mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
74fa0a40be
* change returnTo patch a bit. now it can be run on dol sections instead of the whole thing at once. * apply the patch for alt dols * only apply patches to main.dol if we aren't booting an alt dol
196 lines
5.6 KiB
C++
196 lines
5.6 KiB
C++
#include <dirent.h>
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#include <unistd.h>
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#include "menus.h"
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#include "wpad.h"
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#include "fatmounter.h"
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#include "usbloader/wbfs.h"
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#include "xml/xml.h"
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extern int load_from_fs;
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extern char game_partition[6];
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extern char headlessID[8];
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/****************************************************************************
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* MenuCheck
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***************************************************************************/
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int MenuCheck()
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{
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gprintf("MenuCheck()\n");
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int menu = MENU_NONE;
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int i = 0;
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int choice;
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s32 ret2, wbfsinit;
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OptionList options;
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options.length = i;
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VIDEO_WaitVSync();
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wbfsinit = WBFS_Init(WBFS_DEVICE_USB);
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if (wbfsinit < 0)
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{
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ret2 = WindowPrompt(tr( "No USB Device found." ), tr( "Do you want to retry for 30 secs?" ), "cIOS249",
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"cIOS222", tr( "Back to Wii Menu" ));
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SDCard_deInit();
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USBDevice_deInit();
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WPAD_Flush(0);
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WPAD_Disconnect(0);
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WPAD_Shutdown();
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if (ret2 == 1)
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{
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Settings.cios = 249;
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}
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else if (ret2 == 2)
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{
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Settings.cios = 222;
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}
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else
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{
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Sys_LoadMenu();
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}
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ret2 = DiscWait(tr( "No USB Device" ), tr( "Waiting for USB Device" ), 0, 0, 1);
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//reinitialize SD and USB
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Wpad_Init();
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WPAD_SetDataFormat(WPAD_CHAN_ALL, WPAD_FMT_BTNS_ACC_IR);
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WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
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if (ret2 < 0)
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{
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WindowPrompt(tr( "Error !" ), tr( "USB Device not found" ), tr( "OK" ));
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Sys_LoadMenu();
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}
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}
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ret2 = -1;
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memset(game_partition, 0, 6);
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load_from_fs = -1;
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extern PartList partitions;
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// Added for slow HDD
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for (int runs = 0; runs < 10; runs++)
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{
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if (Partition_GetList(WBFS_DEVICE_USB, &partitions) != 0)
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{
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sleep(1);
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continue;
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}
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if (Settings.partition != -1 && partitions.num > Settings.partition)
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{
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PartInfo pinfo = partitions.pinfo[Settings.partition];
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if (!WBFS_OpenPart(pinfo.part_fs, pinfo.index, partitions.pentry[Settings.partition].sector,
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partitions.pentry[Settings.partition].size, (char *) &game_partition))
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{
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ret2 = 0;
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load_from_fs = pinfo.part_fs;
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break;
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}
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}
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if (partitions.wbfs_n != 0)
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{
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ret2 = WBFS_Open();
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for (int p = 0; p < partitions.num; p++)
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{
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if (partitions.pinfo[p].fs_type == FS_TYPE_WBFS)
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{
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Settings.partition = p;
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load_from_fs = PART_FS_WBFS;
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break;
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}
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}
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}
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else if (Sys_IsHermes() && (partitions.fat_n != 0 || partitions.ntfs_n != 0))
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{
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// Loop through FAT/NTFS partitions, and find the first partition with games on it (if there is one)
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u32 count;
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for (int i = 0; i < partitions.num; i++)
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{
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if (partitions.pinfo[i].fs_type == FS_TYPE_FAT32 || partitions.pinfo[i].fs_type == FS_TYPE_NTFS)
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{
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if (!WBFS_OpenPart(partitions.pinfo[i].part_fs, partitions.pinfo[i].index,
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partitions.pentry[i].sector, partitions.pentry[i].size, (char *) &game_partition))
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{
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// Get the game count...
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WBFS_GetCount(&count);
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if (count > 0)
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{
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load_from_fs = partitions.pinfo[i].part_fs;
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Settings.partition = i;
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break;
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}
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else
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{
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WBFS_Close();
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}
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}
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}
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}
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}
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if ((ret2 >= 0 || load_from_fs != PART_FS_WBFS) && isInserted(bootDevice))
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{
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Settings.Save();
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break;
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}
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sleep(1);
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}
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if (ret2 < 0 && load_from_fs != PART_FS_WBFS)
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{
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choice = WindowPrompt(tr( "No WBFS or FAT/NTFS partition found" ),
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tr( "You need to select or format a partition" ), tr( "Select" ), tr( "Format" ), tr( "Return" ));
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if (choice == 0)
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{
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Sys_LoadMenu();
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}
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else
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{
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load_from_fs = choice == 1 ? PART_FS_FAT : PART_FS_WBFS;
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menu = MENU_FORMAT;
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}
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}
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ret2 = Disc_Init();
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if (ret2 < 0)
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{
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WindowPrompt(tr( "Error !" ), tr( "Could not initialize DIP module!" ), tr( "OK" ));
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Sys_LoadMenu();
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}
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if (shutdown == 1) Sys_Shutdown();
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if (reset == 1) Sys_Reboot();
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if (wbfsinit < 0)
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{
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sleep(1);
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}
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// open database if needed, load titles if needed
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if (isInserted(bootDevice)) OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN,
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true, Settings.titlesOverride == 1 ? true : false, true);
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// titles.txt loaded after database to override database titles with custom titles
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//snprintf(pathname, sizeof(pathname), "%stitles.txt", Settings.titlestxt_path);
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//cfg_parsefile(pathname, &title_set);
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//Spieleliste laden
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//__Menu_GetEntries(0);//no point getting the gamelist here
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if (strcmp(headlessID, "") != 0) menu = MENU_EXIT;
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if (menu == MENU_NONE) menu = MENU_DISCLIST;
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//for HDDs with issues
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if (wbfsinit < 0)
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{
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sleep(1);
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USBDevice_Init();
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SDCard_Init();
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}
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return menu;
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}
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