);
bgMusic->SetVolume(0);
if(Settings.gamesound == 2)
gameSound->SetLoop(1);
gameSound->Play();
}
}
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDFull,sizeof(IDFull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
gprintf("\n\t%s",IDFull);
if (diskCover)
delete diskCover;
snprintf(imgPath,sizeof(imgPath),"%s%s.png", Settings.disc_path, IDFull); //changed to current full id
diskCover = new GuiImageData(imgPath,0);
if (!diskCover->GetImage()) {
delete diskCover;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, ID); //changed to current id
diskCover = new GuiImageData(imgPath, 0);
if (!diskCover->GetImage()) {
snprintf (ID,sizeof(ID),"%c%c%c%c", header->id[0], header->id[1], header->id[2], header->id[3]);
delete diskCover;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, ID); //changed to current id
diskCover = new GuiImageData(imgPath, 0);
if (!diskCover->GetImage()) {
delete diskCover;
snprintf(imgPath, sizeof(imgPath), "%snodisc.png", CFG.theme_path); //changed to nodisc.png
diskCover = new GuiImageData(imgPath,nodisc_png);
}
}
}
if (changed == 3) {
diskImg.SetImage(diskCover2);
diskImg.SetBeta(0);
diskImg.SetBetaRotateEffect(-90, 15);
diskImg2.SetImage(diskCover);
diskImg2.SetAngle(diskImg.GetAngle());
diskImg2.SetBeta(180);
diskImg2.SetBetaRotateEffect(-90, 15);
sizeTxt.SetEffect(EFFECT_FADE, -17);
nameTxt.SetEffect(EFFECT_FADE, -17);
ResumeGui();
while (nameTxt.GetEffect() > 0 || diskImg.GetBetaRotateEffect()) usleep(50);
HaltGui();
diskImg.SetImage(diskCover);
diskImg.SetBeta(90);
diskImg.SetBetaRotateEffect(-90, 15);
diskImg2.SetImage(diskCover2);
diskImg2.SetBeta(270);
diskImg2.SetBetaRotateEffect(-90, 15);
sizeTxt.SetEffect(EFFECT_FADE, 17);
nameTxt.SetEffect(EFFECT_FADE, 17);
} else if (changed == 4) {
diskImg.SetImage(diskCover2);
diskImg.SetBeta(0);
diskImg.SetBetaRotateEffect(90, 15);
diskImg2.SetImage(diskCover);
diskImg2.SetAngle(diskImg.GetAngle());
diskImg2.SetBeta(180);
diskImg2.SetBetaRotateEffect(90, 15);
sizeTxt.SetEffect(EFFECT_FADE, -17);
nameTxt.SetEffect(EFFECT_FADE, -17);
ResumeGui();
while (nameTxt.GetEffect() > 0 || diskImg.GetBetaRotateEffect()) usleep(50);
HaltGui();
diskImg.SetImage(diskCover);
diskImg.SetBeta(270);
diskImg.SetBetaRotateEffect(90, 15);
diskImg2.SetImage(diskCover2);
diskImg2.SetBeta(90);
diskImg2.SetBetaRotateEffect(90, 15);
sizeTxt.SetEffect(EFFECT_FADE, 17);
nameTxt.SetEffect(EFFECT_FADE, 17);
} else
diskImg.SetImage(diskCover);
if (!mountMethod)
{
WBFS_GameSize(header->id, &size);
sizeTxt.SetTextf("%.2fGB", size); //set size text;
}
nameTxt.SetText(get_title(header));
struct Game_NUM* game_num = CFG_get_game_num(header->id);
if (game_num) {
playcount = game_num->count;
favoritevar = game_num->favorite;
} else {
playcount = 0;
favoritevar = 0;
}
playcntTxt.SetTextf("%s: %i",tr("Play Count"), playcount);
SetFavoriteImages(&btnFavoriteImg1, &btnFavoriteImg2, &btnFavoriteImg3, &btnFavoriteImg4, &btnFavoriteImg5, &imgFavorite, &imgNotFavorite);
nameTxt.SetPosition(0, 1);
if (changed != 3 && changed != 4) { // changed==3 or changed==4 --> only Resume the GUI
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
}
ResumeGui();
changed = 0;
while (choice == -1)
{
VIDEO_WaitVSync ();
diskImg.SetSpin(btn1.GetState() == STATE_SELECTED);
diskImg2.SetSpin(btn1.GetState() == STATE_SELECTED);
if (shutdown == 1) { //for power button
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
mainWindow->SetState(STATE_DEFAULT);
while (promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&promptWindow);
ResumeGui();
wiilight(0);
Sys_Shutdown();
}
if (reset == 1) //for reset button
Sys_Reboot();
if(gameSound)
{
if(!gameSound->IsPlaying())
{
if(Settings.gamesound == 1)
bgMusic->SetVolume(Settings.volume);
}
}
if (btn1.GetState() == STATE_CLICKED) {
//playcounter
struct Game_NUM* game_num = CFG_get_game_num(header->id);
if (game_num) {
favoritevar = game_num->favorite;
playcount = game_num->count;
} else {
favoritevar = 0;
playcount = 0;
}
playcount += 1;
if (isInserted(bootDevice)) {
CFG_save_game_num(header->id);
}
choice = 1;
}
else if (btn2.GetState() == STATE_CLICKED) { //back
choice = 0;
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
mainWindow->SetState(STATE_DEFAULT);
wiilight(0);
}
else if (btn3.GetState() == STATE_CLICKED) { //settings
choice = 2;
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
}
else if (nameBtn.GetState() == STATE_CLICKED) { //rename
choice = 3;
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
}
else if (btnFavorite1.GetState() == STATE_CLICKED) {//switch favorite
if (isInserted(bootDevice)) {
SetFavorite(&btnFavorite1, &btnFavorite2, &btnFavorite3, &btnFavorite4, &btnFavorite5, header->id, 1);
SetFavoriteImages(&btnFavoriteImg1, &btnFavoriteImg2, &btnFavoriteImg3, &btnFavoriteImg4, &btnFavoriteImg5, &imgFavorite, &imgNotFavorite);
}
btnFavorite1.ResetState();
}
else if (btnFavorite2.GetState() == STATE_CLICKED) {//switch favorite
if (isInserted(bootDevice)) {
SetFavorite(&btnFavorite1, &btnFavorite2, &btnFavorite3, &btnFavorite4, &btnFavorite5, header->id, 2);
SetFavoriteImages(&btnFavoriteImg1, &btnFavoriteImg2, &btnFavoriteImg3, &btnFavoriteImg4, &btnFavoriteImg5, &imgFavorite, &imgNotFavorite);
}
btnFavorite2.ResetState();
}
else if (btnFavorite3.GetState() == STATE_CLICKED) {//switch favorite
if (isInserted(bootDevice)) {
SetFavorite(&btnFavorite1, &btnFavorite2, &btnFavorite3, &btnFavorite4, &btnFavorite5, header->id, 3);
SetFavoriteImages(&btnFavoriteImg1, &btnFavoriteImg2, &btnFavoriteImg3, &btnFavoriteImg4, &btnFavoriteImg5, &imgFavorite, &imgNotFavorite);
}
btnFavorite3.ResetState();
}
else if (btnFavorite4.GetState() == STATE_CLICKED) {//switch favorite
if (isInserted(bootDevice)) {
SetFavorite(&btnFavorite1, &btnFavorite2, &btnFavorite3, &btnFavorite4, &btnFavorite5, header->id, 4);
SetFavoriteImages(&btnFavoriteImg1, &btnFavoriteImg2, &btnFavoriteImg3, &btnFavoriteImg4, &btnFavoriteImg5, &imgFavorite, &imgNotFavorite);
}
btnFavorite4.ResetState();
}
else if (btnFavorite5.GetState() == STATE_CLICKED) {//switch favorite
if (isInserted(bootDevice)) {
SetFavorite(&btnFavorite1, &btnFavorite2, &btnFavorite3, &btnFavorite4, &btnFavorite5, header->id, 5);
SetFavoriteImages(&btnFavoriteImg1, &btnFavoriteImg2, &btnFavoriteImg3, &btnFavoriteImg4, &btnFavoriteImg5, &imgFavorite, &imgNotFavorite);
}
btnFavorite5.ResetState();
}
else if (screenShotBtn.GetState() == STATE_CLICKED) {
gprintf("\n\tscreenShotBtn clicked");
screenShotBtn.ResetState();
ScreenShot();
gprintf("...It's easy, mmmmmmKay");
}
// this next part is long because nobody could agree on what the left/right buttons should do
else if ((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == no)) {//next game
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
changed = 1;
btnClick2->Play();
gameSelected = (gameSelected + 1) % gameCnt;
btnRight.ResetState();
break;
}
else if ((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == no)) {//previous game
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
changed = 2;
btnClick2->Play();
gameSelected = (gameSelected - 1 + gameCnt) % gameCnt;
btnLeft.ResetState();
break;
}
else if ((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == yes)) {//previous game
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
changed = 2;
btnClick2->Play();
gameSelected = (gameSelected - 1 + gameCnt) % gameCnt;
btnRight.ResetState();
break;
}
else if ((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == yes)) {//next game
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
changed = 1;
btnClick2->Play();
gameSelected = (gameSelected + 1) % gameCnt;
btnLeft.ResetState();
break;
}
else if ((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == sysmenu)) {//previous game
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
changed = 2;
btnClick2->Play();
gameSelected = (gameSelected + 1) % gameCnt;
btnRight.ResetState();
break;
}
else if ((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == sysmenu)) {//next game
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
changed = 1;
btnClick2->Play();
gameSelected = (gameSelected - 1 + gameCnt) % gameCnt;
btnLeft.ResetState();
break;
}
else if ((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == wtf)) {//previous game
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
changed = 1;
btnClick2->Play();
gameSelected = (gameSelected - 1 + gameCnt) % gameCnt;
btnRight.ResetState();
break;
}
else if ((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == wtf)) {//next game
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
changed = 2;
btnClick2->Play();
gameSelected = (gameSelected + 1) % gameCnt;
btnLeft.ResetState();
break;
}
else if ((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == disk3d)) {//next game
// diskImg.SetBetaRotateEffect(45, 90);
changed = 3;
btnClick2->Play();
gameSelected = (gameSelected + 1) % gameCnt;
btnRight.ResetState();
break;
}
else if ((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == disk3d)) {//previous game
// diskImg.SetBetaRotateEffect(-45, 90);
// promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 1/*50*/);
changed = 4;
btnClick2->Play();
gameSelected = (gameSelected - 1 + gameCnt) % gameCnt;
btnLeft.ResetState();
break;
}
}
while (promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
if (changed != 3 && changed != 4) { // changed==3 or changed==4 --> only Halt the GUI
mainWindow->Remove(&promptWindow);
ResumeGui();
}
}
delete diskCover;
delete diskCover2;
if(gameSound)
{
gameSound->Stop();
delete gameSound;
gameSound = NULL;
}
bgMusic->SetVolume(Settings.volume);
gprintf("\n\treturn %i",choice);
return choice;
}
/****************************************************************************
* DiscWait
***************************************************************************/
int
DiscWait(const char *title, const char *msg, const char *btn1Label, const char *btn2Label, int IsDeviceWait) {
int i = 30, ret = 0;
u32 cover = 0;
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt == yes) {
dialogBoxImg.SetWidescreen(CFG.widescreen);
}
GuiText titleTxt(title, 26, THEME.prompttext);
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,60);
GuiText msgTxt(msg, 22, THEME.prompttext);
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
msgTxt.SetPosition(0,-40);
msgTxt.SetMaxWidth(430);
GuiText btn1Txt(btn1Label, 22, THEME.prompttext);
GuiImage btn1Img(&btnOutline);
if (Settings.wsprompt == yes) {
btn1Txt.SetWidescreen(CFG.widescreen);
btn1Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn1(&btn1Img,&btn1Img, 1, 5, 0, 0, &trigA, &btnSoundOver, btnClick2,1);
if (btn2Label) {
btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn1.SetPosition(40, -45);
} else {
btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn1.SetPosition(0, -45);
}
btn1.SetLabel(&btn1Txt);
btn1.SetTrigger(&trigB);
btn1.SetState(STATE_SELECTED);
GuiText btn2Txt(btn2Label, 22, THEME.prompttext);
GuiImage btn2Img(&btnOutline);
if (Settings.wsprompt == yes) {
btn2Txt.SetWidescreen(CFG.widescreen);
btn2Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn2(&btn2Img,&btn2Img, 1, 4, -20, -25, &trigA, &btnSoundOver, btnClick2,1);
btn2.SetLabel(&btn2Txt);
if ((Settings.wsprompt == yes) && (CFG.widescreen)) {/////////////adjust buttons for widescreen
msgTxt.SetMaxWidth(380);
if (btn2Label) {
btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn2.SetPosition(-70, -80);
btn1.SetPosition(70, -80);
} else {
btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn1.SetPosition(0, -80);
}
}
GuiText timerTxt(NULL, 26, THEME.prompttext);
timerTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
timerTxt.SetPosition(0,160);
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
if (btn1Label)
promptWindow.Append(&btn1);
if (btn2Label)
promptWindow.Append(&btn2);
if (IsDeviceWait)
promptWindow.Append(&timerTxt);
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
if (IsDeviceWait) {
while (i >= 0) {
VIDEO_WaitVSync();
timerTxt.SetTextf("%u %s", i,tr("seconds left"));
/* HaltGui();
if (Settings.cios == ios222) {
ret = IOS_ReloadIOS(222);
load_ehc_module();
} else {
ret = IOS_ReloadIOS(249);
}
ResumeGui();*/
sleep(1);
USBDevice_deInit();
USBDevice_Init();
ret = WBFS_Init(WBFS_DEVICE_USB);
if (ret>=0)
break;
i--;
}
} else {
while (!(cover & 0x2)) {
VIDEO_WaitVSync();
if (btn1.GetState() == STATE_CLICKED) {
btn1.ResetState();
break;
}
ret = WDVD_GetCoverStatus(&cover);
if (ret < 0)
break;
}
}
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while (promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
return ret;
}
/****************************************************************************
* FormatingPartition
***************************************************************************/
int
FormatingPartition(const char *title, partitionEntry *entry) {
int ret;
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt == yes) {
dialogBoxImg.SetWidescreen(CFG.widescreen);
}
GuiText titleTxt(title, 26, THEME.prompttext);
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,60);
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
VIDEO_WaitVSync();
ret = WBFS_Format(entry->sector, entry->size);
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while (promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
return ret;
}
/****************************************************************************
* SearchMissingImages
***************************************************************************/
bool SearchMissingImages(int choice2) {
gprintf("\nSearchMissingImages(%i)",choice2);
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt == yes) {
dialogBoxImg.SetWidescreen(CFG.widescreen);
}
GuiText titleTxt(tr("Checking existing artwork"), 26, THEME.prompttext);
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,60);
char msg[20] = " ";
GuiText msgTxt(msg, 22, THEME.prompttext);
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
msgTxt.SetPosition(0,-40);
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
//make sure that all games are added to the gamelist
__Menu_GetEntries(1);
cntMissFiles = 0;
u32 i = 0;
char filename[11];
//add IDs of games that are missing covers to cntMissFiles
bool found1 = false;
bool found2 = false;
bool found3 = false;
for (i = 0; i < gameCnt && cntMissFiles < 500; i++) {
struct discHdr* header = &gameList[i];
if (choice2 != 3) {
char *covers_path = choice2==1 ? Settings.covers2d_path : Settings.covers_path;
snprintf (filename,sizeof(filename),"%c%c%c.png", header->id[0], header->id[1], header->id[2]);
found2 = findfile(filename, covers_path);
snprintf (filename,sizeof(filename),"%c%c%c%c.png", header->id[0], header->id[1], header->id[2], header->id[3]);
found3 = findfile(filename, covers_path);
snprintf(filename,sizeof(filename),"%c%c%c%c%c%c.png",header->id[0], header->id[1], header->id[2],
header->id[3], header->id[4], header->id[5]); //full id
found1 = findfile(filename, covers_path);
if (!found1 && !found2 && !found3) { //if could not find any image
snprintf(missingFiles[cntMissFiles],11,"%s",filename);
cntMissFiles++;
}
} else if (choice2 == 3) {
snprintf (filename,sizeof(filename),"%c%c%c.png", header->id[0], header->id[1], header->id[2]);
found2 = findfile(filename, Settings.disc_path);
snprintf(filename,sizeof(filename),"%c%c%c%c%c%c.png",header->id[0], header->id[1], header->id[2],
header->id[3], header->id[4], header->id[5]); //full id
found1 = findfile(filename,Settings.disc_path);
if (!found1 && !found2) {
snprintf(missingFiles[cntMissFiles],11,"%s",filename);
cntMissFiles++;
}
}
}
if (cntMissFiles == 0) {
msgTxt.SetText(tr("No file missing!"));
sleep(1);
}
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while (promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
__Menu_GetEntries();
ResumeGui();
gprintf(" = %i",cntMissFiles);
if (cntMissFiles > 0) { //&& !IsNetworkInit()) {
NetworkInitPrompt();
}
if (cntMissFiles == 0) {
return false;
} else {
return true;
}
}
/****************************************************************************
* NetworkInitPrompt
***************************************************************************/
bool NetworkInitPrompt() {
gprintf("\nNetworkinitPrompt()");
if (IsNetworkInit())
return true;
bool success = true;
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt == yes) {
dialogBoxImg.SetWidescreen(CFG.widescreen);
}
GuiText titleTxt(tr("Initializing Network"), 26, THEME.prompttext);
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,60);
char msg[20] = " ";
GuiText msgTxt(msg, 22, THEME.prompttext);
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
msgTxt.SetPosition(0,-40);
GuiText btn1Txt(tr("Cancel"), 22, THEME.prompttext);
GuiImage btn1Img(&btnOutline);
if (Settings.wsprompt == yes) {
btn1Txt.SetWidescreen(CFG.widescreen);
btn1Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn1(&btn1Img,&btn1Img, 2, 4, 0, -45, &trigA, &btnSoundOver, btnClick2,1);
btn1.SetLabel(&btn1Txt);
btn1.SetState(STATE_SELECTED);
if ((Settings.wsprompt == yes) && (CFG.widescreen)) {/////////////adjust buttons for widescreen
btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn1.SetPosition(0, -80);
}
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
promptWindow.Append(&btn1);
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
while (!IsNetworkInit()) {
VIDEO_WaitVSync();
Initialize_Network();
if (!IsNetworkInit()) {
msgTxt.SetText(tr("Could not initialize network!"));
sleep(3);
success = false;
break;
}
if (btn1.GetState() == STATE_CLICKED) {
btn1.ResetState();
success = false;
break;
}
}
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while (promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
return success;
}
/****************************************************************************
* ProgressDownloadWindow
*
* Opens a window, which displays progress to the user. Can either display a
* progress bar showing % completion, or a throbber that only shows that an
* action is in progress.
***************************************************************************/
int
ProgressDownloadWindow(int choice2) {
int i = 0, cntNotFound = 0;
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt == yes) {
dialogBoxImg.SetWidescreen(CFG.widescreen);
}
snprintf(imgPath, sizeof(imgPath), "%sprogressbar_outline.png", CFG.theme_path);
GuiImageData progressbarOutline(imgPath, progressbar_outline_png);
GuiImage progressbarOutlineImg(&progressbarOutline);
if (Settings.wsprompt == yes) {
progressbarOutlineImg.SetWidescreen(CFG.widescreen);
}
progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(25, 40);
snprintf(imgPath, sizeof(imgPath), "%sprogressbar_empty.png", CFG.theme_path);
GuiImageData progressbarEmpty(imgPath, progressbar_empty_png);
GuiImage progressbarEmptyImg(&progressbarEmpty);
progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarEmptyImg.SetPosition(25, 40);
progressbarEmptyImg.SetTile(100);
snprintf(imgPath, sizeof(imgPath), "%sprogressbar.png", CFG.theme_path);
GuiImageData progressbar(imgPath, progressbar_png);
GuiImage progressbarImg(&progressbar);
progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarImg.SetPosition(25, 40);
GuiText titleTxt(tr("Downloading file"), 26, THEME.prompttext);
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,60);
GuiText msgTxt(NULL, 20, THEME.prompttext);
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
msgTxt.SetPosition(0,130);
GuiText msg2Txt(NULL, 26, THEME.prompttext);
msg2Txt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
msg2Txt.SetPosition(0,100);
GuiText prTxt(NULL, 26, THEME.prompttext);
prTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
prTxt.SetPosition(0, 40);
GuiText btn1Txt(tr("Cancel"), 22, THEME.prompttext);
GuiImage btn1Img(&btnOutline);
if (Settings.wsprompt == yes) {
btn1Txt.SetWidescreen(CFG.widescreen);
btn1Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn1(&btn1Img,&btn1Img, 2, 4, 0, -45, &trigA, &btnSoundOver, btnClick2,1);
btn1.SetLabel(&btn1Txt);
btn1.SetState(STATE_SELECTED);
if ((Settings.wsprompt == yes) && (CFG.widescreen)) {/////////////adjust for widescreen
progressbarOutlineImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(0, 40);
progressbarEmptyImg.SetPosition(80,40);
progressbarEmptyImg.SetTile(78);
progressbarImg.SetPosition(80, 40);
}
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
promptWindow.Append(&msg2Txt);
promptWindow.Append(&progressbarEmptyImg);
promptWindow.Append(&progressbarImg);
promptWindow.Append(&progressbarOutlineImg);
promptWindow.Append(&prTxt);
promptWindow.Append(&btn1);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
int offset=0, tries=0;
int serverCnt3d = 1,serverCnt2d = 1,serverCntDisc = 2;
char server3d[100];
char serverDisc[100];
char serverDiscCustom[100];
char server2d[100];
snprintf(server3d, sizeof(server3d), "http://wiitdb.com/wiitdb/artwork/cover3D/");
snprintf(serverDisc, sizeof(serverDisc), "http://wiitdb.com/wiitdb/artwork/disc/");
snprintf(serverDiscCustom, sizeof(serverDiscCustom), "http://wiitdb.com/wiitdb/artwork/disccustom/");
snprintf(server2d, sizeof(server2d), "http://wiitdb.com/wiitdb/artwork/cover/");
//check if directory exist and if not create one
struct stat st;
if (stat(Settings.covers_path, &st) != 0) {
if (subfoldercreate(Settings.covers_path) != 1) {
WindowPrompt(tr("Error !"),tr("Can't create directory"),tr("OK"));
cntMissFiles = 0;
}
}
if (stat(Settings.covers2d_path, &st) != 0) {
if (subfoldercreate(Settings.covers2d_path) != 1) {
WindowPrompt(tr("Error !"),tr("Can't create directory"),tr("OK"));
cntMissFiles = 0;
}
}
if (stat(Settings.disc_path,&st) != 0) {
if (subfoldercreate(Settings.disc_path) != 1) {
WindowPrompt(tr("Error !"),tr("Can't create directory"),tr("OK"));
cntMissFiles = 0;
}
}
//int server = 1;
while (i < cntMissFiles) {
tries=0;
prTxt.SetTextf("%i%%", 100*i/cntMissFiles);
if ((Settings.wsprompt == yes) && (CFG.widescreen)) {
//adjust for widescreen
progressbarImg.SetPosition(80,40);
progressbarImg.SetTile(80*i/cntMissFiles);
} else {
progressbarImg.SetTile(100*i/cntMissFiles);
}
if (cntMissFiles - i>1)msgTxt.SetTextf("%i %s", cntMissFiles - i, tr("files left"));
else msgTxt.SetTextf("%i %s", cntMissFiles - i, tr("file left"));
msg2Txt.SetTextf("http://wiitdb.com : %s", missingFiles[i]);
//download cover
char imgPath[100];
char URLFile[100];
char tmp[75];
sprintf(tmp,tr("Not Found"));
struct block file = downloadfile(URLFile);
if (choice2 == 2) {
while (tries<serverCnt3d) {
//Creates URL depending from which Country the game is
switch (missingFiles[i][3]) {
case 'J':
sprintf(URLFile,"%sJA/%s",server3d,missingFiles[i]);
break;
case 'W':
sprintf(URLFile,"%sZH/%s",server3d,missingFiles[i]);
break;
case 'K':
sprintf(URLFile,"%sKO/%s",server3d,missingFiles[i]);
break;
case 'P':
case 'D':
case 'F':
case 'I':
case 'S':
case 'H':
case 'U':
case 'X':
case 'Y':
case 'Z':
sprintf(URLFile,"%s%s/%s",server3d,Settings.db_language,missingFiles[i]);
break;
case 'E':
sprintf(URLFile,"%sUS/%s",server3d,missingFiles[i]);
break;
}
sprintf(imgPath,"%s%s", Settings.covers_path, missingFiles[i]);
file = downloadfile(URLFile);
if (!(file.size == 36864 || file.size <= 1024 || file.size == 7386 || file.size <= 1174 || file.size == 4446 || file.data == NULL)) {
break;
} else {
sprintf(URLFile,"%sEN/%s",server3d,missingFiles[i]);
file = downloadfile(URLFile);
if (!(file.size == 36864 || file.size <= 1024 || file.size == 7386 || file.size <= 1174 || file.size == 4446 || file.data == NULL)) {
break;
}
}
tries++;
}
}
if (choice2 == 3) {
while (tries<serverCntDisc) {
//Creates URL depending from which Country the game is
switch (missingFiles[i][3]) {
case 'J':
if(Settings.discart == 0) {
sprintf(URLFile,"%sJA/%s",serverDisc,missingFiles[i]);
} else if(Settings.discart == 1) {
sprintf(URLFile,"%sJA/%s",serverDiscCustom,missingFiles[i]);
} else if(Settings.discart == 2 && tries == 0) {
sprintf(URLFile,"%sJA/%s",serverDisc,missingFiles[i]);
} else if(Settings.discart == 2 && tries == 1) {
sprintf(URLFile,"%sJA/%s",serverDiscCustom,missingFiles[i]);
} else if(Settings.discart == 3 && tries == 0) {
sprintf(URLFile,"%sJA/%s",serverDiscCustom,missingFiles[i]);
} else if(Settings.discart == 3 && tries == 1) {
sprintf(URLFile,"%sJA/%s",serverDisc,missingFiles[i]);
}
break;
case 'W':
if(Settings.discart == 0) {
sprintf(URLFile,"%sZH/%s",serverDisc,missingFiles[i]);
} else if(Settings.discart == 1) {
sprintf(URLFile,"%sZH/%s",serverDiscCustom,missingFiles[i]);
} else if(Settings.discart == 2 && tries == 0) {
sprintf(URLFile,"%sZH/%s",serverDisc,missingFiles[i]);
} else if(Settings.discart == 2 && tries == 1) {
sprintf(URLFile,"%sZH/%s",serverDiscCustom,missingFiles[i]);
} else if(Settings.discart == 3 && tries == 0) {
sprintf(URLFile,"%sZH/%s",serverDiscCustom,missingFiles[i]);
} else if(Settings.discart == 3 && tries == 1) {
sprintf(URLFile,"%sZH/%s",serverDisc,missingFiles[i]);
}
break;
case 'K':
if(Settings.discart == 0) {
sprintf(URLFile,"%sKO/%s",serverDisc,missingFiles[i]);
} else if(Settings.discart == 1) {
sprintf(URLFile,"%sKO/%s",serverDiscCustom,missingFiles[i]);
} else if(Settings.discart == 2 && tries == 0) {
sprintf(URLFile,"%sKO/%s",serverDisc,missingFiles[i]);
} else if(Settings.discart == 2 && tries == 1) {
sprintf(URLFile,"%sKO/%s",serverDiscCustom,missingFiles[i]);
} else if(Settings.discart == 3 && tries == 0) {
sprintf(URLFile,"%sKO/%s",serverDiscCustom,missingFiles[i]);
} else if(Settings.discart == 3 && tries == 1) {
sprintf(URLFile,"%sKO/%s",serverDisc,missingFiles[i]);
}
break;
case 'P':
case 'D':
case 'F':
case 'I':
case 'S':
case 'H':
case 'U':
case 'X':
case 'Y':
case 'Z':
if(Settings.discart == 0) {
sprintf(URLFile,"%s%s/%s",serverDisc,Settings.db_language,missingFiles[i]);
} else if(Settings.discart == 1) {
sprintf(URLFile,"%s%s/%s",serverDiscCustom,Settings.db_language,missingFiles[i]);
} else if(Settings.discart == 2 && tries == 0) {
sprintf(URLFile,"%s%s/%s",serverDisc,Settings.db_language,missingFiles[i]);
} else if(Settings.discart == 2 && tries == 1) {
sprintf(URLFile,"%s%s/%s",serverDiscCustom,Settings.db_language,missingFiles[i]);
} else if(Settings.discart == 3 && tries == 0) {
sprintf(URLFile,"%s%s/%s",serverDiscCustom,Settings.db_language,missingFiles[i]);
} else if(Settings.discart == 3 && tries == 1) {
sprintf(URLFile,"%s%s/%s",serverDisc,Settings.db_language,missingFiles[i]);
}
break;
case 'E':
if(Settings.discart == 0) {
sprintf(URLFile,"%sUS/%s",serverDisc,missingFiles[i]);
} else if(Settings.discart == 1) {
sprintf(URLFile,"%sUS/%s",serverDiscCustom,missingFiles[i]);
} else if(Settings.discart == 2 && tries == 0) {
sprintf(URLFile,"%sUS/%s",serverDisc,missingFiles[i]);
} else if(Settings.discart == 2 && tries == 1) {
sprintf(URLFile,"%sUS/%s",serverDiscCustom,missingFiles[i]);
} else if(Settings.discart == 3 && tries == 0) {
sprintf(URLFile,"%sUS/%s",serverDiscCustom,missingFiles[i]);
} else if(Settings.discart == 3 && tries == 1) {
sprintf(URLFile,"%sUS/%s",serverDisc,missingFiles[i]);
}
break;
}
sprintf(imgPath,"%s%s", Settings.disc_path, missingFiles[i]);
file = downloadfile(URLFile);
if (!(file.size == 36864 || file.size <= 1024 || file.size == 7386 || file.size <= 1174 || file.size == 4446 || file.data == NULL)) {
break;
} else {
if(Settings.discart == 0) {
sprintf(URLFile,"%sEN/%s",serverDisc,missingFiles[i]);
} else if(Settings.discart == 1) {
sprintf(URLFile,"%sEN/%s",serverDiscCustom,missingFiles[i]);
} else if(Settings.discart == 2 && tries == 0) {
sprintf(URLFile,"%sEN/%s",serverDisc,missingFiles[i]);
} else if(Settings.discart == 2 && tries == 1) {
sprintf(URLFile,"%sEN/%s",serverDiscCustom,missingFiles[i]);
} else if(Settings.discart == 3 && tries == 0) {
sprintf(URLFile,"%sEN/%s",serverDiscCustom,missingFiles[i]);
} else if(Settings.discart == 3 && tries == 1) {
sprintf(URLFile,"%sEN/%s",serverDisc,missingFiles[i]);
}
file = downloadfile(URLFile);
if (!(file.size == 36864 || file.size <= 1024 || file.size == 7386 || file.size <= 1174 || file.size == 4446 || file.data == NULL)) {
break;
}
}
tries++;
}
}
if (choice2 == 1) {
while (tries<serverCnt2d) {
//Creates URL depending from which Country the game is
switch (missingFiles[i][3]) {
case 'J':
sprintf(URLFile,"%sJA/%s",server2d,missingFiles[i]);
break;
case 'W':
sprintf(URLFile,"%sZH/%s",server2d,missingFiles[i]);
break;
case 'K':
sprintf(URLFile,"%sKO/%s",server2d,missingFiles[i]);
break;
case 'P':
case 'D':
case 'F':
case 'I':
case 'S':
case 'H':
case 'U':
case 'X':
case 'Y':
case 'Z':
sprintf(URLFile,"%s%s/%s",server2d,Settings.db_language,missingFiles[i]);
break;
case 'E':
sprintf(URLFile,"%sUS/%s",server2d,missingFiles[i]);
break;
}
sprintf(imgPath,"%s%s", Settings.covers2d_path, missingFiles[i]);
file = downloadfile(URLFile);
if (!(file.size == 36864 || file.size <= 1024 || file.size == 7386 || file.size <= 1174 || file.size == 4446 || file.data == NULL)) {
break;
} else {
sprintf(URLFile,"%sEN/%s",server2d,missingFiles[i]);
file = downloadfile(URLFile);
if (!(file.size == 36864 || file.size <= 1024 || file.size == 7386 || file.size <= 1174 || file.size == 4446 || file.data == NULL)) {
break;
}
}
tries++;
}
}
offset++;
if (file.size == 36864 || file.size <= 1024 || file.size <= 1174 || file.size == 7386 || file.size == 4446 || file.data == NULL) {
cntNotFound++;
i++;
} else {
if (file.data != NULL) {
// save png to sd card
FILE *pfile=NULL;
if ((pfile = fopen(imgPath, "wb"))!=NULL) {
fwrite(file.data,1,file.size,pfile);
fclose (pfile);
}
free(file.data);
}
i++;
}
if (btn1.GetState() == STATE_CLICKED) {
cntNotFound = cntMissFiles-i+cntNotFound;
break;
}
}
/**Temporary redownloading 1st image because of a fucking corruption bug **/
#if 0 // is no longer necessary, since libfat is fixed
char URLFile[100];
struct block file = downloadfile(URLFile);
if (choice2 == 2) {
while (tries<serverCnt3d) {
sprintf(URLFile,"%s%s",server3d,missingFiles[0]);
sprintf(imgPath,"%s%s", Settings.covers_path, missingFiles[0]);
file = downloadfile(URLFile);
if (!(file.size == 36864 || file.size <= 1024 || file.size <= 1174 || file.size == 7386 || file.size == 4446 || file.data == NULL))break;
tries++;
}
}
if (choice2 == 3) {
while (tries<serverCntDisc) {
sprintf(URLFile,"%s%s",serverDisc,missingFiles[0]);
sprintf(imgPath,"%s%s", Settings.disc_path, missingFiles[0]);
file = downloadfile(URLFile);
if (!(file.size == 36864 || file.size <= 1024 || file.size <= 1174 || file.size == 7386 || file.size == 4446 || file.data == NULL))break;
tries++;
}
}
if (choice2 == 1) {
while (tries<serverCnt2d) {
sprintf(URLFile,"%s%s",server2d,missingFiles[0]);
sprintf(imgPath,"%s%s", Settings.covers2d_path, missingFiles[0]);
file = downloadfile(URLFile);
if (!(file.size == 36864 || file.size <= 1024 || file.size <= 1174 || file.size == 7386 || file.size == 4446 || file.data == NULL))break;
tries++;
}
}
if (file.size == 36864 || file.size <= 1024 || file.size == 7386 || file.size <= 1174 || file.size == 4446 || file.data == NULL) {
} else {
if (file.data != NULL) {
// save png to sd card
FILE *pfile;
pfile = fopen(imgPath, "wb");
fwrite(file.data,1,file.size,pfile);
fclose (pfile);
free(file.data);
}
}
#endif
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
if (cntNotFound != 0) {
return cntNotFound;
} else {
return 0;
}
}
/****************************************************************************
* ProgressWindow
*
* Opens a window, which displays progress to the user. Can either display a
* progress bar showing % completion, or a throbber that only shows that an
* action is in progress.
***************************************************************************/
#define BLOCKSIZE 1024
/*bool unzipArchive(char * zipfilepath, char * unzipfolderpath)
{
unzFile uf = unzOpen(zipfilepath);
if (uf==NULL)
{
// printf("Cannot open %s, aborting\n",zipfilepath);
return false;
}
//printf("%s opened\n",zipfilepath);
if(chdir(unzipfolderpath)) // can't access dir
{
makedir(unzipfolderpath); // attempt to make dir
if(chdir(unzipfolderpath)) // still can't access dir
{
//printf("Error changing into %s, aborting\n", unzipfolderpath);
return false;
}
}
extractZip(uf,0,1,0);
unzCloseCurrentFile(uf);
return true
}
*/
#ifdef FULLCHANNEL ///////////////////this is only used if the dol is being compiled for a full channel
int ProgressUpdateWindow() {
int ret = 0, failed = 0;
gprintf("\nProgressUpdateWindow(full channel)");
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt == yes) {
dialogBoxImg.SetWidescreen(CFG.widescreen);
}
snprintf(imgPath, sizeof(imgPath), "%sprogressbar_outline.png", CFG.theme_path);
GuiImageData progressbarOutline(imgPath, progressbar_outline_png);
GuiImage progressbarOutlineImg(&progressbarOutline);
if (Settings.wsprompt == yes) {
progressbarOutlineImg.SetWidescreen(CFG.widescreen);
}
progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(25, 7);
snprintf(imgPath, sizeof(imgPath), "%sprogressbar_empty.png", CFG.theme_path);
GuiImageData progressbarEmpty(imgPath, progressbar_empty_png);
GuiImage progressbarEmptyImg(&progressbarEmpty);
progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarEmptyImg.SetPosition(25, 7);
progressbarEmptyImg.SetTile(100);
snprintf(imgPath, sizeof(imgPath), "%sprogressbar.png", CFG.theme_path);
GuiImageData progressbar(imgPath, progressbar_png);
GuiImage progressbarImg(&progressbar);
progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarImg.SetPosition(25, 7);
char title[50];
sprintf(title, "%s", tr("Checking for Updates"));
GuiText titleTxt(title, 26, THEME.prompttext);
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,50);
char msg[50];
sprintf(msg, "%s", tr("Initializing Network"));
GuiText msgTxt(msg, 26, THEME.prompttext);
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
msgTxt.SetPosition(0,140);
char msg2[50] = " ";
GuiText msg2Txt(msg2, 26, THEME.prompttext);
msg2Txt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
msg2Txt.SetPosition(0, 50);
GuiText prTxt(NULL, 26, THEME.prompttext);
prTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
prTxt.SetPosition(0, 7);
GuiText btn1Txt(tr("Cancel"), 22, THEME.prompttext);
GuiImage btn1Img(&btnOutline);
if (Settings.wsprompt == yes) {
btn1Txt.SetWidescreen(CFG.widescreen);
btn1Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn1(&btn1Img,&btn1Img, 2, 4, 0, -40, &trigA, &btnSoundOver, btnClick2,1);
btn1.SetLabel(&btn1Txt);
btn1.SetState(STATE_SELECTED);
if ((Settings.wsprompt == yes) && (CFG.widescreen)) {/////////////adjust for widescreen
progressbarOutlineImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(0, 7);
progressbarEmptyImg.SetPosition(80,7);
progressbarEmptyImg.SetTile(78);
progressbarImg.SetPosition(80, 7);
}
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
promptWindow.Append(&msg2Txt);
promptWindow.Append(&btn1);
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
struct stat st;
if (stat(Settings.update_path, &st) != 0) {
if (subfoldercreate(Settings.covers_path) != 1) {
WindowPrompt(tr("Error !"),tr("Can't create directory"),tr("OK"));
ret = -1;
failed = -1;
}
}
if (stat(Settings.titlestxt_path, &st) != 0) {
if (subfoldercreate(Settings.titlestxt_path) != 1) {
WindowPrompt(tr("Error !"),tr("Can't create directory"),tr("OK"));
ret = -1;
failed = -1;
}
}
//make the URL to get XML based on our games
char XMLurl[3540];
build_XML_URL(XMLurl,sizeof(XMLurl));
char dolpath[150];
// char dolpathsuccess[150];//use coverspath as a folder for the update wad so we dont make a new folder and have to delete it
snprintf(dolpath, sizeof(dolpath), "%sULNR.wad", Settings.covers_path);
//snprintf(dolpathsuccess, sizeof(dolpathsuccess), "%sUNEO.wad", Settings.covers_path);
Initialize_Network();
while (!IsNetworkInit()) {
VIDEO_WaitVSync();
Initialize_Network();
if (IsNetworkInit()) {
msgTxt.SetText(GetNetworkIP());
} else {
msgTxt.SetText(tr("Could not initialize network!"));
}
if (btn1.GetState() == STATE_CLICKED) {
ret = -1;
failed = -1;
btn1.ResetState();
break;
}
}
if (IsNetworkInit() && ret >= 0) {
int newrev = CheckUpdate();
if (newrev > 0) {
FILE * pfile;
sprintf(msg, "Rev%i %s.", newrev, tr("available"));
int choice = WindowPrompt(msg, 0, tr("Update"),tr("Cancel"));
if (choice == 1) {
titleTxt.SetTextf("%s USB Loader GX", tr("Updating"));
msgTxt.SetPosition(0,100);
msgTxt.SetTextf("%s", tr("Updating WiiTDB.zip"));
char wiitdbpath[200];
char wiitdbpathtmp[200];
struct block file = downloadfile(XMLurl);
if (file.data != NULL) {
snprintf(wiitdbpath, sizeof(wiitdbpath), "%swiitdb_%s.zip", Settings.titlestxt_path,game_partition);
snprintf(wiitdbpathtmp, sizeof(wiitdbpathtmp), "%swiitmp_%s.zip", Settings.titlestxt_path,game_partition);
rename(wiitdbpath,wiitdbpathtmp);
pfile = fopen(wiitdbpath, "wb");
fwrite(file.data,1,file.size,pfile);
fclose(pfile);
free(file.data);
CloseXMLDatabase();
if (OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true)) { // open file, reload titles, keep in memory
remove(wiitdbpathtmp);
} else {
remove(wiitdbpath);
rename(wiitdbpathtmp,wiitdbpath);
OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true); // open file, reload titles, keep in memory
}
}
msgTxt.SetTextf("%s", tr("Updating Language Files:"));
updateLanguageFiles();
promptWindow.Append(&progressbarEmptyImg);
promptWindow.Append(&progressbarImg);
promptWindow.Append(&progressbarOutlineImg);
promptWindow.Append(&prTxt);
msgTxt.SetTextf("%s Rev%i wad.", tr("Downloading"), newrev);
s32 filesize;
if (Settings.beta_upgrades) {
char url[255];
memset(&url, 0, 255);
sprintf((char *) &url, "http://usbloader-gui.googlecode.com/files/r%d.wad", newrev);
filesize = download_request((char *) &url);
} else {
filesize = download_request("http://www.techjawa.com/usbloadergx/ULNR.file");//for some reason it didn't download completely when saved as a wad.
}
if (filesize > 0) {
pfile = fopen(dolpath, "wb");//here we save the txt as a wad
u8 * blockbuffer = new unsigned char[BLOCKSIZE];
for (s32 i = 0; i < filesize; i += BLOCKSIZE) {
usleep(100);
prTxt.SetTextf("%i%%", (100*i/filesize)+1);
if ((Settings.wsprompt == yes) && (CFG.widescreen)) {
progressbarImg.SetTile(80*i/filesize);
} else {
progressbarImg.SetTile(100*i/filesize);
}
msg2Txt.SetTextf("%iKB/%iKB", i/1024, filesize/1024);
if (btn1.GetState() == STATE_CLICKED) {
fclose(pfile);
remove(dolpath);
failed = -1;
btn1.ResetState();
break;
}
u32 blksize;
blksize = (u32)(filesize - i);
if (blksize > BLOCKSIZE)
blksize = BLOCKSIZE;
ret = network_read(blockbuffer, blksize);
if (ret != (s32) blksize) {
failed = -1;
ret = -1;
fclose(pfile);
remove(dolpath);
break;
}
fwrite(blockbuffer,1,blksize, pfile);
}
fclose(pfile);
delete blockbuffer;
if (!failed) {
}
} else {
failed = -1;
}
} else {
ret = -1;
}
} else {
WindowPrompt(tr("No new updates."), 0, tr("OK"));
ret = -1;
}
}
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while (promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&promptWindow);
//mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
CloseConnection();
sleep(1);//sleep 1 because it froze without this for some reason
if (!failed && ret >= 0) {
FILE *wadFile = NULL;
s32 error = 1;
int diarhea = 0;
char nipple[100];
wadFile = fopen (dolpath ,"rb");
if (wadFile==NULL) { //we can't open the file wad we just downloaded
sprintf(nipple, tr("Unable to open the wad that was just downloaded (%s)."),dolpath);
WindowPrompt(tr("Error !"), nipple, tr("OK"));
failed = -1;
} else {
//sprintf(nipple, tr("The update wad has been saved as %s. Now let's try to install it."),dolpath);
//WindowPrompt(0,nipple, tr("OK"));
gprintf("\n\tinstall wad");
error = Wad_Install(wadFile);
fclose(wadFile);
if (error==0) {
diarhea = remove(dolpath);
if (diarhea)
WindowPrompt(tr("Success"),tr("The wad file was installed. But It could not be deleted from the SD card."),tr("OK"));
} else {
gprintf(" -> failed");
sprintf(nipple, tr("The wad installation failed with error %ld"),error);
WindowPrompt(tr("Error"),nipple,tr("OK"));
}
}
if (error)
WindowPrompt(tr("ERROR") , tr("An Error occured"), tr("OK"));
else
WindowPrompt(tr("Successfully Updated") , tr("Restarting..."), 0,0,0,0,150);
CloseXMLDatabase();
ExitGUIThreads();
ShutdownAudio();
StopGX();
gprintf("\nRebooting");
WII_Initialize();
WII_LaunchTitle(TITLE_ID(0x00010001,0x554c4e52));
}
// promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
//while(promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
//mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
if (failed != 0)
return failed;
return 1;
}
#else
int ProgressUpdateWindow() {
gprintf("\nProgressUpdateWindow(not full channel)");
int ret = 0, failed = 0, updatemode = -1;
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt == yes) {
dialogBoxImg.SetWidescreen(CFG.widescreen);
}
snprintf(imgPath, sizeof(imgPath), "%sprogressbar_outline.png", CFG.theme_path);
GuiImageData progressbarOutline(imgPath, progressbar_outline_png);
GuiImage progressbarOutlineImg(&progressbarOutline);
if (Settings.wsprompt == yes) {
progressbarOutlineImg.SetWidescreen(CFG.widescreen);
}
progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(25, 7);
snprintf(imgPath, sizeof(imgPath), "%sprogressbar_empty.png", CFG.theme_path);
GuiImageData progressbarEmpty(imgPath, progressbar_empty_png);
GuiImage progressbarEmptyImg(&progressbarEmpty);
progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarEmptyImg.SetPosition(25, 7);
progressbarEmptyImg.SetTile(100);
snprintf(imgPath, sizeof(imgPath), "%sprogressbar.png", CFG.theme_path);
GuiImageData progressbar(imgPath, progressbar_png);
GuiImage progressbarImg(&progressbar);
progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarImg.SetPosition(25, 7);
char title[50];
sprintf(title, "%s", tr("Checking for Updates"));
GuiText titleTxt(title, 26, THEME.prompttext);
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,50);
char msg[50];
sprintf(msg, "%s", tr("Initializing Network"));
GuiText msgTxt(msg, 26, THEME.prompttext);
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
msgTxt.SetPosition(0,140);
char msg2[50] = " ";
GuiText msg2Txt(msg2, 26, THEME.prompttext);
msg2Txt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
msg2Txt.SetPosition(0, 50);
GuiText prTxt(NULL, 26, THEME.prompttext);
prTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
prTxt.SetPosition(0, 7);
GuiText btn1Txt(tr("Cancel"), 22, THEME.prompttext);
GuiImage btn1Img(&btnOutline);
if (Settings.wsprompt == yes) {
btn1Txt.SetWidescreen(CFG.widescreen);
btn1Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn1(&btn1Img,&btn1Img, 2, 4, 0, -40, &trigA, &btnSoundOver, btnClick2,1);
btn1.SetLabel(&btn1Txt);
btn1.SetState(STATE_SELECTED);
if ((Settings.wsprompt == yes) && (CFG.widescreen)) {/////////////adjust for widescreen
progressbarOutlineImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(0, 7);
progressbarEmptyImg.SetPosition(80,7);
progressbarEmptyImg.SetTile(78);
progressbarImg.SetPosition(80, 7);
}
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
promptWindow.Append(&msg2Txt);
promptWindow.Append(&btn1);
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
struct stat st;
if (stat(Settings.update_path, &st) != 0) {
if (subfoldercreate(Settings.update_path) != 1) {
WindowPrompt(tr("Error !"),tr("Can't create directory"),tr("OK"));
ret = -1;
failed = -1;
}
}
char dolpath[150];
char dolpathsuccess[150];
snprintf(dolpath, sizeof(dolpath), "%sbootnew.dol", Settings.update_path);
snprintf(dolpathsuccess, sizeof(dolpathsuccess), "%sboot.dol", Settings.update_path);
while (!IsNetworkInit()) {
VIDEO_WaitVSync();
Initialize_Network();
if (IsNetworkInit()) {
msgTxt.SetText(GetNetworkIP());
} else {
msgTxt.SetText(tr("Could not initialize network!"));
}
if (btn1.GetState() == STATE_CLICKED) {
ret = -1;
failed = -1;
btn1.ResetState();
break;
}
}
//make the URL to get XML based on our games
char XMLurl[3540];
build_XML_URL(XMLurl,sizeof(XMLurl));
if (IsNetworkInit() && ret >= 0) {
updatemode = WindowPrompt(tr("What do you want to update?"), 0, "USB Loader GX", tr("WiiTDB Files"), tr("Language File"), tr("Cancel"));
mainWindow->SetState(STATE_DISABLED);
promptWindow.SetState(STATE_DEFAULT);
mainWindow->ChangeFocus(&promptWindow);
if(updatemode == 1) {
int newrev = CheckUpdate();
if (newrev > 0) {
sprintf(msg, "Rev%i %s.", newrev, tr("available"));
int choice = WindowPrompt(msg, tr("How do you want to update?"), tr("Update DOL"), tr("Update All"), tr("Cancel"));
mainWindow->SetState(STATE_DISABLED);
promptWindow.SetState(STATE_DEFAULT);
mainWindow->ChangeFocus(&promptWindow);
if (choice == 1 || choice == 2) {
titleTxt.SetTextf("%s USB Loader GX", tr("Updating"));
msgTxt.SetPosition(0,100);
promptWindow.Append(&progressbarEmptyImg);
promptWindow.Append(&progressbarImg);
promptWindow.Append(&progressbarOutlineImg);
promptWindow.Append(&prTxt);
msgTxt.SetTextf("%s Rev%i", tr("Update to"), newrev);
s32 filesize;
if (Settings.beta_upgrades) {
char url[255];
memset(&url, 0, 255);
sprintf((char *) &url, "http://usbloader-gui.googlecode.com/files/r%d.dol", newrev);
filesize = download_request((char *) &url);
} else {
filesize = download_request("http://www.techjawa.com/usbloadergx/boot.dol");
}
if (filesize > 0) {
FILE * pfile;
pfile = fopen(dolpath, "wb");
u8 * blockbuffer = new unsigned char[BLOCKSIZE];
for (s32 i = 0; i < filesize; i += BLOCKSIZE) {
usleep(100);
prTxt.SetTextf("%i%%", (100*i/filesize)+1);
if ((Settings.wsprompt == yes) && (CFG.widescreen)) {
progressbarImg.SetTile(80*i/filesize);
} else {
progressbarImg.SetTile(100*i/filesize);
}
msg2Txt.SetTextf("%iKB/%iKB", i/1024, filesize/1024);
if (btn1.GetState() == STATE_CLICKED) {
fclose(pfile);
remove(dolpath);
failed = -1;
btn1.ResetState();
break;
}
u32 blksize;
blksize = (u32)(filesize - i);
if (blksize > BLOCKSIZE)
blksize = BLOCKSIZE;
ret = network_read(blockbuffer, blksize);
if (ret != (s32) blksize) {
failed = -1;
ret = -1;
fclose(pfile);
remove(dolpath);
break;
}
fwrite(blockbuffer,1,blksize, pfile);
}
fclose(pfile);
delete blockbuffer;
if (!failed) {
//remove old
if (checkfile(dolpathsuccess)) {
remove(dolpathsuccess);
}
//rename new to old
rename(dolpath, dolpathsuccess);
if (choice == 2) {
//get the icon.png and the meta.xml
char xmliconpath[150];
struct block file = downloadfile("http://www.techjawa.com/usbloadergx/meta.file");
if (file.data != NULL) {
sprintf(xmliconpath, "%smeta.xml", Settings.update_path);
pfile = fopen(xmliconpath, "wb");
fwrite(file.data,1,file.size,pfile);
fclose(pfile);
free(file.data);
}
file = downloadfile("http://www.techjawa.com/usbloadergx/icon.png");
if (file.data != NULL) {
sprintf(xmliconpath, "%sicon.png", Settings.update_path);
pfile = fopen(xmliconpath, "wb");
fwrite(file.data,1,file.size,pfile);
fclose(pfile);
free(file.data);
}
msgTxt.SetTextf("%s", tr("Updating WiiTDB.zip"));
char wiitdbpath[200];
char wiitdbpathtmp[200];
file = downloadfile(XMLurl);
if (file.data != NULL) {
subfoldercreate(Settings.titlestxt_path);
snprintf(wiitdbpath, sizeof(wiitdbpath), "%swiitdb_%s.zip", Settings.titlestxt_path,game_partition);
snprintf(wiitdbpathtmp, sizeof(wiitdbpathtmp), "%swiitmp_%s.zip", Settings.titlestxt_path,game_partition);
rename(wiitdbpath,wiitdbpathtmp);
pfile = fopen(wiitdbpath, "wb");
fwrite(file.data,1,file.size,pfile);
fclose(pfile);
free(file.data);
CloseXMLDatabase();
if (OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true)) { // open file, reload titles, keep in memory
remove(wiitdbpathtmp);
} else {
remove(wiitdbpath);
rename(wiitdbpathtmp,wiitdbpath);
OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true); // open file, reload titles, keep in memory
}
}
msgTxt.SetTextf("%s", tr("Updating Language Files:"));
updateLanguageFiles();
}
}
} else {
failed = -1;
}
} else {
ret = -1;
}
} else {
WindowPrompt(tr("No new updates."), 0, tr("OK"));
ret = -1;
}
} else if(updatemode == 2) {
msgTxt.SetTextf("%s", tr("Updating WiiTDB.zip"));
char wiitdbpath[200];
char wiitdbpathtmp[200];
struct block file = downloadfile(XMLurl);
if (file.data != NULL) {
subfoldercreate(Settings.titlestxt_path);
snprintf(wiitdbpath, sizeof(wiitdbpath), "%swiitdb_%s.zip", Settings.titlestxt_path,game_partition);
snprintf(wiitdbpathtmp, sizeof(wiitdbpathtmp), "%swiitmp_%s.zip", Settings.titlestxt_path,game_partition);
rename(wiitdbpath,wiitdbpathtmp);
FILE *pfile = fopen(wiitdbpath, "wb");
fwrite(file.data,1,file.size,pfile);
fclose(pfile);
free(file.data);
CloseXMLDatabase();
if (OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true)) { // open file, reload titles, keep in memory
remove(wiitdbpathtmp);
} else {
remove(wiitdbpath);
rename(wiitdbpathtmp,wiitdbpath);
OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true); // open file, reload titles, keep in memory
}
}
ret = 1;
} else if(updatemode == 3) {
msgTxt.SetTextf("%s", tr("Updating Language Files..."));
updateLanguageFiles();
ret = 1;
} else {
ret = -1;
}
}
CloseConnection();
if (!failed && ret >= 0 && updatemode == 1) {
WindowPrompt(tr("Successfully Updated") , tr("Restarting..."), tr("OK"));
loadStub();
Set_Stub_Split(0x00010001,"UNEO");
Sys_BackToLoader();
} else if(updatemode > 0 && ret > 0) {
WindowPrompt(tr("Successfully Updated") , 0, tr("OK"));
}
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while (promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
if (failed != 0)
return failed;
return 1;
}
#endif
int CodeDownload(const char *id) {
int ret = 0;
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt == yes) {
dialogBoxImg.SetWidescreen(CFG.widescreen);
}
char title[50];
sprintf(title, "%s", tr("Code Download"));
GuiText titleTxt(title, 26, THEME.prompttext);
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,50);
char msg[50];
sprintf(msg, "%s", tr("Initializing Network"));
GuiText msgTxt(msg, 26, THEME.prompttext);
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
msgTxt.SetPosition(0,140);
char msg2[50] = " ";
GuiText msg2Txt(msg2, 26, THEME.prompttext);
msg2Txt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
msg2Txt.SetPosition(0, 50);
GuiText btn1Txt(tr("Cancel"), 22, THEME.prompttext);
GuiImage btn1Img(&btnOutline);
if (Settings.wsprompt == yes) {
btn1Txt.SetWidescreen(CFG.widescreen);
btn1Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn1(&btn1Img,&btn1Img, 2, 4, 0, -40, &trigA, &btnSoundOver, btnClick2,1);
btn1.SetLabel(&btn1Txt);
btn1.SetState(STATE_SELECTED);
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
promptWindow.Append(&msg2Txt);
promptWindow.Append(&btn1);
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
struct stat st;
if (stat(Settings.TxtCheatcodespath, &st) != 0) {
if (subfoldercreate(Settings.TxtCheatcodespath) != 1) {
WindowPrompt(tr("Error !"),tr("Can't create directory"),tr("OK"));
ret = -1;
goto exit;
}
}
while (!IsNetworkInit()) {
VIDEO_WaitVSync();
Initialize_Network();
if (IsNetworkInit()) {
msgTxt.SetText(GetNetworkIP());
} else {
msgTxt.SetText(tr("Could not initialize network!"));
}
if (btn1.GetState() == STATE_CLICKED) {
ret = -1;
btn1.ResetState();
goto exit;
}
}
if (IsNetworkInit() && ret >= 0) {
char txtpath[150];
snprintf(txtpath, sizeof(txtpath), "%s%s.txt", Settings.TxtCheatcodespath,id);
char codeurl[150];
snprintf(codeurl, sizeof(codeurl), "http://geckocodes.org/codes/R/%s.txt",id);
struct block file = downloadfile(codeurl);
if (file.size == 333 || file.size == 216 || file.size == 284) {
strcat(codeurl, tr(" is not on the server."));
WindowPrompt(tr("Error"),codeurl,tr("OK"));
ret =-1;
goto exit;
}
if (file.data != NULL) {
FILE * pfile;
pfile = fopen(txtpath, "wb");
fwrite(file.data,1,file.size,pfile);
fclose(pfile);
free(file.data);
ret = 1;
strcat(txtpath, tr(" has been Saved. The text has not been verified. Some of the code may not work right with each other. If you experience trouble, open the text in a real text editor for more information."));
WindowPrompt(0,txtpath,tr("OK"));
} else {
strcat(codeurl, tr(" could not be downloaded."));
WindowPrompt(tr("Error"),codeurl,tr("OK"));
ret =-1;
}
CloseConnection();
}
exit:
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while (promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
return ret;
}
char * GetMissingFiles() {
return (char *) missingFiles;
}
/****************************************************************************
* HBCWindowPrompt
*
* Displays a prompt window to user, with information, an error message, or
* presenting a user with a choice of up to 2 Buttons.
*
***************************************************************************/
/* <name>
<coder>
<version>
<release_date>
<short_description>
<long_description>
SD:/APPS/FTPII/ICON.PNG*/
int
HBCWindowPrompt(const char *name, const char *coder, const char *version,
const char *release_date, const char *long_description, const char *iconPath, u64 filesize) {
int choice = -1;
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, 6);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiTrigger trigU;
trigU.SetButtonOnlyTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP);
GuiTrigger trigD;
trigD.SetButtonOnlyTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sbg_options.png", CFG.theme_path);
GuiImageData whiteBox(imgPath, bg_options_png);
snprintf(imgPath, sizeof(imgPath), "%sscrollbar.png", CFG.theme_path);
GuiImageData scrollbar(imgPath, scrollbar_png);
GuiImage scrollbarImg(&scrollbar);
scrollbarImg.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
scrollbarImg.SetPosition(-40, 114);
scrollbarImg.SetSkew(0,0,0,0,0,-120,0,-120);
snprintf(imgPath, sizeof(imgPath), "%sscrollbar_arrowdown.png", CFG.theme_path);
GuiImageData arrowDown(imgPath, scrollbar_arrowdown_png);
GuiImage arrowDownImg(&arrowDown);
arrowDownImg.SetScale(.8);
snprintf(imgPath, sizeof(imgPath), "%sscrollbar_arrowup.png", CFG.theme_path);
GuiImageData arrowUp(imgPath, scrollbar_arrowup_png);
GuiImage arrowUpImg (&arrowUp);
arrowUpImg.SetScale(.8);
GuiButton arrowUpBtn(arrowUpImg.GetWidth(), arrowUpImg.GetHeight());
arrowUpBtn.SetImage(&arrowUpImg);
arrowUpBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
arrowUpBtn.SetPosition(-25,91);
arrowUpBtn.SetTrigger(&trigA);
arrowUpBtn.SetTrigger(&trigU);
arrowUpBtn.SetEffectOnOver(EFFECT_SCALE, 50, 130);
arrowUpBtn.SetSoundClick(btnClick2);
GuiButton arrowDownBtn(arrowDownImg.GetWidth(), arrowDownImg.GetHeight());
arrowDownBtn.SetImage(&arrowDownImg);
arrowDownBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
arrowDownBtn.SetPosition(-25,-27);
arrowDownBtn.SetTrigger(&trigA);
arrowDownBtn.SetTrigger(&trigD);
arrowDownBtn.SetEffectOnOver(EFFECT_SCALE, 50, 130);
arrowDownBtn.SetSoundClick(btnClick2);
GuiImageData *iconData =NULL;
GuiImage *iconImg =NULL;
snprintf(imgPath, sizeof(imgPath), "%s", iconPath);
bool iconExist = checkfile(imgPath);
if (iconExist) {
iconData = new GuiImageData (iconPath, dialogue_box_png);
iconImg = new GuiImage (iconData);
iconImg->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
iconImg->SetPosition(45,10);
}
GuiImage dialogBoxImg(&dialogBox);
dialogBoxImg.SetSkew(0,-80,0,-80,0,50,0,50);
GuiImage whiteBoxImg(&whiteBox);
whiteBoxImg.SetPosition(0,110);
whiteBoxImg.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
whiteBoxImg.SetSkew(0,0,0,0,0,-120,0,-120);
/*if (Settings.wsprompt == yes){
dialogBoxImg.SetWidescreen(CFG.widescreen);
}*/
char tmp[510];
GuiText nameTxt(name,30 , THEME.prompttext);
nameTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
nameTxt.SetPosition(0,-15);
nameTxt.SetMaxWidth(430, GuiText::SCROLL);
if (strcmp(coder,""))
snprintf(tmp, sizeof(tmp), tr("Coded by: %s"),coder);
GuiText coderTxt(tmp, 16, THEME.prompttext );
coderTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
coderTxt.SetPosition(180,30);
coderTxt.SetMaxWidth(280);
if (strcmp(version,""))
snprintf(tmp, sizeof(tmp), tr("Version: %s"),version);
GuiText versionTxt(tmp,16 , THEME.prompttext);
versionTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
versionTxt.SetPosition(40,65);
versionTxt.SetMaxWidth(430);
//if (release_date)
//snprintf(tmp, sizeof(tmp), tr("Released: %s"),release_date);
GuiText release_dateTxt(release_date,16 , THEME.prompttext);
release_dateTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
release_dateTxt.SetPosition(40,85);
release_dateTxt.SetMaxWidth(430);
int pagesize = 6;
GuiText long_descriptionTxt(long_description, 20, THEME.prompttext);
long_descriptionTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
long_descriptionTxt.SetPosition(46,117);
long_descriptionTxt.SetMaxWidth(360);
long_descriptionTxt.SetNumLines(pagesize);
//convert filesize from u64 to char and put unit of measurement after it
char temp2[7];
char filesizeCH[15];
f32 sizeAdjusted;
if (filesize<=1024.0) {
sizeAdjusted = filesize;
snprintf(temp2, sizeof(temp2), "%.2f",sizeAdjusted);
snprintf(filesizeCH, sizeof(filesizeCH), "%s B",temp2);
}
if (filesize>1024.0) {
sizeAdjusted = filesize/1024.0;
snprintf(temp2, sizeof(temp2), "%.2f",sizeAdjusted);
snprintf(filesizeCH, sizeof(filesizeCH), "%s KB",temp2);
}
if (filesize>1048576.0) {
sizeAdjusted = filesize/1048576.0;
snprintf(temp2, sizeof(temp2), "%.2f",sizeAdjusted);
snprintf(filesizeCH, sizeof(filesizeCH), "%s MB",temp2);
}
GuiText filesizeTxt(filesizeCH, 16, THEME.prompttext);
filesizeTxt.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
filesizeTxt.SetPosition(-40,12);
GuiText btn1Txt(tr("Load"), 22, THEME.prompttext);
GuiImage btn1Img(&btnOutline);
if (Settings.wsprompt == yes) {
btn1Txt.SetWidescreen(CFG.widescreen);
btn1Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn1(&btn1Img, &btn1Img, 0,3,0,0,&trigA,&btnSoundOver,btnClick2,1);
btn1.SetLabel(&btn1Txt);
btn1.SetState(STATE_SELECTED);
GuiText btn2Txt(tr("Back"), 22, THEME.prompttext);
GuiImage btn2Img(&btnOutline);
if (Settings.wsprompt == yes) {
btn2Txt.SetWidescreen(CFG.widescreen);
btn2Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn2(&btn2Img, &btn2Img, 0,3,0,0,&trigA,&btnSoundOver,btnClick2,1);
btn2.SetLabel(&btn2Txt);
btn2.SetTrigger(&trigB);
btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn1.SetPosition(40, 2);
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-40, 2);
GuiTrigger trigZ;
trigZ.SetButtonOnlyTrigger(-1, WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZL, PAD_TRIGGER_Z);
GuiButton screenShotBtn(0,0);
screenShotBtn.SetPosition(0,0);
screenShotBtn.SetTrigger(&trigZ);
promptWindow.Append(&screenShotBtn);
promptWindow.Append(&dialogBoxImg);
if (strcmp(long_description,""))promptWindow.Append(&whiteBoxImg);
if (strcmp(long_description,""))promptWindow.Append(&scrollbarImg);
if (strcmp(long_description,""))promptWindow.Append(&arrowDownBtn);
if (strcmp(long_description,""))promptWindow.Append(&arrowUpBtn);
if (strcmp(name,""))promptWindow.Append(&nameTxt);
if (strcmp(version,""))promptWindow.Append(&versionTxt);
if (strcmp(coder,""))promptWindow.Append(&coderTxt);
if (strcmp(release_date,""))promptWindow.Append(&release_dateTxt);
if (strcmp(long_description,""))promptWindow.Append(&long_descriptionTxt);
promptWindow.Append(&filesizeTxt);
if (iconExist)promptWindow.Append(iconImg);
promptWindow.Append(&btn1);
promptWindow.Append(&btn2);
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
while (choice == -1) {
VIDEO_WaitVSync();
if (shutdown == 1) {
wiilight(0);
Sys_Shutdown();
}
if (reset == 1)
Sys_Reboot();
if (btn1.GetState() == STATE_CLICKED) {
choice = 1;
} else if (btn2.GetState() == STATE_CLICKED) {
choice = 0;
}
else if (screenShotBtn.GetState() == STATE_CLICKED) {
gprintf("\n\tscreenShotBtn clicked");
screenShotBtn.ResetState();
ScreenShot();
gprintf("...It's easy, mmmmmmKay");
}
else if ((arrowUpBtn.GetState()==STATE_CLICKED||arrowUpBtn.GetState()==STATE_HELD) ) {
if (long_descriptionTxt.GetFirstLine()>1)
long_descriptionTxt.SetFirstLine(long_descriptionTxt.GetFirstLine()-1);
usleep(60000);
if (!((ButtonsHold() & WPAD_BUTTON_UP)||(ButtonsHold() & PAD_BUTTON_UP)))
arrowUpBtn.ResetState();
} else if ((arrowDownBtn.GetState()==STATE_CLICKED||arrowDownBtn.GetState()==STATE_HELD)
&&long_descriptionTxt.GetTotalLines()>pagesize
&&long_descriptionTxt.GetFirstLine()-1<long_descriptionTxt.GetTotalLines()-pagesize) {
int l=0;
l=long_descriptionTxt.GetFirstLine()+1;
long_descriptionTxt.SetFirstLine(l);
usleep(60000);
if (!((ButtonsHold() & WPAD_BUTTON_DOWN)||(ButtonsHold() & PAD_BUTTON_DOWN)))
arrowDownBtn.ResetState();
}
}
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while (promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
return choice;
}