usbloadergx/source/menu/menu_check.cpp
giantpune 74fa0a40be * turn off some debug output
* change returnTo patch a bit.  now it can be run on dol sections instead of the whole thing at once.
* apply the patch for alt dols
* only apply patches to main.dol if we aren't booting an alt dol
2010-09-30 04:24:17 +00:00

196 lines
5.6 KiB
C++

#include <dirent.h>
#include <unistd.h>
#include "menus.h"
#include "wpad.h"
#include "fatmounter.h"
#include "usbloader/wbfs.h"
#include "xml/xml.h"
extern int load_from_fs;
extern char game_partition[6];
extern char headlessID[8];
/****************************************************************************
* MenuCheck
***************************************************************************/
int MenuCheck()
{
gprintf("MenuCheck()\n");
int menu = MENU_NONE;
int i = 0;
int choice;
s32 ret2, wbfsinit;
OptionList options;
options.length = i;
VIDEO_WaitVSync();
wbfsinit = WBFS_Init(WBFS_DEVICE_USB);
if (wbfsinit < 0)
{
ret2 = WindowPrompt(tr( "No USB Device found." ), tr( "Do you want to retry for 30 secs?" ), "cIOS249",
"cIOS222", tr( "Back to Wii Menu" ));
SDCard_deInit();
USBDevice_deInit();
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
if (ret2 == 1)
{
Settings.cios = 249;
}
else if (ret2 == 2)
{
Settings.cios = 222;
}
else
{
Sys_LoadMenu();
}
ret2 = DiscWait(tr( "No USB Device" ), tr( "Waiting for USB Device" ), 0, 0, 1);
//reinitialize SD and USB
Wpad_Init();
WPAD_SetDataFormat(WPAD_CHAN_ALL, WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
if (ret2 < 0)
{
WindowPrompt(tr( "Error !" ), tr( "USB Device not found" ), tr( "OK" ));
Sys_LoadMenu();
}
}
ret2 = -1;
memset(game_partition, 0, 6);
load_from_fs = -1;
extern PartList partitions;
// Added for slow HDD
for (int runs = 0; runs < 10; runs++)
{
if (Partition_GetList(WBFS_DEVICE_USB, &partitions) != 0)
{
sleep(1);
continue;
}
if (Settings.partition != -1 && partitions.num > Settings.partition)
{
PartInfo pinfo = partitions.pinfo[Settings.partition];
if (!WBFS_OpenPart(pinfo.part_fs, pinfo.index, partitions.pentry[Settings.partition].sector,
partitions.pentry[Settings.partition].size, (char *) &game_partition))
{
ret2 = 0;
load_from_fs = pinfo.part_fs;
break;
}
}
if (partitions.wbfs_n != 0)
{
ret2 = WBFS_Open();
for (int p = 0; p < partitions.num; p++)
{
if (partitions.pinfo[p].fs_type == FS_TYPE_WBFS)
{
Settings.partition = p;
load_from_fs = PART_FS_WBFS;
break;
}
}
}
else if (Sys_IsHermes() && (partitions.fat_n != 0 || partitions.ntfs_n != 0))
{
// Loop through FAT/NTFS partitions, and find the first partition with games on it (if there is one)
u32 count;
for (int i = 0; i < partitions.num; i++)
{
if (partitions.pinfo[i].fs_type == FS_TYPE_FAT32 || partitions.pinfo[i].fs_type == FS_TYPE_NTFS)
{
if (!WBFS_OpenPart(partitions.pinfo[i].part_fs, partitions.pinfo[i].index,
partitions.pentry[i].sector, partitions.pentry[i].size, (char *) &game_partition))
{
// Get the game count...
WBFS_GetCount(&count);
if (count > 0)
{
load_from_fs = partitions.pinfo[i].part_fs;
Settings.partition = i;
break;
}
else
{
WBFS_Close();
}
}
}
}
}
if ((ret2 >= 0 || load_from_fs != PART_FS_WBFS) && isInserted(bootDevice))
{
Settings.Save();
break;
}
sleep(1);
}
if (ret2 < 0 && load_from_fs != PART_FS_WBFS)
{
choice = WindowPrompt(tr( "No WBFS or FAT/NTFS partition found" ),
tr( "You need to select or format a partition" ), tr( "Select" ), tr( "Format" ), tr( "Return" ));
if (choice == 0)
{
Sys_LoadMenu();
}
else
{
load_from_fs = choice == 1 ? PART_FS_FAT : PART_FS_WBFS;
menu = MENU_FORMAT;
}
}
ret2 = Disc_Init();
if (ret2 < 0)
{
WindowPrompt(tr( "Error !" ), tr( "Could not initialize DIP module!" ), tr( "OK" ));
Sys_LoadMenu();
}
if (shutdown == 1) Sys_Shutdown();
if (reset == 1) Sys_Reboot();
if (wbfsinit < 0)
{
sleep(1);
}
// open database if needed, load titles if needed
if (isInserted(bootDevice)) OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN,
true, Settings.titlesOverride == 1 ? true : false, true);
// titles.txt loaded after database to override database titles with custom titles
//snprintf(pathname, sizeof(pathname), "%stitles.txt", Settings.titlestxt_path);
//cfg_parsefile(pathname, &title_set);
//Spieleliste laden
//__Menu_GetEntries(0);//no point getting the gamelist here
if (strcmp(headlessID, "") != 0) menu = MENU_EXIT;
if (menu == MENU_NONE) menu = MENU_DISCLIST;
//for HDDs with issues
if (wbfsinit < 0)
{
sleep(1);
USBDevice_Init();
SDCard_Init();
}
return menu;
}