mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-08 20:45:07 +01:00
7bccfd2b17
*Removed the console loading screen (no more console at all) *Complete rework of device handle. You need to reset all your custom paths for this rev. *Support for writing images/settings/... on any writable partition (FAT/NTFS/EXT). (Theoretically you can run the loader from NTFS only without the need of any other partition or SD if run from new forwarder channel, for example) *Support for Primary/Logical partitions and GUID Partition Table (GPT) Forwarder Channel in last revision was not using IOS58 (not sure about AHBPROT) Here a corrected version (thx to Cyan): http://www.mediafire.com/?a9y3ywqcm4v3lz3
184 lines
3.4 KiB
C++
184 lines
3.4 KiB
C++
#include "wbfs_wbfs.h"
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#include "prompts/ProgressWindow.h"
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#include "settings/CSettings.h"
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#include "usbloader/wbfs.h"
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#include "wbfs_rw.h"
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extern u32 sector_size;
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extern int wbfs_part_fs;
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s32 Wbfs_Wbfs::Open()
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{
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wbfs_t *part = NULL;
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/* Open partition */
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part = wbfs_open_partition(readCallback, writeCallback, NULL, sector_size, size, lba, 0);
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if (!part) return -1;
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/* Close current hard disk */
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Close();
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hdd = part;
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// Save the new sector size, so it will be used in read and write calls
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sector_size = 1 << hdd->head->hd_sec_sz_s;
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wbfs_part_fs = PART_FS_WBFS;
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return 0;
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}
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void Wbfs_Wbfs::Close()
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{
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if (hdd)
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{
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wbfs_close(hdd);
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hdd = NULL;
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}
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wbfs_part_fs = -1;
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}
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wbfs_disc_t* Wbfs_Wbfs::OpenDisc(u8 *discid)
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{
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/* No device open */
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if (!hdd) return NULL;
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/* Open disc */
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return wbfs_open_disc(hdd, discid);
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}
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void Wbfs_Wbfs::CloseDisc(wbfs_disc_t *disc)
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{
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/* No device open */
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if (!hdd || !disc) return;
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/* Close disc */
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wbfs_close_disc(disc);
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}
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s32 Wbfs_Wbfs::Format()
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{
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wbfs_t *partition = NULL;
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/* Reset partition */
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partition = wbfs_open_partition(readCallback, writeCallback, NULL, sector_size, size, lba, 1);
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if (!partition) return -1;
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/* Free memory */
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wbfs_close(partition);
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return 0;
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}
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s32 Wbfs_Wbfs::GetCount(u32 *count)
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{
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/* No device open */
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if (!hdd) return -1;
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/* Get list length */
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*count = wbfs_count_discs(hdd);
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return 0;
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}
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s32 Wbfs_Wbfs::GetHeaders(struct discHdr *outbuf, u32 cnt, u32 len)
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{
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u32 idx, size;
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s32 ret;
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/* No device open */
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if (!hdd) return -1;
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for (idx = 0; idx < cnt; idx++)
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{
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u8 *ptr = ((u8 *) outbuf) + (idx * len);
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/* Get header */
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ret = wbfs_get_disc_info(hdd, idx, ptr, len, &size);
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if (ret < 0) return ret;
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}
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return 0;
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}
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s32 Wbfs_Wbfs::AddGame()
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{
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s32 ret;
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/* No device open */
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if (!hdd) return -1;
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partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
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/* Add game to device */
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ret = wbfs_add_disc(hdd, __ReadDVD, NULL, ProgressCallback, part_sel, 0);
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if (ret < 0) return ret;
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return 0;
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}
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s32 Wbfs_Wbfs::RemoveGame(u8 *discid)
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{
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s32 ret;
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/* No device open */
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if (!hdd) return -1;
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/* Remove game from USB device */
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ret = wbfs_rm_disc(hdd, discid);
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if (ret < 0) return ret;
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return 0;
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}
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s32 Wbfs_Wbfs::DiskSpace(f32 *used, f32 *free)
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{
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f32 ssize;
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u32 cnt;
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/* No device open */
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if (!hdd) return -1;
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/* Count used blocks */
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cnt = wbfs_count_usedblocks(hdd);
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/* Sector size in GB */
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ssize = hdd->wbfs_sec_sz / GB_SIZE;
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/* Copy values */
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*free = ssize * cnt;
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*used = ssize * (hdd->n_wbfs_sec - cnt);
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return 0;
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}
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s32 Wbfs_Wbfs::RenameGame(u8 *discid, const void *newname)
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{
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s32 ret;
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/* No USB device open */
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if (!hdd) return -1;
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ret = wbfs_ren_disc(hdd, discid, (u8*) newname);
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if (ret < 0) return ret;
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return 0;
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}
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s32 Wbfs_Wbfs::ReIDGame(u8 *discid, const void *newID)
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{
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s32 ret;
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/* No USB device open */
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if (!hdd) return -1;
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ret = wbfs_rID_disc(hdd, discid, (u8*) newID);
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if (ret < 0) return ret;
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return 0;
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}
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f32 Wbfs_Wbfs::EstimateGameSize()
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{
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partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
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return wbfs_estimate_disc(hdd, __ReadDVD, NULL, part_sel);
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}
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