mirror of
https://github.com/wiidev/usbloadergx.git
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69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#ifndef GUI_IMAGEDATA_H_
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#define GUI_IMAGEDATA_H_
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#include <gctypes.h>
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#include <gd.h>
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class GuiImageData
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{
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public:
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//!Constructor
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//!\param img Image data
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//!\param imgSize The image size
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GuiImageData(const u8 * img, int imgSize);
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//!Overload
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GuiImageData(const char * filepath);
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//!Destructor
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~GuiImageData();
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//!Gets a pointer to the image data
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//!\return pointer to image data
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u8 * GetImage() { return data; };
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//!Gets the image width
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//!\return image width
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int GetWidth() { return width; };
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//!Gets the image height
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//!\return image height
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int GetHeight() { return height; };
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//!Gets the texture format
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u8 GetTextureFormat() { return format; };
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protected:
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void LoadImage(const u8 * img, int imgSize);
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void LoadPNG(const u8 *img, int imgSize);
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void LoadBMP(const u8 *img, int imgSize);
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void LoadJpeg(const u8 *img, int imgSize);
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void LoadGIF(const u8 *img, int imgSize);
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void LoadTPL(const u8 *img, int imgSize);
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u8 * data; //!< Image data
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int height; //!< Height of image
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int width; //!< Width of image
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u8 format; //!< Texture format
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};
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#endif
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