mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
1cc7d3acd6
* Added initial (untested!) support for the zip file format, which is supported by the HBC * Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload. * Fixed issue 902 (hence the large commit).
38 lines
1.0 KiB
C
38 lines
1.0 KiB
C
#ifndef __MEMORY_H_
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#define __MEMORY_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define Disc_ID ((u32*) 0x80000000)
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#define Disc_Region ((u32*) 0x80000003)
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#define Disc_Magic ((u32*) 0x80000018)
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#define Sys_Magic ((u32*) 0x80000020)
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#define Version ((u32*) 0x80000024)
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#define Mem_Size ((u32*) 0x80000028)
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#define Board_Model ((u32*) 0x8000002C)
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#define Arena_L ((u32*) 0x80000030)
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#define Arena_H ((u32*) 0x80000034)
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#define FST ((u32*) 0x80000038)
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#define Max_FST ((u32*) 0x8000003C)
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#define Assembler ((u32*) 0x80000060)
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#define Video_Mode ((u32*) 0x800000CC)
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#define Dev_Debugger ((u32*) 0x800000EC)
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#define Simulated_Mem ((u32*) 0x800000F0)
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#define BI2 ((u32*) 0x800000F4)
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#define Bus_Speed ((u32*) 0x800000F8)
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#define CPU_Speed ((u32*) 0x800000FC)
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#define Online_Check ((u32*) 0x80003180)
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#define GameID_Address ((u32*) 0x80003184)
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#define allocate_memory(size) memalign(32, (size+31)&(~31))
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#ifdef __cplusplus
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}
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#endif
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#endif
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