usbloadergx/source/libwiigui/gui_diskcover.cpp
e.bovendeur 1cc7d3acd6 * Added initial support for the new wiiload (compressed protocol), uncompressed protocol is also supported
* Added initial (untested!) support for the zip file format, which is supported by the HBC
* Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload.
* Fixed issue 902 (hence the large commit).
2009-09-30 23:10:58 +00:00

79 lines
2.0 KiB
C++

#include "gui_diskcover.h"
GuiDiskCover::GuiDiskCover()
{
deg_beta=0.0;
eff_step=0;
// spin_angle = 0;
spin_speedup = 1.0;
spin_up = false;
}
GuiDiskCover::GuiDiskCover(GuiImageData *Disk) : GuiImage(Disk)
{
deg_beta=0.0;
eff_step=0;
// spin_angle = 0;
spin_speedup = 1.0;
spin_up = false;
}
GuiDiskCover::~GuiDiskCover()
{
}
void GuiDiskCover::SetBeta(f32 beta)
{
deg_beta=beta;
}
void GuiDiskCover::SetBetaRotateEffect(f32 beta, u16 step)
{
eff_beta = beta/(f32)step;
eff_step = step;
}
bool GuiDiskCover::GetBetaRotateEffect()
{
return eff_step != 0;
}
void GuiDiskCover::SetSpin(bool Up)
{
spin_up = Up;
}
void Menu_DrawDiskCover(f32 xpos, f32 ypos, f32 zpos, u16 width, u16 height, u16 distance,u8 data[],
f32 deg_alpha, f32 deg_beta, f32 scaleX, f32 scaleY, u8 alpha, bool shadow);
void Menu_DrawDiskCoverShadow(f32 xpos, f32 ypos, f32 zpos, u16 width, u16 height, u16 distance,u8 data[],
f32 deg_alpha, f32 deg_beta, f32 scaleX, f32 scaleY, u8 alpha, bool shadow);
void GuiDiskCover::Draw()
{
LOCK(this);
if(!image || !this->IsVisible())
return;
float currScale = this->GetScale();
// Menu_DrawDiskCoverShadow(this->GetLeft(), this->GetTop(), 190, width, height, 40, image, imageangle, deg_beta, widescreen ? currScale*0.8 : currScale, currScale, this->GetAlpha(), true);
Menu_DrawDiskCover(this->GetLeft(), this->GetTop(), 50, width, height, 55, image, imageangle, deg_beta, widescreen ? currScale*0.8 : currScale, currScale, 64, true);
Menu_DrawDiskCover(this->GetLeft(), this->GetTop(), 50, width, height, 55, image, imageangle, deg_beta, widescreen ? currScale*0.8 : currScale, currScale, this->GetAlpha(), false);
if(eff_step)
{
deg_beta += eff_beta;
eff_step--;
}
GuiImage::imageangle += spin_speedup;
while(GuiImage::imageangle >= 360.0) GuiImage::imageangle -= 360.0;
if(spin_up)
{
if (spin_speedup < 11) // speed up
spin_speedup += 0.20;
}
else
{
if (spin_speedup > 1)
spin_speedup -=0.05; //slow down
}
this->UpdateEffects();
}