usbloadergx/source/usbloader/disc.c
Cyan 5512efd10e * Reverted the video settings used by Wii games/Channels back to r1199.
* Fixed greek.lang file to UTF8
* DML: Fixed a possible version detection error due to timezone.
* DML: Fixed missing Widescreen in individual settings when using DML v2.1
* DML: Fixed individual settings choices for Japanese Patch.
* DML: Added DML v2.5 screenshot setting (use R+Z on 4th controller)
2012-11-11 13:47:02 +00:00

532 lines
11 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogcsys.h>
#include <ogc/lwp_watchdog.h>
#include "patches/gamepatches.h"
#include "patches/wip.h"
#include "apploader.h"
#include "disc.h"
#include "video.h"
#include "wdvd.h"
#include "frag.h"
#include "alternatedol.h"
#include "memory/memory.h"
#include "wbfs.h"
#include "settings/SettingsEnums.h"
#include "GameCube/DML_Config.h"
#include "gecko.h"
// Global app entry point
extern u32 AppEntrypoint;
/* Constants */
#define PTABLE_OFFSET 0x40000
#define WII_MAGIC 0x5D1C9EA3
/* Disc pointers */
static u32 *buffer = (u32 *) 0x93000000;
static u8 *diskid = (u8 *) Disc_ID;
static GXRModeObj *rmode = NULL;
static u32 rmode_reg = 0;
void Disc_SetLowMem(void)
{
/* Setup low memory */
*Sys_Magic = 0x0D15EA5E; // Standard Boot Code
*Sys_Version = 0x00000001; // Version
*Arena_L = 0x00000000; // Arena Low
*BI2 = 0x817E5480; // BI2
*Bus_Speed = 0x0E7BE2C0; // Console Bus Speed
*CPU_Speed = 0x2B73A840; // Console CPU Speed
/* Setup low memory */
*Assembler = 0x38A00040; // Assembler
*(u32 *) 0x800000E4 = 0x80431A80;
*Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address
*Simulated_Mem = 0x01800000; // Simulated Memory Size
*(vu32 *) 0xCD00643C = 0x00000000; // 32Mhz on Bus
int iosVer = IOS_GetVersion();
if(iosVer != 222 && iosVer != 223 && iosVer != 224 && iosVer != 225 && IOS_GetRevision() >= 18)
*GameID_Address = 0x80000000; // Game ID Address
/* Copy disc ID */
memcpy((void *) Online_Check, (void *) Disc_ID, 4);
}
void Disc_SelectVMode(u8 videoselected, bool devolution, u32 *dml_VideoMode)
{
rmode = VIDEO_GetPreferredMode(0);
/* Get video mode configuration */
bool progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
bool PAL60 = CONF_GetEuRGB60() > 0;
u32 tvmode = CONF_GetVideo();
/* Select video mode register: GameCube Devolution only */
if(devolution)
{
if (diskid[3] =='E' || diskid[3] =='J')
{
rmode_reg = VI_NTSC;
rmode = &TVNtsc480IntDf;
}
else
{
rmode_reg = VI_PAL;
rmode = &TVPal528IntDf;
}
return;
}
/* Select video mode register: Wii and GameCube MIOS */
switch (tvmode)
{
case CONF_VIDEO_PAL:
rmode_reg = PAL60 ? VI_EURGB60 : VI_PAL;
if(PAL60)
rmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
if(dml_VideoMode)
{
rmode = progressive ? &TVEurgb60Hz480Prog : (PAL60 ? &TVEurgb60Hz480IntDf : &TVPal528IntDf);
*dml_VideoMode |= progressive ? DML_VID_FORCE_PROG : (PAL60 ? DML_VID_FORCE_PAL60 : DML_VID_FORCE_PAL50);
}
break;
case CONF_VIDEO_MPAL:
rmode_reg = VI_MPAL;
break;
case CONF_VIDEO_NTSC:
rmode_reg = VI_NTSC;
if(dml_VideoMode) *dml_VideoMode |= DML_VID_FORCE_NTSC;
break;
}
switch (videoselected)
{
default:
case VIDEO_MODE_DISCDEFAULT: // DEFAULT (DISC/GAME)
/* Select video mode */
switch (diskid[3])
{
// PAL
case 'D':
case 'F':
case 'P':
case 'X':
case 'Y':
if (tvmode != CONF_VIDEO_PAL)
{
rmode_reg = PAL60 ? VI_EURGB60 : VI_PAL;
rmode = progressive ? &TVNtsc480Prog : (PAL60 ? &TVEurgb60Hz480IntDf : &TVPal528IntDf);
}
if(dml_VideoMode)
{
rmode_reg = PAL60 ? VI_EURGB60 : VI_PAL;
rmode = progressive ? &TVEurgb60Hz480Prog : (PAL60 ? &TVEurgb60Hz480IntDf : &TVPal528IntDf);
*dml_VideoMode |= progressive ? DML_VID_FORCE_PROG : (PAL60 ? DML_VID_FORCE_PAL60 : DML_VID_FORCE_PAL50);
}
break;
// NTSC
case 'E':
case 'J':
if (tvmode != CONF_VIDEO_NTSC)
{
rmode_reg = VI_NTSC;
rmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
}
if(dml_VideoMode)
{
rmode_reg = VI_NTSC;
rmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
*dml_VideoMode |= DML_VID_FORCE_NTSC;
}
break;
default:
if(dml_VideoMode) *dml_VideoMode = DML_VID_DML_AUTO;
break;
}
break;
case VIDEO_MODE_PAL50: // PAL50
rmode = &TVPal528IntDf;
rmode_reg = VI_PAL;
if(dml_VideoMode) *dml_VideoMode |= DML_VID_FORCE_PAL50;
break;
case VIDEO_MODE_PAL60: // PAL60
rmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
rmode_reg = VI_EURGB60;
if(dml_VideoMode)
{
rmode = progressive ? &TVEurgb60Hz480Prog : &TVEurgb60Hz480IntDf;
*dml_VideoMode |= progressive ? DML_VID_FORCE_PROG : DML_VID_FORCE_PAL60;
}
break;
case VIDEO_MODE_NTSC: // NTSC
rmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
rmode_reg = VI_NTSC;
if(dml_VideoMode) *dml_VideoMode |= progressive ? DML_VID_FORCE_PROG : DML_VID_FORCE_NTSC;
break;
case VIDEO_MODE_PAL480P:
rmode = &TVNtsc480Prog;
rmode_reg = VI_EURGB60;
if(dml_VideoMode)
{
rmode = &TVEurgb60Hz480Prog;
*dml_VideoMode |= DML_VID_FORCE_PROG | DML_VID_PROG_PATCH;
}
break;
case VIDEO_MODE_NTSC480P:
rmode = &TVNtsc480Prog;
rmode_reg = VI_NTSC;
if(dml_VideoMode) *dml_VideoMode |= DML_VID_FORCE_PROG | DML_VID_PROG_PATCH;
break;
case VIDEO_MODE_SYSDEFAULT: // AUTO PATCH TO SYSTEM
break;
}
}
void Disc_SetVMode(void)
{
/* Set video mode register */
*Video_Mode = rmode_reg;
DCFlushRange((void *) Video_Mode, 4);
/* Set video mode */
if (rmode != NULL)
VIDEO_Configure(rmode);
/* Setup video */
VIDEO_SetBlack(TRUE);
VIDEO_Flush();
VIDEO_WaitVSync();
if (rmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
}
void __Disc_SetTime(void)
{
/* Extern */
extern void settime(u64);
/* Set proper time */
settime(secs_to_ticks( time( NULL ) - 946684800 ));
}
s32 Disc_FindPartition(u64 *outbuf)
{
u64 offset = 0, table_offset = 0;
u32 cnt, nb_partitions;
s32 ret;
/* Read partition info */
ret = WDVD_UnencryptedRead(buffer, 0x20, PTABLE_OFFSET);
if (ret < 0) return ret;
/* Get data */
nb_partitions = buffer[0];
table_offset = buffer[1] << 2;
/* Read partition table */
ret = WDVD_UnencryptedRead(buffer, 0x20, table_offset);
if (ret < 0) return ret;
/* Find game partition */
for (cnt = 0; cnt < nb_partitions; cnt++)
{
u32 type = buffer[cnt * 2 + 1];
/* Game partition */
if (!type) offset = buffer[cnt * 2] << 2;
}
/* No game partition found */
if (!offset) return -1;
/* Set output buffer */
*outbuf = offset;
return 0;
}
s32 Disc_Init(void)
{
/* Init DVD subsystem */
return WDVD_Init();
}
s32 Disc_Open(void)
{
s32 ret;
/* Reset drive */
ret = WDVD_Reset();
if (ret < 0) return ret;
/* Read disc ID */
return WDVD_ReadDiskId(diskid);
}
s32 Disc_Wait(void)
{
u32 cover = 0;
s32 ret;
/* Wait for disc */
while (!(cover & 0x2))
{
/* Get cover status */
ret = WDVD_GetCoverStatus(&cover);
if (ret < 0) return ret;
}
return 0;
}
s32 Disc_SetUSB(const u8 *id)
{
/* Set USB mode */
return WDVD_SetUSBMode((u8 *) id, -1);
}
s32 Disc_ReadHeader(void *outbuf)
{
/* Read disc header */
return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0);
}
s32 Disc_IsWii(void)
{
struct discHdr *header = (struct discHdr *) buffer;
s32 ret;
/* Read disc header */
ret = Disc_ReadHeader(header);
if (ret < 0) return ret;
/* Check magic word */
if (header->magic != WII_MAGIC) return -1;
return 0;
}
s32 Disc_Mount(struct discHdr *header)
{
if(!header)
return -1;
gprintf("\nDiscMount() ");
s32 ret;
u8 tmpBuff[0x60];
memcpy(tmpBuff, diskid, 0x60); // Make a backup of the first 96 bytes at 0x80000000
Disc_SetUSB(NULL);
ret = WDVD_Reset();
if(ret < 0)
return ret;
ret = WDVD_ReadDiskId(diskid);
if(ret < 0)
return ret;
ret = WDVD_UnencryptedRead(diskid, 0x60, 0x00);
if(ret < 0)
return ret;
memcpy(header, diskid, sizeof(struct discHdr));
memcpy(diskid, tmpBuff, 0x60); // Put the backup back, or games won't load
if(header->magic == 0x5D1C9EA3)
{
header->type = TYPE_GAME_WII_DISC;
return 0;
}
if(header->gc_magic == 0xC2339F3D)
{
header->type = TYPE_GAME_GC_DISC;
return 0;
}
return -1;
}
s32 Disc_JumpToEntrypoint(s32 hooktype, u32 dolparameter)
{
/* Set an appropiate video mode */
Disc_SetVMode();
/* Set time */
__Disc_SetTime();
/* Shutdown IOS subsystems */
extern void __exception_closeall();
u32 level = IRQ_Disable();
__IOS_ShutdownSubsystems();
__exception_closeall();
/* Originally from tueidj - taken from NeoGamme (thx) */
*(vu32*)0xCC003024 = dolparameter != 0 ? dolparameter : 1;
if(AppEntrypoint == 0x3400)
{
if(hooktype)
{
asm volatile (
"lis %r3, returnpoint@h\n"
"ori %r3, %r3, returnpoint@l\n"
"mtlr %r3\n"
"lis %r3, 0x8000\n"
"ori %r3, %r3, 0x18A8\n"
"nop\n"
"mtctr %r3\n"
"bctr\n"
"returnpoint:\n"
"bl DCDisable\n"
"bl ICDisable\n"
"li %r3, 0\n"
"mtsrr1 %r3\n"
"lis %r4, AppEntrypoint@h\n"
"ori %r4,%r4,AppEntrypoint@l\n"
"lwz %r4, 0(%r4)\n"
"mtsrr0 %r4\n"
"rfi\n"
);
}
else
{
asm volatile (
"isync\n"
"lis %r3, AppEntrypoint@h\n"
"ori %r3, %r3, AppEntrypoint@l\n"
"lwz %r3, 0(%r3)\n"
"mtsrr0 %r3\n"
"mfmsr %r3\n"
"li %r4, 0x30\n"
"andc %r3, %r3, %r4\n"
"mtsrr1 %r3\n"
"rfi\n"
);
}
}
else if (hooktype)
{
asm volatile (
"lis %r3, AppEntrypoint@h\n"
"ori %r3, %r3, AppEntrypoint@l\n"
"lwz %r3, 0(%r3)\n"
"mtlr %r3\n"
"lis %r3, 0x8000\n"
"ori %r3, %r3, 0x18A8\n"
"nop\n"
"mtctr %r3\n"
"bctr\n"
);
}
else
{
asm volatile (
"lis %r3, AppEntrypoint@h\n"
"ori %r3, %r3, AppEntrypoint@l\n"
"lwz %r3, 0(%r3)\n"
"mtlr %r3\n"
"blr\n"
);
}
IRQ_Restore(level);
return 0;
}
void PatchCountryStrings(void *Address, int Size)
{
u8 SearchPattern[4] = { 0x00, 0x00, 0x00, 0x00 };
u8 PatchData[4] = { 0x00, 0x00, 0x00, 0x00 };
u8 *Addr = (u8*) Address;
int wiiregion = CONF_GetRegion();
switch (wiiregion)
{
case CONF_REGION_JP:
SearchPattern[0] = 0x00;
SearchPattern[1] = 0x4A; // J
SearchPattern[2] = 0x50; // P
break;
case CONF_REGION_EU:
SearchPattern[0] = 0x02;
SearchPattern[1] = 0x45; // E
SearchPattern[2] = 0x55; // U
break;
case CONF_REGION_KR:
SearchPattern[0] = 0x04;
SearchPattern[1] = 0x4B; // K
SearchPattern[2] = 0x52; // R
break;
case CONF_REGION_CN:
SearchPattern[0] = 0x05;
SearchPattern[1] = 0x43; // C
SearchPattern[2] = 0x4E; // N
break;
case CONF_REGION_US:
default:
SearchPattern[0] = 0x01;
SearchPattern[1] = 0x55; // U
SearchPattern[2] = 0x53; // S
break;
}
switch (diskid[3])
{
case 'J':
PatchData[1] = 0x4A; // J
PatchData[2] = 0x50; // P
break;
case 'D':
case 'F':
case 'P':
case 'X':
case 'Y':
PatchData[1] = 0x45; // E
PatchData[2] = 0x55; // U
break;
case 'E':
default:
PatchData[1] = 0x55; // U
PatchData[2] = 0x53; // S
break;
}
while (Size >= 4)
{
if (Addr[0] == SearchPattern[0] && Addr[1] == SearchPattern[1] && Addr[2] == SearchPattern[2] && Addr[3]
== SearchPattern[3])
{
//*Addr = PatchData[0];
Addr += 1;
*Addr = PatchData[1];
Addr += 1;
*Addr = PatchData[2];
Addr += 1;
//*Addr = PatchData[3];
Addr += 1;
Size -= 4;
}
else
{
Addr += 4;
Size -= 4;
}
}
}