mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-28 06:04:18 +01:00
cd3b443f4e
R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
37 lines
966 B
C++
37 lines
966 B
C++
#include "GUI/gui.h"
|
|
#include "themes/CTheme.h"
|
|
#include "usbloader/GameList.h"
|
|
#include "settings/GameTitles.h"
|
|
#include "menu/menus.h"
|
|
|
|
void rockout(struct discHdr *header)
|
|
{
|
|
static bool rockoutSet = false;
|
|
|
|
HaltGui();
|
|
|
|
if (!rockoutSet && header &&
|
|
header->id[0] != 'W' && header->id[0] != 'G' && // Exclude Wiiware and GameCube games
|
|
( strcasestr(GameTitles.GetTitle(header), "guitar")
|
|
|| strcasestr(GameTitles.GetTitle(header), "band")
|
|
|| strcasestr(GameTitles.GetTitle(header), "rock")))
|
|
{
|
|
pointer[0]->SetImage("rplayer1_point.png");
|
|
pointer[1]->SetImage("rplayer2_point.png");
|
|
pointer[2]->SetImage("rplayer3_point.png");
|
|
pointer[3]->SetImage("rplayer4_point.png");
|
|
|
|
rockoutSet = true;
|
|
}
|
|
else if(rockoutSet)
|
|
{
|
|
pointer[0]->SetImage("player1_point.png");
|
|
pointer[1]->SetImage("player2_point.png");
|
|
pointer[2]->SetImage("player3_point.png");
|
|
pointer[3]->SetImage("player4_point.png");
|
|
|
|
rockoutSet = false;
|
|
}
|
|
ResumeGui();
|
|
}
|