mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
9e993326e5
Second ISO is now properly going into the existing folder instead of using the Disc's internal Game Title. * Prevent deleting a folder when installation is canceled if the folder still contains another disc number. * Added a new setting to select GameCube game source: SD, USB, Auto Auto = based on DIOS MIOS (Lite). This new setting fix two known problems: - Device selection for Devolution is no more dependent of the installed DM(L) type. (Select manually before launching a game) - Installation of a game on a device if the game is already on another device is now possible.
87 lines
2.2 KiB
C++
87 lines
2.2 KiB
C++
/***************************************************************************
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* Copyright (C) 2012
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* by OverjoY and FIX94 for Wiiflow
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*
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* Adjustments for USB Loader GX by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef GCDUMPER_H_
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#define GCDUMPER_H_
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#include <gctypes.h>
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#include <vector>
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using namespace std;
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class GCDumper
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{
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public:
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GCDumper();
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~GCDumper();
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s32 InstallGame(const char *installpath, u32 game, const char *installedGamePath);
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s32 ReadDiscHeader(void);
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int ReadDiscInfo(const u64 &game_offset);
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void SetForceAlign(bool b) { force_align32 = b; }
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void SetCompressed(bool b) { compressed = b; }
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vector<struct discHdr> & GetDiscHeaders() { return discHeaders; }
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vector<u32> & GetDiscSizes() { return gameSizes; }
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private:
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s32 CopyDiscData(FILE *f, u64 offset, u32 length, u8 *buffer);
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vector<struct discHdr> discHeaders;
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vector<u32> gameSizes;
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vector<u64> gameOffsets;
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bool force_align32;
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bool compressed;
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u32 discWrote;
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u32 discTotal;
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u8 *ReadBuffer;
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typedef struct
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{
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union
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{
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struct
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{
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u32 Type :8;
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u32 NameOffset :24;
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};
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u32 TypeName;
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};
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union
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{
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struct
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{
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u32 FileOffset;
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u32 FileLength;
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};
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struct
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{
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u32 ParentOffset;
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u32 NextOffset;
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};
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u32 entry[2];
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};
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} FST;
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};
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#endif
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