mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-27 04:01:52 +01:00
258 lines
7.7 KiB
C++
258 lines
7.7 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
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* gui_sound_plugin_bns.cpp
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*
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* by ardi 2009
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*
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* Decoder for Wii bns-sound
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*
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* GUI class definitions
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***************************************************************************/
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#include <asndlib.h>
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#include <unistd.h>
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#include "gui_sound_decoder.h"
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#define BIG_ENDIAN_HOST 1
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class chanel_t
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{
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public:
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void Reset()
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{
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currentPos = startPos;
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hist1 = hist2 = 0;
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}
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int DecodeNextBlock()
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{
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int Offset = 0;
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if (currentPos == loopStart)
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{
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loop_hist1 = hist1;
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loop_hist2 = hist2;
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}
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if (loop && currentPos >= endPos)
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{
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currentPos = loopStart;
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hist1 = loop_hist1;
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hist2 = loop_hist2;
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Offset = loopOffset;
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}
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if (currentPos + 8 <= endPos)
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{
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u16 index = (*currentPos >> 4) & 0x07;
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s32 scale = 1 << (*currentPos++ & 0x0F);
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for (int i = 0; i < 14; i += 2)
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{
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nibbles[i] = ((s8) *currentPos) >> 4;
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nibbles[i + 1] = ((s8) ((*currentPos++) << 4)) >> 4;
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}
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for (int i = 0; i < 14; ++i)
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{
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s32 sample = (scale * nibbles[i]) << 11;
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sample += coEfficients[index * 2] * hist1;
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sample += coEfficients[index * 2 + 1] * hist2;
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sample += 1024;
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sample = sample >> 11;
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if (sample > 32767)
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sample = 32767;
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else if (sample < -32768) sample = -32768;
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pcm[i] = sample;
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hist2 = hist1;
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hist1 = sample;
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}
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return Offset;
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}
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return -1;
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}
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const u8* startPos;
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const u8* endPos;
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const u8* currentPos;
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s16 coEfficients[16];
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s16 nibbles[14];
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s16 pcm[14];
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s16 hist1;
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s16 hist2;
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bool loop;
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const u8* loopStart;
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u16 loopOffset;
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s16 loop_hist1;
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s16 loop_hist2;
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};
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class GuiSoundDecoderBNS: public GuiSoundDecoder
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{
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protected:
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GuiSoundDecoderBNS(const u8 * snd, u32 len, bool snd_is_allocated)
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{
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sound = snd;
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is_running = false;
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is_allocated = snd_is_allocated;
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const u8 *in_ptr = sound;
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/////////////////
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// READ HEADER //
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/////////////////
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if (be32inc( in_ptr ) != 0x424E5320 /*'BNS '*/) throw("Not a BNS");
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in_ptr += 4; // skip 4 byte
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u32 bnssize = be32inc( in_ptr );
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if (bnssize != len) throw("Wrong size");
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in_ptr += 4; // skip unknown1
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const u8* infoStart = sound + be32inc( in_ptr );
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in_ptr += 4; // skip const u8* infoEnd = infoStart + be32inc(in_ptr);
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channel[0].startPos = sound + be32inc( in_ptr ) + 8;
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channel[0].endPos = channel[0].startPos + be32inc( in_ptr ) - 8;
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///////////////
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// READ INFO //
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///////////////
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in_ptr = infoStart + 8; // skip 'INFO' and Infosize
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in_ptr++; // skip u8 codeType = *in_ptr++;
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channel[0].loop = channel[1].loop = *in_ptr++; // u8 loopFlag;
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channelCount = *in_ptr++;
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in_ptr++; // skip unknown byte
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sampleRate = be16inc( in_ptr );
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in_ptr += 2; // skip unknown word
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u32 loopStart = be32inc( in_ptr );
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channel[0].loopStart = channel[0].startPos + ((loopStart / 14) * 8);//LoopPos to BlockStart
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channel[1].loopStart = channel[1].startPos + ((loopStart / 14) * 8);
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channel[0].loopOffset = channel[1].loopOffset = loopStart % 14;
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in_ptr += 4; // skip u32 SampleCount = be32inc(in_ptr);
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in_ptr += 24; // skip unknown Bytes
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if (channelCount == 2)
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{
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in_ptr += 4; // skip unknown long
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u32 ChannelSplit = be32inc( in_ptr );
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in_ptr += 8; // skip 2x unknown long
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channel[1].endPos = channel[0].endPos;
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channel[0].endPos = channel[1].startPos = channel[0].startPos + ChannelSplit;
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channel[1].loopStart = channel[1].startPos + (channel[0].loopStart - channel[0].startPos);
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}
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for (int a = 0; a < 16; a++)
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{
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channel[0].coEfficients[a] = (s16) be16inc( in_ptr );
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}
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if (channelCount == 2)
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{
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in_ptr += 16; // skip 16 byte
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for (int a = 0; a < 16; a++)
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{
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channel[1].coEfficients[a] = (s16) be16inc( in_ptr );
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}
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}
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channel[0].Reset();
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channel[1].Reset();
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currentBlockPos = 14;
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}
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public:
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~GuiSoundDecoderBNS()
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{
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while (is_running)
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usleep(50);
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if (is_allocated) delete[] sound;
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}
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static GuiSoundDecoder *Create(const u8 * snd, u32 len, bool snd_is_allocated)
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{
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if (snd && len > 4 && snd[0] == 'B' && snd[1] == 'N' && snd[2] == 'S' && snd[3] == ' ') return new GuiSoundDecoderBNS(
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snd, len, snd_is_allocated);
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return NULL;
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}
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s32 GetFormat()
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{
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return channelCount == 2 ? VOICE_STEREO_16BIT : VOICE_MONO_16BIT;
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}
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s32 GetSampleRate()
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{
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return sampleRate;
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}
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/* Read reads data from stream to buffer
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return: >0 = readed bytes;
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0 = EOF;
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<0 = Error;
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*/
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int Read(u8 * buffer, int buffer_size)
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{
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is_running = true;
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u8 *write_pos = buffer;
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u8 *write_end = buffer + buffer_size;
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for (;;)
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{
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if (currentBlockPos >= 14)
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{
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int Offset = channel[0].DecodeNextBlock();
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if (Offset < 0 || (channelCount == 2 && channel[1].DecodeNextBlock() < 0))
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{
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is_running = false;
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return write_pos - buffer;
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}
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currentBlockPos = Offset;
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}
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for (; currentBlockPos < 14; ++currentBlockPos)
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{
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if (write_pos >= write_end)
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{
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is_running = false;
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return write_pos - buffer;
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}
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*((s16*) write_pos) = channel[0].pcm[currentBlockPos];
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write_pos += 2;
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if (channelCount == 2) // stereo
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{
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*((s16*) write_pos) = channel[1].pcm[currentBlockPos];
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write_pos += 2;
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}
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}
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}
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is_running = false;
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return 0;
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}
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int Rewind()
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{
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channel[0].Reset();
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channel[1].Reset();
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currentBlockPos = 14;
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return 0;
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}
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private:
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const u8 *sound;
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bool is_allocated;
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bool is_running;
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chanel_t channel[2];
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u16 currentBlockPos;
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u16 channelCount;
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u32 sampleRate;
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// u16 loopOffset;
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// u16 bytePerSample;
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// const u8 *soundDataStart;
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// const u8 *soundDataEnd;
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// u32 soundDataLen;
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};
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REGISTER_GUI_SOUND_DECODER( GuiSoundDecoderBNS );
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