mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-28 14:14:17 +01:00
170 lines
4.3 KiB
C++
170 lines
4.3 KiB
C++
/****************************************************************************
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* languagefile updater
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* for USB Loader GX *giantpune*
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* 2015 Cyan
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***************************************************************************/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/dir.h>
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#include "UpdateLanguage.h"
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#include "gettext.h"
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#include "FileOperations/fileops.h"
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#include "FileOperations/DirList.h"
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#include "menu.h"
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#include "network/networkops.h"
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#include "network/https.h"
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#include "network/URL_List.h"
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#include "prompts/PromptWindows.h"
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#include "prompts/ProgressWindow.h"
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#include "utils/ShowError.h"
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#include "gecko.h"
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#include "svnrev.h"
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static const char * LanguageFilesURL = "https://raw.githubusercontent.com/wiidev/usbloadergx/enhanced/Languages/";
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static const char * LanguagesURL = "https://raw.githubusercontent.com/wiidev/usbloadergx/enhanced/Languages/index.html";
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int DownloadAllLanguageFiles(int revision)
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{
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if(!CreateSubfolder(Settings.languagefiles_path))
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{
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ShowError(tr("Could not create path: %s"), Settings.languagefiles_path);
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return -1;
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}
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if(!IsNetworkInit())
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{
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ShowError(tr("Network is not initiated."));
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return -2;
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}
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char fullURL[300];
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URL_List LinkList(LanguagesURL);
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int listsize = LinkList.GetURLCount();
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int files_downloaded = 0;
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char target[11];
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if(revision > 0)
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snprintf(target, sizeof(target), "%d", revision);
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else
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snprintf(target, sizeof(target), "%s", GetRev());
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ShowProgress(tr("Updating Language Files:"), 0, 0, 0, listsize, false, true);
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for (int i = 0; i < listsize; i++)
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{
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const char * filename = strrchr(LinkList.GetURL(i), '/');
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if(filename) filename++;
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else filename = LinkList.GetURL(i);
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if(!filename)
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continue;
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const char * FileExt = strrchr(filename, '.');
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if (!FileExt || strcasecmp(FileExt, ".lang") != 0)
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continue;
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gprintf("%s\n", filename);
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ShowProgress(tr("Updating Language Files:"), 0, filename, i, listsize, false, true);
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snprintf(fullURL, sizeof(fullURL), "%s%s?p=%s", LanguageFilesURL, filename, target);
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struct download file = {};
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downloadfile(fullURL, &file);
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if (file.size > 0)
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{
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char filepath[300];
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snprintf(filepath, sizeof(filepath), "%s/%s", Settings.languagefiles_path, filename);
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FILE * pfile = fopen(filepath, "wb");
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if(pfile)
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{
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fwrite(file.data, 1, file.size, pfile);
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fclose(pfile);
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files_downloaded++;
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}
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MEM2_free(file.data);
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}
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}
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ProgressStop();
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// reload current language file
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if(Settings.language_path[0] != 0)
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Settings.LoadLanguage(Settings.language_path, CONSOLE_DEFAULT);
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else
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Settings.LoadLanguage(NULL, CONSOLE_DEFAULT);
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return files_downloaded;
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}
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int UpdateLanguageFiles()
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{
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if(!CreateSubfolder(Settings.languagefiles_path))
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{
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ShowError(tr("Could not create path: %s"), Settings.languagefiles_path);
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return -1;
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}
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if(!IsNetworkInit())
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{
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ShowError(tr("Network is not initiated."));
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return -2;
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}
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DirList Dir(Settings.languagefiles_path, ".lang");
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//give up now if we didn't find any
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if (Dir.GetFilecount() == 0)
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{
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if(WindowPrompt(tr("Error:"), tr("No language files to update on your devices! Do you want to download new language files?"), tr("Yes"), tr("No")))
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return DownloadAllLanguageFiles();
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return -2;
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}
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char savepath[150];
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char codeurl[200];
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//we assume that the network will already be init by another function
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// ( that has gui eletents in it because this one doesn't)
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int done = 0;
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//build the URL, save path, and download each file and save it
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for(int i = 0; i < Dir.GetFilecount(); ++i)
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{
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snprintf(codeurl, sizeof(codeurl), "%s%s?p=%s", LanguageFilesURL, Dir.GetFilename(i), GetRev());
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snprintf(savepath, sizeof(savepath), "%s/%s", Settings.languagefiles_path, Dir.GetFilename(i));
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struct download file = {};
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downloadfile(codeurl, &file);
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ShowProgress(tr("Updating Language Files:"), 0, Dir.GetFilename(i), i, Dir.GetFilecount(), false, true);
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if (file.size > 0)
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{
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FILE * pfile;
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pfile = fopen(savepath, "wb");
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if (pfile != NULL)
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{
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fwrite(file.data, 1, file.size, pfile);
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fclose(pfile);
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done++;
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}
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MEM2_free(file.data);
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}
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}
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ProgressStop();
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// reload current language file
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if(Settings.language_path[0] != 0)
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Settings.LoadLanguage(Settings.language_path, CONSOLE_DEFAULT);
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else
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Settings.LoadLanguage(NULL, CONSOLE_DEFAULT);
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// return the number of files we updated
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return done;
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}
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