mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
3f9cdb5468
*Moved R896 to the branch
186 lines
6.8 KiB
C++
186 lines
6.8 KiB
C++
#include <unistd.h>
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#include "menus.h"
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#include "fatmounter.h"
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#include "usbloader/usbstorage.h"
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#include "usbloader/utils.h"
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#include "usbloader/wbfs.h"
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#include "libwiigui/gui_customoptionbrowser.h"
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extern int load_from_fs;
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extern char game_partition[6];
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/****************************************************************************
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* MenuFormat
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***************************************************************************/
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int MenuFormat() {
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USBDevice_deInit();
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sleep(1);
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USBStorage_Init();
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int menu = MENU_NONE;
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char imgPath[100];
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customOptionList options(MAX_PARTITIONS_EX);
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extern PartList partitions;
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u32 cnt, counter = 0;
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int choice, ret;
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char text[ISFS_MAXPATH];
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//create the partitionlist
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for (cnt = 0; cnt < (u32) partitions.num; cnt++) {
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partitionEntry *entry = &partitions.pentry[cnt];
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/* Calculate size in gigabytes */
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f32 size = entry->size * (partitions.sector_size / GB_SIZE);
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if (size) {
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options.SetName(counter, "%s %d:",tr("Partition"), cnt+1);
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options.SetValue(counter,"%.2fGB", size);
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} else {
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options.SetName(counter, "%s %d:",tr("Partition"), cnt+1);
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options.SetValue(counter,tr("Can't be formatted"));
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}
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counter++;
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}
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
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// because destroy GuiSound must wait while sound playing is finished, we use a global sound
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if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
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// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
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snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff.png", CFG.theme_path);
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GuiImageData btnpwroff(imgPath, wiimote_poweroff_png);
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snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff_over.png", CFG.theme_path);
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GuiImageData btnpwroffOver(imgPath, wiimote_poweroff_over_png);
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snprintf(imgPath, sizeof(imgPath), "%smenu_button.png", CFG.theme_path);
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GuiImageData btnhome(imgPath, menu_button_png);
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snprintf(imgPath, sizeof(imgPath), "%smenu_button_over.png", CFG.theme_path);
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GuiImageData btnhomeOver(imgPath, menu_button_over_png);
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GuiImageData battery(battery_png);
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GuiImageData batteryBar(battery_bar_png);
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GuiImageData batteryRed(battery_red_png);
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GuiImageData batteryBarRed(battery_bar_red_png);
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GuiTrigger trigA;
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiTrigger trigHome;
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trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
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GuiImage poweroffBtnImg(&btnpwroff);
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GuiImage poweroffBtnImgOver(&btnpwroffOver);
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poweroffBtnImg.SetWidescreen(CFG.widescreen);
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poweroffBtnImgOver.SetWidescreen(CFG.widescreen);
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GuiButton poweroffBtn(&poweroffBtnImg,&poweroffBtnImgOver, 0, 3, THEME.power_x, THEME.power_y, &trigA, &btnSoundOver, btnClick2,1);
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GuiImage exitBtnImg(&btnhome);
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GuiImage exitBtnImgOver(&btnhomeOver);
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exitBtnImg.SetWidescreen(CFG.widescreen);
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exitBtnImgOver.SetWidescreen(CFG.widescreen);
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GuiButton exitBtn(&exitBtnImg,&exitBtnImgOver, 0, 3, THEME.home_x, THEME.home_y, &trigA, &btnSoundOver, btnClick2,1);
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exitBtn.SetTrigger(&trigHome);
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GuiCustomOptionBrowser optionBrowser(396, 280, &options, CFG.theme_path, "bg_options_settings.png", bg_options_settings_png, 0, 10);
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optionBrowser.SetPosition(0, 40);
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optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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HaltGui();
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GuiWindow w(screenwidth, screenheight);
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w.Append(&poweroffBtn);
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w.Append(&exitBtn);
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mainWindow->Append(&w);
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mainWindow->Append(&optionBrowser);
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ResumeGui();
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while (menu == MENU_NONE) {
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VIDEO_WaitVSync ();
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ret = optionBrowser.GetClickedOption();
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if(ret >= 0) {
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if(Settings.godmode == 1) {
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partitionEntry *entry = &partitions.pentry[ret];
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if (entry->size) {
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if (load_from_fs == PART_FS_FAT) {
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WBFS_OpenPart(partitions.pinfo[ret].part_fs, partitions.pinfo[ret].index, entry->sector,
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entry->size, (char *) &game_partition);
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load_from_fs = partitions.pinfo[ret].part_fs;
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menu = MENU_DISCLIST;
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Settings.partition = ret;
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if(isInserted(bootDevice))cfg_save_global();
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} else {
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sprintf(text, "%s %d : %.2fGB",tr("Partition"), ret+1, entry->size * (partitions.sector_size / GB_SIZE));
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choice = WindowPrompt( tr("Do you want to format:"), text,tr("Yes"),tr("No"));
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if (choice == 1) {
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ret = FormatingPartition(tr("Formatting, please wait..."), entry);
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if (ret < 0) {
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WindowPrompt(tr("Error !"),tr("Failed formating"),tr("Return"));
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menu = MENU_SETTINGS;
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} else {
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sleep(1);
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ret = WBFS_Open();
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sprintf(text, "%s %s", text,tr("formatted!"));
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WindowPrompt(tr("Success:"),text,tr("OK"));
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if(ret < 0) {
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WindowPrompt(tr("ERROR"), tr("Failed to open partition"), tr("OK"));
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Sys_LoadMenu();
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}
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menu = MENU_DISCLIST;
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}
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}
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}
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} else if(Settings.godmode == 0) {
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mainWindow->Remove(&optionBrowser);
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char entered[20] = "";
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int result = OnScreenKeyboard(entered, 20,0);
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mainWindow->Append(&optionBrowser);
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if ( result == 1 ) {
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if (!strcmp(entered, Settings.unlockCode)) { //if password correct
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if (Settings.godmode == 0) {
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WindowPrompt(tr("Correct Password"),tr("All the features of USB Loader GX are unlocked."),tr("OK"));
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Settings.godmode = 1;
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}
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} else {
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WindowPrompt(tr("Wrong Password"),tr("USB Loader GX is protected"),tr("OK"));
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}
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}
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}
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}
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}
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if (shutdown == 1)
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Sys_Shutdown();
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if (reset == 1)
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Sys_Reboot();
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if (poweroffBtn.GetState() == STATE_CLICKED) {
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choice = WindowPrompt (tr("Shutdown System"),tr("Are you sure?"),tr("Yes"),tr("No"));
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if (choice == 1) {
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Sys_Shutdown();
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}
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} else if (exitBtn.GetState() == STATE_CLICKED) {
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choice = WindowPrompt (tr("Return to Wii Menu"),tr("Are you sure?"),tr("Yes"),tr("No"));
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if (choice == 1) {
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Sys_LoadMenu();
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}
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}
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}
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HaltGui();
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mainWindow->Remove(&optionBrowser);
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mainWindow->Remove(&w);
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ResumeGui();
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return menu;
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}
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