usbloadergx/source/wad/title.c
giantpune 55a401e4a5 lots of changes here
changed gprintf() to use crediar's method because it is smaller and works just the same.

allow r-win's debug printf() stuff to be sent to the gecko to reduce redundant stuff there 

issue 1073.  headless mode - allow game to be booted via argv[1].

took out all the params from the exitprompt since they aren't used.

took out all the #ifdef stuff for building for a wii.  obviously this wont run on a gamecube so it isn't needed.

added a way to check what version of a IOS is installed before trying to boot into it.  added IOS_ReloadIOSsafe(). this should stop idiots with the 4.2 stubs from bitching about why stuff doesn't work.

use that check so you only see the "222v4 is needed" prompt in the settings if you don't already have that installed.

fix issue 1039. (must still be compiled without NO_DEBUG defined because technically WiiRD is a debugger)
2009-12-03 01:06:09 +00:00

951 lines
20 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
#include <gccore.h>
#include <ogcsys.h>
#include "utils.h"
#include "../settings/cfg.h"
#include "fatmounter.h"
#include "id.h"
#include "isfs.h"
#include "../gecko.h"
#define MAX_TITLES 256
s32 Title_GetList(u64 **outbuf, u32 *outlen) {
u64 *titles = NULL;
u32 len, nb_titles;
s32 ret;
/* Get number of titles */
ret = ES_GetNumTitles(&nb_titles);
if (ret < 0)
return ret;
/* Calculate buffer lenght */
len = round_up(sizeof(u64) * nb_titles, 32);
/* Allocate memory */
titles = memalign(32, len);
if (!titles)
return -1;
/* Get titles */
ret = ES_GetTitles(titles, nb_titles);
if (ret < 0)
goto err;
/* Set values */
*outbuf = titles;
*outlen = nb_titles;
return 0;
err:
/* Free memory */
if (titles)
free(titles);
return ret;
}
s32 Title_GetTicketViews(u64 tid, tikview **outbuf, u32 *outlen) {
tikview *views = NULL;
u32 nb_views;
s32 ret;
/* Get number of ticket views */
ret = ES_GetNumTicketViews(tid, &nb_views);
if (ret < 0)
return ret;
/* Allocate memory */
views = (tikview *)memalign(32, sizeof(tikview) * nb_views);
if (!views)
return -1;
/* Get ticket views */
ret = ES_GetTicketViews(tid, views, nb_views);
if (ret < 0)
goto err;
/* Set values */
*outbuf = views;
*outlen = nb_views;
return 0;
err:
/* Free memory */
if (views)
free(views);
return ret;
}
s32 Title_GetTMD(u64 tid, signed_blob **outbuf, u32 *outlen) {
void *p_tmd = NULL;
u32 len;
s32 ret;
/* Get TMD size */
ret = ES_GetStoredTMDSize(tid, &len);
if (ret < 0)
return ret;
/* Allocate memory */
p_tmd = memalign(32, round_up(len, 32));
if (!p_tmd)
return -1;
/* Read TMD */
ret = ES_GetStoredTMD(tid, p_tmd, len);
if (ret < 0)
goto err;
/* Set values */
*outbuf = p_tmd;
*outlen = len;
return 0;
err:
/* Free memory */
if (p_tmd)
free(p_tmd);
return ret;
}
s32 Title_GetVersion(u64 tid, u16 *outbuf) {
signed_blob *p_tmd = NULL;
tmd *tmd_data = NULL;
u32 len;
s32 ret;
/* Get title TMD */
ret = Title_GetTMD(tid, &p_tmd, &len);
if (ret < 0)
return ret;
/* Retrieve TMD info */
tmd_data = (tmd *)SIGNATURE_PAYLOAD(p_tmd);
/* Set values */
*outbuf = tmd_data->title_version;
/* Free memory */
free(p_tmd);
return 0;
}
s32 Title_GetSysVersion(u64 tid, u64 *outbuf) {
signed_blob *p_tmd = NULL;
tmd *tmd_data = NULL;
u32 len;
s32 ret;
/* Get title TMD */
ret = Title_GetTMD(tid, &p_tmd, &len);
if (ret < 0)
return ret;
/* Retrieve TMD info */
tmd_data = (tmd *)SIGNATURE_PAYLOAD(p_tmd);
/* Set values */
*outbuf = tmd_data->sys_version;
/* Free memory */
free(p_tmd);
return 0;
}
s32 Title_GetSize(u64 tid, u32 *outbuf) {
signed_blob *p_tmd = NULL;
tmd *tmd_data = NULL;
u32 cnt, len, size = 0;
s32 ret;
/* Get title TMD */
ret = Title_GetTMD(tid, &p_tmd, &len);
if (ret < 0)
return ret;
/* Retrieve TMD info */
tmd_data = (tmd *)SIGNATURE_PAYLOAD(p_tmd);
/* Calculate title size */
for (cnt = 0; cnt < tmd_data->num_contents; cnt++) {
tmd_content *content = &tmd_data->contents[cnt];
/* Add content size */
size += content->size;
}
/* Set values */
*outbuf = size;
/* Free memory */
free(p_tmd);
return 0;
}
s32 Title_GetIOSVersions(u8 **outbuf, u32 *outlen) {
u8 *buffer = NULL;
u64 *list = NULL;
u32 count, cnt, idx;
s32 ret;
/* Get title list */
ret = Title_GetList(&list, &count);
if (ret < 0)
return ret;
/* Count IOS */
for (cnt = idx = 0; idx < count; idx++) {
u32 tidh = (list[idx] >> 32);
u32 tidl = (list[idx] & 0xFFFFFFFF);
/* Title is IOS */
if ((tidh == 0x1) && (tidl >= 3) && (tidl <= 255))
cnt++;
}
/* Allocate memory */
buffer = (u8 *)memalign(32, cnt);
if (!buffer) {
ret = -1;
goto out;
}
/* Copy IOS */
for (cnt = idx = 0; idx < count; idx++) {
u32 tidh = (list[idx] >> 32);
u32 tidl = (list[idx] & 0xFFFFFFFF);
/* Title is IOS */
if ((tidh == 0x1) && (tidl >= 3) && (tidl <= 255))
buffer[cnt++] = (u8)(tidl & 0xFF);
}
/* Set values */
*outbuf = buffer;
*outlen = cnt;
goto out;
out:
/* Free memory */
if (list)
free(list);
return ret;
}
s32 Uninstall_RemoveTicket(u64 tid) {
static tikview viewdata[0x10] ATTRIBUTE_ALIGN(32);
u32 cnt, views;
s32 ret;
/* Get number of ticket views */
ret = ES_GetNumTicketViews(tid, &views);
if (ret < 0) {
return ret;
}
if (!views) {
//printf(" No tickets found!\n");
return 1;
} else if (views > 16) {
//printf(" Too many ticket views! (views = %d)\n", views);
return -1;
}
/* Get ticket views */
ret = ES_GetTicketViews(tid, viewdata, views);
if (ret < 0) {
//printf(" \n\tError! ES_GetTicketViews (ret = %d)\n", ret);
return ret;
}
/* Remove tickets */
for (cnt = 0; cnt < views; cnt++) {
ret = ES_DeleteTicket(&viewdata[cnt]);
if (ret < 0) {
//printf(" Error! (view = %d, ret = %d)\n", cnt, ret);
return ret;
}
}
//printf(" OK!\n");
return ret;
}
s32 Uninstall_DeleteTitle(u32 title_u, u32 title_l) {
s32 ret;
char filepath[256];
sprintf(filepath, "/title/%08x/%08x", title_u, title_l);
/* Remove title */
ret = ISFS_Delete(filepath);
return ret;
}
s32 Uninstall_DeleteTicket(u32 title_u, u32 title_l) {
s32 ret;
char filepath[256];
sprintf(filepath, "/ticket/%08x/%08x.tik", title_u, title_l);
/* Delete ticket */
ret = ISFS_Delete(filepath);
return ret;
}
//////savegame shit, from waninkoko. modified for use in this project
/* Savegame structure */
struct savegame {
/* Title name */
char name[65];
/* Title ID */
u64 tid;
};
s32 Savegame_CheckTitle(const char *path)
{
FILE *fp = NULL;
char filepath[128];
/* Generate filepath */
sprintf(filepath, "%s/banner.bin", path);
/* Try to open banner */
fp = fopen(filepath, "rb");
if (!fp)
return -1;
/* Close file */
fclose(fp);
return 0;
}
s32 Savegame_GetNandPath(u64 tid, char *outbuf)
{
s32 ret;
char buffer[1024] ATTRIBUTE_ALIGN(32);
/* Get data directory */
ret = ES_GetDataDir(tid, buffer);
if (ret < 0)
return ret;
/* Generate NAND directory */
sprintf(outbuf, "isfs:%s", buffer);
return 0;
}
s32 __Menu_GetNandSaves(struct savegame **outbuf, u32 *outlen)
{
struct savegame *buffer = NULL;
u64 *titleList = NULL;
u32 titleCnt;
u32 cnt, idx;
s32 ret;
/* Get title list */
ret = Title_GetList(&titleList, &titleCnt);
if (ret < 0)
return ret;
/* Allocate memory */
buffer = malloc(sizeof(struct savegame) * titleCnt);
if (!buffer) {
ret = -1;
goto out;
}
/* Copy titles */
for (cnt = idx = 0; idx < titleCnt; idx++) {
u64 tid = titleList[idx];
char savepath[128];
/* Generate dirpath */
Savegame_GetNandPath(tid, savepath);
/* Check for title savegame */
ret = Savegame_CheckTitle(savepath);
if (!ret) {
struct savegame *save = &buffer[cnt++];
/* Set title ID */
save->tid = tid;
}
}
/* Set values */
*outbuf = buffer;
*outlen = cnt;
/* Success */
ret = 0;
out:
/* Free memory */
if (titleList)
free(titleList);
return ret;
}
s32 __Menu_EntryCmp(const void *p1, const void *p2)
{
struct savegame *s1 = (struct savegame *)p1;
struct savegame *s2 = (struct savegame *)p2;
/* Compare entries */
return strcmp(s1->name, s2->name);
}
s32 __Menu_RetrieveList(struct savegame **outbuf, u32 *outlen)
{
s32 ret;
ret = __Menu_GetNandSaves(outbuf, outlen);
if (ret >= 0)
qsort(*outbuf, *outlen, sizeof(struct savegame), __Menu_EntryCmp);
return ret;
}
//carefull when using this function
//it will force remove stuff even if something fails
s32 Uninstall_FromTitle(const u64 tid) {
s32 contents_ret, tik_ret, title_ret, ret;
u32 id = tid & 0xFFFFFFFF, kind = tid >> 32;
contents_ret = tik_ret = title_ret = ret = 0;
if (kind == 1) {
// Delete title and ticket at FS level.
tik_ret = Uninstall_DeleteTicket(kind, id);
title_ret = Uninstall_DeleteTitle(kind, id);
contents_ret = title_ret;
} else {
// Remove title (contents and ticket)
tik_ret = Uninstall_RemoveTicket(tid);
contents_ret = ES_DeleteTitleContent(tid);
title_ret = ES_DeleteTitle(tid);
// Attempt forced uninstall if something fails
if (tik_ret < 0 || contents_ret < 0 || title_ret < 0) {
tik_ret = Uninstall_DeleteTicket(kind, id);
title_ret = Uninstall_DeleteTitle(kind, id);
contents_ret = title_ret;
}
}
if (tik_ret < 0 && contents_ret < 0 && title_ret < 0)
ret = -1;
else if (tik_ret < 0 || contents_ret < 0 || title_ret < 0)
ret = 1;
else
ret = 0;
return ret;
}
/*-------------------------------------------------------------
taken from anytitledeleter
name.c -- functions for determining the name of a title
Copyright (C) 2009 MrClick
-------------------------------------------------------------*/
s32 __convertWiiString(char *str, u8 *data, u32 cnt) {
u32 i = 0;
for (; i < cnt; data += 2) {
u16 *chr = (u16*)data;
if (*chr == 0)
break;
// ignores all but ASCII characters
else if (*chr >= 0x20 && *chr <= 0x7E)
str[i] = *chr;
else
str[i] = '.';
i++;
}
str[i] = 0;
return 0;
}
s32 getNameBN(char* name, u64 id) {
// Terminate the name string just in case the function exits prematurely
name[0] = 0;
// Create a string containing the absolute filename
char file[256] __attribute__ ((aligned (32)));
sprintf(file, "/title/%08x/%08x/data/banner.bin", (u32)(id >> 32), (u32)id);
// Bring the Wii into the title's userspace
if (ES_SetUID(id) < 0) {
// Should that fail repeat after setting permissions to system menu mode
Identify_SysMenu();
if (ES_SetUID(id) < 0)
return -1;
}
// Try to open file
s32 fh = ISFS_Open(file, ISFS_OPEN_READ);
// If a title does not have a banner.bin bail out
if (fh == -106)
return -2;
// If it fails try to open again after identifying as SU
if (fh == -102) {
Identify_SU();
fh = ISFS_Open(file, ISFS_OPEN_READ);
}
// If the file won't open
else if (fh < 0)
return fh;
// Seek to 0x20 where the name is stored
ISFS_Seek(fh, 0x20, 0);
// Read a chunk of 256 bytes from the banner.bin
u8 *data = memalign(32, 0x100);
if (ISFS_Read(fh, data, 0x100) < 0) {
ISFS_Close(fh);
free(data);
return -3;
}
// Prepare the strings that will contain the name of the title
char name1[0x41] __attribute__ ((aligned (32)));
char name2[0x41] __attribute__ ((aligned (32)));
name1[0x40] = 0;
name2[0x40] = 0;
__convertWiiString(name1, data + 0x00, 0x40);
__convertWiiString(name2, data + 0x40, 0x40);
free(data);
// Assemble name
sprintf(name, "%s", name1);
if (strlen(name2) > 1)
sprintf(name, "%s (%s)", name, name2);
// Close the banner.bin
ISFS_Close(fh);
// Job well done
return 1;
}
s32 getName00(char* name, u64 id, int lang) {
/*
languages
0jap
2eng
4german
6french
8spanish
10italian
12dutch
*/
// Create a string containing the absolute filename
char file[256] __attribute__ ((aligned (32)));
sprintf(file, "/title/%08x/%08x/content/00000000.app", (u32)(id >> 32), (u32)id);
Identify_SU();
s32 fh = ISFS_Open(file, ISFS_OPEN_READ);
// If the title does not have 00000000.app bail out
if (fh == -106)
return fh;
// In case there is some problem with the permission
if (fh == -102) {
// Identify as super user
Identify_SU();
fh = ISFS_Open(file, ISFS_OPEN_READ);
} else if (fh < 0)
return fh;
// Jump to start of the name entries
ISFS_Seek(fh, 0x9C, 0);
// Read a chunk of 0x22 * 0x2B bytes from 00000000.app
u8 *data = memalign(32, 2048);
s32 r = ISFS_Read(fh, data, 0x22 * 0x2B);
//printf("%s %d\n", file, r);wait_anyKey();
if (r < 0) {
ISFS_Close(fh);
free(data);
return -4;
}
// Take the entries apart
char str[0x22][0x2B];
u8 i = 0;
// Convert the entries to ASCII strings
for (; i < 0x22; i++)
__convertWiiString(str[i], data + (i * 0x2A), 0x2A);
// Clean up
ISFS_Close(fh);
free(data);
// Assemble name
if (strlen(str[lang]) > 1) {
sprintf(name, "%s", str[lang]);
if (strlen(str[lang+1]) > 1)
sprintf(name, "%s (%s)", name, str[lang+1]);
} else {
sprintf(name, "%s", str[2]);
if (strlen(str[3]) > 1)
sprintf(name, "%s (%s)", name, str[3]);
}
// Job well done
return 2;
}
s32 printContent(u64 tid) {
char dir[256] __attribute__ ((aligned (32)));
sprintf(dir, "/title/%08x/%08x/content", (u32)(tid >> 32), (u32)tid);
u32 num = 64;
static char list[8000] __attribute__((aligned(32)));
ISFS_ReadDir(dir, list, &num);
char *ptr = list;
u8 br = 0;
for (; strlen(ptr) > 0; ptr += strlen(ptr) + 1) {
printf(" %-12.12s", ptr);
br++;
if (br == 4) {
br = 0;
printf("\n");
}
}
if (br != 0)
printf("\n");
return num;
}
char *titleText(u32 kind, u32 title) {
static char text[10];
if (kind == 1) {
// If we're dealing with System Titles, use custom names
switch (title) {
case 1:
strcpy(text, "BOOT2");
break;
case 2:
strcpy(text, "SYSMENU");
break;
case 0x100:
strcpy(text, "BC");
break;
case 0x101:
strcpy(text, "MIOS");
break;
default:
sprintf(text, "IOS%u", title);
break;
}
} else {
// Otherwise, just convert the title to ASCII
int i =32, j = 0;
do {
u8 temp;
i -= 8;
temp = (title >> i) & 0x000000FF;
if (temp < 32 || temp > 126)
text[j] = '.';
else
text[j] = temp;
j++;
} while (i > 0);
text[4] = 0;
}
return text;
}
//giantpune's magic function to check for game saves
//give a ID4 of a game and returns 1 if the game has save data, 0 if not, or <0 for errors
int CheckForSave(const char *gameID)
{
if (ISFS_Initialize()<0)
return -1;
if (!ISFS_Mount())
return -2;
struct savegame *saveList = NULL;
u32 saveCnt;
u32 cnt;
if (__Menu_RetrieveList(&saveList, &saveCnt)<0)
return -3;
for (cnt=0;cnt<saveCnt;cnt++)
{
struct savegame *save = &saveList[cnt];
if (strcmp(gameID,titleText((u32)(save->tid >> 32),(u32)(save->tid & 0xFFFFFFFF)))==0) {
free(saveList);
return 1;
}
}
free(saveList);
return 0;
}
/*-------------------------------------------------------------
from any title deleter
titles.c -- functions for grabbing all titles of a certain type
Copyright (C) 2008 tona
-------------------------------------------------------------*/
u32 __titles_init = 0;
u32 __num_titles;
static u64 __title_list[MAX_TITLES] ATTRIBUTE_ALIGN(32);
s32 __getTitles() {
s32 ret;
ret = ES_GetNumTitles(&__num_titles);
if (ret <0)
return ret;
if (__num_titles > MAX_TITLES)
return -1;
ret = ES_GetTitles(__title_list, __num_titles);
if (ret <0)
return ret;
__titles_init = 1;
return 0;
}
s32 getTitles_TypeCount(u32 type, u32 *count) {
s32 ret = 0;
u32 type_count;
if (!__titles_init)
ret = __getTitles();
if (ret <0)
return ret;
int i;
type_count = 0;
for (i=0; i < __num_titles; i++) {
u32 upper, lower;
upper = __title_list[i] >> 32;
lower = __title_list[i] & 0xFFFFFFFF;
if ((upper == type)&&
((lower !=0x48414741)&&//this filters out haga,haaa, hafa. dupe factory channels that don't load
(lower !=0x48414141)&&//since we dont care about apps that dont load for what we are doing
(lower !=0x48414641)))
type_count++;
}
*count = type_count;
return ret;
}
s32 getTitles_Type(u32 type, u32 *titles, u32 count) {
s32 ret = 0;
u32 type_count;
if (!__titles_init)
ret = __getTitles();
if (ret <0)
return ret;
int i;
type_count = 0;
for (i=0; type_count < count && i < __num_titles; i++) {
u32 upper, lower;
upper = __title_list[i] >> 32;
lower = __title_list[i] & 0xFFFFFFFF;
if ((upper == type)&&
((lower !=0x48414741)&&
(lower !=0x48414141)&&
(lower !=0x48414641))) {
titles[type_count]=lower;
type_count++;
}
}
if (type_count < count)
return -2;
__titles_init = 0;
return 0;
}
//this function expects initialize be called before it is called
// if not, it will fail miserably and catch the wii on fire and kick you in the nuts
#define TITLE_ID(x,y) (((u64)(x) << 32) | (y))
s32 WII_BootHBC()
{
u32 tmdsize;
u64 tid = 0;
u64 *list;
u32 titlecount;
s32 ret;
u32 i;
ret = ES_GetNumTitles(&titlecount);
if(ret < 0)
return WII_EINTERNAL;
list = memalign(32, titlecount * sizeof(u64) + 32);
ret = ES_GetTitles(list, titlecount);
if(ret < 0) {
free(list);
return WII_EINTERNAL;
}
for(i=0; i<titlecount; i++) {
if (list[i]==TITLE_ID(0x00010001,0x4A4F4449)
|| list[i]==TITLE_ID(0x00010001,0x48415858))
{
tid = list[i];
break;
}
}
free(list);
if(!tid)
return WII_EINSTALL;
if(ES_GetStoredTMDSize(tid, &tmdsize) < 0)
return WII_EINSTALL;
return WII_LaunchTitle(tid);
}
tmd* getTMD(u64 tid){
static char filepath[256] ATTRIBUTE_ALIGN(32);
static u8 tmd_buf[MAX_SIGNED_TMD_SIZE] ATTRIBUTE_ALIGN(32);
signed_blob *s_tmd = (signed_blob *)tmd_buf;
u32 tmd_size;
if (ES_GetDataDir(tid, filepath) < 0 )
return NULL;
if (ES_GetStoredTMDSize(tid, &tmd_size) < 0)
return NULL;
if (ES_GetStoredTMD(tid, s_tmd, tmd_size) < 0)
return NULL;
tmd *t = SIGNATURE_PAYLOAD(s_tmd);
return t;
}
//some pune magic to make sure we don't try to load a stubbed IOS for those idiots that don't know what theyre doing
s32 getIOSrev(u64 req)
{
gprintf("\n\tgetIOSrev(%016llx)",req);
u32 tmdsize;
u64 tid = 0;
u64 *list;
u32 titlecount;
s32 ret;
u32 i;
ret = ES_GetNumTitles(&titlecount);
if(ret < 0)
{
ret = WII_EINTERNAL;
goto out;
}
list = memalign(32, titlecount * sizeof(u64) + 32);
ret = ES_GetTitles(list, titlecount);
if(ret < 0) {
free(list);
ret = WII_EINTERNAL;
goto out;
}
for(i=0; i<titlecount; i++) {
if (list[i]==req)
{
tid = list[i];
break;
}
}
free(list);
if(!tid)
{
ret = WII_EINSTALL;
goto out;
}
if(ES_GetStoredTMDSize(tid, &tmdsize) < 0)
{
ret = WII_EINSTALL;
goto out;
}
tmd *tmd = getTMD(tid);
if(tmd->title_version<255)
{
ret = tmd->title_version;
}
out:
gprintf(" = %d",ret);
return ret;
// TITLE_ID(0x00000001,0x000000de)
}