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https://github.com/wiidev/usbloadergx.git
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5a52016f92
You can now easily hide games on category basis. Click on a category to cycle through possible checkbox states. The "ALL" category can now have 3 different states: [ ] Not checked = Doesn't display all categories (like before) [v] Checked = Displays all categories (like before) [X] Cross = Displays all categories except forbidden categories. The other categories now have 4 different states: [ ] Not checked = Games containing this category are not filtered (like before) [v] Enabled = All games containing this category will be displayed (like before) [X] Forbidden = All games containing this category will NOT be displayed. [+] Required = All games NOT containing this category will NOT be displayed.
44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
/****************************************************************************
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* Copyright (C) 2012
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef GUIPLUS_HPP_
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#define GUIPLUS_HPP_
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#include "GUI/gui.h"
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class GuiPlus : public GuiElement
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{
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public:
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GuiPlus() : Linewidth(2.0f) { color = (GXColor) {0, 0, 0, 255}; GX_SetLineWidth((u8) (Linewidth*6.0f), 0); }
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//! Max line width is 42.5 pixel
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void SetLinewidth(float w) { LOCK(this); Linewidth = w; GX_SetLineWidth((u8) (Linewidth*6.0f), 0); }
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void SetColor(const GXColor c) { LOCK(this); color = c; }
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void SetSize(int w, int h) { LOCK(this); width = w; height = h; }
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void Draw();
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protected:
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GXColor color;
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float Linewidth;
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};
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#endif
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