mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
148 lines
3.6 KiB
C++
148 lines
3.6 KiB
C++
#include <gccore.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "gecko.h"
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#include "settings/CSettings.h"
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#include "wip.h"
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static WIP_Code * CodeList = NULL;
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static u32 CodesCount = 0;
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static u32 ProcessedLength = 0;
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static u32 Counter = 0;
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extern "C" void do_wip_code(u8 * dst, u32 len)
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{
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if (!CodeList) return;
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if (Counter < 3)
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{
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Counter++;
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return;
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}
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u32 i = 0;
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int n = 0;
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int offset = 0;
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for (i = 0; i < CodesCount; i++)
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{
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for (n = 0; n < 4; n++)
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{
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offset = CodeList[i].offset + n - ProcessedLength;
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if (offset < 0 || offset >= (int) len) continue;
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if (dst[offset] == ((u8 *) &CodeList[i].srcaddress)[n])
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{
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dst[offset] = ((u8 *) &CodeList[i].dstaddress)[n];
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gprintf("WIP: %08X Address Patched.\n", CodeList[i].offset + n);
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}
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else
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{
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gprintf("WIP: %08X Address does not match with WIP entrie.\n", CodeList[i].offset + n);
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gprintf("Destination: %02X | Should be: %02X.\n", dst[offset], ((u8 *) &CodeList[i].srcaddress)[n]);
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}
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}
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}
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ProcessedLength += len;
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Counter++;
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}
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//! for internal patches only
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//! .wip files override internal patches
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//! the codelist has to be freed if the set fails
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//! if set was successful the codelist will be freed when it's done
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extern "C" bool set_wip_list(WIP_Code * list, int size)
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{
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if (!CodeList && size > 0)
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{
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CodeList = list;
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CodesCount = size;
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return true;
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}
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return false;
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}
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extern "C" void wip_reset_counter()
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{
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ProcessedLength = 0;
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//alternative dols don't need a skip. only main.dol.
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Counter = 3;
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}
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extern "C" void free_wip()
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{
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if (CodeList) free(CodeList);
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CodeList = NULL;
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CodesCount = 0;
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Counter = 0;
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ProcessedLength = 0;
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}
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extern "C" int load_wip_code(u8 *gameid)
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{
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char filepath[150];
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char GameID[8];
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memset(GameID, 0, sizeof(GameID));
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memcpy(GameID, gameid, 6);
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snprintf(filepath, sizeof(filepath), "%s%s.wip", Settings.WipCodepath, GameID);
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FILE * fp = fopen(filepath, "rb");
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if (!fp)
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{
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memset(GameID, 0, sizeof(GameID));
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memcpy(GameID, gameid, 4);
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snprintf(filepath, sizeof(filepath), "%s%s.wip", Settings.WipCodepath, GameID);
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fp = fopen(filepath, "rb");
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}
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if (!fp)
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{
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memset(GameID, 0, sizeof(GameID));
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memcpy(GameID, gameid, 3);
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snprintf(filepath, sizeof(filepath), "%s%s.wip", Settings.WipCodepath, GameID);
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fp = fopen(filepath, "rb");
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}
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if (!fp) return -1;
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char line[255];
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gprintf("\nLoading WIP code from %s.\n", filepath);
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while (fgets(line, sizeof(line), fp))
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{
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if (line[0] == '#') continue;
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if (line[0] == ';') continue;
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if (line[0] == ':') continue;
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if (strlen(line) < 26) continue;
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u32 offset = (u32) strtoul(line, NULL, 16);
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u32 srcaddress = (u32) strtoul(line + 9, NULL, 16);
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u32 dstaddress = (u32) strtoul(line + 18, NULL, 16);
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if (!CodeList) CodeList = (WIP_Code *) malloc(sizeof(WIP_Code));
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WIP_Code * tmp = (WIP_Code *) realloc(CodeList, (CodesCount + 1) * sizeof(WIP_Code));
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if (!tmp)
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{
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fclose(fp);
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free_wip();
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return -1;
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}
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CodeList = tmp;
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CodeList[CodesCount].offset = offset;
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CodeList[CodesCount].srcaddress = srcaddress;
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CodeList[CodesCount].dstaddress = dstaddress;
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CodesCount++;
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}
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fclose(fp);
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gprintf("\n");
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return 0;
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}
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