mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-30 23:24:19 +01:00
6b64e0714f
animation only on Channels layout, other layouts use Rotating disc. * Added new Priiloader 0.8 beta4 compatibility to parental control setting * Added support for Devolution's smaller Memory Card size (min size = 512KB, 59 blocks) * Fixed the auto-completion search bug (Thanks to hvy109 for the patch) * Reworked GUI window for covers download and auto select all choices. Select HQ/LQ/custom/original priority in the GUI settings. * Added banner download from custom URL when GameCube mode is enable. Set the URL manually in the GXGlobal.cfg, http://URL/ will search for http://URL/ID6.bnr and http://URL/ID3.bnr Delete URL to disable banner download. Thanks to Abz for the default URL.
268 lines
7.3 KiB
C++
268 lines
7.3 KiB
C++
#include <wctype.h>
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#include "gui.h"
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#include "gui_searchbar.h"
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#include "../wpad.h"
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#include "../main.h"
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#include "../settings/CSettings.h"
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#include "../settings/GameTitles.h"
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#include "../themes/CTheme.h"
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#include "../usbloader/GameList.h"
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extern GuiWindow * mainWindow;
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class cSearchButton
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{
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public:
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cSearchButton(wchar_t *Char, GuiImageData *keyImageData, GuiImageData *keyOverImageData, int x, int y,
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GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick) :
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wchar(*Char), image(keyImageData), imageOver(keyOverImageData), text((char *) NULL, 20, ( GXColor )
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{ 0, 0, 0, 0xff}), button(&image, &imageOver, ALIGN_LEFT, ALIGN_TOP, x, y, trig, sndOver, sndClick, 1)
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{
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text.SetText(Char);
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button.SetLabel(&text);
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}
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wchar_t wchar;
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GuiImage image;
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GuiImage imageOver;
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GuiText text;
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GuiButton button;
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private:
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};
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static wchar_t lastSearchChar = 0;
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std::set<wchar_t> GuiSearchBar::SearchChars;
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GuiSearchBar::GuiSearchBar() :
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inSide(0), text((char *) NULL, 22, ( GXColor ) {0, 0, 0, 255}), buttons(0),
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keyImageData(Resources::GetFile("keyboard_key.png"), Resources::GetFileSize("keyboard_key.png")),
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keyOverImageData(Resources::GetFile("keyboard_key_over.png"), Resources::GetFileSize("keyboard_key_over.png"))
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{
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trig.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
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SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
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cnt = SearchChars.size();
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buttons = new cSearchButton*[cnt];
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wchar_t charstr[2] = { 0, 0 };
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int lines = (cnt + 9) / 10;
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int buttonsPerLine = (cnt + lines - 1) / lines;
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width = 10 + buttonsPerLine * 42 + 10;
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int i = 0, x_start = 10, x = 0, y_start = 10 + 42, y = 0;
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if (width < 320)
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{
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x_start += (320 - width) >> 1;
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width = 320;
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}
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for (std::set<wchar_t>::iterator it=SearchChars.begin() ; it != SearchChars.end(); it++, i++, x++)
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{
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if (x >= buttonsPerLine) x = 0;
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if (x == 0) y++;
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charstr[0] = *it;
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buttons[i] = new cSearchButton(charstr, &keyImageData, &keyOverImageData, x_start + x * 42, y_start - 42 + y
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* 42, &trig, btnSoundOver, btnSoundClick);
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this->Append(&(buttons[i]->button));
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}
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height = 10 + 42 + y * 42 + 10;
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charstr[0] = Settings.SearchMode == SEARCH_BEGINNING ? L'=' : L'*';
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searchModeBtn = new cSearchButton(charstr, &keyImageData, &keyOverImageData, 10, 10, &trig, btnSoundOver, btnSoundClick);
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this->Append(&searchModeBtn->button);
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text.SetText(gameList.GetCurrentFilter());
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text.SetPosition(55, 15);
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text.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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text.SetWidescreen(Settings.widescreen);
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text.SetMaxWidth(width - (55 + 2 * 42 + 10), SCROLL_HORIZONTAL);
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this->Append(&text);
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imgBacspaceBtn = Resources::GetImageData("keyboard_backspace_over.png");
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BacspaceBtnImg_Over = new GuiImage(imgBacspaceBtn);
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BacspaceBtnImg = new GuiImage(BacspaceBtnImg_Over);
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BacspaceBtnImg->SetGrayscale();
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BacspaceBtn = new GuiButton(BacspaceBtnImg, BacspaceBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -52, 10, &trig, btnSoundOver, btnSoundClick, 1);
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this->Append(BacspaceBtn);
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imgClearBtn = Resources::GetImageData("keyboard_clear_over.png");
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ClearBtnImg_Over = new GuiImage(imgClearBtn);
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ClearBtnImg = new GuiImage(ClearBtnImg_Over);
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ClearBtnImg->SetGrayscale();
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ClearBtn = new GuiButton(ClearBtnImg, ClearBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -10, 10, &trig, btnSoundOver, btnSoundClick, 1);
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this->Append(ClearBtn);
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CloseBtn = new GuiButton(0, 0);
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CloseBtn->SetTrigger(&trigB);
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this->Append(CloseBtn);
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// SetPosition(100,100);
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}
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GuiSearchBar::~GuiSearchBar()
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{
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if (buttons)
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{
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for (int i = 0; i < cnt; i++)
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delete buttons[i];
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delete[] buttons;
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}
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delete ClearBtn;
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delete ClearBtnImg;
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delete ClearBtnImg_Over;
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delete imgClearBtn;
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delete CloseBtn;
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delete searchModeBtn;
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delete BacspaceBtn;
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delete BacspaceBtnImg;
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delete BacspaceBtnImg_Over;
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delete imgBacspaceBtn;
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if (inSide) mainWindow->SetState(STATE_DEFAULT);
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}
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void GuiSearchBar::Draw()
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{
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Menu_DrawRectangle(this->GetLeft(), this->GetTop(), width, height, ( GXColor ) {0, 0, 0, 0xa0}, 1);
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Menu_DrawRectangle(this->GetLeft() + 55, this->GetTop() + 15, width - (55 + 2 * 42 + 10), 22, ( GXColor ) {255, 255, 255, 255}, 1);
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GuiWindow::Draw();
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}
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void GuiSearchBar::Update(GuiTrigger * t)
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{
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LOCK( this );
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if (_elements.size() == 0 || (state == STATE_DISABLED && parentElement)) return;
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// cursor
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if (t->wpad.ir.valid && state != STATE_DISABLED)
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{
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if (this->IsInside(t->wpad.ir.x, t->wpad.ir.y))
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{
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if (inSide == 0)
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{
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mainWindow->SetState(STATE_DISABLED);
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this->SetState(STATE_DEFAULT);
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}
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inSide |= 1 << t->chan;
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}
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else if (inSide)
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{
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inSide &= ~(1 << t->chan);
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if (inSide == 0) mainWindow->SetState(STATE_DEFAULT);
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}
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}
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GuiWindow::Update(t);
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}
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wchar_t GuiSearchBar::GetClicked()
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{
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lastSearchChar = 0;
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if (buttons)
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{
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for (int i = 0; i < cnt; i++)
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{
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if (buttons[i]->button.GetState() == STATE_CLICKED)
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{
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buttons[i]->button.ResetState();
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lastSearchChar = buttons[i]->wchar;
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}
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}
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}
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if (BacspaceBtn->GetState() == STATE_CLICKED) lastSearchChar = 8;
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else if (ClearBtn->GetState() == STATE_CLICKED) lastSearchChar = 7;
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else if (CloseBtn->GetState() == STATE_CLICKED) lastSearchChar = 27;
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else if (searchModeBtn->button.GetState() == STATE_CLICKED) lastSearchChar = 6;
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return lastSearchChar;
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}
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void GuiSearchBar::FilterList(std::vector<struct discHdr *> &List, wString &GameFilter)
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{
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bool endOfGameName = false; // endOfGameName is disabled by default
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SearchChars.clear();
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for (u32 i = 0; i < List.size(); ++i)
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{
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struct discHdr *header = List.at(i);
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wchar_t *gameName = charToWideChar(GameTitles.GetTitle(header));
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if (!gameName)
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{
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List.erase(List.begin()+i);
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i--;
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continue;
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}
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if(Settings.SearchMode == SEARCH_BEGINNING)
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{
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if (GameFilter.size() > 0 && wcsncasecmp(gameName, GameFilter.c_str(), GameFilter.size()) != 0)
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{
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delete [] gameName;
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List.erase(List.begin()+i);
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i--;
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continue;
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}
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if ( wcslen(gameName) > GameFilter.size()
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&& SearchChars.find(towupper(gameName[GameFilter.size()])) == SearchChars.end()
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&& SearchChars.find(towlower(gameName[GameFilter.size()])) == SearchChars.end())
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{
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SearchChars.insert(gameName[GameFilter.size()]);
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}
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else if (wcslen(gameName) == GameFilter.size()) // The end of the game name was reached
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endOfGameName = true;
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}
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else if(Settings.SearchMode == SEARCH_CONTENT)
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{
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if(GameFilter.size() > 0)
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{
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if (wcscasestr(gameName, GameFilter.c_str()) == 0)
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{
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delete [] gameName;
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List.erase(List.begin()+i);
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i--;
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continue;
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}
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const wchar_t *found = gameName;
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while((found = wcscasestr(found, GameFilter.c_str())) != 0)
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{
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found += GameFilter.size();
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wchar_t ch = towupper(*found);
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if(ch)
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SearchChars.insert(ch);
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else // The end of the game name was reached
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endOfGameName = true;
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}
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}
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else
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{
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for(const wchar_t *wPtr = gameName; *wPtr != 0; wPtr++)
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{
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wchar_t ch = towupper(*wPtr);
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if(ch > L'@')
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SearchChars.insert(ch);
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}
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}
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}
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delete [] gameName;
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}
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if(List.size() < 2)
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SearchChars.clear();
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// If the last character was not backslash try autocomplete
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if(SearchChars.size() == 1 && GameFilter.size() > 0 && lastSearchChar != 8 && !endOfGameName)
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{
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GameFilter += *SearchChars.begin();
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FilterList(List, GameFilter);
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}
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}
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/*
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private:
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SearchButtons *buttons;
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}*/
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