usbloadergx/source/libwiigui/gui_gamebrowser.h
DRayX7 e6daf212bd * Added a button to game prompts to make a game a favorite.
* Game prompt now displays how many times a game has been played. (cap of 255 will be fixed)
* Added buton on main window to view only favorited games. (Known Bug: If this button is pressed with no favorite games, the loader will crash)
2009-05-21 08:56:23 +00:00

96 lines
2.0 KiB
C++

#ifndef _GUIGAMEBROWSER_H_
#define _GUIGAMEBROWSER_H_
#include "gui.h"
#include "../disc.h"
/*
class GameBrowserList {
public:
GameBrowserList(int size) {
name = new char * [size];
for (int i = 0; i < size; i++)
{
name[i] = new char[50];
}
length = size;
};
~GameBrowserList(){
for (int i = 0; i < length; i++)
{
delete [] name[i];
}
delete [] name;
};
public:
int length;
char ** name;
};
*/
class GuiGameBrowser : public GuiElement
{
public:
GuiGameBrowser(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected = 0, int offset = 0);
~GuiGameBrowser();
int FindMenuItem(int c, int d);
int GetClickedOption();
int GetSelectedOption();
void ResetState();
void SetFocus(int f);
void Draw();
void Update(GuiTrigger * t);
int GetOffset();
void Reload(struct discHdr * l, int count);
//GuiText * optionVal[PAGESIZE];
protected:
int selectedItem;
int listOffset;
int scrollbaron;
int pagesize;
struct discHdr * gameList;
int gameCnt;
int * gameIndex;
GuiButton ** game;
GuiText ** gameTxt;
GuiImage ** gameBg;
GuiButton * arrowUpBtn;
GuiButton * arrowDownBtn;
GuiButton * scrollbarBoxBtn;
GuiImage * bgGameImg;
GuiImage * scrollbarImg;
GuiImage * arrowDownImg;
GuiImage * arrowDownOverImg;
GuiImage * ttarrowUpImg;
GuiImage * ttarrowDownImg;
GuiImage * arrowUpImg;
GuiImage * arrowUpOverImg;
GuiImage * scrollbarBoxImg;
GuiImage * scrollbarBoxOverImg;
GuiText * ttarrowDownTxt;
GuiText * ttarrowUpTxt;
GuiImageData * bgGames;
GuiImageData * bgGamesEntry;
GuiImageData * scrollbar;
GuiImageData * arrowDown;
GuiImageData * arrowDownOver;
GuiImageData * ttarrow;
GuiImageData * arrowUp;
GuiImageData * arrowUpOver;
GuiImageData * scrollbarBox;
GuiImageData * scrollbarBoxOver;
GuiSound * btnSoundOver;
GuiSound * btnSoundClick;
GuiTrigger * trigA;
GuiTrigger * trigHeldA;
};
#endif