usbloadergx/source/usbloader/wbfs/wbfs_wbfs.h
dimok321 f1febd91be *Fixed no cover image loading for themes
*Fixed Font loading. The font.ttf is loaded from the path with .thems if it exists there.
When a Theme is loaded and a font.ttf file exists in the defined "Image-Folder:" than this font.ttf will override all others. This ensures support for themes with special fonts.
*Fixed double count on playcount bug
*Updated libext2fs to git snapshot 2010-12-24
*Added proper close of all file systems where the games are loaded from (FAT32/NTFS/EXT)
*Fixed hang bug when reloading into the IOS set in the individual game settings with that (reload to 223, 224, 245, ...)
2010-12-28 17:02:10 +00:00

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C++

#ifndef _WBFS_WBFS_H
#define _WBFS_WBFS_H
#include "wbfs_base.h"
#include "libs/libwbfs/libwbfs.h"
class Wbfs_Wbfs: public Wbfs
{
public:
Wbfs_Wbfs(u32 device, u32 lba, u32 size) :
Wbfs(device, lba, size)
{
}
s32 Open();
virtual void Close();
wbfs_disc_t* OpenDisc(u8 *);
void CloseDisc(wbfs_disc_t *);
s32 Format();
s32 GetCount(u32 *);
s32 GetHeaders(struct discHdr *, u32, u32);
s32 AddGame();
s32 RemoveGame(u8 *);
s32 DiskSpace(f32 *, f32 *);
s32 RenameGame(u8 *, const void *);
s32 ReIDGame(u8 *, const void *);
f32 EstimateGameSize();
};
#endif //_WBFS_WBFS_H