usbloadergx/source/SoundOperations/SoundHandler.hpp
dimok321 973d8b2005 *Fixed compile error
*Converted every 4 spaces to a tab to make the source consistent on those
2011-07-25 22:28:22 +00:00

69 lines
2.1 KiB
C++

/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef SOUNDHANDLER_H_
#define SOUNDHANDLER_H_
#include <vector>
#include <gccore.h>
#include "SoundDecoder.hpp"
#define MAX_DECODERS 16
class SoundHandler
{
public:
static SoundHandler * Instance();
static void DestroyInstance();
void AddDecoder(int voice, const char * filepath);
void AddDecoder(int voice, const u8 * snd, int len);
void RemoveDecoder(int voice);
void DestroyDecoder(SoundDecoder * decoder);
SoundDecoder * Decoder(int i) { return ((i < 0 || i >= MAX_DECODERS) ? NULL : DecoderList[i]); };
void ThreadSignal() { LWP_ThreadSignal(ThreadQueue); };
bool IsDecoding() { return Decoding; };
protected:
SoundHandler();
~SoundHandler();
static void * UpdateThread(void *arg);
void InternalSoundUpdates();
void ClearDecoderList();
SoundDecoder * GetSoundDecoder(const char * filepath);
SoundDecoder * GetSoundDecoder(const u8 * sound, int length);
static SoundHandler * instance;
u8 * ThreadStack;
lwp_t SoundThread;
lwpq_t ThreadQueue;
bool Decoding;
bool ExitRequested;
SoundDecoder * DecoderList[MAX_DECODERS];
};
#endif