usbloadergx/source/settings/menus/ParentalControlSM.cpp
dimok321 2adc6cc995 *Completely rewrote the asynchron GuiImageData class (problems from switch Carousel<->Grid layour should be fixed now)
*Fixed bug mounting a wbfs partition which was formatted from an ext partition
*Rewrote the parental control feature. Removed loading pin or settings from the Wii Settings. Parental control is now completely managed in the loader from the settings selected and the password set.
*Saving password in config file is now encrypted
*Added loop to wait for usb when reloading the cIOS before game start


The parental control feature is filtering games like following when usb loader is locked:
level 0 (everyone 0+)		> shows only games with lvl 0
level 1 (childs 7+)		> shows games with lvl 0, 1
level 2 (teens 12+)		> shows games with lvl 0, 1, 2
level 3 (mature 16+)		> shows games with lvl 0, 1, 2, 3
level 4 (adults only 18+)	> shows all games (lvl 0, 1, 2, 3, 4)

level 4 is default when creating new configs
2010-12-19 18:20:33 +00:00

169 lines
5.1 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <unistd.h>
#include "ParentalControlSM.hpp"
#include "settings/CSettings.h"
#include "prompts/PromptWindows.h"
#include "language/gettext.h"
#include "utils/PasswordCheck.h"
static const char * LockModeText[] =
{
trNOOP( "Locked" ),
trNOOP( "Unlocked" )
};
static const char * ParentalText[5] =
{
trNOOP( "0 (Everyone)" ),
trNOOP( "1 (Child 7+)" ),
trNOOP( "2 (Teen 12+)" ),
trNOOP( "3 (Mature 16+)" ),
trNOOP( "4 (Adults Only 18+)" )
};
static const char * LockedGamesText[2] =
{
trNOOP( "0 (Locked and Unlocked Games)" ),
trNOOP( "1 (Unlocked Games Only)" )
};
ParentalControlSM::ParentalControlSM()
: SettingsMenu(tr("Parental Control"), &GuiOptions, MENU_NONE)
{
int Idx = 0;
Options->SetName(Idx++, "%s", tr( "Console" ));
Options->SetName(Idx++, "%s", tr( "Password" ));
Options->SetName(Idx++, "%s", tr( "Controllevel" ));
Options->SetName(Idx++, "%s", tr( "GamesLevel" ));
SetOptionValues();
}
void ParentalControlSM::SetOptionValues()
{
int Idx = 0;
//! Settings: Console
Options->SetValue(Idx++, "%s", tr( LockModeText[Settings.godmode] ));
//! Settings: Password
if (!Settings.godmode)
Options->SetValue(Idx++, "********");
else if (strcmp(Settings.unlockCode, "") == 0)
Options->SetValue(Idx++, "%s", tr( "not set" ));
else
Options->SetValue(Idx++, Settings.unlockCode);
//! Settings: Controllevel
if (Settings.godmode)
Options->SetValue(Idx++, "%s", tr( ParentalText[Settings.parentalcontrol] ));
else
Options->SetValue(Idx++, "********");
//! Settings: GamesLevel
if (Settings.godmode)
Options->SetValue(Idx++, "%s", tr( LockedGamesText[Settings.lockedgames] ));
else
Options->SetValue(Idx++, "********");
}
int ParentalControlSM::GetMenuInternal()
{
int ret = optionBrowser->GetClickedOption();
if (ret < 0)
return MENU_NONE;
int Idx = -1;
//! Settings: Console
if (ret == ++Idx)
{
if (!Settings.godmode)
{
//password check to unlock Install,Delete and Format
SetState(STATE_DISABLED);
int result = PasswordCheck(Settings.unlockCode);
SetState(STATE_DEFAULT);
if (result > 0)
{
if(result == 1)
WindowPrompt( tr( "Correct Password" ), tr( "All the features of USB Loader GX are unlocked." ), tr( "OK" ));
Settings.godmode = 1;
}
else if(result < 0)
WindowPrompt(tr( "Wrong Password" ), tr( "USB Loader GX is protected" ), tr( "OK" ));
}
else
{
int choice = WindowPrompt(tr( "Lock Console" ), tr( "Are you sure?" ), tr( "Yes" ), tr( "No" ));
if (choice == 1)
{
WindowPrompt(tr( "Console Locked" ), tr( "USB Loader GX is protected" ), tr( "OK" ));
Settings.godmode = 0;
}
}
}
//! Settings: Password
else if (ret == ++Idx)
{
if (Settings.godmode)
{
char entered[20];
SetState(STATE_DISABLED);
snprintf(entered, sizeof(entered), Settings.unlockCode);
int result = OnScreenKeyboard(entered, 20, 0);
SetState(STATE_DEFAULT);
if (result == 1)
{
snprintf(Settings.unlockCode, sizeof(Settings.unlockCode), entered);
WindowPrompt(tr( "Password Changed" ), tr( "Password has been changed" ), tr( "OK" ));
}
}
else
{
WindowPrompt(tr( "Password Changed" ), tr( "Console should be unlocked to modify it." ), tr( "OK" ));
}
}
//! Settings: Controllevel
else if (ret == ++Idx)
{
if (Settings.godmode && ++Settings.parentalcontrol >= 5) Settings.parentalcontrol = 0;
}
//! Settings: GamesLevel
else if (ret == ++Idx)
{
if (Settings.godmode && ++Settings.lockedgames >= 2) Settings.lockedgames = 0;
}
SetOptionValues();
return MENU_NONE;
}