usbloadergx/source/libwbfs/libwbfs_os.h
dimok321 ab82b0b40d *Added BannerSound playback to GameWindowPrompt, playing the gamesounds back (Thanks to Hibernatus for his decoding and uncompressing functions)
NOTE: Added option to enable/disable the BannerSounds and a volume option for it. Note that volume 0 is not the same as disabled. On volume 0 the sounds are still loaded. More options probably going to come.
2009-11-08 20:13:57 +00:00

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C

#ifndef LIBWBFS_GLUE_H
#define LIBWBFS_GLUE_H
#include <gctypes.h>
#define debug_printf(fmt, ...);
#include <stdio.h>
#define wbfs_fatal(x) do { printf("\nwbfs panic: %s\n\n",x); while(1); } while(0)
#define wbfs_error(x) do { printf("\nwbfs error: %s\n\n",x); } while(0)
#include <stdlib.h>
#include <malloc.h>
#define wbfs_malloc(x) malloc(x)
#define wbfs_free(x) free(x)
#define wbfs_ioalloc(x) memalign(32, ((x) + 31) & ~31)
#define wbfs_iofree(x) free(x)
#define wbfs_be16(x) (*((u16*)(x)))
#define wbfs_be32(x) (*((u32*)(x)))
#define wbfs_ntohl(x) (x)
#define wbfs_htonl(x) (x)
#define wbfs_ntohs(x) (x)
#define wbfs_htons(x) (x)
#include <string.h>
#define wbfs_memcmp(x,y,z) memcmp(x,y,z)
#define wbfs_memcpy(x,y,z) memcpy(x,y,z)
#define wbfs_memset(x,y,z) memset(x,y,z)
#endif